Dvorak Export: The Most Dangerous Game deck


This is a tab-separated dump of the deck, designed for import into Lackey's carddata.txt.

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http://dvorakgame.co.uk/export.php?deck=The_Most_Dangerous_Game_deck&lackeyimg=image&d=/d

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Name	Set	ImageFile	Type	CornerValue	Text	FlavorText	Creator
Jack The Ripper	the_most_dangerous_game	killer_m	Killer - M	3/6	The Ripper may only kill female victims. However, due to high media exposure, he gets double the amount of notoriety for every kill. If the Ripper is incarcerated, he loses 5 points of notoriety, due to loss of mystique.	"I am down on whores and I shant quit ripping them till I do get buckled."	
Hannibal Lecter	the_most_dangerous_game	killer_m	Killer - M	3/6	Hannibal may announce that he will spend his next turn eating his last victim, instead of finding a new one, in which case the corpse is destroyed and cannot be used as evidence.	"On a similar note I must confess to you, I'm giving very serious thought... to eating your wife."	
Church of the Holy Laserdragon	the_most_dangerous_game	killer	Killer	2/6	Each turn, the church must choose: it may convert one victim into a follower, or each of the followers may attempt one kill. The church itself is not a person. If the church has weapons, it needs to divide them among the followers. If the church is incarcerated, it loses all followers.	"And thus the dragon spoke, go forth my children, and bathe in the blood of the unbelievers!"	
Black Widow	the_most_dangerous_game	killer_f	Killer - F	4/6	The Widow only kills men.	"Notorious for their bloodthirsty courtship, black widow spiders are identified by the colored markings on their black bodies."	
Haunted War Veteran	the_most_dangerous_game	killer_m	Killer - M	4/6	The Veteran can attempt up to three killings every turn, each with one chance for success less than the last. On the downside, he's not exactly subtle, and all evidence against him counts double.	"He came back, and he brought the war back with him."	
The Strangler	the_most_dangerous_game	killer_m	Killer - M	4/6	The Strangler always uses his bare hands: he cannot use any weapons.	"I like to kill up close. I like to savour all the little feelings."	
Calendar Man	the_most_dangerous_game	killer_m	Killer - M	3/6	The Calendar Man only kills once every two turns, but each kill gives him an extra notoriety point.	"Of course we know when he is going to strike next, the question is where!"	
The Chessmaster	the_most_dangerous_game	killer_m	Killer - M	1/6	The Chessmaster may discard a card to achieve any of the following: +1 chance to kill until end of turn, double notoriety for a kill but also double evidence, remove 1 evidence & remove 3 notoriety.	"We are all just pawns, you know, pawns in a game. And I am the Chessmaster."	
Weapon Enthusiast	the_most_dangerous_game	killer_m	Killer - M	4/6	The Enthusiast can only kill using a weapon, and he can only use each weapon once before discarding it. However, he may at any point discard a card from his hand to receive a weapon someone else is discarding.	"Knives? No, knives are so boring, I tried knives last week... I think this week I'll go for fire. Yes, I haven't tried fire before!"	
The Gravedigger	the_most_dangerous_game	killer_m	Killer - M	3/6	Instead of trying to kill a victim, you may choose to try to bury them alive. Each detective may choose to make a roll to save your victim instead of looking for evidence during their turn, if none roll 6 for two turns, you get as much notoriety as there are players.	"The scrape of shovels and the tumble of cold dirt soon muffled their pleas."	
Drifter	the_most_dangerous_game	victim_m	Victim - M	1	He won't be missed by anyone: cannot be turned into evidence.	"He has no family, no friends, no job... It could be years before anyone notices he's dead."	
Old Cat Lady	the_most_dangerous_game	victim_f	Victim - F	1	She won't be missed by anyone: cannot be turned into evidence.	"It's not like her cats are going to call the police. In fact, with any luck, they'll eat the body. That's gratitude for you."	
Pesky Witness	the_most_dangerous_game	victim_m	Victim - M	2	-1 chance to kill, remove 2 evidence if successful.	"He's seen too much."	
Pesky Witness	the_most_dangerous_game	victim_f	Victim - F	2	-1 chance to kill, remove 2 evidence if successful.	"She's seen too much."	
Alcoholic and Abusive Father	the_most_dangerous_game	victim_m	Victim - M	2	Worth 2 evidence instead of one.	"Killing your own father will probably lead the police straight to your door... But it's so worth it."	
