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Name Set ImageFile Type CornerValue Text FlavorText Creator Fireman urban_dead thing_survivor Thing - Survivor 4 This brave civil servant carries a fire axe, giving him a natural attack of 2 Fireman urban_dead thing_survivor Thing - Survivor 4 This brave civil servant carries a fire axe, giving him a natural attack of 2 Scout urban_dead thing_survivor Thing - Survivor 3 The Scout's Free Running ability lets him escape from battle in the middle of a Zombie counterattack, without taking any damage (Although the Zombies attacking him use their move). Ability: Flare Gun - Take 5 cards from the top of your deck. Add any Thing - Survivor type cards to your hand, and shuffle the rest back into your deck. The Zombie player gets to attack you once without the possibility of a counterattack. Cooldown: 5 Scout urban_dead thing_survivor Thing - Survivor 3 The Scout's Free Running ability lets him escape from battle in the middle of a Zombie counterattack, without taking any damage (Although the Zombies attacking him use their move). He has a natural attack of 1. Ability: Flare Gun - Take 5 cards from the top of your deck. Add any Thing - Survivor type cards to your hand, and shuffle the rest back into your deck. The Zombie player gets to attack you once without the possibility of a counterattack. Cooldown: 5 Cop urban_dead thing_survivor Thing - Survivor 6 When you play this card, place 6 ammo tokens on it. The cop may use up one of these tokens to perform an attack with 3 damage. Otherwise, his natural attack is 1. Cop urban_dead thing_survivor Thing - Survivor 6 When you play this card, place 6 ammo tokens on it. The cop may use up one of these tokens to perform an attack with 3 damage. Otherwise, his natural attack is 1. Consumer urban_dead thing_survivor Thing - Survivor 1 For each Consumer card in the Fighter area for the entire duration of your turn, draw an extra card at the end of your turn. Consumer urban_dead thing_survivor Thing - Survivor 1 For each Consumer card in the Fighter area for the entire duration of your turn, draw an extra card at the end of your turn. Private urban_dead thing_survivor Thing - Survivor 4 If the Private attacks during the Survivor player's turn, he can return directly to the Fighter area rather than to the Rest Area. When you play this card, place 12 ammo tokens on it. The Private may use up one of these tokens to perform an attack with 3 damage. Otherwise, his natural attack is 1. Private urban_dead thing_survivor Thing - Survivor 4 If the Private attacks during the Survivor player's turn, he can return directly to the Fighter area rather than to the Rest Area. When you play this card, place 12 ammo tokens on it. The Private may use up one of these tokens to perform an attack with 3 damage. Otherwise, his natural attack is 1. Medic urban_dead thing_survivor Thing - Survivor 3 When you play this card, place 6 ammo tokens on it. The Medic may use up one of these tokens to perform an attack with 2 damage. Otherwise, his natural attack is 1. Ability: Medical Expertise - Heal a Survivor card of 2 damage (3 in a powered building). Cooldown: 1 Medic urban_dead thing_survivor Thing - Survivor 3 When you play this card, place 6 ammo tokens on it. The Medic may use up one of these tokens to perform an attack with 2 damage. Otherwise, his natural attack is 1. Ability: Medical Expertise - Heal a Survivor card of 2 damage (3 in a powered building). Cooldown: 1 Lab Assistant urban_dead thing_survivor Thing - Survivor 2 When at least one card of this type is involved in an attack, the attack of every other Survivor card goes up by 1. This card has a natural attack of 1, and cannot use items that increase his attack. Ability: Revivification - When a Zombie Hero card is killed in a battle, and this card is involved in that battle, search your deck, add the first Thing - Survivor card you find to your hand and shuffle the rest into your deck. Lab Assistant urban_dead thing_survivor Thing - Survivor 2 When at least one card of this type is involved in an attack, the attack of every other Survivor card goes up by 1. This card has a natural attack of 1, and cannot use items that increase his attack. Ability: Revivification - When a Zombie Hero card is killed in a battle, and this card is involved in that battle, search your deck, add the first Thing - Survivor card you find to your hand and shuffle the rest into your deck. Doctor urban_dead thing_survivor Thing - Survivor 2 When this card is in play, you may heal a single Survivor in the same area as this card of 2 damage (3 in a powered building, 5 if the building is powered and you have "Hospital" in play) at the end of each turn, unless this card is in "Cool-down mode" Ability: Surgery - Heal a single Thing - Survivor type card of 5 damage (6 in a powered building, 8 if the building is powered and you have "Hospital" in play) Doctor urban_dead thing_survivor Thing - Survivor 2 When this card is in play, you may heal a single Survivor in the same area as this card of 2 damage (3 in a powered building, 5 if the building is powered and you have "Hospital" in play) at the end of each turn, unless this card is in "Cool-down mode" Ability: Surgery - Heal a single Thing - Survivor type card of 5 damage (6 in a powered building, 8 if the building is powered and you have "Hospital" in play) Radio urban_dead thing_item Thing - Item 5 A player must have this card in play to use any Action - Radio cards. Radio urban_dead thing_item Thing - Item 5 A player must have this card in play to use any Action - Radio cards. Generator urban_dead thing_item Thing - Item 5 A portable electric generator. Generator urban_dead thing_item Thing - Item 5 A portable electric generator. Refuel urban_dead action Action 3 When you play this card, add the corner value of this card in fuel tokens to a Generator card you control. Refuel urban_dead action Action 3 When you play this card, add the corner value of this card in fuel tokens to a Generator card you control. Refuel urban_dead action Action 3 When you play this card, add the corner value of this card in fuel tokens to a Generator card you control. Refuel urban_dead action Action 4 When you play this card, add the corner value of this card in fuel tokens to a Generator card you control. Refuel urban_dead action Action 4 When you play this card, add the corner value of this card in fuel tokens to a Generator card you control. Refuel urban_dead action Action 5 When you play this card, add the corner value of this card in fuel tokens to a Generator card you control. Biofuel urban_dead action Action If you kill any Zombies in the three turns after this is played, add half the number of Zombies killed as fuel tokens to a Generator you control. Biofuel urban_dead action Action If you kill any Zombies in the three turns after this is played, add half the number of Zombies killed as fuel tokens to a Generator you control. Call for Reinforcements urban_dead action_radio Action - Radio Draw 5 cards from the top of your deck. Pick 1 Survivor card (If any are found) from them and shuffle the rest back into your deck. Call for Reinforcements urban_dead action_radio Action - Radio Draw 5 cards from the top of your deck. Pick 1 Survivor card (If any are found) from them and shuffle the rest back into your deck. Call for Fuel urban_dead action_radio Action - Radio Add 3 fuel tokens to a Generator you control. Call for Fuel urban_dead action_radio Action - Radio Add 3 fuel tokens to a Generator you control. Call Military urban_dead action_radio Action - Radio 5 Your opponent must discard a number of Zombie tokens equal to the corner value of this card. Call Military urban_dead action_radio Action - Radio 10 Your opponent must discard a number of Zombie tokens equal to the corner value of this card. Call Military urban_dead action_radio Action - Radio 10 Your opponent must discard a number of Zombie tokens equal to the corner value of this card. Military Status Report urban_dead action_radio Action - Radio Your opponent must show you his hand. Military Status Report urban_dead action_radio Action - Radio Your opponent must show you his hand.