This is a tab-separated dump of the deck, designed for import into Lackey's carddata.txt.
To use this in Lackey, copy this address to the AutoUpdate field in Lackey's Preferences:
http://dvorakgame.co.uk/export.php?deck=The_Joker_Deck&lackeyimg=image&d=/d
For further information, read this page.Name Set ImageFile Type CornerValue Text FlavorText Creator Dopey the_joker thing_character Thing-Character Action: At the end of this turn, replenish your hand to 2 cards above your normal minimum. Goal: Make $30 and escape. Happy the_joker thing_character Thing-Character Action: At the end of this turn, instead of drawing cards, double the amount off money you made this turn. Goal: Make $30 and escape. Grumpy the_joker thing_character Thing-Character Action: At any point during someone else's turn, negate an action or thing they have just played. You must have a spare action left from your previous turn, or sacrifice one from your next turn. This can only be done once per round. Goal: Make $30 and escape. Chuckles the_joker thing_character Thing-Character Action: You may exchange any thing for an action during your turn, and vice versa. Goal: Make $30 and escape. The Batman the_joker thing_character Thing-Character Action: You may cure yourself of all ailments at any point during your turn. Also, you may disarm any enemy at any point during your turn. Goal: Kill off all enemies at least twice. The Batman is not placed in the character selection pile at the start of the game. Instead, he is placed in the discard pile. The Joker the_joker thing_character Thing-Character Action: You may play an unlimited number of things and actions every turn. Goal: Be the only character left in play. This is the only way The Joker can win. The Joker is not placed in the character selection pile at the start of the game. Instead, he is placed in the discard pile. Money Sack the_joker thing Thing Gain $1 Money Sack the_joker thing Thing Gain $1 Money Sack the_joker thing Thing Gain $1 Money Sack the_joker thing Thing Gain $1 Money Sack the_joker thing Thing Gain $1 Money Sack the_joker thing Thing Gain $1 Money Sack the_joker thing Thing Gain $1 Money Sack the_joker thing Thing Gain $1 Bigger Money Sack the_joker thing Thing Gain $2 Bigger Money Sack the_joker thing Thing Gain $2 Bigger Money Sack the_joker thing Thing Gain $2 Bigger Money Sack the_joker thing Thing Gain $2 Bigger Money Sack the_joker thing Thing Gain $2 Bigger Money Sack the_joker thing Thing Gain $2 Even Bigger Money Sack the_joker thing Thing Gain $3 Even Bigger Money Sack the_joker thing Thing Gain $3 Even Bigger Money Sack the_joker thing Thing Gain $3 Even Bigger Money Sack the_joker thing Thing Gain $3 Back Stab the_joker action Action Steal $2 from any other player. Back Stab the_joker action Action Steal $2 from any other player. Back Stab the_joker action Action Steal $2 from any other player. Back Stab the_joker action Action Steal $2 from any other player. Back Stab the_joker action Action Steal $2 from any other player. Face Stab the_joker action Action Kill a player. Face Stab the_joker action Action Kill a player. Face Stab the_joker action Action Kill a player. Face Stab the_joker action Action Kill a player. The Old Tennessee Chicken Switch the_joker action Action Kill a player and take $5 from them. The Old Tennessee Chicken Switch the_joker action Action Kill a player and take $5 from them. Padlock the_joker thing Thing Prevent people stealing your money for the next round. Padlock the_joker thing Thing Prevent people stealing your money for the next round. Grenade the_joker thing_ailment Thing-Ailment Play on an enemy character. Ailment: Player cannot play any actions, including The Joker and Chuckles. Chuckles cannot use his Action. Handcuffs the_joker thing_ailment Thing-Ailment Play on an enemy character. Ailment: Player cannot play any things, including The Joker and Chuckles. Chuckles cannot use his Action. Leaky Money Sack the_joker thing_ailment Thing-Ailment Play on an enemy character. Ailment: Player does not gain $1 for surviving their turn, and any money earned is halved, rounding down. Little Hands the_joker thing_ailment Thing-Ailment Play on an enemy character. Ailment: A players minimum hand size is reduced by 1. Does not affect players with a hand size of 1. All Purpose Multi-Tool. the_joker action Action Cure 1 ailment affecting your character, or disarm an enemy. All Purpose Multi-Tool. the_joker action Action Cure 1 ailment affecting your character, or remove a weapon from an enemy. All Purpose Multi-Tool. the_joker action Action Cure 1 ailment affecting your character, or remove a weapon from an enemy. All Purpose Multi-Tool. the_joker action Action Cure 1 ailment affecting your character, or remove a weapon from an enemy. Nobody's Watching... the_joker action Action Draw a card. Quick Hands the_joker action Action Draw 2 cards. Quick Hands the_joker action Action Draw 2 cards. The Detonator the_joker action Action If The Bomb is in play when this card is played, you win. Cannot be played if The Bomb is not in play. Cannot be played in the same turn as the bomb. The Bomb the_joker thing Thing Can only be played if you have the least amount of money. The Bomb Defusal Kit the_joker action Action Play this card to discard The Bomb. Telescopic Sight the_joker thing Thing View any players hand. Telescopic Sight the_joker thing Thing View any players hand. Telescopic Sight the_joker thing Thing View any players hand. Uzi the_joker thing_weapon Thing-Weapon Attach to a character when played. Action:Kill a player. Shotgun the_joker thing_weapon Thing-Weapon Attach to a character when played. Action:Kill a player. Switch-knife. the_joker thing_weapon Thing-Weapon Attach to a character when played. Action:Kill a player. RPG. the_joker thing_weapon Thing-Weapon Attach to a character when played. Action:Kill a player. Can only be used once, then is discarded. The Bus the_joker thing Thing Use this to escape. "No no no no, I kill the bus driver" Zip-line the_joker thing Thing Use this to escpae.