That Girl You Used to Like in Kindergarten	the_most_dangerous_game	victim_f	Victim - F	2	Worth 2 evidence instead of one.	"She should have reciprocated when she had the chance..."	
Pawn Store Owner	the_most_dangerous_game	victim_m	Victim - M	1	-2 chance to kill. Draw three cards upon a successful kill.	"Yeah, so that little baby can blow a man's brains out! Yeah, it's loaded, yeah. Wait, why are you pointing that thing at me?"	
Scream Queen	the_most_dangerous_game	victim_f	Victim - F	2	+1 chance to kill.	"She didn't put up much of a fight, but in her defense, I do think she burst one of my eardrums."	
Backalley Bimbo	the_most_dangerous_game	victim_f	Victim - F	1	+1 chance to kill.	"It always amuses me when they think they can run from me in high heels."	
Morbidly Obese 'Murican	the_most_dangerous_game	victim_m	Victim - M	1	+1 chance to kill, Hannibal has to take 2 turns instead of 1 to eat him.	"Where do you think you're running, fat boy?"	
Couple on Make-out Hill	the_most_dangerous_game	victim_m_f	Victim - M & F	1	Two for the price of one: roll two kill attempts, each successful one is worth 1 notoriety. However, each unsuccessful one automatically becomes one piece of evidence.	"Well now, Cindy, it looks like we've run out of gas."	
Grizzled Vietnam Veteran	the_most_dangerous_game	victim_m	Victim - M	1	-1 chance to kill, cannot be attacked by the Haunted War Veteran due to sympathy.	"Old Man Rogers lives up on the hill, and spends most of his time yelling at kids and filling anyone foolish enough to trespass on his land full of buckshot."	
Token Black Guy	the_most_dangerous_game	victim_m	Victim - M	1	If he is your very first kill, he counts for double notoriety.	"All I can say is, I'm worried. We're in a lousy horror movie and I'm the only black person around."	
Laura Palmer	the_most_dangerous_game	victim_f	Victim - F	2	If she is your first kill, she counts for double notoriety, but also for double evidence.	"Ladies and gentlemen, Laura Palmer is dead."	
Talk Show Host	the_most_dangerous_game	victim_f	Victim - F	2	-1 chance to kill, or -3 chance to try to kill her on air for an extra whopping 4 points of notoriety and one point of evidence.	"Joining us tonight is the suspect for the recent streak of murders for an exclusive interview! Would I like to see the murderweapon up close? Why yes, that sounds marvellous!"	
Ambitious Young Senator	the_most_dangerous_game	victim_m	Victim - M	5	-3 chance to kill.	"And when I am elected, I swear to do something about the brutal murders plagueing our fair town!"	
Local Junkyard Owner	the_most_dangerous_game	victim_m	Victim - M	1	His killer may draw the top card of the discard pile.	"One man's trash is another man's treasure."	
Classy Callgirl	the_most_dangerous_game	victim_f	Victim - F	2	You must discard a card to kill the Callgirl. If you cannot, you cannot even attempt the kill.	"Seems like a waste of money, if he was just going to murder her."	
Deluded Dreamer	the_most_dangerous_game	victim_m	Victim - M	1	Automatic kill success.	"I've dreamt of meeting you... I can't tell you how much I admire what you do, it's... -it's like art. Could I be your next masterpiece?"	
Gullible Goose	the_most_dangerous_game	victim_f	Victim - F	1	Automatic kill success.	"If you can tie me up? Well of course, darling, if you're into that sorta thing." *giggle*	
Hoarder	the_most_dangerous_game	victim_f	Victim - F	1	Draw one card when you kill this victim.	"The hardest part of killing her was getting across all the junk in her living room."	
Bus Full of Schoolchildren	the_most_dangerous_game	victim_m_f	Victim - M & F	1	For every point you roll above the target for success, add one extra notoriety (so for example, if you need to roll 4 or less to succeed, but roll 2, add 2 notoriety).	"You take one down, you splatter around, only 4 children left on the bus!"	
Conspiracy Theorist	the_most_dangerous_game	victim_m	Victim - M	1	-1 chance to kill, add 2 evidence to another serial killer when you succeed.	"They are out to get me, I'm sure they're out to get me. That killer I've been hearing about, he's after me. I'm sure of it."	
