Dvorak Export: Utopia deck


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
loadcard Fort (50)/T/Prevent rebel units from destorying land and killing people, but with a side effect of forcing population into the military ("Extra Benefits & Side Effects: -1 Support, Power +2")
loadcard Fort (50)/T/Prevent rebel units from destorying land and killing people, but with a side effect of forcing population into the military ("Extra Benefits & Side Effects: -1 Support, Power +2")
loadcard Fort (50)/T/Prevent rebel units from destorying land and killing people, but with a side effect of forcing population into the military ("Extra Benefits & Side Effects: -1 Support, Power +2")
loadcard Fort (50)/T/Prevent rebel units from destorying land and killing people, but with a side effect of forcing population into the military ("Extra Benefits & Side Effects: -1 Support, Power +2")
loadcard Factory (40)/T/Generate income at beginning of each turn, but with a side effect of lowering population through pollution and disease. ("Extra Side Effects: -1 Support")
loadcard Factory (40)/T/Generate income at beginning of each turn, but with a side effect of lowering population through pollution and disease. ("Extra Side Effects: -1 Support")
loadcard Factory (40)/T/Generate income at beginning of each turn, but with a side effect of lowering population through pollution and disease. ("Extra Side Effects: -1 Support")
loadcard Factory (40)/T/Generate income at beginning of each turn, but with a side effect of lowering population through pollution and disease. ("Extra Side Effects: -1 Support")
loadcard Factory (40)/T/Generate income at beginning of each turn, but with a side effect of lowering population through pollution and disease. ("Extra Side Effects: -1 Support")
loadcard Factory (40)/T/Generate income at beginning of each turn, but with a side effect of lowering population through pollution and disease. ("Extra Side Effects: -1 Support")
loadcard Factory (40)/T/Generate income at beginning of each turn, but with a side effect of lowering population through pollution and disease. ("Extra Side Effects: -1 Support")
loadcard Factory (40)/T/Generate income at beginning of each turn, but with a side effect of lowering population through pollution and disease. ("Extra Side Effects: -1 Support")
loadcard Crops (25)/T/Feed 500 people, and provide income when rained upon
loadcard Crops (25)/T/Feed 500 people, and provide income when rained upon
loadcard Crops (25)/T/Feed 500 people, and provide income when rained upon
loadcard Crops (25)/T/Feed 500 people, and provide income when rained upon
loadcard Crops (25)/T/Feed 500 people, and provide income when rained upon
loadcard Crops (25)/T/Feed 500 people, and provide income when rained upon
loadcard Crops (25)/T/Feed 500 people, and provide income when rained upon
loadcard Crops (25)/T/Feed 500 people, and provide income when rained upon
loadcard Crops (25)/T/Feed 500 people, and provide income when rained upon
loadcard Crops (25)/T/Feed 500 people, and provide income when rained upon
loadcard Crops (25)/T/Feed 500 people, and provide income when rained upon
loadcard Crops (25)/T/Feed 500 people, and provide income when rained upon
loadcard Crops (25)/T/Feed 500 people, and provide income when rained upon
loadcard Crops (25)/T/Feed 500 people, and provide income when rained upon
loadcard Crops (25)/T/Feed 500 people, and provide income when rained upon
loadcard Crops (25)/T/Feed 500 people, and provide income when rained upon
loadcard School (35)/T/Increase well-being of people and factory production ("Extra Benefits: +1 Support")
loadcard School (35)/T/Increase well-being of people and factory production ("Extra Benefits: +1 Support")
loadcard Hospital (75)/T/Boost factory production and increase population growth
loadcard Hospital (75)/T/Boost factory production and increase population growth
loadcard Housing Project (60)/T/Increase well-being of 500 people by housing them ("Extra Benefits: +1 Support")
