Dvorak Export: Wargame Skirmish


This is a tab-separated dump of the deck, designed for import into Lackey's carddata.txt.

To use this in Lackey, copy this address to the AutoUpdate field in Lackey's Preferences:

http://dvorakgame.co.uk/export.php?deck=Wargame_Skirmish&lackeyimg=image&d=/d

For further information, read this page.

Image file named after:
Address of image directory:
Name	Set	ImageFile	Type	CornerValue	Text	FlavorText	Creator
RALLY	wargame_skirmish	order	Order		Removes Suppressed status. Model may now use other orders.		
MOVE	wargame_skirmish	order	Order		Model may move up to 20cm OR  Flip - Win: 40cm, Lose: 10cm		
FIRE	wargame_skirmish	order	Order		Line of sight requied (LOS). No range limit.   Choose the nearest enemy model in LOS and Flip: win = kill, lose = Suppressed(the Model gains a Suppression marker).  Discard two Fire orders to target anything other than the closest target within fire arc.		
SENTRY	wargame_skirmish	order	Order		Line of sight required (LOS). The only order revealed outside your activation and only as opponent moves/turns within fire arc. No range limit. Flip: win = target is Suppressed and is halted anywhere along its movement that the firer desires that is within its LOS), lose = no effect, target may continue to move/turn.		
GRENADE	wargame_skirmish	order	Order		Choose a type (Frag or Smoke) then Flip: win = Both types have range of up to 15cm, place 2 joined Smoke cards or Suppress any partially under 1 card area for Frag. lose= no effect. Line of Sight not required.		
SUPPRESSED	wargame_skirmish	status	Status		This Model may only activate a Rally Order.		
COMMANDER	wargame_skirmish	model_rules_activation_card	Model & Rules / Activation Card	0	Each soldier in LOS to Commander has 2 hidden orders placed face down at start of turn. If outside LOS then only 1 order is placed. Commander always has 2 orders. If not Pinned, a Commander may spend his Rally Order(s) to Rally friendly models in its LOS.		
V.I.P.	wargame_skirmish	model_rules_activation_card	Model & Rules / Activation Card	0	This Model cannot be replaced - if it is killed you lose the game - to win the game you must get this V.I.P beyond an opponent’s territory/edge.		
ENGINEER	wargame_skirmish	model_rules_activation_card	Model & Rules / Activation Card	0	If this Model is killed you may replace it with a Model in contact to simulate picking up the explosives needed to complete the mission. The ENGINEER will destroy a satellite/ammunition dump/ etc. on a successful flip in exchange for any Order when in contact with the location card.		
POWER-ARMOURED	wargame_skirmish	model_rules_activation_card	Model & Rules / Activation Card	4	Cannot be Suppressed.		
HEAVY WEAPON	wargame_skirmish	model_rules_activation_card	Model & Rules / Activation Card	3	90 degree fire arc instead of the usual 180 degrees.  Heavy Weapon has unlimited Sentry orders.		
FLAMETHROWER	wargame_skirmish	model_rules_activation_card	Model & Rules / Activation Card	3	Discard two Fire orders: lay out enough Flame cards to cover 30cm in a straight line, any Models partially covered are killed. Power-Armoured are unaffected by Flame.  May optionally use conventional Fire Orders with side-arm pistol (range 30cm).		
CLOSE ASSAULT	wargame_skirmish	model_rules_activation_card	Model & Rules / Activation Card	2	Any enemy Model(s) in the path of this Models movement is killed unless it is Power-Armoured.   Can only ever have one Fire order given, and never a Sentry order. Has a 30cm range limit for Firing purposes.		
SNIPER	wargame_skirmish	model_rules_activation_card	Model & Rules / Activation Card	2	For each single Fire order, Sniper may select any target, near or far. Other soldiers must discard two Fire orders to target anything other than the closest target in their fire arc.		
ANTI-MATTER GUN	wargame_skirmish	model_rules_activation_card	Model & Rules / Activation Card	1	Fire orders for this model are: Flip: Win: Destroy target Model or target Terrain Card, Lose: no effect.    Cannot be given Sentry order.		
PARATROOPER	wargame_skirmish	model_rules_activation_card	Model & Rules / Activation Card	1	This Model starts off-table until it's Activation Card is turned over, when it is, place the Model on any selected point, then Flip - Win: Model stays at chosen spot, Lose: an opponent places Model anywhere within 30cm of the chosen point. This Model will not have orders until the turn following its landing.		
LINE TROOPER	wargame_skirmish	model_rules_activation_card	Model & Rules / Activation Card	1			
GREEN TROOPER	wargame_skirmish	model_rules_activation_card	Model & Rules / Activation Card	0.5	Can only ever have one order and only if commander is in LOS.   If this model becomes Suppressed, remove it from the game instead.		
SATELLITE	wargame_skirmish	location	Location		The player who doesn't control an ENGINEER places this location. The player controlling the ENGINEER may choose their territory/edge.		
AMMUNITION DUMP	wargame_skirmish	location	Location		The player who doesn't control an ENGINEER places this location. The player controlling the ENGINEER may choose their territory/edge.		
SMOKE	wargame_skirmish	hazard	Hazard		Blocks LOS    Smoke is removed when players place new hidden orders.		
SMOKE	wargame_skirmish	hazard	Hazard		Blocks LOS    Smoke is removed when players place new hidden orders.		
FIRE	wargame_skirmish	hazard	Hazard		Blocks LOS  Only Power-Armoured may move through this. Fire is removed when players place new hidden orders.		
FIRE	wargame_skirmish	hazard	Hazard		Blocks LOS  Only Power-Armoured may move through this. Fire is removed when players place new hidden orders.		
COVER	wargame_skirmish	terrain	Terrain		Blocks LOS  Targets partially behind and touching this that are killed,  Flip:  Win: Suppressed instead of killed. Lose: Killed.		
COVER	wargame_skirmish	terrain	Terrain		Blocks LOS  Targets partially behind and touching this that are killed,  Flip:  Win: Suppressed instead of killed. Lose: Killed.		

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