Serial Killer Groupie	the_most_dangerous_game	victim_f	Victim - F	1	Add 1 evidence to another serial killer when you succeed.	"Her most prized possession was a jar of toenail clippings from her favourite killer."	
Parade	the_most_dangerous_game	victim	Victim		When this card is drawn, discard it immediately and draw 5 new victims.		
The Snitch	the_most_dangerous_game	victim_m	Victim - M	2	-1 chance to kill, add one evidence to each killer if he dies.	"Look, I've got dirt on all of you, so you better watch your step!"	
Midnight Mugger	the_most_dangerous_game	victim_m	Victim - M	2	-2 chance to kill, you may search for Knife or Saturday Night Special in the discards and in the deck and place it in your hand.	He may have bitten off more than he could chew this time.	
Clairvoyante	the_most_dangerous_game	victim_f	Victim - F	3	-2 chance to kill, show your entire hand to the other players if succesful.	"I know they are coming. I know what they want. I know what they are going to do. I know I can't stop them"	
Beat Cop	the_most_dangerous_game	victim_m	Victim - M	4	-3 to kill, as long as Beat Cop is in play, all other victims are at -1 to kill, but also worth one extra notoriety.		
Kenny	the_most_dangerous_game	victim_m	Victim - M	1	Worth one extra notoriety when killed with a particularly gruesome weapon (flamethrower, trap, car, chainsaw).	"Oh my god! They killed Kenny!"	
Knife	the_most_dangerous_game	thing_weapon	Thing - Weapon	+1	Gives an extra +1 for Jack The Ripper.		
Shank	the_most_dangerous_game	thing_weapon	Thing - Weapon	+0	Gives an extra +1 for Jack The Ripper. Can be used while in jail to kill a fellow prisoner: either a regular inmate for one notoriety, or another serial killer (-1 chance to kill if they have 4/6). Discard after use in jail.		
Poison	the_most_dangerous_game	thing_weapon	Thing - Weapon	+2	The Church may choose to use this instead to kill all of its followers, and then discard it.		
Rubber Hammer	the_most_dangerous_game	thing_weapon	Thing - Weapon	-2	Two extra notoriety for every kill with this weapon.		
Shovel	the_most_dangerous_game	thing_weapon	Thing - Weapon	+1	This is the only weapon that modifies the Gravedigger's chance of success for burying someone as well.		
Sniper Rifle	the_most_dangerous_game	thing_weapon_gun	Thing - Weapon - Gun	+1	An extra +1 when attacking the Ambitious Young Senator.		
Saturday Night Special	the_most_dangerous_game	thing_weapon_gun	Thing - Weapon - Gun	+1	Can only be used once and must then be discarded.		
Machine Gun	the_most_dangerous_game	thing_weapon_gun	Thing - Weapon - Gun	+2	An extra +1 for the Haunted Veteran.		
Bayonet	the_most_dangerous_game	thing_weapon	Thing - Weapon	+1	Can be used together with a gun. Any effect that loses the gun also loses the bayonet. Gives an extra +1 for Jack The Ripper when used alone.		
Flamethrower	the_most_dangerous_game	thing_weapon_gun	Thing - Weapon - Gun	+1	The corpses are burnt beyond recognition and cannot be used as evidence.		
Elaborate and Devious Trap	the_most_dangerous_game	thing_weapon	Thing - Weapon	+3	Can only be used once and must then be discarded. Automatically adds 2 evidence (or one for the Chessmaster) when used.		
Dinner Fork	the_most_dangerous_game	thing_weapon	Thing - Weapon	+0	An extra +1 for Hannibal.		
Noose	the_most_dangerous_game	thing_weapon	Thing - Weapon	+1	The only weapon that may be used by the Strangler.		
Shotgun	the_most_dangerous_game	thing_weapon_gun	Thing - Weapon - Gun	+1	You may attempt two kills instead of one, but each at -1 instead of +1.		
Souped-up Stuntcar	the_most_dangerous_game	thing_weapon	Thing - Weapon	+3	Discard two cards to play this. May only be used to kill women. If you fail to kill one, discard the car.		
Chainsaw	the_most_dangerous_game	thing_weapon	Thing - Weapon	+1	+2 notoriety for every kill, but also automatically add 1 evidence due to blood splattering.		