loadcard Housing Project (60)/T/Increase well-being of 500 people by housing them ("Extra Benefits: +1 Support")
loadcard Housing Project (60)/T/Increase well-being of 500 people by housing them ("Extra Benefits: +1 Support")
loadcard Housing Project (60)/T/Increase well-being of 500 people by housing them ("Extra Benefits: +1 Support")
loadcard Housing Project (60)/T/Increase well-being of 500 people by housing them ("Extra Benefits: +1 Support")
loadcard Housing Project (60)/T/Increase well-being of 500 people by housing them ("Extra Benefits: +1 Support")
loadcard Housing Project (60)/T/Increase well-being of 500 people by housing them ("Extra Benefits: +1 Support")
loadcard Housing Project (60)/T/Increase well-being of 500 people by housing them ("Extra Benefits: +1 Support")
loadcard Housing Project (60)/T/Increase well-being of 500 people by housing them ("Extra Benefits: +1 Support")
loadcard Housing Project (60)/T/Increase well-being of 500 people by housing them ("Extra Benefits: +1 Support")
loadcard Housing Project (60)/T/Increase well-being of 500 people by housing them ("Extra Benefits: +1 Support")
loadcard Housing Project (60)/T/Increase well-being of 500 people by housing them ("Extra Benefits: +1 Support")
loadcard Housing Project (60)/T/Increase well-being of 500 people by housing them ("Extra Benefits: +1 Support")
loadcard Housing Project (60)/T/Increase well-being of 500 people by housing them ("Extra Benefits: +1 Support")
loadcard Housing Project (60)/T/Increase well-being of 500 people by housing them ("Extra Benefits: +1 Support")
loadcard Housing Project (60)/T/Increase well-being of 500 people by housing them ("Extra Benefits: +1 Support")
loadcard PT Boat (40)/T/Sink enemy fishing boat or tie up a pirate ship, but with a side effect of forcing population into the military ("Extra Benefits & Side Effects:: -1 Support, +1 Power")
loadcard PT Boat (40)/T/Sink enemy fishing boat or tie up a pirate ship, but with a side effect of forcing population into the military ("Extra Benefits & Side Effects:: -1 Support, +1 Power")
loadcard PT Boat (40)/T/Sink enemy fishing boat or tie up a pirate ship, but with a side effect of forcing population into the military ("Extra Benefits & Side Effects:: -1 Support, +1 Power")
loadcard PT Boat (40)/T/Sink enemy fishing boat or tie up a pirate ship, but with a side effect of forcing population into the military ("Extra Benefits & Side Effects:: -1 Support, +1 Power")
loadcard Fishing Boat (25)/T/Feed 500 people, and provide income when over a school of fish
loadcard Fishing Boat (25)/T/Feed 500 people, and provide income when over a school of fish
loadcard Fishing Boat (25)/T/Feed 500 people, and provide income when over a school of fish
loadcard Fishing Boat (25)/T/Feed 500 people, and provide income when over a school of fish
loadcard Fishing Boat (25)/T/Feed 500 people, and provide income when over a school of fish
loadcard Fishing Boat (25)/T/Feed 500 people, and provide income when over a school of fish
loadcard Fishing Boat (25)/T/Feed 500 people, and provide income when over a school of fish
loadcard Fishing Boat (25)/T/Feed 500 people, and provide income when over a school of fish
loadcard Rebellion (-3)/T/Your people are unhappy with you, and have sparked a uprising ("If your support is above -3, then you lose 2 support, if you support is or below -3 you must destroy two of your buildings and lose 100 population or if you have 6 power fight them away, destroying one of your forts or PT boats and killing 50 of the population.")
loadcard Rebellion (-3)/T/Your people are unhappy with you, and have sparked a uprising ("If your support is above -3, then you lose 2 support, if you support is or below -3 you must destroy two of your buildings and lose 100 population or if you have 6 power fight them away, destroying one of your forts or PT boats and killing 50 of the population.")
