Dvorak Export: Welcome to Night Vale deck


This is a tab-separated dump of the deck, designed for import into Lackey's carddata.txt.

To use this in Lackey, copy this address to the AutoUpdate field in Lackey's Preferences:

http://dvorakgame.co.uk/export.php?deck=Welcome_to_Night_Vale_deck&lackeyimg=image&d=/d

For further information, read this page.

Image file named after:
Address of image directory:
Name	Set	ImageFile	Type	CornerValue	Text	FlavorText	Creator
Night Vale Community Radio	welcome_to_night_vale	thing_location	Thing - Location				
The Sand Wastes	welcome_to_night_vale	thing_location	Thing - Location		The Sand Wastes cannot be destroyed or removed from play. No player can gain control of the Sand Wastes by majority control.		
The Dog Park	welcome_to_night_vale	thing_location	Thing - Location		At the end of every turn, destroy all Humans located at The Dog Park.		
Imaginary Cornfield	welcome_to_night_vale	thing_location	Thing - Location				
Wheat and Wheat By-Products Shelter	welcome_to_night_vale	thing_location	Thing - Location		Humans at this Location cannot be destroyed, and cannot use Action abilities.		
Radon Canyon	welcome_to_night_vale	thing_location	Thing - Location		At the end of each of the controller of Radon Canyon's turns, that player discards a card at random.		
Desert Flower Bowling Alley and Arcade Fun Complex	welcome_to_night_vale	thing_location	Thing - Location		If the Desert Flower Bowling Alley and Arcade Fun Complex is uncontrolled at the end of a turn, the player whose turn it is may choose an uncontrolled Location and destroy it.		
Big Rico's Pizza	welcome_to_night_vale	thing_location	Thing - Location		Action: Destroy an Entity you control which is located at Big Rico's.		
Abandoned Mineshaft	welcome_to_night_vale	thing_location	Thing - Location		All Entities at the Abandoned Mineshaft are Immobile.		
Old Town Drawbridge	welcome_to_night_vale	thing_location	Thing - Location		Action: Destroy the Old Town Drawbridge. Any player with an Entity at this Location may take this action.		
Grove Park	welcome_to_night_vale	thing_location	Thing - Location				
Night Vale Public Library	welcome_to_night_vale	thing_location	Thing - Location		Entities may not enter play at this Location.		
The Car Lot	welcome_to_night_vale	thing_location	Thing - Location				
The Scrublands	welcome_to_night_vale	thing_location	Thing - Location		The Scrublands do not count as a Location when determining victory.		
City Hall	welcome_to_night_vale	thing_location	Thing - Location		Action: Discard your current Faction and draw a card.		
Night Vale Daily Journal	welcome_to_night_vale	thing_location	Thing - Location		If the Night Vale Daily Journal would be destroyed, it is not destroyed and each player instead discards one card from their hand (if they have any).		
Museum of Forbidden Technologies	welcome_to_night_vale	thing_location	Thing - Location		Action: If the City Council is not in play, draw a card and play it immediately. (If you cannot play it, discard it.)		
Night Vale Harbor and Waterfront Recreation Area	welcome_to_night_vale	thing_location	Thing - Location		Entities may not be moved to Night Vale Harbor and Waterfront Recreation Area using a Move Action.		
Non-Existent House	welcome_to_night_vale	thing_location	Thing - Location		Non-Existent House may not be played as a Thing card.		
Night Vale Post Office	welcome_to_night_vale	thing_location	Thing - Location		Non-Human Entities at the Night Vale Post Office are treated as if their card text were blank.		
Night Vale Stadium	welcome_to_night_vale	thing_location	Thing - Location				
Abandoned Missile Silo	welcome_to_night_vale	thing_location	Thing - Location		Entities at the Abandoned Missile Silo cannot use Action abilities.		
Night Vale Zoo	welcome_to_night_vale	thing_location	Thing - Location		If a Human moves from the Zoo to another Location using a Move Action, leaving no Humans at the Zoo, then destroy that Human.		
