Dvorak Export: Urban Dead deck


This is a tab-separated dump of the deck, designed for import into Lackey's carddata.txt.

To use this in Lackey, copy this address to the AutoUpdate field in Lackey's Preferences:

http://dvorakgame.co.uk/export.php?deck=Urban_Dead_deck&lackeyimg=image&d=/d

For further information, read this page.

Image file named after:
Address of image directory:
Name	Set	ImageFile	Type	CornerValue	Text	FlavorText	Creator
Fireman	urban_dead	thing_survivor	Thing - Survivor	4	This brave civil servant carries a fire axe, giving him a natural attack of 2		
Fireman	urban_dead	thing_survivor	Thing - Survivor	4	This brave civil servant carries a fire axe, giving him a natural attack of 2		
Scout	urban_dead	thing_survivor	Thing - Survivor	3	The Scout's Free Running ability lets him escape from battle in the middle of a  Zombie counterattack, without taking any damage (Although the Zombies attacking him use their move).  Ability: Flare Gun - Take 5 cards from the top of your deck. Add any Thing - Survivor type cards to your hand, and shuffle the rest back into your deck. The Zombie player gets to attack you once without the possibility of a counterattack. Cooldown: 5		
Scout	urban_dead	thing_survivor	Thing - Survivor	3	The Scout's Free Running ability lets him escape from battle in the middle of a  Zombie counterattack, without taking any damage (Although the Zombies attacking him use their move). He has a natural attack of 1.  Ability: Flare Gun - Take 5 cards from the top of your deck. Add any Thing - Survivor type cards to your hand, and shuffle the rest back into your deck. The Zombie player gets to attack you once without the possibility of a counterattack. Cooldown: 5		
Cop	urban_dead	thing_survivor	Thing - Survivor	6	When you play this card, place 6 ammo tokens on it. The cop may use up one of these tokens to perform an attack with 3 damage. Otherwise, his natural attack is 1.		
Cop	urban_dead	thing_survivor	Thing - Survivor	6	When you play this card, place 6 ammo tokens on it. The cop may use up one of these tokens to perform an attack with 3 damage. Otherwise, his natural attack is 1.		
Consumer	urban_dead	thing_survivor	Thing - Survivor	1	For each Consumer card in the Fighter area for the entire duration of your turn, draw an extra card at the end of your turn.		
Consumer	urban_dead	thing_survivor	Thing - Survivor	1	For each Consumer card in the Fighter area for the entire duration of your turn, draw an extra card at the end of your turn.		
Private	urban_dead	thing_survivor	Thing - Survivor	4	If the Private attacks during the Survivor player's turn, he can return directly to the Fighter area rather than to the Rest Area.  When you play this card, place 12 ammo tokens on it. The Private may use up one of these tokens to perform an attack with 3 damage. Otherwise, his natural attack is 1.		
Private	urban_dead	thing_survivor	Thing - Survivor	4	If the Private attacks during the Survivor player's turn, he can return directly to the Fighter area rather than to the Rest Area.  When you play this card, place 12 ammo tokens on it. The Private may use up one of these tokens to perform an attack with 3 damage. Otherwise, his natural attack is 1.		
Medic	urban_dead	thing_survivor	Thing - Survivor	3	When you play this card, place 6 ammo tokens on it. The Medic may use up one of these tokens to perform an attack with 2 damage. Otherwise, his natural attack is 1.  Ability: Medical Expertise - Heal a Survivor card of 2 damage (3 in a powered building). Cooldown: 1		
Medic	urban_dead	thing_survivor	Thing - Survivor	3	When you play this card, place 6 ammo tokens on it. The Medic may use up one of these tokens to perform an attack with 2 damage. Otherwise, his natural attack is 1.  Ability: Medical Expertise - Heal a Survivor card of 2 damage (3 in a powered building). Cooldown: 1		
Lab Assistant	urban_dead	thing_survivor	Thing - Survivor	2	When at least one card of this type is involved in an attack, the attack of every other Survivor card goes up by 1. This card has a natural attack of 1, and cannot use items that increase his attack.  Ability: Revivification - When a Zombie Hero card is killed in a battle, and this card is involved in that battle, search your deck, add the first Thing - Survivor card you find to your hand and shuffle the rest into your deck.		
