This is a tab-separated dump of the deck, designed for import into Lackey's carddata.txt.
To use this in Lackey, copy this address to the AutoUpdate field in Lackey's Preferences:
http://dvorakgame.co.uk/export.php?deck=Wargame_Skirmish&lackeyimg=image&d=/d
For further information, read this page.Name Set ImageFile Type CornerValue Text FlavorText Creator RALLY wargame_skirmish order Order Removes Suppressed status. Model may now use other orders. MOVE wargame_skirmish order Order Model may move up to 20cm OR Flip - Win: 40cm, Lose: 10cm FIRE wargame_skirmish order Order Line of sight requied (LOS). No range limit. Choose the nearest enemy model in LOS and Flip: win = kill, lose = Suppressed(the Model gains a Suppression marker). Discard two Fire orders to target anything other than the closest target within fire arc. SENTRY wargame_skirmish order Order Line of sight required (LOS). The only order revealed outside your activation and only as opponent moves/turns within fire arc. No range limit. Flip: win = target is Suppressed and is halted anywhere along its movement that the firer desires that is within its LOS), lose = no effect, target may continue to move/turn. GRENADE wargame_skirmish order Order Choose a type (Frag or Smoke) then Flip: win = Both types have range of up to 15cm, place 2 joined Smoke cards or Suppress any partially under 1 card area for Frag. lose= no effect. Line of Sight not required. SUPPRESSED wargame_skirmish status Status This Model may only activate a Rally Order. COMMANDER wargame_skirmish model_rules_activation_card Model & Rules / Activation Card 0 Each soldier in LOS to Commander has 2 hidden orders placed face down at start of turn. If outside LOS then only 1 order is placed. Commander always has 2 orders. If not Pinned, a Commander may spend his Rally Order(s) to Rally friendly models in its LOS. V.I.P. wargame_skirmish model_rules_activation_card Model & Rules / Activation Card 0 This Model cannot be replaced - if it is killed you lose the game - to win the game you must get this V.I.P beyond an opponent’s territory/edge. ENGINEER wargame_skirmish model_rules_activation_card Model & Rules / Activation Card 0 If this Model is killed you may replace it with a Model in contact to simulate picking up the explosives needed to complete the mission. The ENGINEER will destroy a satellite/ammunition dump/ etc. on a successful flip in exchange for any Order when in contact with the location card. POWER-ARMOURED wargame_skirmish model_rules_activation_card Model & Rules / Activation Card 4 Cannot be Suppressed. HEAVY WEAPON wargame_skirmish model_rules_activation_card Model & Rules / Activation Card 3 90 degree fire arc instead of the usual 180 degrees. Heavy Weapon has unlimited Sentry orders. FLAMETHROWER wargame_skirmish model_rules_activation_card Model & Rules / Activation Card 3 Discard two Fire orders: lay out enough Flame cards to cover 30cm in a straight line, any Models partially covered are killed. Power-Armoured are unaffected by Flame. May optionally use conventional Fire Orders with side-arm pistol (range 30cm). CLOSE ASSAULT wargame_skirmish model_rules_activation_card Model & Rules / Activation Card 2 Any enemy Model(s) in the path of this Models movement is killed unless it is Power-Armoured. Can only ever have one Fire order given, and never a Sentry order. Has a 30cm range limit for Firing purposes. SNIPER wargame_skirmish model_rules_activation_card Model & Rules / Activation Card 2 For each single Fire order, Sniper may select any target, near or far. Other soldiers must discard two Fire orders to target anything other than the closest target in their fire arc. ANTI-MATTER GUN wargame_skirmish model_rules_activation_card Model & Rules / Activation Card 1 Fire orders for this model are: Flip: Win: Destroy target Model or target Terrain Card, Lose: no effect. Cannot be given Sentry order. PARATROOPER wargame_skirmish model_rules_activation_card Model & Rules / Activation Card 1 This Model starts off-table until it's Activation Card is turned over, when it is, place the Model on any selected point, then Flip - Win: Model stays at chosen spot, Lose: an opponent places Model anywhere within 30cm of the chosen point. This Model will not have orders until the turn following its landing. LINE TROOPER wargame_skirmish model_rules_activation_card Model & Rules / Activation Card 1 GREEN TROOPER wargame_skirmish model_rules_activation_card Model & Rules / Activation Card 0.5 Can only ever have one order and only if commander is in LOS. If this model becomes Suppressed, remove it from the game instead. SATELLITE wargame_skirmish location Location The player who doesn't control an ENGINEER places this location. The player controlling the ENGINEER may choose their territory/edge. AMMUNITION DUMP wargame_skirmish location Location The player who doesn't control an ENGINEER places this location. The player controlling the ENGINEER may choose their territory/edge. SMOKE wargame_skirmish hazard Hazard Blocks LOS Smoke is removed when players place new hidden orders. SMOKE wargame_skirmish hazard Hazard Blocks LOS Smoke is removed when players place new hidden orders. FIRE wargame_skirmish hazard Hazard Blocks LOS Only Power-Armoured may move through this. Fire is removed when players place new hidden orders. FIRE wargame_skirmish hazard Hazard Blocks LOS Only Power-Armoured may move through this. Fire is removed when players place new hidden orders. COVER wargame_skirmish terrain Terrain Blocks LOS Targets partially behind and touching this that are killed, Flip: Win: Suppressed instead of killed. Lose: Killed. COVER wargame_skirmish terrain Terrain Blocks LOS Targets partially behind and touching this that are killed, Flip: Win: Suppressed instead of killed. Lose: Killed.