The Whispering Forest	welcome_to_night_vale	thing_location	Thing - Location		Entities at the Whispering Forest are Immobile. All players with any Entities at the Whispering Forest control it.		
The Brown Stone Spire	welcome_to_night_vale	thing_location	Thing - Location		Location. When a player gains control of the Brown Stone Spire, they must discard a card (if they have any).		
The Angels	welcome_to_night_vale	thing_faction	Thing - Faction		You may only draw cards if your hand is empty. You may prevent the effects of any Action card or Action ability.		
The Hooded Figures	welcome_to_night_vale	thing_faction	Thing - Faction		At the end of each of your turns, destroy all Humans you control. Action: Choose a Location. Move all Entities located there to another single Location, in an order of your choosing.		
The City Council	welcome_to_night_vale	thing_faction	Thing - Faction		If a Location contains no Entities, you control it. If you have the most Entities at a Location, no majority control check is made for it.		
The Sheriff's Secret Police	welcome_to_night_vale	thing_faction	Thing - Faction		You may not play non-Human Entities. Action: Discard a card to destroy any Entity.		
The Scientists	welcome_to_night_vale	thing_faction	Thing - Faction		At the start of your turn, you may choose one card in your hand or in play; its card text is blank until the end of your turn.		
The Glow Cloud	welcome_to_night_vale	thing_entity	Thing - Entity		The Glow Cloud is considered to be located at all Locations.		
Black Metal Trees	welcome_to_night_vale	thing_entity	Thing - Entity		Whenever an Entity moves to or from the Location of Metal Trees using a Move Action, it is destroyed.		
The Pyramid	welcome_to_night_vale	thing_entity	Thing - Entity		Immobile. The Pyramid cannot be destroyed.		
Wheat By-Products	welcome_to_night_vale	thing_entity	Thing - Entity		Action: Destroy all Humans at the same Location as Wheat By-Products.		
Station Management	welcome_to_night_vale	thing_entity	Thing - Entity		Action: Destroy an Entity located at Night Vale Community Radio.		
Black Helicopters	welcome_to_night_vale	thing_entity	Thing - Entity		When a card is played, you may remove Black Helicopters from play to force that card to be discarded with no effect.		
The Shape in Grove Park	welcome_to_night_vale	thing_entity	Thing - Entity		If the Shape is moved from one Location to another, or is removed from play, the player whose turn it is must discard their hand.		
Feral Dogs	welcome_to_night_vale	thing_entity	Thing - Entity		At the start of your turn, if Feral Dogs share a Location with a Human, you must choose and destroy one of those Humans.		
Lone Pteranodon	welcome_to_night_vale	thing_entity	Thing - Entity		Action: Destroy the Lone Pteranodon and destroy a Human at the same Location as it.		
Hiram McDaniels	welcome_to_night_vale	thing_entity	Thing - Entity		If McDaniels is at a Location, you control that Location.		
Crates	welcome_to_night_vale	thing_entity	Thing - Entity		Immobile. If you control Crates at the end of your turn, discard a card at random. Action: Give Crates to any other player; they may attach it to any Location.		
The Man in the Tan Jacket	welcome_to_night_vale	thing_entity	Thing - Entity		The Man in the Tan Jacket only counts towards majority control of a Location if he is the only Entity at that Location.		
Oak Door	welcome_to_night_vale	thing_entity	Thing - Entity		Immobile.		
Bloodstone Circle	welcome_to_night_vale	thing_entity	Thing - Entity		Immobile. Whenever a Human is destroyed, you may draw a card.		
Cecil	welcome_to_night_vale	thing_entity	Thing - Entity		Human. If Cecil would be destroyed, move him to the hand of the player whose turn it is, instead.		
The Apache Tracker	welcome_to_night_vale	thing_entity	Thing - Entity		Human. You may move the Apache Tracker to a new Location without using a Move Action, at any time during your turn.		