Lab Assistant	urban_dead	thing_survivor	Thing - Survivor	2	When at least one card of this type is involved in an attack, the attack of every other Survivor card goes up by 1. This card has a natural attack of 1, and cannot use items that increase his attack.  Ability: Revivification - When a Zombie Hero card is killed in a battle, and this card is involved in that battle, search your deck, add the first Thing - Survivor card you find to your hand and shuffle the rest into your deck.		
Doctor	urban_dead	thing_survivor	Thing - Survivor	2	When this card is in play, you may heal a single Survivor in the same area as this card of 2 damage (3 in a powered building, 5 if the building is powered and you have "Hospital" in play) at the end of each turn, unless this card is in "Cool-down mode"  Ability: Surgery - Heal a single Thing - Survivor type card of 5 damage (6 in a powered building, 8 if the building is powered and you have "Hospital" in play)		
Doctor	urban_dead	thing_survivor	Thing - Survivor	2	When this card is in play, you may heal a single Survivor in the same area as this card of 2 damage (3 in a powered building, 5 if the building is powered and you have "Hospital" in play) at the end of each turn, unless this card is in "Cool-down mode"  Ability: Surgery - Heal a single Thing - Survivor type card of 5 damage (6 in a powered building, 8 if the building is powered and you have "Hospital" in play)		
Radio	urban_dead	thing_item	Thing - Item	5	A player must have this card in play to use any Action - Radio cards.		
Radio	urban_dead	thing_item	Thing - Item	5	A player must have this card in play to use any Action - Radio cards.		
Generator	urban_dead	thing_item	Thing - Item	5	A portable electric generator.		
Generator	urban_dead	thing_item	Thing - Item	5	A portable electric generator.		
Refuel	urban_dead	action	Action	3	When you play this card, add the corner value of this card in fuel tokens to a Generator card you control.		
Refuel	urban_dead	action	Action	3	When you play this card, add the corner value of this card in fuel tokens to a Generator card you control.		
Refuel	urban_dead	action	Action	3	When you play this card, add the corner value of this card in fuel tokens to a Generator card you control.		
Refuel	urban_dead	action	Action	4	When you play this card, add the corner value of this card in fuel tokens to a Generator card you control.		
Refuel	urban_dead	action	Action	4	When you play this card, add the corner value of this card in fuel tokens to a Generator card you control.		
Refuel	urban_dead	action	Action	5	When you play this card, add the corner value of this card in fuel tokens to a Generator card you control.		
Biofuel	urban_dead	action	Action		If you kill any Zombies in the three turns after this is played, add half the number of Zombies killed as fuel tokens to a Generator you control.		
Biofuel	urban_dead	action	Action		If you kill any Zombies in the three turns after this is played, add half the number of Zombies killed as fuel tokens to a Generator you control.		
Call for Reinforcements	urban_dead	action_radio	Action - Radio		Draw 5 cards from the top of your deck. Pick 1 Survivor card (If any are found) from them and shuffle the rest back into your deck.		
Call for Reinforcements	urban_dead	action_radio	Action - Radio		Draw 5 cards from the top of your deck. Pick 1 Survivor card (If any are found) from them and shuffle the rest back into your deck.		
Call for Fuel	urban_dead	action_radio	Action - Radio		Add 3 fuel tokens to a Generator you control.		
Call for Fuel	urban_dead	action_radio	Action - Radio		Add 3 fuel tokens to a Generator you control.		
Call Military	urban_dead	action_radio	Action - Radio	5	Your opponent must discard a number of Zombie tokens equal to the corner value of this card.		
Call Military	urban_dead	action_radio	Action - Radio	10	Your opponent must discard a number of Zombie tokens equal to the corner value of this card.		
Call Military	urban_dead	action_radio	Action - Radio	10	Your opponent must discard a number of Zombie tokens equal to the corner value of this card.		
Military Status Report	urban_dead	action_radio	Action - Radio		Your opponent must show you his hand.		
Military Status Report	urban_dead	action_radio	Action - Radio		Your opponent must show you his hand.		

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