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Action: At the end of this turn, replenish your hand to 2 cards above your normal minimum. Goal: Make $30 and escape. |
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Action: At the end of this turn, instead of drawing cards, double the amount off money you made this turn. Goal: Make $30 and escape. |
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Action: At any point during someone else's turn, negate an action or thing they have just played. You must have a spare action left from your previous turn, or sacrifice one from your next turn. This can only be done once per round. Goal: Make $30 and escape. |
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Action: You may exchange any thing for an action during your turn, and vice versa. Goal: Make $30 and escape. |
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Action: You may cure yourself of all ailments at any point during your turn. Also, you may disarm any enemy at any point during your turn. Goal: Kill off all enemies at least twice.
The Batman is not placed in the character selection pile at the start of the game. Instead, he is placed in the discard pile. |
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Action: You may play an unlimited number of things and actions every turn. Goal: Be the only character left in play. This is the only way The Joker can win.
The Joker is not placed in the character selection pile at the start of the game. Instead, he is placed in the discard pile. |
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Steal $2 from any other player. |
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Steal $2 from any other player. |
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Steal $2 from any other player. |
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Steal $2 from any other player. |
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Steal $2 from any other player. |
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The Old Tennessee Chicken Switch |
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Kill a player and take $5 from them. |
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The Old Tennessee Chicken Switch |
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Kill a player and take $5 from them. |
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Prevent people stealing your money for the next round. |
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Prevent people stealing your money for the next round. |
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Play on an enemy character. Ailment: Player cannot play any actions, including The Joker and Chuckles. Chuckles cannot use his Action. |
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Play on an enemy character. Ailment: Player cannot play any things, including The Joker and Chuckles. Chuckles cannot use his Action. |
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Play on an enemy character. Ailment: Player does not gain $1 for surviving their turn, and any money earned is halved, rounding down. |
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Play on an enemy character. Ailment: A players minimum hand size is reduced by 1. Does not affect players with a hand size of 1. |
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Cure 1 ailment affecting your character, or disarm an enemy. |
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Cure 1 ailment affecting your character, or remove a weapon from an enemy. |
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Cure 1 ailment affecting your character, or remove a weapon from an enemy. |
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Cure 1 ailment affecting your character, or remove a weapon from an enemy. |
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If The Bomb is in play when this card is played, you win. Cannot be played if The Bomb is not in play. Cannot be played in the same turn as the bomb. |
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Can only be played if you have the least amount of money. |
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Play this card to discard The Bomb. |
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Attach to a character when played. Action:Kill a player. |
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Attach to a character when played. Action:Kill a player. |
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Attach to a character when played. Action:Kill a player. |
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Attach to a character when played. Action:Kill a player. Can only be used once, then is discarded. |
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Use this to escape.
"No no no no, I kill the bus driver" |
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