Dvorak Export: Up Your Sleeve booster pack


Instructions

Adjust these settings until the cards fit comfortably, with the correct number per page, in your browser's Print Preview.

When you're happy with the settings, send all but the first page to your printer, and cut the cards out with something sharp. Either stick the results onto cardboard, slip them into deck-protectors with some spare CCG cards for padding, or just play with them as flimsy bits of paper.

Deck-Print Settings

Card Height :cm Title Box Height :cm
Card Width :cm Text Box, Min. Height :cm
Cards per Page :x Text Size :

Holdout Device 4N
Thing
When this comes into play, move the top two cards of the draw pile to Up Your Sleeve.
Once per turn, you may swap a card in your hand with a card from Up Your Sleeve
Card : Bucky
Fast Fingers 5N
Thing
When this comes into play, move one of your Things to Up Your Sleeve
Action:Swap a Thing in play with a Thing from Up Your Sleeve.
Card : Bucky
Up Yours
Action
Move target thing controlled by an opponent to Up Their Sleeve.

It's like that player's Up Your Sleeve.
Card : ChippyYYZ
Double Dealing 8N
Thing
Instead of drawing a card at the start of your turn, look at the top two cards of the draw pile, draw one, and move the other to Up Your Sleeve.
Card : Bucky
Point and Grab 9N
Action
Move a Thing your opponent controls to Up Your Sleeve.

Look, a shiny thing!
Card : Bucky
Holdout Bottle 0N
Thing
When you play this, move the top two cards of the discard pile to Up Your Sleeve.
When this is destroyed, move any number of cards from Up Your Sleeve to your hand and the rest to the discard pile.
Card : Bucky
Secret Hideaway 4K
Thing
When Secret Hideaway comes into play, attach it to another Thing.
At the end of your turn, move this card and the attached Thing to Up Your Sleeve.
At the start of your turn, if Secret Hideaway and the attached Thing are Up Your Sleeve, return them to play.
Card : Bucky
Con Man's Boon
Action
Look at the top 5 cards of the deck and put any of them Up Your Sleeve and the rest on top of the deck in any order OR Put all cards Up Your Sleeve into your hand and take an extra Action or Thing OR give each player a money token and gain control of all money tokens in play.
Card : ChippyYYZ
Global Warming Hoax 2G
Thing
At the start of your turn, move the top card of the draw pile to Up Your Sleeve. If you have 15 or more cards Up Your Sleeve, you win the game.

1)Hack NASA's old climate data
2)Invest in carbon credits
3)???
4)Profit
Card : Bucky
Imprison 0D
Action
Move target Thing to Up Your Sleeve. If you have any other Things Up Your Sleeve, return one to play and give it to the first Thing's controller.
Card : Bucky
Bottled Theft Node 3c
Thing
When this is destroyed, move another card from the discard pile to Up Your Sleeve for each Node you control (including this), then move a card from Up Your Sleeve to your hand.

Brought to you by the Best of Bucky collection.
Card : Bucky
Evil Clone 6m
Thing
When you play this, move a Thing from your discard pile to Up Your Sleeve. Evil Clone has that card's text appended to it until it leaves play.
Card : Bucky
Pocket Veto 7n
Reaction
Play in response to an Action or Reaction card. Prevent it. Put the Action or Reaction and this card Up Your Sleeve.
Card : Bucky
Card Shark
Action
Instead of playing a Thing this turn, you may draw two cards.

Put all the cards in your hand Up Your Sleeve and draw that many cards. At the end of your next turn, put all cards in your hand on top of the deck in any order and put that many cards from Up Your Sleeve into your hand.
Card : ChippyYYZ
Cargo Ship
Thing
When you play Cargo Ship, move it to Up Your Sleeve. It is in transit for two full turns. On your third turn since playing it, return it to play. Once per turn while it is in play, gain a Crate token with "Action: Destroy this and draw a card."
Card : Binarius
Time Pocket τ′
Thing
When you play Time Pocket, move it Up Your Sleeve along with an Action and a Thing from your hand. Action and Thing: If you played no cards during your previous turn, destroy Time Pocket and play its attached cards. Action/Thing: Exchange the Action/Thing on the top of the discard pile with the corresponding attached card.
Card : Binarius
What Goes Up
Action
Move target Thing Up Your Sleeve until the end of your next turn, then return it to play in its original location.
Card : Binarius
Self-Swallow
Action
Move all Things you control, all cards in your hand, and this card Up Your Sleeve.
Turn: If this card is Up Your Sleeve, put it in the discard pile and play any number of cards from Up Your Sleeve, then put all cards from Up Your Sleeve into your hand.
Card : ChippyYYZ
Sleight of Sleight of Hand
Action
Choose up to one card in each of *Your hand *An opponent's control *The top of the deck *Up Your Sleeve and move it to another one of those zones. Each card must go to a different zone. An Action card put into play this way is immediately played.
Card : ChippyYYZ
Step Through Shadows
Action
In any order: Draw a card, discard a card, and put the top card of the deck Up Your Sleeve.

You may return this card to your hand, or, instead of playing a Thing this turn, you may move two cards from Up Your Sleeve into your hand.
Card : ChippyYYZ

Back to the Up Your Sleeve booster pack