Dvorak Export: The Hitch-Hiker's Guide to the Galaxy CCG card set


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
loadcard The Ultimate Question/T/You must take The Ultimate Answer to Earth and keep it there for five consecutive turns.
loadcard Diced Brains/T/You must have Frankie and Benji, the Ultimate Answer and an Earthling.
loadcard Beware the Vogons/T/If you are the first player to play a Vogon-related card and keep it in play for six consecutive turns, you win.
loadcard People of Earth, Your Attention Please/T/The Vogons must destroy Earth, at your command.
loadcard Fiddling Small Change/T/Collect a Triganic Pu.
loadcard Share and Enjoy/T/Take three Robotic Lifeforms to the Sirius Cybernetics Corporation Complaints Division.
loadcard Lifelong Quest/T/You must take Zaphod to Magrathea.
loadcard Where's My Towel?/T/You must accomplish your other two Goals while controlling a Towel.
loadcard Excitement, Adventure and Really Wild Things/T/You must have visited at least five Worlds, and owned at least five different Ships.
loadcard The Obliteration of All Other Life Forms/T/Put a counter on this Goal whenever you are responsible for an opponent's Lifeform's death. You must collect ten of these counters.
loadcard Open the Gate/T/All five pieces of the Wikkit Gate must be in play, you must control at least one, and if any other player has the same goal, you must control more pieces than them.
loadcard Stavros Mueller Beta/T/You must have Arthur Dent and Earth. Agrajag must be in your discard pile.
loadcard Earth/T/Mostly harmless. You may not play Lifeforms here, unless they specify that you can. You may not play Ships unless you have a Lifeform with a Towel.
loadcard Krikkit/T/Action: Destroy a Krikkit Robot you control, to destroy a World.
loadcard Traal/T/
loadcard Milliways/T/Action: And so the universe ends. Destroy all Things - this destruction cannot be avoided.
loadcard Vogsphere/T/Any non-Vogon, non-Robot Lifeforms stuck on Vogsphere without a Ship are killed by its noxious vapours.
loadcard Magrathea/T/Magrathea cannot be played normally, or as a starting World; only by a card that puts a World into play.%rAction: Search your draw pile for a World, and put it into your hand.
loadcard Sirius Cybernetics Corporation Complaints Division/T/If a Robot Lifeform is destroyed while at the SCCCD, return it instead to its controller's hand.
loadcard Hitch-Hiking/T/Play only if you lack a Ship. Choose any World you like; treat this card as a copy of that World, but without any of its abilities or restrictions.
loadcard Frogstar World B/T/If you control three or more Frogstar Robots, you may play this card into the control of an opponent.
loadcard The Cathedral of Chalesm/T/If every other player has achieved at least one of their Goals, and you have achieved none, you may mark one of your goals as completed.
loadcard University of Maximegalon/T/Action: Draw a card.
loadcard Bethselamin/T/Put X counters on Bethselamin when you arrive on it, where X is the number of non-World Things you control. If you control more or fewer non-World Things than counters on this card, then World cards may not be put into play under your control.
loadcard Heart of Gold/T/Action: Keep drawing and revealing cards until you've drawn a World, discarding the rest. Put that World into play.
loadcard Vogon Constructor Fleet/T/Action: If you control a Vogon, you may destroy the World that you're currently on.
loadcard Disaster Area Stunt Ship/T/Requires no pilot, but you may not play Worlds normally.%rAction: Draw and reveal a card; if it's a World, put it into play. If not, discard it.
loadcard B-Ark/T/When B-Ark comes into play, you may search your draw pile for a World. Whenever you arrive at a new World, destroy B-Ark.
loadcard Vogon Command Ship/T/You may control any number of Ships.
loadcard Vogon Attack Ship/T/Action: If you control a Vogon, you may destroy a nearby Ship.
loadcard Bistromath/T/The Bistromath can be piloted by any Lifeforms, but requires at least three of them.
loadcard Arcturan Megafreighter/T/Skip the discard phase at the end of your turns.
loadcard Grebulon Reconnaissance Ship/T/Grebulon Reconnaissance Ship may not be the target of any cards or abilities.
loadcard Derelict Liner/T/You may only play World cards if you control Lemon-Soaked Paper Napkins.
loadcard Pan Galactic Gargle Blaster/A/Target Player immediately plays their entire hand. If any card may not be played, it is discarded.
loadcard Jynnan Tonnyx/A/A chosen Player draws a card, then discards one at random.
loadcard Old Janx Spirit/A/A chosen opponent discards a card at random, then puts this card into their hand. ("Once you started to lose you would probably keep losing because one of the effects of Janx Spirit is to depress telepsychic power.")
loadcard Tea/A/Sit down. Relax. Don't panic. Draw three cards.
