To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
(You can also get an output formatted for the Dvorax Engine.)
cleardeck loadcard Barrack (1)/T/Ground Tower: Evil Minions in the same area as this Barrack cannot be moved freely. loadcard Archer Tower (1)/T/Long Range: Archer Towers can attack in either neighbouring area instead of just in their own area. loadcard Goblin (1)/T/ loadcard Wulf (1)/T/Velocity: At the beginning of your turn, Wulves can move up to three areas forward instead of one if they are not blocked by Ground Towers. loadcard The End/T/When you draw this card, play it immediately.<br /><br />You have failed to invade the Kingdom; the Defenser wins the game. @emit [name(%#)] pastes the Tower Defense deck into the Dvorak Engine.