loadcard Rebellion (-3)/T/Your people are unhappy with you, and have sparked a uprising ("If your support is above -3, then you lose 2 support, if you support is or below -3 you must destroy two of your buildings and lose 100 population or if you have 6 power fight them away, destroying one of your forts or PT boats and killing 50 of the population.")
loadcard Rebellion (-3)/T/Your people are unhappy with you, and have sparked a uprising ("If your support is above -3, then you lose 2 support, if you support is or below -3 you must destroy two of your buildings and lose 100 population or if you have 6 power fight them away, destroying one of your forts or PT boats and killing 50 of the population.")
loadcard Rebellion (-3)/T/Your people are unhappy with you, and have sparked a uprising ("If your support is above -3, then you lose 2 support, if you support is or below -3 you must destroy two of your buildings and lose 100 population or if you have 6 power fight them away, destroying one of your forts or PT boats and killing 50 of the population.")
loadcard Rebellion (-3)/T/Your people are unhappy with you, and have sparked a uprising ("If your support is above -3, then you lose 2 support, if you support is or below -3 you must destroy two of your buildings and lose 100 population or if you have 6 power fight them away, destroying one of your forts or PT boats and killing 50 of the population.")
loadcard Rebellion (-3)/T/Your people are unhappy with you, and have sparked a uprising ("If your support is above -3, then you lose 2 support, if you support is or below -3 you must destroy two of your buildings and lose 100 population or if you have 6 power fight them away, destroying one of your forts or PT boats and killing 50 of the population.")
loadcard Rebellion (-3)/T/Your people are unhappy with you, and have sparked a uprising ("If your support is above -3, then you lose 2 support, if you support is or below -3 you must destroy two of your buildings and lose 100 population or if you have 6 power fight them away, destroying one of your forts or PT boats and killing 50 of the population.")
loadcard Pirates (3)/T/Arrgh! Pirates have come to steal your bootie ("If you have 3 PT boats then you can sink them, with the cost of one PT boat, if you don't you must sink two of your fishing boats, if you don't have two fishing boats then the pirates take half your gold")
loadcard Pirates (3)/T/Arrgh! Pirates have come to steal your bootie ("If you have 3 PT boats then you can sink them, with the cost of one PT boat, if you don't you must sink two of your fishing boats, if you don't have two fishing boats then the pirates take half your gold")
loadcard Pirates (3)/T/Arrgh! Pirates have come to steal your bootie ("If you have 3 PT boats then you can sink them, with the cost of one PT boat, if you don't you must sink two of your fishing boats, if you don't have two fishing boats then the pirates take half your gold")
loadcard Pirates (3)/T/Arrgh! Pirates have come to steal your bootie ("If you have 3 PT boats then you can sink them, with the cost of one PT boat, if you don't you must sink two of your fishing boats, if you don't have two fishing boats then the pirates take half your gold")
loadcard Hurricane (1)/T/A Hurricane sweeps your island, it destorys a few buildings ("Destroy 1 Buildings and lose 20 Population")
loadcard Hurricane (1)/T/A Hurricane sweeps your island, it destorys a few buildings ("Destroy 1 Buildings and lose 20 Population")
loadcard Hurricane (1)/T/A Hurricane sweeps your island, it destorys a few buildings ("Destroy 1 Buildings and lose 20 Population")
loadcard Hurricane (1)/T/A Hurricane sweeps your island, it destorys a few buildings ("Destroy 1 Buildings and lose 20 Population")
loadcard Rain (1)/T/Rain comes, crops flourish
loadcard Rain (1)/T/Rain comes, crops flourish