loadcard Nutrimatic Machine/T/The Machine cannot pilot Ships.%rAction: Name a Drink. A random opponent searches your draw pile for any Drink other than the one you named (if any are there), and puts it into your hand. Share and Enjoy.
loadcard Arthur Dent/T/Earthling; play only on Earth. Arthur cannot pilot Ships.%rAction: Draw one card and play it. If it may not be played, discard it.
loadcard Tricia McMillan/T/Earthling; play only on Earth.
loadcard Frankie and Benji/T/Frankie and Benji cannot pilot Ships.
loadcard Wowbagger The Infinitely Prolonged/T/Ignore any effects which would destroy Wowbagger. If a card requires a Lifeform to be destroyed to have an effect, it may not destroy Wowbagger.
loadcard Agrajag/T/When Agrajag comes into play, a chosen opponent must discard 'x' cards, where 'x' is the number of Lifeforms in your discard pile.
loadcard Ravenous Bugblatter Beast of Traal/T/Play only on Traal. The Beast cannot pilot Ships.%rAction: Destroy a nearby Lifeform, unless it has a Towel.
loadcard Marvin/T/Mind-taxing time. If a card (other than a Goal) requires the presence a specific Lifeform, you can use Marvin to do the job. If you do, return him to your hand at the end of the turn.
loadcard Zaphod Beeblebrox/T/Action: Gain control of a nearby Ship.
loadcard Dolphins/T/Dolphins may be played on Earth. If Earth is destroyed, you may search your draw pile for a World and put it into play.
loadcard Ford Prefect/T/Ford may be played on Earth. When Ford comes into play, you may search your draw pile for a Towel and play it onto him.
loadcard Telephone Sanitisers/T/The Sanitisers cannot pilot Ships. When they leave a World, for any reason, destroy any remaining copies of that World at the end of your next turn.
loadcard Haggunenon/T/Any Player may take an Action to replace this card with a non-World Thing from their hand, even if this breaks the Uniqueness rule. (That Thing retains this ability.)
loadcard Prostetnic Vogon Jeltz/T/Play only on Vogsphere.
loadcard Frogstar Scout Robot Class D/T/Whenever a nearby Player is responsible for destroying a Robot, the Scout Robot may destroy any number of their non-World Things.
loadcard Krikkit Robot/T/Play only on Krikkit.%rAction: Destroy all nearby Lifeforms which aren't Krikkit Robots.%rAction: Destroy Krikkit Robot to take control of a nearby segment of the Wikkit Gate.
loadcard Gag Halfrunt/T/Action: A chosen Lifeform is just zis guy, you know? They can't use their Action-abilities until the start of your next turn.
loadcard Frogstar Scout Robot Class A/T/If the only Lifeforms you control are Class A Scout Robots, you may travel without a Ship.
loadcard Dentrassi/T/May be played under any player's control. May not pilot ships. Nearby opponents may treat your ship as if they controlled it.
loadcard Blagulon Galactic Police/T/Opponents' Ships may not leave your current World. It isn't easy being a cop.
loadcard Slartibartfast/T/Action: A chosen opponent must put a World from their hand into play under your control, or reveal their hand to show that they have no Worlds.
loadcard Vogon Guard/T/If you control no Vogon ships, Vogon Guard is destroyed.%rAction: Destroy a nearby Lifeform.
loadcard Perfectly Normal Beast/T/The Perfectly Normal Beast cannot pilot ships.%rAction: Play a World card, unless you control more non-Beast Lifeforms than Beasts.
loadcard Dish of the Day/T/If Dish of the Day is destroyed, you may draw two cards.
loadcard Lintilla/T/Action: Search your deck for a copy of this card and put it into play.
loadcard Majikthise/T/Action: Return a nearby card to its controller's hand.
loadcard Eddie/T/You may discard a card to prevent a Ship you control from being destroyed.
loadcard Zem/T/Zem cannot pilot Ships. When Zem is destroyed, draw a card.
loadcard Hooloovoo/T/A Hooloovoo cannot be targetted by Actions or abilities, or have Things played onto it. If you control no other non-World things, destroy Hooloovoo.
loadcard Hyperspace Bypass/T/Any Player may, as an Action, search their draw pile for a World.
loadcard Towel/T/Play onto a Lifeform.
loadcard S.E.P. Field/T/Play onto a non-World Thing - that Thing may not be directly targetted by Actions.
loadcard Terrible Pain in the Diodes/T/Play onto a Robot - that Robot may not use its Actions, nor pilot Ships.
loadcard Joo Janta Peril-Sensitive Sunglasses/T/Play onto a Lifeform - you may prevent any opponent's Action that would affect that Lifeform, but not twice in a row. The prevented Action, if a card, is returned to the opponent's hand.