Bomb	the_most_dangerous_game	thing_weapon	Thing - Weapon	+0	Usable only once: destroy a thing instead of killing a victim, add 2 notoriety.		
Those Meddling Kids	the_most_dangerous_game	thing_detective_m_f	Thing - Detective - M & F		You may no longer deal with corpses (this is strictly PG13). However, once per turn you may add an evidence counter to a serial killer when he commits a crime.	"Look, gang, tracks in the mud! And this smear of strange powder looks mighty interesting too!"	
Spunky Female Cop	the_most_dangerous_game	thing_detective_f	Thing - Detective - F		Instead of turning a corpse into evidence once per turn, she may attempt to rescue a victim by rolling a 6 when they are attacked.	"She's sexy. She's dangerous. And she's going to catch the bad guys!" (This summer, in Full HD)	
Sherlock Holmes	the_most_dangerous_game	thing_detective_m	Thing - Detective - M		Holmes may turn a corpse into two evidence counters instead of one.	"My name is Sherlock Holmes. It is my business to know what other people don't know."	
Vigilante	the_most_dangerous_game	thing_detective_m	Thing - Detective - M		When a serial killer is sent off to jail, you may instead opt to kill them.	"So he kills ten people and he gets to hang around in a cell watching reruns of the Simpsons? Jail is too good for him."	
FBI Agent	the_most_dangerous_game	thing_detective_m	Thing - Detective - M		The Agent may choose to turn two corpses of one killer into evidence counters instead of one. If the Spunky Female Cop is in play when the Agent comes into play, each Serial Killer Profile loses two evidence counters due to jurisdiction squabbles.	"Gentlemen. When two separate events occur simultaneously pertaining to the same object in inquiry we must always pay strict attention."	
Speculative Reporter	the_most_dangerous_game	thing_detective_f	Thing - Detective - F		In addition to turning corpses into evidence, the Reporter may, once per turn, roll a die. If it is a 1, 2 or 3 she may add an evidence counter to a Serial Killer Profile of her choosing.	"Well, I can't exactly prove it, but it certainly makes a good story, doesn't it?"	
Caught for Speeding	the_most_dangerous_game	action	Action		Play on a profile with 8 or more evidence on it: immediately add two more evidence and haul the killer to jail.		
Prison Breakout	the_most_dangerous_game	action	Action		All serial killers escape from prison, and their evidence counters are lowered to 5.		
The Great Switcheroo	the_most_dangerous_game	action	Action		If you have a free serial killer and one that is incarcerated, you may switch them (as well as the evidence counters). If the Deluded Dreamer is in play, you can switch with him. If you are the Church you may also play this card when being arrested to dump 5 counters and stay free at the cost of a follower.		
Plead Insanity	the_most_dangerous_game	action	Action		Play when you are hauled off to jail. Instead, stay free and remove 3 evidence counters.		
The Great Escape	the_most_dangerous_game	action	Action		Discard four cards to escape from prison (only one killer can escape). The escapee only has 5 evidence counters left.		
Super Cop Team-up!	the_most_dangerous_game	action	Action		Play this with a detective from your hand while already having a detective in play. Each turn you may now choose which detective's powers to use.		
Serial Killer Team-up!!!	the_most_dangerous_game	action	Action		Draw an extra serial killer. Put him into play. Evidence against your killers is counted seperately, but their notoriety is pooled. Choose each turn which killer to use.		
Hunter becomes Prey	the_most_dangerous_game	action	Action		This turn you may target a detective as a victim. Detectives are at -2 to kill, but are worth 4 notoriety.		
Darkly Dreaming	the_most_dangerous_game	action	Action		This turn you may target a serial killer with 7 or more evidence as a victim. For every point they are above 3/6, you get -1 to chance to kill. If you fail, they kill you instead (if they may). A serial killer is worth 4 notoriety. You cannot target the church, only its followers.		
Make it look like an accident	the_most_dangerous_game	action	Action		No evidence can be collected for the murder that you commit this turn.		
Doublecross	the_most_dangerous_game	action	Action		If, for some reason, you have two serial killers in play (neither incarcerated) one may kill the other for a whopping 4 notoriety points.		
You'll Never Find the Bodies	the_most_dangerous_game	action	Action		Discard all the corpses you have in play		
Tar Pits	the_most_dangerous_game	action	Action		Discard all the corpses you make this turn, and your murderweapon if you wish to do so.		
