Dvorak Export: The Oculot Deck


Instructions

Adjust these settings until the cards fit comfortably, with the correct number per page, in your browser's Print Preview.

When you're happy with the settings, send all but the first page to your printer, and cut the cards out with something sharp. Either stick the results onto cardboard, slip them into deck-protectors with some spare CCG cards for padding, or just play with them as flimsy bits of paper.

Deck-Print Settings

Card Height :cm Title Box Height :cm
Card Width :cm Text Box, Min. Height :cm
Cards per Page :x Text Size :

Zach 10
Person
Ability: Start with a hand size of 10 instead of 7.
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Samantha 15
Person
Ability: Cannot Equip Sigels.
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Alexis 07
Person
Ability: Deal double damage with Artificial Sigels. Cannot Equip Natural Sigels.
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Jonathan 10
Person
Ability: If a card with 'Oculot' in its title is played automatically destroy this card.
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Mrs. Oritz 07
Person
Ability: When summoning a Familiar apply its stats and ability's to directly to this card.
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Henchmen 2/1
Minion
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Test Subject 5/5
Minion
Each turn you must Destroy one Person or Minion card. If you can not destroy this card.
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Oculot Raid
Event
Destroy one Person the field.
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Faked Death
Event
Take one Person from the Discard Pile and place them back in the deck.
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Deal With The Devil
Event
Play a Person from the Discard Pile. Target Opponent controls that Person for 3 turns, afterward return control to the Player who played this card.
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Fire Summon
Event
Can only be used if a Person has a Real or Full Fire Sigel attached to them. Summon one Phoenix Familiar token onto that Person.
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Fire Sigel (Real) +0/+3
Equipment- Sigel
A Natural Sigel. The Person this is equipped to will do 1 retaliation damage if attacked.

Ability: All Attacks do fire damage.
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Fire Sigel (Fake) +0/+3
Equipment- Sigel
An Artificial Sigel. The Person this is equipped to will do 1 retaliation damage if attacked.

Ability: All Attacks do fire damage.
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Water Sigel (Real) +3/+0
Equipment- Sigel
A Natural Sigel.

Action: Heal 2 damage.
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Water Sigel (Fake) +3/+0
Equipment- Sigel
An Artificial Sigel.

Action: Heal 2 damage.
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Nature Sigel (Real) +0/+0
Equipment- Sigel
A Natural Sigel. All non-fire attacks to this Person do half of their normal damage rounded up.
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Nature Sigel (Fake) +0/+0
Equipment- Sigel
An Artificial Sigel. All non-fire attacks to this Person do half of their normal damage rounded up.
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Air Sigel (Real) +0/+0
Equipment- Sigel
A Natural Sigel. Whenever this Person is attacked, flip a coin. If heads negate all damage.
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Air Sigel (Fake) +0/+0
Equipment- Sigel
An Artificial Sigel. Whenever this Person is attacked, flip a coin. If heads negate all damage.
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Phoenix Familiar 1/5
Summon
Action:''' Deal 3 fire damage to all cards on the field except the one that summoned .
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