Dvorak Export: UUN deck


This is a tab-separated dump of the deck, designed for import into Lackey's carddata.txt.

To use this in Lackey, copy this address to the AutoUpdate field in Lackey's Preferences:

http://dvorakgame.co.uk/export.php?deck=UUN_deck&lackeyimg=image&d=/d

For further information, read this page.

Image file named after:
Address of image directory:
Name	Set	ImageFile	Type	CornerValue	Text	FlavorText	Creator
Normal Ninja	uun	thing	Thing	3	A normal ninja is average in all attributes.		
Normal Ninja	uun	thing	Thing	3	A normal ninja is average in all attributes.		
Normal Ninja	uun	thing	Thing	3	A normal ninja is average in all attributes.		
Normal Ninja	uun	thing	Thing	3	A normal ninja is average in all attributes.		
Normal Ninja	uun	thing	Thing	3	A normal ninja is average in all attributes.		
Fast Ninja	uun	thing	Thing	2	A fast ninja can dodge slow and normal attacks easily.	If attacked by a normal ninja or lower, and you have Dodge in your hand, you may sacrifice Dodge to not be affected by the attack.	
Fast Ninja	uun	thing	Thing	2	A fast ninja can dodge slow and normal attacks easily.	If attacked by a normal ninja or lower, and you have Dodge in your hand, you may sacrifice Dodge to not be affected by the attack.	
Fast Ninja	uun	thing	Thing	2	A fast ninja can dodge slow and normal attacks easily.	If attacked by a normal ninja or lower, and you have Dodge in your hand, you may sacrifice Dodge to not be affected by the attack.	
Fast Ninja	uun	thing	Thing	2	A fast ninja can dodge slow and normal attacks easily.	If attacked by a normal ninja or lower, and you have Dodge in your hand, you may sacrifice Dodge to not be affected by the attack.	
Fast Ninja	uun	thing	Thing	2	A fast ninja can dodge slow and normal attacks easily.	If attacked by a normal ninja or lower, and you have Dodge in your hand, you may sacrifice Dodge to not be affected by the attack.	
Flash Ninja	uun	thing	Thing	1	A flash ninja can dodge fast, normal, and slow attacks very easily.	If attacked by any another ninja, and you have Dodge in your hand, you may sacrifice Dodge to not be affected by the attack.	
Flash Ninja	uun	thing	Thing	1	A flash ninja can dodge fast, normal, and slow attacks very easily.	If attacked by any another ninja, and you have Dodge in your hand, you may sacrifice Dodge to not be affected by the attack.	
Flash Ninja	uun	thing	Thing	1	A flash ninja can dodge fast, normal, and slow attacks very easily.	If attacked by any another ninja, and you have Dodge in your hand, you may sacrifice Dodge to not be affected by the attack.	
Flash Ninja	uun	thing	Thing	1	A flash ninja can dodge fast, normal, and slow attacks very easily.	If attacked by any another ninja, and you have Dodge in your hand, you may sacrifice Dodge to not be affected by the attack.	
Flash Ninja	uun	thing	Thing	1	A flash ninja can dodge fast, normal, and slow attacks very easily.	If attacked by any another ninja, and you have Dodge in your hand, you may sacrifice Dodge to not be affected by the attack.	
Hard Ninja	uun	thing	Thing	4	A hard ninja can defend against flash, fast, and normal attacks easily.		
Hard Ninja	uun	thing	Thing	4	A hard ninja can defend against flash, fast, and normal attacks easily.		
Hard Ninja	uun	thing	Thing	4	A hard ninja can defend against flash, fast, and normal attacks easily.		
Hard Ninja	uun	thing	Thing	4	A hard ninja can defend against flash, fast, and normal attacks easily.		
Hard Ninja	uun	thing	Thing	4	A hard ninja can defend against flash, fast, and normal attacks easily.		
Tank Ninja	uun	thing	Thing	5	A tank ninja can defend against all other attacks very easily.		
Tank Ninja	uun	thing	Thing	5	A tank ninja can defend against all other attacks very easily.		
Tank Ninja	uun	thing	Thing	5	A tank ninja can defend against all other attacks very easily.		
Tank Ninja	uun	thing	Thing	5	A tank ninja can defend against all other attacks very easily.		
Tank Ninja	uun	thing	Thing	5	A tank ninja can defend against all other attacks very easily.		
Sensei	uun	special	Special	∞	Cannot be defeated. Can use any move. Whomever started the game receives this card and a different ninja. Can only be used if challenged by another player for practice fights or to meditate with everyone.	After three fights, everyone must meditate. Use this card to begin.	
Fire	uun	action	Action		Once played, select an opponent. That opponent loses a turn, and on your next turn, loses one life.	Play Water and Fire together to create Steam, and select an opponent. He/she loses one turn and one life.	
Fire	uun	action	Action		Once played, select an opponent. That opponent loses a turn, and on your next turn, loses one life.	Play Water and Fire together to create Steam, and select an opponent. He/she loses one turn and one life.	
Fire	uun	action	Action		Once played, select an opponent. That opponent loses a turn, and on your next turn, loses one life.	Play Water and Fire together to create Steam, and select an opponent. He/she loses one turn and one life.	
Fire	uun	action	Action		Once played, select an opponent. That opponent loses a turn, and on your next turn, loses one life.	Play Water and Fire together to create Steam, and select an opponent. He/she loses one turn and one life.	
