This is a tab-separated dump of the deck, designed for import into Lackey's carddata.txt.
To use this in Lackey, copy this address to the AutoUpdate field in Lackey's Preferences:
http://dvorakgame.co.uk/export.php?deck=The_World_deck&lackeyimg=image&d=/d
For further information, read this page.Name Set ImageFile Type CornerValue Text FlavorText Creator A Gamble the_world action Action Look at an opponent's hand. If that hand contains The World, you may take The World into your own hand; otherwise, reshuffle your entire hand into the draw pile, and draw five cards. Always Coca-Cola the_world thing_mdash_power_card Thing — Power Card 1 Ancient Superstitions the_world thing_mdash_power_card Thing — Power Card 1 Astronaut the_world thing Thing Your opponents must show you each card they draw as they draw it. You may not look at their cards at any other time, even if you have seen them before. A Vision the_world action Action Take control of The Moon, if it is in play. You may play an additional action this turn. Biological Weapon the_world thing Thing Whenever an opponent controls Epidemic, you may take control of it. Black Hole the_world action_mdash_celestial_body Action — Celestial Body Target opponent skips their next turn. Black Plague the_world action Action Deadly disease spreads easily through crowded areas. Target opponent must destroy a City they control. Bloodless Coup the_world action Action Take control of a Power Card in play. Care-A-Lot the_world thing_mdash_power_card Thing — Power Card 1 Deconstruction the_world action Action Target opponent discards all Power Cards in their hand. If that player has no Power Cards in hand, they must instead destroy two Power Cards they control, of their choice. Dictionopolis the_world thing_mdash_city_power_card Thing — City, Power Card 1 Dextromethorphan the_world action Action Take control of Infinity, if it is in play. Shuffle this card into the draw pile. Enlightenment the_world action Action You may only play this card if you have more than three cards in your hand and less than three power points in play. Shuffle three cards from your hand into the draw pile and draw three more. Entrenched Ruler the_world thing Thing If an opponent takes any action which would cause you to lose control of a Power Card, you may discard this card to nullify all effects of that action. Epidemic the_world thing Thing At the end of each opponent's turn, that player must destroy a Power Card they control. Destroy this card when no opponent controls any Power Cards. Ethidium Bromide the_world thing Thing When you draw this card, you must play it immediately. While this card is in play, all players draw three cards instead of one each turn. Firearms the_world action Action Destroy a Thing. Floating-Point Exception the_world action Action Add or subtract 1 to any quantity on any Thing in play. This change stays in effect until that card is removed from play. Grave Robber the_world action Action Take the top card from the discard pile into your hand. Infinity the_world thing_mdash_power_card Thing — Power Card 1 Kennedy Space Center the_world action Action Look at the top twelve cards of the draw pile. If any of them is The Moon, reveal it and put it into your hand; otherwise, put the next card of the draw pile into the discard pile, and look at the following two. If either of them is The Moon, reveal it and put it into your hand. Reshuffle the draw pile. Large Ugly City the_world thing_mdash_city_power_card Thing — City, Power Card 1 Lidless Eye the_world action Action Look at target opponent's hand. Each player then places one card from their hand on top of the draw pile. Reshuffle the draw pile. Each player then draws a card. Life and Death the_world action Action Choose an opponent, and flip a coin. That opponent calls it in the air. If they calls incorrectly, you may destroy a Thing. Lords of the West the_world action Action Destroy Thangorodrim. Lunar Amplifier the_world thing Thing The controller of The Moon draws one additional card per turn. Lunar Energy the_world thing Thing The controller of the Moon gains one power point. Mandatory Meeting the_world action Action Exchange two cards at random with target opponent. Melkor the_world thing_mdash_power_card Thing — Power Card * This card's power is 2 if you control Thangorodrim, 0 if an opponent controls it, 1 otherwise. Methamphetamine the_world thing Thing At the end of each turn, put the top card of the draw pile into the discard pile. Misery the_world action Action Target opponent discards two cards at random. Put the top three cards of the draw pile into the discard pile. Natural Selection the_world action Action Look at the top three cards of the draw pile, and put them back in any order. You may reshuffle the draw pile. NR the_world thing_mdash_power_card Thing — Power Card 1 Oil Well the_world thing_mdash_power_card Thing — Power Card 1 Organic Chemistry the_world action Action Exchange hands with target opponent. Parallel Universe the_world thing Thing Action: Take any one card, other than the top card, from the discard pile and put it in your hand. You may not play any more cards this turn. At the end of this turn, give control of this card to an opponent of your choice. Phase Two the_world action Action Give an opponent one card from your hand. Take another turn. Predestination the_world thing Thing Players play with their hands revealed. When Predestination is destroyed, you may draw one card. Quid Pro Quo the_world thing Thing Whenever an opponent causes you to lose control of a Power Card, that player must destroy a Power Card they control. If that player does so, destroy this card. Relentless Force the_world action Action Discard any number of cards of your choice from your hand. Target opponent must discard the same number of cards, chosen at random. Revolution the_world action Action Target opponent must shuffle one City they control into the draw pile. Rewind the_world action Action Return any two Things target opponent controls to their hand. That opponent does not draw any cards on their next turn. Sandy Beach the_world thing_mdash_power_card Thing — Power Card 1 Second Chance the_world action Action Return any Thing you control to your hand. Secret Weapon the_world action Action Set aside up to two cards from your hand. Draw that many cards. Place the cards set aside on top of the draw pile, in any order. Standing Army the_world thing_mdash_power_card Thing — Power Card 1 Control the masses with threats of violence. Stasis the_world thing Thing No new Power Cards may be played by any player. Switcharoo the_world action Action Reveal one Power Card from your hand and shuffle it into the draw pile, then switch control of a Thing you control with a Thing controlled by an opponent. Tactical Nuclear Strike the_world action Action You may play this card in response to any card other than a Celestial Body. If you do so, nullify any results of that play, and move that card to the discard pile. If you play this card as your action for the turn, destroy a Thing. Either way, you may not draw any cards on your next turn. Take One for the Team the_world action Action Each player destroys a Power Card they control. Thangorodrim the_world thing_mdash_power_card Thing — Power Card 1 The End the_world action Action Search the draw pile for any card and add it to your hand, then reshuffle the draw pile. Play this card only if you have three or more power points. The Flame Imperishable the_world thing_mdash_power_card Thing — Power Card 2 The Four Horsemen the_world action Action Destroy a thing, then shuffle this card into the draw pile. The Moon the_world thing_mdash_celestial_body Thing — Celestial Body You may take up to two actions on each of your turns instead of just one. The Tao the_world thing_mdash_power_card Thing — Power Card 1 The World the_world thing_mdash_celestial_body Thing — Celestial Body If you play this, you win the game immediately. You may only play it if you control cards with a combined total of 5 or more Power. Thought Police the_world action Action "Sooner or later, they always get you." Target opponent must discard one Action card. Time Compression the_world action Action Exchange one card in your hand for any card in the discard pile. Draw one card. If you have more than five cards in your hand at the end of this turn, discard to the top of the draw pile. Tiny Cities Made of Ashes the_world thing_mdash_city_power_card Thing — City, Power Card 2 If you are required to destroy a Power Card in play, you must destroy this card. Vishnu the_world thing_mdash_power_card Thing — Power Card 1 Wake the Dead the_world action Action Reshuffle the discard pile into the draw pile.