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Ground Tower: Evil Minions in the same area as this Barrack cannot be moved freely. |
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Long Range: Archer Towers can attack in either neighbouring area instead of just in their own area. |
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Velocity: At the beginning of your turn, Wulves can move up to three areas forward instead of one if they are not blocked by Ground Towers. |
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When you draw this card, play it immediately.
You have failed to invade the Kingdom; the Defenser wins the game. |
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