Dvorak Export: Time Machine deck


Instructions

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When you're happy with the settings, send all but the first page to your printer, and cut the cards out with something sharp. Either stick the results onto cardboard, slip them into deck-protectors with some spare CCG cards for padding, or just play with them as flimsy bits of paper.

Deck-Print Settings

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1888 A.D.
Thing - Year
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1912 A.D.
Thing - Year
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1914 A.D.
Thing - Year
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1917 A.D.
Thing - Year
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1924 A.D.
Thing - Year
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1938 A.D.
Thing - Year
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1940 A.D.
Thing - Year
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1957 A.D.
Thing - Year
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1962 A.D.
Thing - Year
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1969 A.D.
Thing - Year
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1977 A.D.
Thing - Year
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1986 A.D.
Thing - Year
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1988 A.D.
Thing - Year
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1994 A.D.
Thing - Year
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2000 A.D.
Thing - Year
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2001 A.D.
Thing - Year
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XXXX A.D.
Thing - Year
Slipstreaming another Traveller's timestream, you arrive in the same year as them. Treat this card as if it were a copy of their current Year card.
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JACK THE RIPPER CAUGHT (1888) (G)
Thing - Event
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TITANIC SABOTAGED IN DOCK (1912) (B)
Thing - Event
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ARCHDUKE FERDINAND ESCAPES ASSASSINATION (1914) (A)
Thing - Event
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RUSSIAN REVOLUTION CRUSHED (1917) (A)
Thing - Event
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KAFKA'S LEGACY BURNED (1924) (B)
Thing - Event
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MARTIANS ENSLAVE EARTH (1938) (G)
Thing - Event
Alternate Events after 1938 may not be played, and should be destroyed if in play.
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HITLER ASSASSINATED (1940) (A)
Thing - Event
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SPUTNIK LOST (1957) (G)
Thing - Event
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BERLIN WALL DETONATED (1962) (B)
Thing - Event
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APOLLO 11 DISASTER (1969) (G)
Thing - Event
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ELVIS PRESLEY HOSPITALISED (1977) (B)
Thing - Event
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CHALLENGER LAUNCH SUCCESSFUL (1986) (G)
Thing - Event
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THATCHER ASSASSINATED (1988) (A)
Thing - Event
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CHANNEL TUNNEL COLLAPSES (1994) (A)
Thing - Event
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GORE ELECTED PRESIDENT (2000) (B)
Thing - Event
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MONOLITH DISCOVERED ON MOON (2001) (G)
Thing - Event
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Timeline Repair
Action
Destroy an Alternate Event in your current Year.
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Timeline Repair
Action
Destroy an Alternate Event in your current Year.
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Timeline Repair
Action
Destroy an Alternate Event in your current Year.
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Timeline Repair
Action
Destroy an Alternate Event in your current Year.
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Timeline Repair
Action
Destroy an Alternate Event in your current Year.
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Paradox Seeding
Action
Any Opponents in your future must discard a card at random.
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Newspaper Archives
Action
Look at the hand of an Opponent who is, relative to yourself, in the past.
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Chronometer Calibration
Action
Search the draw or discard pile for a Year card and put it into your hand.
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Martian Capture
Action
Play only if Martians have enslaved Earth. A chosen Traveller in or after 1938 discards their hand.
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Lost in Time
Action
A chosen Traveller's time machine malfunctions, whirling them into a temporal void. Destroy their current Year card.
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Chaos Theory
Action
Play only if you have played an Alternate Event this turn. Destroy or play any Alternate Event, from a Year after the one you are in.
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Fresh Antiques
Action
Play only if you've made a jump of more than fifty years into the future this turn. Selling some trinkets, you may draw three cards.
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Space-Time Eddy
Action
Swap Years with a chosen Opponent.
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Note from the Future
Action
The first time you play this card, you may look at every Opponent's hand, then take a card of your choice from anywhere in the game and put it into your hand. If you play this card, you may not win the game until after you have played it again.
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Police Capture
Action
A Traveller responsible for an Assassination since your last turn is captured, and escapes unprepared into the fourth dimension - they must discard their hand and destroy their current Year.
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Suspicious Locals
Action
Play on a Traveller before 1980, whose behaviour is noticed as strange by people of the time. He or she may not play Years, Events or Actions (except Actions which only affect other Travellers) during his or her next two turns.
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Hired Killer
Action
A Traveller whose current Year matches that of an Event you control is set upon by a hitman you hired whilst there, and must discard their hand.
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Deja Vu
Action
Each Traveller, starting with yourself, may choose a card from the discard pile and put it into their hand.
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Stasis Bubble
Action
A chosen Traveller's time machine malfunctions - they must skip their next turn.
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Tachyon Burst
Action
Return a Year card to its controller's hand.
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Chronometer Calibration
Action
Search the draw or discard pile for a Year card and put it into your hand.
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Chronometer Calibration
Action
Search the draw or discard pile for a Year card and put it into your hand.
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Tachyon Trail
Action
Take a Year from the discard pile and put it into play under your control.
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Historical Knowledge
Action
Choose an Alternate Event card, and search the discard and draw piles for it, putting it into your hand. If it's already in a Traveller's hand, this card is wasted.
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Parallel Dimension
Action
A minor chronometer tweak sends you into a slightly parallel personal dimension. Discard your hand. Draw cards equal to the number you discarded.
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Would You Like a Jelly-Baby?
Action
You may play this card at any time to stop an Action from affecting you or your hand (but not your Things).
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Time-Hop
Action
Put an Event into play which takes place no more than five years before or after your current year.
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Grandfather Paradox
Action
Play only before 1930. A chosen Traveller discards their hand and draws five cards.
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Temporal Cycle
Action
Shuffle the discard pile into the draw pile.
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Chronometer Override
Action
Put a Year card from your hand into play under the control of an Opponent who has played a Year card since your last turn.
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Experimental Time Helix
Action
Discard a Year card. A Traveller of your choice is effectively in that Year for the duration of your turn. You may play another Action this turn.
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Broken Flux Capacitor
Action
A Traveller's time machine breaks down, and requires obscure spare parts to fix. If they are at a point earlier than 1980, it looks like they'll have to wait for a lightning strike. The Traveller must reveal his or her hand and discard all Year cards.
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Chameleon Circuit
Action
Discard X cards. Neither you nor your Year card may be targetted by Opponents' Actions, until you have taken X more turns.
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