He's a Cop!	the_most_dangerous_game	action	Action		Remove 5 evidence counters from a serial killer profile.		
And Your Little Doggy Too	the_most_dangerous_game	action	Action		Half a point of extra notoriety for one kill this turn, or a full point for Those Meddling Kids (it doesn't cost an extra action to play this card when killing them).		
Yeaaaaaaah!!	the_most_dangerous_game	action	Action		Make a lame pun about someone's kill. Add 4 evidence counters to that killer's profile. This number is not doubled for the Veteran.		
Planting Evidence	the_most_dangerous_game	action	Action		Add 3 evidence counter to a serial killer. This number is not doubled for the Veteran.		
Framing the Scapegoat	the_most_dangerous_game	action	Action		Move 2 evidence counter from your serial killer to another.		
Cold Case	the_most_dangerous_game	action	Action		Turn a corpse that has been there for longer than one turn into 2 evidence counters.		
The Murderweapon Found	the_most_dangerous_game	action	Action		Discard target weapon. Add one evidence counter to the associated killer.		
A Different Kind of Justice	the_most_dangerous_game	action	Action		When a killer is hauled off to jail, kill him instead (automatic success).		
Should Have Double Checked if They Were Dead	the_most_dangerous_game	action	Action		Prevent one murder. Add one evidence counter to the killer anyways.		
Into a Tight Spot	the_most_dangerous_game	action	Action		Target player discards his hand.		
Into a Tight Spot	the_most_dangerous_game	action	Action		Target player discards his hand.		
Set Loose the Hounds	the_most_dangerous_game	action	Action		Target player with 8 or more evidence counters is sent to jail. 7 if you have Those Meddling Kids in play.		
Cryptic Clue	the_most_dangerous_game	action	Action		Play on another player. They may roll a die, if they roll a 6, add 1 evidence to your killer. If they have a detective in play, they may discard cards for better odds (every discard is +1, so 1 discard: roll 5 or 6 to succeed). Whatever happens, add 2 notoriety to your killer.		
Severed Finger in the Mail	the_most_dangerous_game	action	Action		Play this after successfully committing a murder. Add 1 evidence to your serial killer, and 3 notoriety.		
Take the Credit	the_most_dangerous_game	action	Action		When another killer commits a murder, steal the notoriety.		
Procedural Error	the_most_dangerous_game	action	Action		Remove 2 evidence from a serial killer profile.		
Set-Up	the_most_dangerous_game	action	Action		Attach this card to a victim. The victim gets -3 chance to kill, but +3 notoriety. If the killer fails, add 3 evidence.		
All out of Ammo	the_most_dangerous_game	action	Action		When a murder is committed with a gun, you may play this to prevent the murder and destroy the weapon.		
Copycat Killer	the_most_dangerous_game	thing	Thing		Treat this card as an exact copy of your killer, except with -1 chance to kill. You may choose each turn whether to choose your copycat, or your real killer. Evidence is tracked seperately, but all notoriety is added to your primary killer. If the copycat is caught, lose 10 notoriety.		
Son of ...	the_most_dangerous_game	thing	Thing		May only be played when your killer is dead or incarcerated. Treat this card as an exact copy of your killer. You may choose each turn whether to choose your copycat, or your real killer. Evidence is tracked seperately, but all notoriety is added to your primary killer. Is caught at 7 evidence, at which point you lose 5 notoriety.		
CSI Forensics Lab	the_most_dangerous_game	thing	Thing		Whenever investigating a corpse, add one extra evidence.		
Ballistics Lab	the_most_dangerous_game	thing	Thing		Whenever a murder is committed with a gun, you may choose to add one evidence to the killer (once per turn).		
Torture Chamber	the_most_dangerous_game	thing	Thing		+1 notoriety for every kill. However, detectives may choose to look for the chamber instead of taking another action whenever you kill. If they roll a 6, lose the chamber, add 2 evidence.		
Police Scanner	the_most_dangerous_game	thing	Thing		Once per turn, if your evidence is 8 or higher, you may lower it by one.		
Pig Farm	the_most_dangerous_game	thing	Thing		Discard a card, discard a corpse.		
Creepy Cabin in the Woods	the_most_dangerous_game	thing	Thing		Your evidence limit goes up by one (so, in most cases, 11 evidence would need to be gathered instead of 10 to haul your killer off to jail).		

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