loadcard Rain (1)/T/Rain comes, crops flourish
loadcard Rain (1)/T/Rain comes, crops flourish
loadcard Rain (1)/T/Rain comes, crops flourish
loadcard Rain (1)/T/Rain comes, crops flourish
loadcard Rain (1)/T/Rain comes, crops flourish
loadcard Rain (1)/T/Rain comes, crops flourish
loadcard Rain (1)/T/Rain comes, crops flourish
loadcard Rain (1)/T/Rain comes, crops flourish
loadcard Rain (1)/T/Rain comes, crops flourish
loadcard Rain (1)/T/Rain comes, crops flourish
loadcard Rain (1)/T/Rain comes, crops flourish
loadcard Rain (1)/T/Rain comes, crops flourish
loadcard Rain (1)/T/Rain comes, crops flourish
loadcard Rain (1)/T/Rain comes, crops flourish
loadcard Fish (1)/T/A Fishing Boat has located a extra school of fish
loadcard Fish (1)/T/A Fishing Boat has located a extra school of fish
loadcard Fish (1)/T/A Fishing Boat has located a extra school of fish
loadcard Fish (1)/T/A Fishing Boat has located a extra school of fish
loadcard Fish (1)/T/A Fishing Boat has located a extra school of fish
loadcard Fish (1)/T/A Fishing Boat has located a extra school of fish
loadcard Fish (1)/T/A Fishing Boat has located a extra school of fish
loadcard Fish (1)/T/A Fishing Boat has located a extra school of fish
loadcard Fish (1)/T/A Fishing Boat has located a extra school of fish
loadcard Fish (1)/T/A Fishing Boat has located a extra school of fish
loadcard Fish (1)/T/A Fishing Boat has located a extra school of fish
loadcard Fish (1)/T/A Fishing Boat has located a extra school of fish
loadcard Fish (1)/T/A Fishing Boat has located a extra school of fish
loadcard Fish (1)/T/A Fishing Boat has located a extra school of fish
loadcard Fish (1)/T/A Fishing Boat has located a extra school of fish
loadcard Fish (1)/T/A Fishing Boat has located a extra school of fish
loadcard Propaganda/A/Brainwash your citizens ("+3 Support")
loadcard Propaganda/A/Brainwash your citizens ("+3 Support")
loadcard Armed Police/A/Recruit Armed Police to protect the people, but abuse and recruitment isn't always nice ("-2 Support, +1 Power")
loadcard Armed Police/A/Recruit Armed Police to protect the people, but abuse and recruitment isn't always nice ("-2 Support, +1 Power")
loadcard Civilian Leader/A/Appoint a Civilian to a government position ("+2 Support, -3 Power")
loadcard Civilian Leader/A/Appoint a Civilian to a government position ("+2 Support, -3 Power")
loadcard Military Leader/A/Appoint a Officer to a government position ("+1 Power")
loadcard Fund Rebel Activity/A/Fund Rebel Activity on another players island ("Pick a player, that player loses -4 Support, and you lose 100 Gold")
loadcard Fund Rebel Activity/A/Fund Rebel Activity on another players island ("Pick a player, that player loses -4 Support, and you lose 100 Gold")
loadcard Fund Rebel Activity/A/Fund Rebel Activity on another players island ("Pick a player, that player loses -4 Support, and you lose 100 Gold")
loadcard Fund Rebel Activity/A/Fund Rebel Activity on another players island ("Pick a player, that player loses -4 Support, and you lose 100 Gold")
loadcard World Opinion/A/Change your World Opinion ("+5 Support, -1 Power")
loadcard Communism/A/Take the ideas of Communism on your island ("+200 Gold, -1 Support")
loadcard Communism/A/Take the ideas of Communism on your island ("+200 Gold, -1 Support")
loadcard Democracy/A/Take the ideas of Democracy on your island ("+3 Support, -5 Power")
loadcard Democracy/A/Take the ideas of Democracy on your island ("+3 Support, -5 Power")
loadcard Corruption/A/Lies, Abuse + More ("+3 Power, -1 Support")
loadcard Corruption/A/Lies, Abuse + More ("+3 Power, -1 Support")
loadcard Concealment/A/Hide information from your own people ("+1 Support")
loadcard Concealment/A/Hide information from your own people ("+1 Support")
@emit [name(%#)] pastes the Utopia deck into the Dvorak Engine.

Back to the Utopia deck