Dvorak Export: Tower Defense deck


Instructions

Adjust these settings until the cards fit comfortably, with the correct number per page, in your browser's Print Preview.

When you're happy with the settings, send all but the first page to your printer, and cut the cards out with something sharp. Either stick the results onto cardboard, slip them into deck-protectors with some spare CCG cards for padding, or just play with them as flimsy bits of paper.

Deck-Print Settings

Card Height :cm Title Box Height :cm
Card Width :cm Text Box, Min. Height :cm
Cards per Page :x Text Size :

Barrack 1
Thing - Tower
Ground Tower: Evil Minions in the same area as this Barrack cannot be moved freely.
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Archer Tower 1
Thing - Tower
Long Range: Archer Towers can attack in either neighbouring area instead of just in their own area.
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Goblin 1
Thing - Evil Minion
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Wulf 1
Thing - Evil Minion
Velocity: At the beginning of your turn, Wulves can move up to three areas forward instead of one if they are not blocked by Ground Towers.
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The End
The End
When you draw this card, play it immediately.

You have failed to invade the Kingdom; the Defenser wins the game.
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