This is a tab-separated dump of the deck, designed for import into Lackey's carddata.txt.
To use this in Lackey, copy this address to the AutoUpdate field in Lackey's Preferences:
http://dvorakgame.co.uk/export.php?deck=Tower_Defense_deck&lackeyimg=image&d=/d
For further information, read this page.Name Set ImageFile Type CornerValue Text FlavorText Creator Barrack tower_defense thing_tower Thing - Tower 1 Ground Tower: Evil Minions in the same area as this Barrack cannot be moved freely. Archer Tower tower_defense thing_tower Thing - Tower 1 Long Range: Archer Towers can attack in either neighbouring area instead of just in their own area. Goblin tower_defense thing_evil_minion Thing - Evil Minion 1 Wulf tower_defense thing_evil_minion Thing - Evil Minion 1 Velocity: At the beginning of your turn, Wulves can move up to three areas forward instead of one if they are not blocked by Ground Towers. The End tower_defense the_end The End When you draw this card, play it immediately.
You have failed to invade the Kingdom; the Defenser wins the game.