Dvorak Export: UUN deck


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
loadcard Normal Ninja (3)/T/A normal ninja is average in all attributes.
loadcard Normal Ninja (3)/T/A normal ninja is average in all attributes.
loadcard Normal Ninja (3)/T/A normal ninja is average in all attributes.
loadcard Normal Ninja (3)/T/A normal ninja is average in all attributes.
loadcard Normal Ninja (3)/T/A normal ninja is average in all attributes.
loadcard Fast Ninja (2)/T/A fast ninja can dodge slow and normal attacks easily. ("If attacked by a normal ninja or lower, and you have Dodge in your hand, you may sacrifice Dodge to not be affected by the attack.")
loadcard Fast Ninja (2)/T/A fast ninja can dodge slow and normal attacks easily. ("If attacked by a normal ninja or lower, and you have Dodge in your hand, you may sacrifice Dodge to not be affected by the attack.")
loadcard Fast Ninja (2)/T/A fast ninja can dodge slow and normal attacks easily. ("If attacked by a normal ninja or lower, and you have Dodge in your hand, you may sacrifice Dodge to not be affected by the attack.")
loadcard Fast Ninja (2)/T/A fast ninja can dodge slow and normal attacks easily. ("If attacked by a normal ninja or lower, and you have Dodge in your hand, you may sacrifice Dodge to not be affected by the attack.")
loadcard Fast Ninja (2)/T/A fast ninja can dodge slow and normal attacks easily. ("If attacked by a normal ninja or lower, and you have Dodge in your hand, you may sacrifice Dodge to not be affected by the attack.")
loadcard Flash Ninja (1)/T/A flash ninja can dodge fast, normal, and slow attacks very easily. ("If attacked by any another ninja, and you have Dodge in your hand, you may sacrifice Dodge to not be affected by the attack.")
loadcard Flash Ninja (1)/T/A flash ninja can dodge fast, normal, and slow attacks very easily. ("If attacked by any another ninja, and you have Dodge in your hand, you may sacrifice Dodge to not be affected by the attack.")
loadcard Flash Ninja (1)/T/A flash ninja can dodge fast, normal, and slow attacks very easily. ("If attacked by any another ninja, and you have Dodge in your hand, you may sacrifice Dodge to not be affected by the attack.")
loadcard Flash Ninja (1)/T/A flash ninja can dodge fast, normal, and slow attacks very easily. ("If attacked by any another ninja, and you have Dodge in your hand, you may sacrifice Dodge to not be affected by the attack.")
loadcard Flash Ninja (1)/T/A flash ninja can dodge fast, normal, and slow attacks very easily. ("If attacked by any another ninja, and you have Dodge in your hand, you may sacrifice Dodge to not be affected by the attack.")
loadcard Hard Ninja (4)/T/A hard ninja can defend against flash, fast, and normal attacks easily.
loadcard Hard Ninja (4)/T/A hard ninja can defend against flash, fast, and normal attacks easily.
loadcard Hard Ninja (4)/T/A hard ninja can defend against flash, fast, and normal attacks easily.
loadcard Hard Ninja (4)/T/A hard ninja can defend against flash, fast, and normal attacks easily.
loadcard Hard Ninja (4)/T/A hard ninja can defend against flash, fast, and normal attacks easily.
loadcard Tank Ninja (5)/T/A tank ninja can defend against all other attacks very easily.
loadcard Tank Ninja (5)/T/A tank ninja can defend against all other attacks very easily.
loadcard Tank Ninja (5)/T/A tank ninja can defend against all other attacks very easily.
loadcard Tank Ninja (5)/T/A tank ninja can defend against all other attacks very easily.
loadcard Tank Ninja (5)/T/A tank ninja can defend against all other attacks very easily.
loadcard Sensei (∞)/T/Cannot be defeated. Can use any move. Whomever started the game receives this card and a different ninja. Can only be used if challenged by another player for practice fights or to meditate with everyone. ("After three fights, everyone must meditate. Use this card to begin.")
loadcard Fire/A/Once played, select an opponent. That opponent loses a turn, and on your next turn, loses one life. ("Play Water and Fire together to create Steam, and select an opponent. He/she loses one turn and one life.")
loadcard Fire/A/Once played, select an opponent. That opponent loses a turn, and on your next turn, loses one life. ("Play Water and Fire together to create Steam, and select an opponent. He/she loses one turn and one life.")
loadcard Fire/A/Once played, select an opponent. That opponent loses a turn, and on your next turn, loses one life. ("Play Water and Fire together to create Steam, and select an opponent. He/she loses one turn and one life.")