Fire	uun	action	Action		Once played, select an opponent. That opponent loses a turn, and on your next turn, loses one life.	Play Water and Fire together to create Steam, and select an opponent. He/she loses one turn and one life.	
Water	uun	action	Action		Once played, select two opponents. You may either have them lose a turn, or on your next turn, lose one life.	Play Water and Fire together to create Steam, and select an opponent. He/she loses one turn and one life.	
Water	uun	action	Action		Once played, select two opponents. You may either have them lose a turn, or on your next turn, lose one life.	Play Water and Fire together to create Steam, and select an opponent. He/she loses one turn and one life.	
Water	uun	action	Action		Once played, select two opponents. You may either have them lose a turn, or on your next turn, lose one life.	Play Water and Fire together to create Steam, and select an opponent. He/she loses one turn and one life.	
Water	uun	action	Action		Once played, select two opponents. You may either have them lose a turn, or on your next turn, lose one life.	Play Water and Fire together to create Steam, and select an opponent. He/she loses one turn and one life.	
Water	uun	action	Action		Once played, select two opponents. You may either have them lose a turn, or on your next turn, lose one life.	Play Water and Fire together to create Steam, and select an opponent. He/she loses one turn and one life.	
Earth	uun	action	Action		Choose an action. Create a barrier: Lose a turn, while not being attacked until your next turn. Earth grab mound: Choose an opponent. They lose a turn, and may only be attacked by normal, hard, or tank ninjas.	Mix Earth and Water to create Mud, and choose an opponent. They lose a turn, but may only receive half damage when attacked.	
Earth	uun	action	Action		Choose an action. Create a barrier: Lose a turn, while not being attacked until your next turn. Earth grab mound: Choose an opponent. They lose a turn, and may only be attacked by normal, hard, or tank ninjas.	Mix Earth and Water to create Mud, and choose an opponent. They lose a turn, but may only receive half damage when attacked.	
Earth	uun	action	Action		Choose an action. Create a barrier: Lose a turn, while not being attacked until your next turn. Earth grab mound: Choose an opponent. They lose a turn, and may only be attacked by normal, hard, or tank ninjas.	Mix Earth and Water to create Mud, and choose an opponent. They lose a turn, but may only receive half damage when attacked.	
Earth	uun	action	Action		Choose an action. Create a barrier: Lose a turn, while not being attacked until your next turn. Earth grab mound: Choose an opponent. They lose a turn, and may only be attacked by normal, hard, or tank ninjas.	Mix Earth and Water to create Mud, and choose an opponent. They lose a turn, but may only receive half damage when attacked.	
Earth	uun	action	Action		Choose an action. Create a barrier: Lose a turn, while not being attacked until your next turn. Earth grab mound: Choose an opponent. They lose a turn, and may only be attacked by normal, hard, or tank ninjas.	Mix Earth and Water to create Mud, and choose an opponent. They lose a turn, but may only receive half damage when attacked.	
Steel	uun	action	Action		Choose an action. Liquid steel/statue: Lose 3 turns. You may not attack, and people who attack you lose 2 lives. You may dispel this at any time to continue attacking normally. Refresh weapons: Take any discarded knives or throwing stars from the deck, and place them in your hand. Steel fist: Do double damage to one opponent of your choice. Works once, never misses.		
Steel	uun	action	Action		Choose an action. Liquid steel/statue: Lose 3 turns. You may not attack, and people who attack you lose 2 lives. You may dispel this at any time to continue attacking normally. Refresh weapons: Take any discarded knives or throwing stars from the deck, and place them in your hand. Steel fist: Do double damage to one opponent of your choice. Works once, never misses.		
Steel	uun	action	Action		Choose an action. Liquid steel/statue: Lose 3 turns. You may not attack, and people who attack you lose 2 lives. You may dispel this at any time to continue attacking normally. Refresh weapons: Take any discarded knives or throwing stars from the deck, and place them in your hand. Steel fist: Do double damage to one opponent of your choice. Works once, never misses.		
Steel	uun	action	Action		Choose an action. Liquid steel/statue: Lose 3 turns. You may not attack, and people who attack you lose 2 lives. You may dispel this at any time to continue attacking normally. Refresh weapons: Take any discarded knives or throwing stars from the deck, and place them in your hand. Steel fist: Do double damage to one opponent of your choice. Works once, never misses.		
Steel	uun	action	Action		Choose an action. Liquid steel/statue: Lose 3 turns. You may not attack, and people who attack you lose 2 lives. You may dispel this at any time to continue attacking normally. Refresh weapons: Take any discarded knives or throwing stars from the deck, and place them in your hand. Steel fist: Do double damage to one opponent of your choice. Works once, never misses.		
