Dvorak Export: Wild West deck


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
skipcard Billy the Kid (Outlaw)/T/Action: Search your opponent's hand and play one card from it as though it was in your hand.
skipcard Wild Bill Hickock (Outlaw)/T/Action: Destroy target thing.
skipcard Quick Draw/A/Discard a random card and draw two cards.
skipcard Jesse James (Outlaw)/T/Action: Gain control of target thing.
skipcard Tumbleweeds/A/Target opponent must skip his next turn.
skipcard Ride the Stagecoach/A/Trade all things with target opponent.
skipcard Pat Garrett (Sheriff)/T/If an outlaw performs the action described on his card, destroy it.
skipcard Fill 'em Full of Lead/A/Play only if you control at least one person. Destroy target person.
skipcard Hole in the Wall Gang/T/Play only if you control at least three outlaws. If you ever control less than three outlaws (not including this card), destroy this card. Action: Destroy a sheriff or cowboy.
skipcard John Wayne (Cowboy)/T/If an outlaw's action tries to destroy this card, flip a coin: if heads, destroy it instead; if tails, destroy John Wayne. If a non-outlaw thing's action tries to destroy this card, negate it.
skipcard Ride Off Into the Sunset/A/Play only if there are no outlaws in play, and you control a sheriff and a cowboy. You win the game.
skipcard Gang Takeover/A/Play only if you control Hole in the Wall Gang, and there are no sheriffs or cowboys in play. You win the game.
skipcard Stampede/A/You may play as many things as you want this turn.
skipcard Annie Oakley (Sheriff)/T/Action: Destroy target outlaw.
skipcard Butch Cassidy and The Sundance Kid (Outlaws)/T/Action: Place all sheriffs into the discard pile, until they are reshuffled.
skipcard The Clock Strikes Noon/A/Roll one 6-sided die for each player. The player who rolls the lowest number must discard his entire hand. If two or more players tie for the lowest number, no one discards any cards.
skipcard Cactus/A/Target player must discard a random card from his hand ("I hate to break it to ya, but you're sittin' on a cactus.")
skipcard Posse/A/Search the draw pile for a sheriff and put it in your hand.
skipcard Rematch/A/Search the discard pile and take one card from it.
skipcard Showdown/A/You may play as many actions as you want this turn.
skipcard Do a Barrel Roll!/A/Play in response to an action. Negate that action.
@emit [name(%#)] pastes the Wild West deck into the Dvorak Engine.

Back to the Wild West deck