loadcard Fire/A/Once played, select an opponent. That opponent loses a turn, and on your next turn, loses one life. ("Play Water and Fire together to create Steam, and select an opponent. He/she loses one turn and one life.")
loadcard Fire/A/Once played, select an opponent. That opponent loses a turn, and on your next turn, loses one life. ("Play Water and Fire together to create Steam, and select an opponent. He/she loses one turn and one life.")
loadcard Water/A/Once played, select two opponents. You may either have them lose a turn, or on your next turn, lose one life. ("Play Water and Fire together to create Steam, and select an opponent. He/she loses one turn and one life.")
loadcard Water/A/Once played, select two opponents. You may either have them lose a turn, or on your next turn, lose one life. ("Play Water and Fire together to create Steam, and select an opponent. He/she loses one turn and one life.")
loadcard Water/A/Once played, select two opponents. You may either have them lose a turn, or on your next turn, lose one life. ("Play Water and Fire together to create Steam, and select an opponent. He/she loses one turn and one life.")
loadcard Water/A/Once played, select two opponents. You may either have them lose a turn, or on your next turn, lose one life. ("Play Water and Fire together to create Steam, and select an opponent. He/she loses one turn and one life.")
loadcard Water/A/Once played, select two opponents. You may either have them lose a turn, or on your next turn, lose one life. ("Play Water and Fire together to create Steam, and select an opponent. He/she loses one turn and one life.")
loadcard Earth/A/Choose an action. Create a barrier: Lose a turn, while not being attacked until your next turn. Earth grab mound: Choose an opponent. They lose a turn, and may only be attacked by normal, hard, or tank ninjas. ("Mix Earth and Water to create Mud, and choose an opponent. They lose a turn, but may only receive half damage when attacked.")
loadcard Earth/A/Choose an action. Create a barrier: Lose a turn, while not being attacked until your next turn. Earth grab mound: Choose an opponent. They lose a turn, and may only be attacked by normal, hard, or tank ninjas. ("Mix Earth and Water to create Mud, and choose an opponent. They lose a turn, but may only receive half damage when attacked.")
loadcard Earth/A/Choose an action. Create a barrier: Lose a turn, while not being attacked until your next turn. Earth grab mound: Choose an opponent. They lose a turn, and may only be attacked by normal, hard, or tank ninjas. ("Mix Earth and Water to create Mud, and choose an opponent. They lose a turn, but may only receive half damage when attacked.")
loadcard Earth/A/Choose an action. Create a barrier: Lose a turn, while not being attacked until your next turn. Earth grab mound: Choose an opponent. They lose a turn, and may only be attacked by normal, hard, or tank ninjas. ("Mix Earth and Water to create Mud, and choose an opponent. They lose a turn, but may only receive half damage when attacked.")
loadcard Earth/A/Choose an action. Create a barrier: Lose a turn, while not being attacked until your next turn. Earth grab mound: Choose an opponent. They lose a turn, and may only be attacked by normal, hard, or tank ninjas. ("Mix Earth and Water to create Mud, and choose an opponent. They lose a turn, but may only receive half damage when attacked.")
loadcard Steel/A/Choose an action. Liquid steel/statue: Lose 3 turns. You may not attack, and people who attack you lose 2 lives. You may dispel this at any time to continue attacking normally. Refresh weapons: Take any discarded knives or throwing stars from the deck, and place them in your hand. Steel fist: Do double damage to one opponent of your choice. Works once, never misses.
loadcard Steel/A/Choose an action. Liquid steel/statue: Lose 3 turns. You may not attack, and people who attack you lose 2 lives. You may dispel this at any time to continue attacking normally. Refresh weapons: Take any discarded knives or throwing stars from the deck, and place them in your hand. Steel fist: Do double damage to one opponent of your choice. Works once, never misses.
loadcard Steel/A/Choose an action. Liquid steel/statue: Lose 3 turns. You may not attack, and people who attack you lose 2 lives. You may dispel this at any time to continue attacking normally. Refresh weapons: Take any discarded knives or throwing stars from the deck, and place them in your hand. Steel fist: Do double damage to one opponent of your choice. Works once, never misses.
loadcard Steel/A/Choose an action. Liquid steel/statue: Lose 3 turns. You may not attack, and people who attack you lose 2 lives. You may dispel this at any time to continue attacking normally. Refresh weapons: Take any discarded knives or throwing stars from the deck, and place them in your hand. Steel fist: Do double damage to one opponent of your choice. Works once, never misses.
