To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
(You can also get an output formatted for the Dvorax Engine.)
cleardeck loadcard 1888 A.D./T/ loadcard 1912 A.D./T/ loadcard 1914 A.D./T/ loadcard 1917 A.D./T/ loadcard 1924 A.D./T/ loadcard 1938 A.D./T/ loadcard 1940 A.D./T/ loadcard 1957 A.D./T/ loadcard 1962 A.D./T/ loadcard 1969 A.D./T/ loadcard 1977 A.D./T/ loadcard 1986 A.D./T/ loadcard 1988 A.D./T/ loadcard 1994 A.D./T/ loadcard 2000 A.D./T/ loadcard 2001 A.D./T/ loadcard XXXX A.D./T/Slipstreaming another Traveller's timestream, you arrive in the same year as them. Treat this card as if it were a copy of their current Year card. loadcard JACK THE RIPPER CAUGHT (1888) (G)/T/ loadcard TITANIC SABOTAGED IN DOCK (1912) (B)/T/ loadcard ARCHDUKE FERDINAND ESCAPES ASSASSINATION (1914) (A)/T/ loadcard RUSSIAN REVOLUTION CRUSHED (1917) (A)/T/ loadcard KAFKA'S LEGACY BURNED (1924) (B)/T/ loadcard MARTIANS ENSLAVE EARTH (1938) (G)/T/Alternate Events after 1938 may not be played, and should be destroyed if in play. loadcard HITLER ASSASSINATED (1940) (A)/T/ loadcard SPUTNIK LOST (1957) (G)/T/ loadcard BERLIN WALL DETONATED (1962) (B)/T/ loadcard APOLLO 11 DISASTER (1969) (G)/T/ loadcard ELVIS PRESLEY HOSPITALISED (1977) (B)/T/ loadcard CHALLENGER LAUNCH SUCCESSFUL (1986) (G)/T/ loadcard THATCHER ASSASSINATED (1988) (A)/T/ loadcard CHANNEL TUNNEL COLLAPSES (1994) (A)/T/ loadcard GORE ELECTED PRESIDENT (2000) (B)/T/ loadcard MONOLITH DISCOVERED ON MOON (2001) (G)/T/ loadcard Timeline Repair/A/Destroy an Alternate Event in your current Year. loadcard Timeline Repair/A/Destroy an Alternate Event in your current Year. loadcard Timeline Repair/A/Destroy an Alternate Event in your current Year. loadcard Timeline Repair/A/Destroy an Alternate Event in your current Year. loadcard Timeline Repair/A/Destroy an Alternate Event in your current Year. loadcard Paradox Seeding/A/Any Opponents in your future must discard a card at random. loadcard Newspaper Archives/A/Look at the hand of an Opponent who is, relative to yourself, in the past. loadcard Chronometer Calibration/A/Search the draw or discard pile for a Year card and put it into your hand. loadcard Martian Capture/A/Play only if Martians have enslaved Earth. A chosen Traveller in or after 1938 discards their hand. loadcard Lost in Time/A/A chosen Traveller's time machine malfunctions, whirling them into a temporal void. Destroy their current Year card. loadcard Chaos Theory/A/Play only if you have played an Alternate Event this turn. Destroy or play any Alternate Event, from a Year after the one you are in. loadcard Fresh Antiques/A/Play only if you've made a jump of more than fifty years into the future this turn. Selling some trinkets, you may draw three cards. loadcard Space-Time Eddy/A/Swap Years with a chosen Opponent. loadcard Note from the Future/A/The first time you play this card, you may look at every Opponent's hand, then take a card of your choice from anywhere in the game and put it into your hand. If you play this card, you may not win the game until after you have played it again. loadcard Police Capture/A/A Traveller responsible for an Assassination since your last turn is captured, and escapes unprepared into the fourth dimension - they must discard their hand and destroy their current Year. loadcard Suspicious Locals/A/Play on a Traveller before 1980, whose behaviour is noticed as strange by people of the time. He or she may not play Years, Events or Actions (except Actions which only affect other Travellers) during his or her next two turns. loadcard Hired Killer/A/A Traveller whose current Year matches that of an Event you control is set upon by a hitman you hired whilst there, and must discard their hand. loadcard Deja Vu/A/Each Traveller, starting with yourself, may choose a card from the discard pile and put it into their hand. loadcard Stasis Bubble/A/A chosen Traveller's time machine malfunctions - they must skip their next turn. loadcard Tachyon Burst/A/Return a Year card to its controller's hand. loadcard Chronometer Calibration/A/Search the draw or discard pile for a Year card and put it into your hand. loadcard Chronometer Calibration/A/Search the draw or discard pile for a Year card and put it into your hand. loadcard Tachyon Trail/A/Take a Year from the discard pile and put it into play under your control. loadcard Historical Knowledge/A/Choose an Alternate Event card, and search the discard and draw piles for it, putting it into your hand. If it's already in a Traveller's hand, this card is wasted. loadcard Parallel Dimension/A/A minor chronometer tweak sends you into a slightly parallel personal dimension. Discard your hand. Draw cards equal to the number you discarded. loadcard Would You Like a Jelly-Baby?/A/You may play this card at any time to stop an Action from affecting you or your hand (but not your Things). loadcard Time-Hop/A/Put an Event into play which takes place no more than five years before or after your current year. loadcard Grandfather Paradox/A/Play only before 1930. A chosen Traveller discards their hand and draws five cards. loadcard Temporal Cycle/A/Shuffle the discard pile into the draw pile. loadcard Chronometer Override/A/Put a Year card from your hand into play under the control of an Opponent who has played a Year card since your last turn. loadcard Experimental Time Helix/A/Discard a Year card. A Traveller of your choice is effectively in that Year for the duration of your turn. You may play another Action this turn. loadcard Broken Flux Capacitor/A/A Traveller's time machine breaks down, and requires obscure spare parts to fix. If they are at a point earlier than 1980, it looks like they'll have to wait for a lightning strike. The Traveller must reveal his or her hand and discard all Year cards. loadcard Chameleon Circuit/A/Discard X cards. Neither you nor your Year card may be targetted by Opponents' Actions, until you have taken X more turns. @emit [name(%#)] pastes the Time Machine deck into the Dvorak Engine.
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