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http://dvorakgame.co.uk/export.php?deck=Welcome_to_Night_Vale_deck&lackeyimg=image&d=/d
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Name Set ImageFile Type CornerValue Text FlavorText Creator Night Vale Community Radio welcome_to_night_vale thing_location Thing - Location The Sand Wastes welcome_to_night_vale thing_location Thing - Location The Sand Wastes cannot be destroyed or removed from play. No player can gain control of the Sand Wastes by majority control. The Dog Park welcome_to_night_vale thing_location Thing - Location At the end of every turn, destroy all Humans located at The Dog Park. Imaginary Cornfield welcome_to_night_vale thing_location Thing - Location Wheat and Wheat By-Products Shelter welcome_to_night_vale thing_location Thing - Location Humans at this Location cannot be destroyed, and cannot use Action abilities. Radon Canyon welcome_to_night_vale thing_location Thing - Location At the end of each of the controller of Radon Canyon's turns, that player discards a card at random. Desert Flower Bowling Alley and Arcade Fun Complex welcome_to_night_vale thing_location Thing - Location If the Desert Flower Bowling Alley and Arcade Fun Complex is uncontrolled at the end of a turn, the player whose turn it is may choose an uncontrolled Location and destroy it. Big Rico's Pizza welcome_to_night_vale thing_location Thing - Location Action: Destroy an Entity you control which is located at Big Rico's. Abandoned Mineshaft welcome_to_night_vale thing_location Thing - Location All Entities at the Abandoned Mineshaft are Immobile. Old Town Drawbridge welcome_to_night_vale thing_location Thing - Location Action: Destroy the Old Town Drawbridge. Any player with an Entity at this Location may take this action. Grove Park welcome_to_night_vale thing_location Thing - Location Night Vale Public Library welcome_to_night_vale thing_location Thing - Location Entities may not enter play at this Location. The Car Lot welcome_to_night_vale thing_location Thing - Location The Scrublands welcome_to_night_vale thing_location Thing - Location The Scrublands do not count as a Location when determining victory. City Hall welcome_to_night_vale thing_location Thing - Location Action: Discard your current Faction and draw a card. Night Vale Daily Journal welcome_to_night_vale thing_location Thing - Location If the Night Vale Daily Journal would be destroyed, it is not destroyed and each player instead discards one card from their hand (if they have any). Museum of Forbidden Technologies welcome_to_night_vale thing_location Thing - Location Action: If the City Council is not in play, draw a card and play it immediately. (If you cannot play it, discard it.) Night Vale Harbor and Waterfront Recreation Area welcome_to_night_vale thing_location Thing - Location Entities may not be moved to Night Vale Harbor and Waterfront Recreation Area using a Move Action. Non-Existent House welcome_to_night_vale thing_location Thing - Location Non-Existent House may not be played as a Thing card. Night Vale Post Office welcome_to_night_vale thing_location Thing - Location Non-Human Entities at the Night Vale Post Office are treated as if their card text were blank. Night Vale Stadium welcome_to_night_vale thing_location Thing - Location Abandoned Missile Silo welcome_to_night_vale thing_location Thing - Location Entities at the Abandoned Missile Silo cannot use Action abilities. Night Vale Zoo welcome_to_night_vale thing_location Thing - Location If a Human moves from the Zoo to another Location using a Move Action, leaving no Humans at the Zoo, then destroy that Human. The Whispering Forest welcome_to_night_vale thing_location Thing - Location Entities at the Whispering Forest are Immobile. All players with any Entities at the Whispering Forest control it. The Brown Stone Spire welcome_to_night_vale thing_location Thing - Location Location. When a player gains control of the Brown Stone Spire, they must discard a card (if they have any). The Angels welcome_to_night_vale thing_faction Thing - Faction You may only draw cards if your hand is empty. You may prevent the effects of any Action card or Action ability. The Hooded Figures welcome_to_night_vale thing_faction Thing - Faction At the end of each of your turns, destroy all Humans you control. Action: Choose a Location. Move all Entities located there to another single Location, in an order of your choosing. The City Council welcome_to_night_vale thing_faction Thing - Faction If a Location contains no Entities, you control it. If you have the most Entities at a Location, no majority control check is made for it. The Sheriff's Secret Police welcome_to_night_vale thing_faction Thing - Faction You may not play non-Human Entities. Action: Discard a card to destroy any Entity. The Scientists welcome_to_night_vale thing_faction Thing - Faction At the start of your turn, you may choose one card in your hand or in play; its card text is blank until the end of your turn. The Glow Cloud welcome_to_night_vale thing_entity Thing - Entity The Glow Cloud is considered to be located at all Locations. Black Metal Trees welcome_to_night_vale thing_entity Thing - Entity Whenever an Entity moves to or from the Location of Metal Trees using a Move Action, it is destroyed. The Pyramid welcome_to_night_vale thing_entity Thing - Entity Immobile. The Pyramid cannot be destroyed. Wheat By-Products welcome_to_night_vale thing_entity Thing - Entity Action: Destroy all Humans at the same Location as Wheat By-Products. Station Management welcome_to_night_vale thing_entity Thing - Entity Action: Destroy an Entity located at Night Vale Community Radio. Black Helicopters welcome_to_night_vale thing_entity Thing - Entity When a card is played, you may remove Black Helicopters from play to force that card to be discarded with no effect. The Shape in Grove Park welcome_to_night_vale thing_entity Thing - Entity If the Shape is moved from one Location to another, or is removed from play, the player whose turn it is must discard their hand. Feral Dogs welcome_to_night_vale thing_entity Thing - Entity At the start of your turn, if Feral Dogs share a Location with a Human, you must choose and destroy one of those Humans. Lone Pteranodon welcome_to_night_vale thing_entity Thing - Entity Action: Destroy the Lone Pteranodon and destroy a Human at the same Location as it. Hiram McDaniels welcome_to_night_vale thing_entity Thing - Entity If McDaniels is at a Location, you control that Location. Crates welcome_to_night_vale thing_entity Thing - Entity Immobile. If you control Crates at the end of your turn, discard a card at random. Action: Give Crates to any other player; they may attach it to any Location. The Man in the Tan Jacket welcome_to_night_vale thing_entity Thing - Entity The Man in the Tan Jacket only counts towards majority control of a Location if he is the only Entity at that Location. Oak Door welcome_to_night_vale thing_entity Thing - Entity Immobile. Bloodstone Circle welcome_to_night_vale thing_entity Thing - Entity Immobile. Whenever a Human is destroyed, you may draw a card. Cecil welcome_to_night_vale thing_entity Thing - Entity Human. If Cecil would be destroyed, move him to the hand of the player whose turn it is, instead. The Apache Tracker welcome_to_night_vale thing_entity Thing - Entity Human. You may move the Apache Tracker to a new Location without using a Move Action, at any time during your turn. Old Woman Josie welcome_to_night_vale thing_entity Thing - Entity Human. Action: If the Angels are in play, shuffle them into the draw pile. If they are not in play, search the draw pile for them and (if they are there) add them to your hand. Vague Yet Menacing Goverment Agent welcome_to_night_vale thing_entity Thing - Entity Human. Action: Destroy a Location which has no Entities at it. Carlos welcome_to_night_vale thing_entity Thing - Entity Human. If the same player controls Cecil and Carlos, neither card can be destroyed. Telli the Barber welcome_to_night_vale thing_entity Thing - Entity Human. The card text of other Humans at Telli's Location is considered to be blank. (They still count as Humans.) Michael Sandero welcome_to_night_vale thing_entity Thing - Entity Whenever a card checks whether Michael Sandero is Human or not, you may decide. Steve Carlsberg welcome_to_night_vale thing_entity Thing - Entity Human. Intern welcome_to_night_vale thing_entity Thing - Entity Human. If a Human you control would be destroyed by an effect which would not also destroy Intern, you may destroy Intern instead. Tourists welcome_to_night_vale thing_entity Thing - Entity Human. If the Tourists share a Location with a non-Human Entity, return Tourists to their controller's hand. John Peters welcome_to_night_vale thing_entity Thing - Entity Human. Action: Draw a card, and either play it immediately or discard it. The Traveller welcome_to_night_vale thing_entity Thing - Entity Human. Action: Shuffle the Traveller and any Entity, Faction or Location into the draw pile. Cactus June welcome_to_night_vale thing_entity Thing - Entity Human. If Cactus June is at the Sand Wastes, you control the Sand Wastes. Blood Pact Scout welcome_to_night_vale thing_entity Thing - Entity Human. Eternal Scout welcome_to_night_vale thing_entity Thing - Entity Human. Immobile. Can only be played if Blood Pact Scout is in play. When Eternal Scout comes into play, destroy all other Humans. Mayor Pamela Winchell welcome_to_night_vale thing_entity Thing - Entity Human. While Mayor Pamela Winchell is at a Location other than the Sand Wastes, that Location's card text is considered to be blank. Thanksgiving Day Dead Citizens Impersonation Contest welcome_to_night_vale action Action Return a Human from the discard pile to play under your control. Parade of the Mysterious Hooded Figures welcome_to_night_vale action Action Return all Entities to their controllers' hands. Sorrow Songs Singalong welcome_to_night_vale action Action The player (if any) who controls the fewest Locations draws two cards. Then, the player (if any) who controls the fewest Entities draws two cards. Dog Park Plastic Bags welcome_to_night_vale action Action Destroy any non-Human Entity. Annual Crime Day welcome_to_night_vale action Action You may take any number of Actions this turn, but may not activate the same Action ability twice. Emergency Dream Broadcast System welcome_to_night_vale action Action Starting with you, each player reveals their hand, and puts into play any Human cards revealed in this way, in an order of their choosing. Street Cleaning Day welcome_to_night_vale action Action Starting with you, each player may choose one Location and destroy all Entities located there. Road Closures welcome_to_night_vale action Action Shuffle a Location into the draw pile. Valentine's Day welcome_to_night_vale action Action Starting with you, each player may choose and destroy a Human, and then destroy its Location. Poetry Week welcome_to_night_vale action Action Each player draws one card for each Human they control. Sandstorm welcome_to_night_vale action Action Until the end of the turn, each Human counts as two Entities for the purpose of determining Location ownership.