Dvorak Export: The Most Unwanted Song deck (Dvorax)


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
loadcard hr/Harp/Thing - Instrument/Whenever your hand is empty at the end of your turn, you may draw a card and return Harp to your hand.
loadcard hr/Accordion/Thing - Instrument/With Piccolo, Action: Discard a card. Target opponent discards a card.
loadcard hr/Harmonica/Thing - Instrument/With Accordion: Draw a card whenever you draw and reveal a rap lyric.
loadcard hr/Tuba/Thing - Instrument/Tuba counts as an additional Instrument for every two other Instruments you control.
loadcard hr/I'm Ropin' Up My Saddle for the Long, Long Ride/Action (Rap)/Search the draw pile for an Instrument and put it into play.
loadcard hb/Every Time I See the Desert/Thing (Rap)/Draw a card whenever you play a rap lyric.
loadcard hr/There's Something Inside/Action (Rap)/Target opponent gives you a card.
loadcard hr/Yo! Yo! This Is the Life/Action (Rap)/Draw two cards and play one of them.
loadcard hr/Give Me Open Land/Action (Rap)/Draw three cards.
loadcard hb/A Big Ol' Knife/Thing (Rap)/Action: Destroy a Thing and return this card to your hand.
loadcard hr/Get Some Bear, Deer, Even a Snake/Action (Rap)/Take a random card from target opponent's hand.
loadcard hr/I Light Me a Fire/Action (Rap)/Gain control of target Instrument, Holiday, and Issue.
loadcard hr/Do the Shake and Bake/Action (Rap)/Destroy target Thing. Its controller may draw a card. You may draw a card.
loadcard hr/Yo! Yo! I'm A Cowboy Now/Action (Rap)/Draw a card for each rap lyric you reveal from your hand.
loadcard hr/The Sun Is Hot and Dry/Action (Rap)/Opponents must discard a card.
loadcard hr/Gonna Rope Me a Cow/Action (Rap)/Gain control of target Thing.
loadcard hr/Yo! Yo! I'm Loose and Free/Action (Rap)/Play two Actions.
loadcard hr/Whoa There Nelly, You're the Horse for Me!/Action (Rap)/Put the topmost Thing in the discard pile into your hand.
loadcard hr/Rope 'Em Up Boys/Action/Gain control of target Thing.
loadcard hr/The Desert Is a-Callin'/Action/Count each player's rap lyrics in hand, including this card and adding 1 each if they control Harmonica or Yahoo, Yahoo, Yahoo. The player(s) with the highest total may draw a card; everyone else discards a card.
loadcard hb/Yahoo, Yahoo, Yahoo/Thing/When one of your Things would be destroyed, you may destroy Yahoo, Yahoo, Yahoo instead.
loadcard hr/Saddle Up Fellas/Action/Each player may return one of their Things to their hand. Those who do may draw a card.
loadcard hr/The Desert Is a-Callin'/Action/Count each player's rap lyrics in hand, including this card and adding 1 each if they control Harmonica or Yahoo, Yahoo, Yahoo. The player(s) with the highest total may draw a card; everyone else discards a card.
loadcard hb/Yahoo, Yahoo, Yahoo/Thing/When one of your Things would be destroyed, you may destroy Yahoo, Yahoo, Yahoo instead.
loadcard hr/Bagpipe/Thing - Instrument/With Tuba: You may discard a card to negate the effects of any Action played by an opponent with fewer cards in hand than you.
loadcard hr/Piccolo/Thing - Instrument/With Bagpipe, Action: Return Piccolo to your hand. Target opponent discards a card.
loadcard hr/Banjo/Thing - Instrument/With Tuba: All opponents must discard a card whenever you gain control of an Instrument.<BR>With Piccolo: An opponent must discard a card whenever they destroy one of your Things.
loadcard hr/Hey Everybody, It's Christmas Time!/Action/Draw a number of cards equal to the number of players, and give one to each.
loadcard hr/Christmas Time!/Thing - Holiday/Jesus, Mary, and the manger! Christmas time, family time!
loadcard hr/Do All Your Shopping at Wal-Mart!/Action/If you control four or more Holidays and no other Holidays are in play, you win. Otherwise, gain control of target Holiday.
loadcard hr/Easter Time!/Thing - Holiday/Love, forgiveness, and the bunnies! Easter time, chocolate time!
loadcard hr/Go! Go!/Action/Take another turn.
loadcard hr/Go! Go!/Action/Take another turn.
loadcard hr/Go! Go!/Action/Take another turn.
loadcard hr/Go! Go!/Action/Take another turn.
loadcard hr/Out on the Plains, Just Me and My Mind/Action (Rap)/Draw until you have five cards.
loadcard hr/Took Me a Break to Read Some Wittgenstein/Action (Rap)/If you have not played any cards this turn, search the deck for the <i>Tractatus</i> and put it into play, draw a card, and end your turn.
