Dvorak Export: The World deck


This is a tab-separated dump of the deck, designed for import into Lackey's carddata.txt.

To use this in Lackey, copy this address to the AutoUpdate field in Lackey's Preferences:

http://dvorakgame.co.uk/export.php?deck=The_World_deck&lackeyimg=image&d=/d

For further information, read this page.

Image file named after:
Address of image directory:
Name	Set	ImageFile	Type	CornerValue	Text	FlavorText	Creator
A Gamble	the_world	action	Action		Look at an opponent's hand. If that hand contains The World, you may take The World into your own hand; otherwise, reshuffle your entire hand into the draw pile, and draw five cards.		
Always Coca-Cola	the_world	thing_mdash_power_card	Thing — Power Card	1			
Ancient Superstitions	the_world	thing_mdash_power_card	Thing — Power Card	1			
Astronaut	the_world	thing	Thing		Your opponents must show you each card they draw as they draw it.  You may not look at their cards at any other time, even if you have seen them before.		
A Vision	the_world	action	Action		Take control of The Moon, if it is in play.  You may play an additional action this turn.		
Biological Weapon	the_world	thing	Thing		Whenever an opponent controls Epidemic, you may take control of it.		
Black Hole	the_world	action_mdash_celestial_body	Action — Celestial Body		Target opponent skips their next turn.		
Black Plague	the_world	action	Action		Deadly disease spreads easily through crowded areas.  Target opponent must destroy a City they control.		
Bloodless Coup	the_world	action	Action		Take control of a Power Card in play.		
Care-A-Lot	the_world	thing_mdash_power_card	Thing — Power Card	1			
Deconstruction	the_world	action	Action		Target opponent discards all Power Cards in their hand.  If that player has no Power Cards in hand, they must instead destroy two Power Cards they control, of their choice.		
Dictionopolis	the_world	thing_mdash_city_power_card	Thing — City, Power Card	1			
Dextromethorphan	the_world	action	Action		Take control of Infinity, if it is in play.  Shuffle this card into the draw pile.		
Enlightenment	the_world	action	Action		You may only play this card if you have more than three cards in your hand and less than three power points in play. Shuffle three cards from your hand into the draw pile and draw three more.		
Entrenched Ruler	the_world	thing	Thing		If an opponent takes any action which would cause you to lose control of a Power Card, you may discard this card to nullify all effects of that action.		
Epidemic	the_world	thing	Thing		At the end of each opponent's turn, that player must destroy a Power Card they control.  Destroy this card when no opponent controls any Power Cards.		
Ethidium Bromide	the_world	thing	Thing		When you draw this card, you must play it immediately.  While this card is in play, all players draw three cards instead of one each turn.		
Firearms	the_world	action	Action		Destroy a Thing.		
Floating-Point Exception	the_world	action	Action		Add or subtract 1 to any quantity on any Thing in play.  This change stays in effect until that card is removed from play.		
Grave Robber	the_world	action	Action		Take the top card from the discard pile into your hand.		
Infinity	the_world	thing_mdash_power_card	Thing — Power Card	1			
Kennedy Space Center	the_world	action	Action		Look at the top twelve cards of the draw pile.  If any of them is The Moon, reveal it and put it into your hand; otherwise, put the next card of the draw pile into the discard pile, and look at the following two.  If either of them is The Moon, reveal it and put it into your hand.  Reshuffle the draw pile.		
Large Ugly City	the_world	thing_mdash_city_power_card	Thing — City, Power Card	1			
Lidless Eye	the_world	action	Action		Look at target opponent's hand.  Each player then places one card from their hand on top of the draw pile.  Reshuffle the draw pile.  Each player then draws a card.		
Life and Death	the_world	action	Action		Choose an opponent, and flip a coin.  That opponent calls it in the air.  If they calls incorrectly, you may destroy a Thing.		
Lords of the West	the_world	action	Action		Destroy Thangorodrim.		
Lunar Amplifier	the_world	thing	Thing		The controller of The Moon draws one additional card per turn.		
Lunar Energy	the_world	thing	Thing		The controller of the Moon gains one power point.		
Mandatory Meeting	the_world	action	Action		Exchange two cards at random with target opponent.		
Melkor	the_world	thing_mdash_power_card	Thing — Power Card	*	This card's power is 2 if you control Thangorodrim, 0 if an opponent controls it, 1 otherwise.		