Shadow	uun	action	Action		When played, lose 10 turns. May not be attacked, and may not attack. You can dispel this at any time to continue playing normally.		
Shadow	uun	action	Action		When played, lose 10 turns. May not be attacked, and may not attack. You can dispel this at any time to continue playing normally.		
Shadow	uun	action	Action		When played, lose 10 turns. May not be attacked, and may not attack. You can dispel this at any time to continue playing normally.		
Shadow	uun	action	Action		When played, lose 10 turns. May not be attacked, and may not attack. You can dispel this at any time to continue playing normally.		
Shadow	uun	action	Action		When played, lose 10 turns. May not be attacked, and may not attack. You can dispel this at any time to continue playing normally.		
Meditate	uun	action	Action		When played, lose 2 turns. May be attacked during this time. If attacked, destroy this card. May not attack, unless you dispel this card. Use this card to activate your Meditation Power.		
Meditate	uun	action	Action		When played, lose 2 turns. May be attacked during this time. If attacked, destroy this card. May not attack, unless you dispel this card. Use this card to activate your Meditation Power.		
Meditate	uun	action	Action		When played, lose 2 turns. May be attacked during this time. If attacked, destroy this card. May not attack, unless you dispel this card. Use this card to activate your Meditation Power.		
Meditate	uun	action	Action		When played, lose 2 turns. May be attacked during this time. If attacked, destroy this card. May not attack, unless you dispel this card. Use this card to activate your Meditation Power.		
Meditate	uun	action	Action		When played, lose 2 turns. May be attacked during this time. If attacked, destroy this card. May not attack, unless you dispel this card. Use this card to activate your Meditation Power.		
Stun	uun	action	Action		Choose an opponent. They lose 2 turns.		
Stun	uun	action	Action		Choose an opponent. They lose 2 turns.		
Stun	uun	action	Action		Choose an opponent. They lose 2 turns.		
Stun	uun	action	Action		Choose an opponent. They lose 2 turns.		
Stun	uun	action	Action		Choose an opponent. They lose 2 turns.		
Virus	uun	action	Action		Select an opponent. They are now on your team, and under your command. You can give them two commands. Attack (enemy name here), and they MUST attack him/her, or Infect (enemy name here), and they MUST infect that person. If they get infected, they are on your team and under your command, etc. This ends after 3 turns.		
Virus	uun	action	Action		Select an opponent. They are now on your team, and under your command. You can give them two commands. Attack (enemy name here), and they MUST attack him/her, or Infect (enemy name here), and they MUST infect that person. If they get infected, they are on your team and under your command, etc. This ends after 3 turns.		
Virus	uun	action	Action		Select an opponent. They are now on your team, and under your command. You can give them two commands. Attack (enemy name here), and they MUST attack him/her, or Infect (enemy name here), and they MUST infect that person. If they get infected, they are on your team and under your command, etc. This ends after 3 turns.		
Time	uun	action	Action		When played, everyone loses a turn but you. Once you attack an opponent, the opponent receives double damage, and everyone else gains their turn back.		
Time	uun	action	Action		When played, everyone loses a turn but you. Once you attack an opponent, the opponent receives double damage, and everyone else gains their turn back.		
Time	uun	action	Action		When played, everyone loses a turn but you. Once you attack an opponent, the opponent receives double damage, and everyone else gains their turn back.		
Time	uun	action	Action		When played, everyone loses a turn but you. Once you attack an opponent, the opponent receives double damage, and everyone else gains their turn back.		
Time	uun	action	Action		When played, everyone loses a turn but you. Once you attack an opponent, the opponent receives double damage, and everyone else gains their turn back.		
Lightning Bolt	uun	action	Action		Choose an opponent. They receive 3 damage points.		
Lightning Bolt	uun	action	Action		Choose an opponent. They receive 3 damage points.		
Lightning Bolt	uun	action	Action		Choose an opponent. They receive 3 damage points.		
Dojo	uun	thing	Thing		Play this card once a fight is over to meditate. Once played, shuffle all discarded cards into the pile to initiate a rematch.	If the Sensei used this card, all of you may shuffle all played cards and discarded cards to refill powerups and initiate a rematch.	
Battleground	uun	thing	Thing		You must play this card to begin fighting.		
Battleground	uun	thing	Thing		You must play this card to begin fighting.		
Battleground	uun	thing	Thing		You must play this card to begin fighting.		
Battleground	uun	thing	Thing		You must play this card to begin fighting.		
Battleground	uun	thing	Thing		You must play this card to begin fighting.		

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