loadcard hr/Born in Vienna in '89/Action (Rap)/Search the deck for the <i>Tractatus</i> and put it into your hand.
loadcard hb/Obsessed with Theories of Language and Time/Thing (Rap)/Once per turn, you may draw a card if your hand is empty. If you control the <i>Tractatus</i>, draw an extra card at the start of your turn.
loadcard hb/<i>Tractatus</i>/Thing (Rap)/No player may win the game. The <i>Tractatus</i> is indestructible if you control Bedeutung ist Tun, Es ist ein Sprachspiel, Wörter sind Inhalt, or Pipe Organ.
loadcard hr/Ludwig Would Claim/Action (Rap)/If you control the <i>Tractatus</i>, take another turn. Otherwise, gain control of the <i>Tractatus</i> if it is in play.
loadcard hr/The Logic of Our Language Is Misunderstood/Action (Rap)/Return every Issue to its controller's hand.
loadcard hr/Philosophy Is Based on a False Pretense/Action (Rap)/Opponents may not play Things during their next turn.
loadcard hb/Philosophy Itself Is Nonsense!/Thing (Rap)/Action: Destroy target Issue.
loadcard hr/Pipe Organ/Thing - Instrument/Action: Return an Instrument to its controller's hand.
loadcard hb/Bedeutung ist Tun/Thing/Meaning is use. When you play this, target player discards all of the Things in their hand.
loadcard hb/Es ist ein Sprachspiel/Thing/It's a language game. Action: Until this card leaves play or the next time you use this ability, target Thing is considered blank.
loadcard hr/Nonsense! Nonsense!/Reaction/Discard immediately in response to an opponent's Action to negate its effects.
loadcard hb/Wörter sind Inhalt/Thing/Words are content. When you play this card, destroy every Thing with no ruletext.
loadcard hr/Jawohl! Jawohl!/Action/Put the topmost Action in the discard pile into your hand.
loadcard hb/Yom Kippur!/Thing - Holiday/Self-reflection and atonement! Yom Kippur, that's what for!
loadcard hr/Feel the Embers Glowing and a Turkey in the Oven/Action/Draw a card for each of your Issues.
loadcard hr/Hear the Children Singing, There's a Turkey in the Oven/Action/Draw a card for each of your Instruments.
loadcard hr/Candles Are So Pretty and a Turkey in the Oven/Action/Draw a card for each of your Holidays.
loadcard hr/Do All Your Shopping at Wal-Mart!/Action/If you control four or more Holidays and no other Holidays are in play, you win. Otherwise, gain control of target Holiday.
loadcard hg/Ramadan!/Thing - Holiday/Lots of praying with no breakfast! Ramadan, so much fun!
loadcard hb/Home, Home on the Big Ol' Range/Thing (Rap)/Your maximum hand size is increased by one.
loadcard hr/Yippee Tai Yo, Get Along There, Stranger/Action (Rap)/Play every card in your hand.
loadcard hb/Rope 'Em, Ride 'Em/Thing (Rap)/Action: Gain control of target Thing and return this card to your hand.
loadcard hr/Shoot 'Em Up Good/Action (Rap)/Destroy target Thing.
loadcard hr/We're Big and Bad in the Cowboy 'Hood/Action (Rap)/Opponents may not play Actions during their next turn.
loadcard hr/Yo! Yo! Got a River to Ford/Action (Rap)/Return any number of your Things to your hand and draw a card for each.
loadcard hr/With a Life Like This, I'll Never Be Bored/Action (Rap)/Discard your hand and draw five cards.
loadcard hr/Yo! Yo! I'm Wild and Free/Action (Rap)/Play two Actions.
loadcard hr/Whoa Miss Kitty, You're the Gal for Me!/Action (Rap)/Put the topmost Thing in the discard pile into your hand.
loadcard hw/Labor Day!/Thing - Holiday/Schools are closed and pools are open! Labor Day, all the way!
loadcard hr/Grandma's on the Phone, Go and Tell Her That You Love Her!/Action/Draw two cards and give one of them to an opponent.
loadcard hr/Daddy's on the Phone, Go and Tell Him That You Love Him!/Action/Draw two cards and give one of them to an opponent.
loadcard hr/Sister's on the Phone, Go and Tell Her That You Love Her!/Action/Draw two cards and give one of them to an opponent.
loadcard hr/Do All Your Shopping at Wal-Mart!/Action/If you control four or more Holidays and no other Holidays are in play, you win. Otherwise, gain control of target Holiday.
loadcard hb/Veterans Day!/Thing - Holiday/Big parade with guns and soldiers! Veterans Day, what's there to say?
loadcard hr/Halloween!/Thing - Holiday/Candy corn for lunch and dinner! Halloween, what a scream!
loadcard hr/Look Out There/Action (Rap)/Look at the top three cards of the draw pile.
