Dvorak Export: Urban Dead deck


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
loadcard Fireman (4)/T/This brave civil servant carries a fire axe, giving him a natural attack of 2
loadcard Fireman (4)/T/This brave civil servant carries a fire axe, giving him a natural attack of 2
loadcard Scout (3)/T/The Scout's Free Running ability lets him escape from battle in the middle of a Zombie counterattack, without taking any damage (Although the Zombies attacking him use their move). Ability: Flare Gun - Take 5 cards from the top of your deck. Add any Thing - Survivor type cards to your hand, and shuffle the rest back into your deck. The Zombie player gets to attack you once without the possibility of a counterattack. Cooldown: 5
loadcard Scout (3)/T/The Scout's Free Running ability lets him escape from battle in the middle of a Zombie counterattack, without taking any damage (Although the Zombies attacking him use their move). He has a natural attack of 1. Ability: Flare Gun - Take 5 cards from the top of your deck. Add any Thing - Survivor type cards to your hand, and shuffle the rest back into your deck. The Zombie player gets to attack you once without the possibility of a counterattack. Cooldown: 5
loadcard Cop (6)/T/When you play this card, place 6 ammo tokens on it. The cop may use up one of these tokens to perform an attack with 3 damage. Otherwise, his natural attack is 1.
loadcard Cop (6)/T/When you play this card, place 6 ammo tokens on it. The cop may use up one of these tokens to perform an attack with 3 damage. Otherwise, his natural attack is 1.
loadcard Consumer (1)/T/For each Consumer card in the Fighter area for the <i>entire</i> duration of your turn, draw an extra card at the end of your turn.
loadcard Consumer (1)/T/For each Consumer card in the Fighter area for the <i>entire</i> duration of your turn, draw an extra card at the end of your turn.
loadcard Private (4)/T/If the Private attacks during the Survivor player's turn, he can return directly to the Fighter area rather than to the Rest Area. When you play this card, place 12 ammo tokens on it. The Private may use up one of these tokens to perform an attack with 3 damage. Otherwise, his natural attack is 1.
loadcard Private (4)/T/If the Private attacks during the Survivor player's turn, he can return directly to the Fighter area rather than to the Rest Area. When you play this card, place 12 ammo tokens on it. The Private may use up one of these tokens to perform an attack with 3 damage. Otherwise, his natural attack is 1.
loadcard Medic (3)/T/When you play this card, place 6 ammo tokens on it. The Medic may use up one of these tokens to perform an attack with 2 damage. Otherwise, his natural attack is 1. Ability: Medical Expertise - Heal a Survivor card of 2 damage (3 in a powered building). Cooldown: 1
loadcard Medic (3)/T/When you play this card, place 6 ammo tokens on it. The Medic may use up one of these tokens to perform an attack with 2 damage. Otherwise, his natural attack is 1. Ability: Medical Expertise - Heal a Survivor card of 2 damage (3 in a powered building). Cooldown: 1
loadcard Lab Assistant (2)/T/When at least one card of this type is involved in an attack, the attack of every other Survivor card goes up by 1. This card has a natural attack of 1, and cannot use items that increase his attack. Ability: Revivification - When a Zombie Hero card is killed in a battle, and this card is involved in that battle, search your deck, add the first Thing - Survivor card you find to your hand and shuffle the rest into your deck.
loadcard Lab Assistant (2)/T/When at least one card of this type is involved in an attack, the attack of every other Survivor card goes up by 1. This card has a natural attack of 1, and cannot use items that increase his attack. Ability: Revivification - When a Zombie Hero card is killed in a battle, and this card is involved in that battle, search your deck, add the first Thing - Survivor card you find to your hand and shuffle the rest into your deck.
loadcard Doctor (2)/T/When this card is in play, you may heal a single Survivor in the same area as this card of 2 damage (3 in a powered building, 5 if the building is powered <i>and</i> you have "Hospital" in play) at the end of each turn, unless this card is in "Cool-down mode" Ability: Surgery - Heal a single Thing - Survivor type card of 5 damage (6 in a powered building, 8 if the building is powered <i>and</i> you have "Hospital" in play)
loadcard Doctor (2)/T/When this card is in play, you may heal a single Survivor in the same area as this card of 2 damage (3 in a powered building, 5 if the building is powered <i>and</i> you have "Hospital" in play) at the end of each turn, unless this card is in "Cool-down mode" Ability: Surgery - Heal a single Thing - Survivor type card of 5 damage (6 in a powered building, 8 if the building is powered <i>and</i> you have "Hospital" in play)
loadcard Radio (5)/T/A player must have this card in play to use any Action - Radio cards.
loadcard Radio (5)/T/A player must have this card in play to use any Action - Radio cards.
loadcard Generator (5)/T/A portable electric generator.
loadcard Generator (5)/T/A portable electric generator.
loadcard Refuel (3)/A/When you play this card, add the corner value of this card in fuel tokens to a Generator card you control.
loadcard Refuel (3)/A/When you play this card, add the corner value of this card in fuel tokens to a Generator card you control.
loadcard Refuel (3)/A/When you play this card, add the corner value of this card in fuel tokens to a Generator card you control.
loadcard Refuel (4)/A/When you play this card, add the corner value of this card in fuel tokens to a Generator card you control.
loadcard Refuel (4)/A/When you play this card, add the corner value of this card in fuel tokens to a Generator card you control.
loadcard Refuel (5)/A/When you play this card, add the corner value of this card in fuel tokens to a Generator card you control.
loadcard Biofuel/A/If you kill any Zombies in the three turns after this is played, add half the number of Zombies killed as fuel tokens to a Generator you control.
loadcard Biofuel/A/If you kill any Zombies in the three turns after this is played, add half the number of Zombies killed as fuel tokens to a Generator you control.
loadcard Call for Reinforcements/A/Draw 5 cards from the top of your deck. Pick 1 Survivor card (If any are found) from them and shuffle the rest back into your deck.
loadcard Call for Reinforcements/A/Draw 5 cards from the top of your deck. Pick 1 Survivor card (If any are found) from them and shuffle the rest back into your deck.
loadcard Call for Fuel/A/Add 3 fuel tokens to a Generator you control.
loadcard Call for Fuel/A/Add 3 fuel tokens to a Generator you control.
loadcard Call Military (5)/A/Your opponent must discard a number of Zombie tokens equal to the corner value of this card.
loadcard Call Military (10)/A/Your opponent must discard a number of Zombie tokens equal to the corner value of this card.
loadcard Call Military (10)/A/Your opponent must discard a number of Zombie tokens equal to the corner value of this card.
loadcard Military Status Report/A/Your opponent must show you his hand.
loadcard Military Status Report/A/Your opponent must show you his hand.
@emit [name(%#)] pastes the Urban Dead deck into the Dvorak Engine.

Back to the Urban Dead deck