loadcard The Ultimate Answer/T/You may only play The Ultimate Answer if you control Deep Thought or a Scrabble Board.
loadcard Triganic Ningi/T/A triangular rubber coin six thousand eight hundred miles along each side. You may have any number of Ningis in your deck.
loadcard Triganic Pu/T/You may only play the Pu if you control six Triganic Ningis. Upon doing so, destroy the Ningis.
loadcard Scrabble Board/T/Action: Draw a card. If it is the Ultimate Answer, put it into play - otherwise, discard it.
loadcard Babel Fish/T/Action: Reveal your hand to a Player, and look at that Player's hand.
loadcard Deep Thought/T/Action: Remove five counters from Deep Thought to search your draw pile for a card and put it into your hand.%rAction: Put a counter on Deep Thought.
loadcard The Guide/T/Action: You may look through any Player's draw pile, or at any Player's hand.
loadcard The Poetry of P.N.M. Jennings/T/May only be played on Earth.%rAction: Return a Lifeform or Publisher to its controller's hand.
loadcard My Favourite Bathtime Gurgles/T/Action: If you control a Vogon, you may return a Lifeform or Publisher to its controller's hand.
loadcard Planetary Defence System/T/Destroy any Ship which travels to the World that you're currently on. When a Ship is destroyed in this way, or when you leave this World, destroy Planetary Defence System.
loadcard Whole Sort of General Mish-Mash/T/Different players may have copies of the same unique Thing in play, although a single player may not.
loadcard Point-of-View Gun/T/Action: Swap your hand with that of another player.
loadcard The Steel Pillar of Strength and Power/T/When a robot comes into play, you may return the Silver Bail to your draw pile to return the robot to its players' draw pile (both piles are shuffled).
loadcard The Wooden Pillar of Nature and Spirituality/T/Action: Discard any Pillar. Look through another player's draw pile, and if they control any of a segment of the Wikkit Gate, Krikkit, or a Krikkit robot, move one such to your hand. They shuffle afterwards.
loadcard The Perspex Pillar of Science and Reason/T/Action: Look at the top three cards of your draw pile, discard any you choose, and replace the rest in any order.
loadcard The Golden Bail of Prosperity/T/When a Ship comes into play, you may return the Golden Bail to your draw pile to return the Ship to its players' draw pile (both piles are shuffled).
loadcard The Silver Bail of Peace/T/When any Thing is removed from play, you may return the Silver Bail to your draw pile to cancel the effect (shuffle afterwards).
loadcard Infinidim Enterprises/T/Draw a card when you play Infinidim Enterprises.%rAction: Destroy a Publisher. While Infinidem Enterprises is in play, the Guide also counts as a Robot Lifeform.
loadcard Megadodo Publications/T/Draw a card when you play Megadodo Publications.%rAction: Destroy a copy of the Guide controlled by a player who does not control a Publisher.
loadcard Buffered Analgesic/A/Play in immediate response to a Drink, to negate its effects.
loadcard Brockian Ultra-Cricket/A/Destroy a non-World Thing. Its controller may then destroy a non-World Thing you control. Apologise to each other.
loadcard Don't Panic/A/Play in immediate response to an opponent's Action that affects a Lifeform you control. Draw three cards.
loadcard Disaster Area Sundive Tour/A/Destroy any World in play. Any Players who were on that World may draw two cards.
loadcard Total Perspective Vortex/A/A Lifeform you control enters the Vortex, and is destroyed. Before their brain is annihilated, you may look at every opponent's hand, and search through every draw pile.
loadcard Infinite Improbability Field/A/Each Player may search their deck for a card, and put it into their hand.
loadcard Sub-Etha Device/A/Keep drawing and revealing cards until you've drawn a Ship, discarding the rest. Do the same for a Lifeform. Put them both into play.
loadcard Eddies in the Space-Time Continuum/A/Play a World from your hand into the control of any Player.
loadcard Presidential Speech/A/Choose a Player - his or her Lifeforms may not use their Actions, nor pilot Ships, until the start of your next turn.
loadcard Marvinist Philosophy/A/Destroy a Robot, other than Marvin himself.
loadcard Collapsing Hrung/A/Randomly select a World from those in play. Destroy it.
loadcard The First Team To Win Shall Win/A/Take a random card into your hand, from the hand of a player with less cards in hand than you.
loadcard A New Meaning To the Word 'Trilogy'/A/Everyone with three or four cards in hand (after you play this card) draws up to a hand of five cards.
loadcard Nuclear Encounter Therapy/A/Discard a Ship or World in your hand, or destroy a Ship or World you control. Choose another player, who must do the same; if they cannot, they must show you their hand.
@emit [name(%#)] pastes the The Hitch-Hiker's Guide to the Galaxy CCG card set into the Dvorak Engine.

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