Methamphetamine	the_world	thing	Thing		At the end of each turn, put the top card of the draw pile into the discard pile.		
Misery	the_world	action	Action		Target opponent discards two cards at random.  Put the top three cards of the draw pile into the discard pile.		
Natural Selection	the_world	action	Action		Look at the top three cards of the draw pile, and put them back in any order.  You may reshuffle the draw pile.		
NR	the_world	thing_mdash_power_card	Thing — Power Card	1			
Oil Well	the_world	thing_mdash_power_card	Thing — Power Card	1			
Organic Chemistry	the_world	action	Action		Exchange hands with target opponent.		
Parallel Universe	the_world	thing	Thing		Action: Take any one card, other than the top card, from the discard pile and put it in your hand.  You may not play any more cards this turn.  At the end of this turn, give control of this card to an opponent of your choice.		
Phase Two	the_world	action	Action		Give an opponent one card from your hand.  Take another turn.		
Predestination	the_world	thing	Thing		Players play with their hands revealed.  When Predestination is destroyed, you may draw one card.		
Quid Pro Quo	the_world	thing	Thing		Whenever an opponent causes you to lose control of a Power Card, that player must destroy a Power Card they control.  If that player does so, destroy this card.		
Relentless Force	the_world	action	Action		Discard any number of cards of your choice from your hand.  Target opponent must discard the same number of cards, chosen at random.		
Revolution	the_world	action	Action		Target opponent must shuffle one City they control into the draw pile.		
Rewind	the_world	action	Action		Return any two Things target opponent controls to their hand.  That opponent does not draw any cards on their next turn.		
Sandy Beach	the_world	thing_mdash_power_card	Thing — Power Card	1			
Second Chance	the_world	action	Action		Return any Thing you control to your hand.		
Secret Weapon	the_world	action	Action		Set aside up to two cards from your hand.  Draw that many cards.  Place the cards set aside on top of the draw pile, in any order.		
Standing Army	the_world	thing_mdash_power_card	Thing — Power Card	1	Control the masses with threats of violence.		
Stasis	the_world	thing	Thing		No new Power Cards may be played by any player.		
Switcharoo	the_world	action	Action		Reveal one Power Card from your hand and shuffle it into the draw pile, then switch control of a Thing you control with a Thing controlled by an opponent.		
Tactical Nuclear Strike	the_world	action	Action		You may play this card in response to any card other than a Celestial Body.  If you do so, nullify any results of that play, and move that card to the discard pile. If you play this card as your action for the turn, destroy a Thing. Either way, you may not draw any cards on your next turn.		
Take One for the Team	the_world	action	Action		Each player destroys a Power Card they control.		
Thangorodrim	the_world	thing_mdash_power_card	Thing — Power Card	1			
The End	the_world	action	Action		Search the draw pile for any card and add it to your hand, then reshuffle the draw pile. Play this card only if you have three or more power points.		
The Flame Imperishable	the_world	thing_mdash_power_card	Thing — Power Card	2			
The Four Horsemen	the_world	action	Action		Destroy a thing, then shuffle this card into the draw pile.		
The Moon	the_world	thing_mdash_celestial_body	Thing — Celestial Body		You may take up to two actions on each of your turns instead of just one.		
The Tao	the_world	thing_mdash_power_card	Thing — Power Card	1			
The World	the_world	thing_mdash_celestial_body	Thing — Celestial Body		If you play this, you win the game immediately. You may only play it if you control cards with a combined total of 5 or more Power.		
Thought Police	the_world	action	Action		"Sooner or later, they always get you." Target opponent must discard one Action card.		
Time Compression	the_world	action	Action		Exchange one card in your hand for any card in the discard pile.  Draw one card.  If you have more than five cards in your hand at the end of this turn, discard to the top of the draw pile.		
Tiny Cities Made of Ashes	the_world	thing_mdash_city_power_card	Thing — City, Power Card	2	If you are required to destroy a Power Card in play, you must destroy this card.		
Vishnu	the_world	thing_mdash_power_card	Thing — Power Card	1			
Wake the Dead	the_world	action	Action		Reshuffle the discard pile into the draw pile.		

Back to the The World deck