loadcard hr/It's an Injun Band/Action (Rap)/Target opponent destroys three of their Things, minus one for each rap lyric they reveal from their hand.
loadcard hr/Coming This Way/Reaction (Rap)/Discard immediately in response when an opponent plays a Thing to take control of it.
loadcard hb/Gonna Fight for My Land/Thing (Rap)/Whenever an opponent destroys one of your Things, they must discard a card.
loadcard hb/Hometown Grocery Store/Thing (Rap)/Action: Reveal the top card of the draw pile and put it into your hand if it is a Thing.
loadcard hb/American Cheese Worth Fighting For/Thing (Rap)/At the end of your turn, you may search the draw pile for an Instrument, Holiday, or Issue and put it into play if you control no Things of that type.
loadcard hb/Dry Gulch/Thing (Rap)/Play this card into an opponent's control. Your maximum hand size is decreased by one.
loadcard hr/O.K. Corral/Action (Rap)/Target opponent may not play an Action during their next turn.
loadcard hb/Holiday Spot for You and Your Gal/Thing (Rap)/Thing and Action: Draw a card.
loadcard hr/Get Some Cool Shit and Desert Rays/Action (Rap)/Discard any number of cards and draw the same number.
loadcard hr/Cowboy Livin' the American Way/Action (Rap)/If you control Harmonica, A Big Ol' Knife, and American Cheese Worth Fighting For, you win. Otherwise, search the draw pile for one of the above and put it into your hand.
loadcard hr/It's Cowboy Livin'/Action (Rap)/All the way! Any opponent with a Go! Go! card must give it to you. If you receive none, draw a card.
loadcard hr/It's Cowboy Livin'/Action (Rap)/All the way! Any opponent with a Go! Go! card must give it to you. If you receive none, draw a card.
loadcard hr/Megaphone/Thing - Instrument/For the purpose of cards that count Issues, yours count double.
loadcard hb/People! Coming Together!/Thing - Issue/Out of a desire to obtain political power! When you play this, each player with an Issue may draw a card, or two if they also have Megaphone.
loadcard hb/Vice Presidential Candidate!/Thing - Issue/
loadcard hb/27 Electoral Votes!/Thing - Issue/
loadcard hb/Central Policy Issues!/Thing - Issue/
loadcard hb/Two Party System!/Thing - Issue/
loadcard hb/Struggle!/Thing - Issue/When you play this, every player may destroy a Thing.
loadcard hb/Gain Control of the Government!/Thing - Issue/
loadcard hb/Executive Branch! Military Branch!/Thing - Issue/
loadcard hb/Foreign Affairs! Influence Policy!/Thing - Issue/
loadcard hb/Promote Ideology!/Thing - Issue/Fascism! You may not play Actions other than the following. Action: Destroy target Holiday or Issue.
loadcard hb/Promote Individual Interests!/Thing - Issue/George Stephanopoulous, Imelda Marcos! When you play this, each opponent must give you a card.
loadcard hb/Promote Special Interests!/Thing - Issue/Sugar, beef, bananas, lumber, pork bellies, pork barrels, Coca-Cola! When you play this, choose Instruments, Holidays, or Issues: for your chosen type, you may either gain control of target Thing of that type or draw a card for each Thing of that type under your control.
loadcard hb/The Information Superhighway!/Thing - Issue/Action: Draw a card.
loadcard hb/3000 Years of Oppression!/Thing - Issue/Opponents may not play cards during their next turn after you play this.
loadcard hr/Who Enslaved People of Color?/Action - Issue/This counts toward your total number of Issues while it is in your hand. When you play this, look at target opponent's hand. If they have You Did! You! You! YOU!!!, they discard their hand and lose a turn.
loadcard hr/Who Invaded the Caribbean?/Action - Issue/This counts toward your total number of Issues while it is in your hand. When you play this, look at target opponent's hand. If they have You Did! You! You! YOU!!!, they discard their hand and lose a turn.
loadcard hr/Who Murdered All the Innocent Children?/Action - Issue/This counts toward your total number of Issues while it is in your hand. When you play this, look at target opponent's hand. If they have You Did! You! You! YOU!!!, they discard their hand and lose a turn.
loadcard hb/You Did! You! You! YOU!!!/Thing/You may not play this card. Once per turn, you may reveal it from your hand to gain control of target Issue.
loadcard hr/It May Be You,<BR>It Could Be Me/Action/Look at target opponent's hand and take a card, then give them a card from your hand.
loadcard hr/It's Not Enough<BR>to Wait and See/Action/Look at the top three cards of the draw pile and arrange them in the order of your choice.
loadcard hr/And When We All<BR>Lock Arms and Sing/Action/Search the draw pile for an Instrument and put it into play. Each player who controls an instrument may draw a card.
loadcard hr/Bells of Freedom<BR>Ring Ding Ding!/Action/If you have more Instruments, more Holidays, and more Issues than any opponent, you win.
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