Old Woman Josie	welcome_to_night_vale	thing_entity	Thing - Entity		Human. Action: If the Angels are in play, shuffle them into the draw pile. If they are not in play, search the draw pile for them and (if they are there) add them to your hand.		
Vague Yet Menacing Goverment Agent	welcome_to_night_vale	thing_entity	Thing - Entity		Human. Action: Destroy a Location which has no Entities at it.		
Carlos	welcome_to_night_vale	thing_entity	Thing - Entity		Human. If the same player controls Cecil and Carlos, neither card can be destroyed.		
Telli the Barber	welcome_to_night_vale	thing_entity	Thing - Entity		Human. The card text of other Humans at Telli's Location is considered to be blank. (They still count as Humans.)		
Michael Sandero	welcome_to_night_vale	thing_entity	Thing - Entity		Whenever a card checks whether Michael Sandero is Human or not, you may decide.		
Steve Carlsberg	welcome_to_night_vale	thing_entity	Thing - Entity		Human.		
Intern	welcome_to_night_vale	thing_entity	Thing - Entity		Human. If a Human you control would be destroyed by an effect which would not also destroy Intern, you may destroy Intern instead.		
Tourists	welcome_to_night_vale	thing_entity	Thing - Entity		Human. If the Tourists share a Location with a non-Human Entity, return Tourists to their controller's hand.		
John Peters	welcome_to_night_vale	thing_entity	Thing - Entity		Human. Action: Draw a card, and either play it immediately or discard it.		
The Traveller	welcome_to_night_vale	thing_entity	Thing - Entity		Human. Action: Shuffle the Traveller and any Entity, Faction or Location into the draw pile.		
Cactus June	welcome_to_night_vale	thing_entity	Thing - Entity		Human. If Cactus June is at the Sand Wastes, you control the Sand Wastes.		
Blood Pact Scout	welcome_to_night_vale	thing_entity	Thing - Entity		Human.		
Eternal Scout	welcome_to_night_vale	thing_entity	Thing - Entity		Human. Immobile. Can only be played if Blood Pact Scout is in play. When Eternal Scout comes into play, destroy all other Humans.		
Mayor Pamela Winchell	welcome_to_night_vale	thing_entity	Thing - Entity		Human. While Mayor Pamela Winchell is at a Location other than the Sand Wastes, that Location's card text is considered to be blank.		
Thanksgiving Day Dead Citizens Impersonation Contest	welcome_to_night_vale	action	Action		Return a Human from the discard pile to play under your control.		
Parade of the Mysterious Hooded Figures	welcome_to_night_vale	action	Action		Return all Entities to their controllers' hands.		
Sorrow Songs Singalong	welcome_to_night_vale	action	Action		The player (if any) who controls the fewest Locations draws two cards. Then, the player (if any) who controls the fewest Entities draws two cards.		
Dog Park Plastic Bags	welcome_to_night_vale	action	Action		Destroy any non-Human Entity.		
Annual Crime Day	welcome_to_night_vale	action	Action		You may take any number of Actions this turn, but may not activate the same Action ability twice.		
Emergency Dream Broadcast System	welcome_to_night_vale	action	Action		Starting with you, each player reveals their hand, and puts into play any Human cards revealed in this way, in an order of their choosing.		
Street Cleaning Day	welcome_to_night_vale	action	Action		Starting with you, each player may choose one Location and destroy all Entities located there.		
Road Closures	welcome_to_night_vale	action	Action		Shuffle a Location into the draw pile.		
Valentine's Day	welcome_to_night_vale	action	Action		Starting with you, each player may choose and destroy a Human, and then destroy its Location.		
Poetry Week	welcome_to_night_vale	action	Action		Each player draws one card for each Human they control.		
Sandstorm	welcome_to_night_vale	action	Action		Until the end of the turn, each Human counts as two Entities for the purpose of determining Location ownership.		

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