loadcard Steel/A/Choose an action. Liquid steel/statue: Lose 3 turns. You may not attack, and people who attack you lose 2 lives. You may dispel this at any time to continue attacking normally. Refresh weapons: Take any discarded knives or throwing stars from the deck, and place them in your hand. Steel fist: Do double damage to one opponent of your choice. Works once, never misses.
loadcard Shadow/A/When played, lose 10 turns. May not be attacked, and may not attack. You can dispel this at any time to continue playing normally.
loadcard Shadow/A/When played, lose 10 turns. May not be attacked, and may not attack. You can dispel this at any time to continue playing normally.
loadcard Shadow/A/When played, lose 10 turns. May not be attacked, and may not attack. You can dispel this at any time to continue playing normally.
loadcard Shadow/A/When played, lose 10 turns. May not be attacked, and may not attack. You can dispel this at any time to continue playing normally.
loadcard Shadow/A/When played, lose 10 turns. May not be attacked, and may not attack. You can dispel this at any time to continue playing normally.
loadcard Meditate/A/When played, lose 2 turns. May be attacked during this time. If attacked, destroy this card. May not attack, unless you dispel this card. Use this card to activate your Meditation Power.
loadcard Meditate/A/When played, lose 2 turns. May be attacked during this time. If attacked, destroy this card. May not attack, unless you dispel this card. Use this card to activate your Meditation Power.
loadcard Meditate/A/When played, lose 2 turns. May be attacked during this time. If attacked, destroy this card. May not attack, unless you dispel this card. Use this card to activate your Meditation Power.
loadcard Meditate/A/When played, lose 2 turns. May be attacked during this time. If attacked, destroy this card. May not attack, unless you dispel this card. Use this card to activate your Meditation Power.
loadcard Meditate/A/When played, lose 2 turns. May be attacked during this time. If attacked, destroy this card. May not attack, unless you dispel this card. Use this card to activate your Meditation Power.
loadcard Stun/A/Choose an opponent. They lose 2 turns.
loadcard Stun/A/Choose an opponent. They lose 2 turns.
loadcard Stun/A/Choose an opponent. They lose 2 turns.
loadcard Stun/A/Choose an opponent. They lose 2 turns.
loadcard Stun/A/Choose an opponent. They lose 2 turns.
loadcard Virus/A/Select an opponent. They are now on your team, and under your command. You can give them two commands. Attack (enemy name here), and they MUST attack him/her, or Infect (enemy name here), and they MUST infect that person. If they get infected, they are on your team and under your command, etc. This ends after 3 turns.
loadcard Virus/A/Select an opponent. They are now on your team, and under your command. You can give them two commands. Attack (enemy name here), and they MUST attack him/her, or Infect (enemy name here), and they MUST infect that person. If they get infected, they are on your team and under your command, etc. This ends after 3 turns.
loadcard Virus/A/Select an opponent. They are now on your team, and under your command. You can give them two commands. Attack (enemy name here), and they MUST attack him/her, or Infect (enemy name here), and they MUST infect that person. If they get infected, they are on your team and under your command, etc. This ends after 3 turns.
loadcard Time/A/When played, everyone loses a turn but you. Once you attack an opponent, the opponent receives double damage, and everyone else gains their turn back.
loadcard Time/A/When played, everyone loses a turn but you. Once you attack an opponent, the opponent receives double damage, and everyone else gains their turn back.
loadcard Time/A/When played, everyone loses a turn but you. Once you attack an opponent, the opponent receives double damage, and everyone else gains their turn back.
loadcard Time/A/When played, everyone loses a turn but you. Once you attack an opponent, the opponent receives double damage, and everyone else gains their turn back.
loadcard Time/A/When played, everyone loses a turn but you. Once you attack an opponent, the opponent receives double damage, and everyone else gains their turn back.
loadcard Lightning Bolt/A/Choose an opponent. They receive 3 damage points.
loadcard Lightning Bolt/A/Choose an opponent. They receive 3 damage points.
loadcard Lightning Bolt/A/Choose an opponent. They receive 3 damage points.
loadcard Dojo/T/Play this card once a fight is over to meditate. Once played, shuffle all discarded cards into the pile to initiate a rematch. ("If the Sensei used this card, all of you may shuffle all played cards and discarded cards to refill powerups and initiate a rematch.")
loadcard Battleground/T/You must play this card to begin fighting.
loadcard Battleground/T/You must play this card to begin fighting.
loadcard Battleground/T/You must play this card to begin fighting.
loadcard Battleground/T/You must play this card to begin fighting.
loadcard Battleground/T/You must play this card to begin fighting.
@emit [name(%#)] pastes the UUN deck into the Dvorak Engine.

Back to the UUN deck