Dvorak Export: The Joker Deck


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
loadcard Dopey/T/Action: At the end of this turn, replenish your hand to 2 cards above your normal minimum.%rGoal: Make $30 and escape.
loadcard Happy/T/Action: At the end of this turn, instead of drawing cards, double the amount off money you made this turn.%rGoal: Make $30 and escape.
loadcard Grumpy/T/Action: At any point during someone else's turn, negate an action or thing they have just played. You must have a spare action left from your previous turn, or sacrifice one from your next turn. This can only be done once per round.%rGoal: Make $30 and escape.
loadcard Chuckles/T/Action: You may exchange any thing for an action during your turn, and vice versa.%rGoal: Make $30 and escape.
loadcard The Batman/T/Action: You may cure yourself of all ailments at any point during your turn. Also, you may disarm any enemy at any point during your turn.%rGoal: Kill off all enemies at least twice. ("The Batman is not placed in the character selection pile at the start of the game. Instead, he is placed in the discard pile.")
loadcard The Joker/T/Action: You may play an unlimited number of things and actions every turn.%rGoal: Be the only character left in play. This is the only way The Joker can win. ("The Joker is not placed in the character selection pile at the start of the game. Instead, he is placed in the discard pile.")
loadcard Money Sack/T/Gain $1
loadcard Money Sack/T/Gain $1
loadcard Money Sack/T/Gain $1
loadcard Money Sack/T/Gain $1
loadcard Money Sack/T/Gain $1
loadcard Money Sack/T/Gain $1
loadcard Money Sack/T/Gain $1
loadcard Money Sack/T/Gain $1
loadcard Bigger Money Sack/T/Gain $2
loadcard Bigger Money Sack/T/Gain $2
loadcard Bigger Money Sack/T/Gain $2
loadcard Bigger Money Sack/T/Gain $2
loadcard Bigger Money Sack/T/Gain $2
loadcard Bigger Money Sack/T/Gain $2
loadcard Even Bigger Money Sack/T/Gain $3
loadcard Even Bigger Money Sack/T/Gain $3
loadcard Even Bigger Money Sack/T/Gain $3
loadcard Even Bigger Money Sack/T/Gain $3
loadcard Back Stab/A/Steal $2 from any other player.
loadcard Back Stab/A/Steal $2 from any other player.
loadcard Back Stab/A/Steal $2 from any other player.
loadcard Back Stab/A/Steal $2 from any other player.
loadcard Back Stab/A/Steal $2 from any other player.
loadcard Face Stab/A/Kill a player.
loadcard Face Stab/A/Kill a player.
loadcard Face Stab/A/Kill a player.
loadcard Face Stab/A/Kill a player.
loadcard The Old Tennessee Chicken Switch/A/Kill a player and take $5 from them.
loadcard The Old Tennessee Chicken Switch/A/Kill a player and take $5 from them.
loadcard Padlock/T/Prevent people stealing your money for the next round.
loadcard Padlock/T/Prevent people stealing your money for the next round.
loadcard Grenade/T/Play on an enemy character.%rAilment: Player cannot play any actions, including The Joker and Chuckles. Chuckles cannot use his Action.
loadcard Handcuffs/T/Play on an enemy character.%rAilment: Player cannot play any things, including The Joker and Chuckles. Chuckles cannot use his Action.
loadcard Leaky Money Sack/T/Play on an enemy character.%rAilment: Player does not gain $1 for surviving their turn, and any money earned is halved, rounding down.
loadcard Little Hands/T/Play on an enemy character.%rAilment: A players minimum hand size is reduced by 1. Does not affect players with a hand size of 1.
loadcard All Purpose Multi-Tool./A/Cure 1 ailment affecting your character, or disarm an enemy.
loadcard All Purpose Multi-Tool./A/Cure 1 ailment affecting your character, or remove a weapon from an enemy.
loadcard All Purpose Multi-Tool./A/Cure 1 ailment affecting your character, or remove a weapon from an enemy.
loadcard All Purpose Multi-Tool./A/Cure 1 ailment affecting your character, or remove a weapon from an enemy.
loadcard Nobody's Watching.../A/Draw a card.
loadcard Quick Hands/A/Draw 2 cards.
loadcard Quick Hands/A/Draw 2 cards.
loadcard The Detonator/A/If The Bomb is in play when this card is played, you win. Cannot be played if The Bomb is not in play. Cannot be played in the same turn as the bomb.
loadcard The Bomb/T/Can only be played if you have the least amount of money.
loadcard The Bomb Defusal Kit/A/Play this card to discard The Bomb.
loadcard Telescopic Sight/T/View any players hand.
loadcard Telescopic Sight/T/View any players hand.
loadcard Telescopic Sight/T/View any players hand.
loadcard Uzi/T/Attach to a character when played.%rAction:Kill a player.
loadcard Shotgun/T/Attach to a character when played.%rAction:Kill a player.
loadcard Switch-knife./T/Attach to a character when played.%rAction:Kill a player.
loadcard RPG./T/Attach to a character when played.%rAction:Kill a player. Can only be used once, then is discarded.
loadcard The Bus/T/Use this to escape. (""No no no no, I kill the bus driver"")
loadcard Zip-line/T/Use this to escpae.
@emit [name(%#)] pastes the The Joker Deck into the Dvorak Engine.

Back to the The Joker Deck