Dvorak Export: The Hitch-Hiker's Guide to the Galaxy CCG card set (Dvorax)


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
loadcard hx/The Ultimate Question/Thing - Goal/You must take The Ultimate Answer to Earth and keep it there for five consecutive turns.
loadcard hx/Diced Brains/Thing - Goal/You must have Frankie and Benji, the Ultimate Answer and an Earthling.
loadcard hx/Beware the Vogons/Thing - Goal/If you are the first player to play a Vogon-related card and keep it in play for six consecutive turns, you win.
loadcard hx/People of Earth, Your Attention Please/Thing - Goal/The Vogons must destroy Earth, at your command.
loadcard hx/Fiddling Small Change/Thing - Goal/Collect a Triganic Pu.
loadcard hx/Share and Enjoy/Thing - Goal/Take three Robotic Lifeforms to the Sirius Cybernetics Corporation Complaints Division.
loadcard hx/Lifelong Quest/Thing - Goal/You must take Zaphod to Magrathea.
loadcard hx/Where's My Towel?/Thing - Goal/You must accomplish your other two Goals while controlling a Towel.
loadcard hx/Excitement, Adventure and Really Wild Things/Thing - Goal/You must have visited at least five Worlds, and owned at least five different Ships.
loadcard hx/The Obliteration of All Other Life Forms/Thing - Goal/Put a counter on this Goal whenever you are responsible for an opponent's Lifeform's death. You must collect ten of these counters.
loadcard hx/Open the Gate/Thing - Goal/All five pieces of the Wikkit Gate must be in play, you must control at least one, and if any other player has the same goal, you must control more pieces than them.
loadcard hx/Stavros Mueller Beta/Thing - Goal/You must have Arthur Dent and Earth. Agrajag must be in your discard pile.
loadcard hg/Earth/Thing - World/Mostly harmless. You may not play Lifeforms here, unless they specify that you can. You may not play Ships unless you have a Lifeform with a Towel.
loadcard hg/Krikkit/Thing - World/Action: Destroy a Krikkit Robot you control, to destroy a World.
loadcard hg/Traal/Thing - World/
loadcard hg/Milliways/Thing - World/Action: And so the universe ends. Destroy all Things - this destruction cannot be avoided.
loadcard hg/Vogsphere/Thing - World/Any non-Vogon, non-Robot Lifeforms stuck on Vogsphere without a Ship are killed by its noxious vapours.
loadcard hg/Magrathea/Thing - World/Magrathea cannot be played normally, or as a starting World; only by a card that puts a World into play.%rAction: Search your draw pile for a World, and put it into your hand.
loadcard hg/Sirius Cybernetics Corporation Complaints Division/Thing - World/If a Robot Lifeform is destroyed while at the SCCCD, return it instead to its controller's hand.
loadcard hg/Hitch-Hiking/Thing - World/Play only if you lack a Ship. Choose any World you like; treat this card as a copy of that World, but without any of its abilities or restrictions.
loadcard hg/Frogstar World B/Thing - World/If you control three or more Frogstar Robots, you may play this card into the control of an opponent.
loadcard hg/The Cathedral of Chalesm/Thing - World/If every other player has achieved at least one of their Goals, and you have achieved none, you may mark one of your goals as completed.
loadcard hg/University of Maximegalon/Thing - World/Action: Draw a card.
loadcard hg/Bethselamin/Thing - World/Put X counters on Bethselamin when you arrive on it, where X is the number of non-World Things you control. If you control more or fewer non-World Things than counters on this card, then World cards may not be put into play under your control.
loadcard hb/Heart of Gold/Thing - Unique Ship/Action: Keep drawing and revealing cards until you've drawn a World, discarding the rest. Put that World into play.
loadcard hb/Vogon Constructor Fleet/Thing - Ship/Action: If you control a Vogon, you may destroy the World that you're currently on.
loadcard hb/Disaster Area Stunt Ship/Thing - Ship/Requires no pilot, but you may not play Worlds normally.%rAction: Draw and reveal a card; if it's a World, put it into play. If not, discard it.
loadcard hb/B-Ark/Thing - Ship/When B-Ark comes into play, you may search your draw pile for a World. Whenever you arrive at a new World, destroy B-Ark.
loadcard hb/Vogon Command Ship/Thing - Ship/You may control any number of Ships.
loadcard hb/Vogon Attack Ship/Thing - Ship/Action: If you control a Vogon, you may destroy a nearby Ship.
loadcard hb/Bistromath/Thing - Ship/The Bistromath can be piloted by any Lifeforms, but requires at least three of them.
loadcard hb/Arcturan Megafreighter/Thing - Ship/Skip the discard phase at the end of your turns.
loadcard hb/Grebulon Reconnaissance Ship/Thing - Ship/Grebulon Reconnaissance Ship may not be the target of any cards or abilities.
loadcard hb/Derelict Liner/Thing - Ship/You may only play World cards if you control Lemon-Soaked Paper Napkins.
loadcard hr/Pan Galactic Gargle Blaster/Action - Drink/Target Player immediately plays their entire hand. If any card may not be played, it is discarded.
loadcard hr/Jynnan Tonnyx/Action - Drink/A chosen Player draws a card, then discards one at random.
loadcard hr/Old Janx Spirit/Action - Drink/A chosen opponent discards a card at random, then puts this card into their hand. ("Once you started to lose you would probably keep losing because one of the effects of Janx Spirit is to depress telepsychic power.")
loadcard hr/Tea/Action - Drink/Sit down. Relax. Don't panic. Draw three cards.
loadcard hb/Nutrimatic Machine/Thing - Robot Lifeform/The Machine cannot pilot Ships.%rAction: Name a Drink. A random opponent searches your draw pile for any Drink other than the one you named (if any are there), and puts it into your hand. Share and Enjoy.
loadcard hb/Arthur Dent/Thing - Unique Lifeform/Earthling; play only on Earth. Arthur cannot pilot Ships.%rAction: Draw one card and play it. If it may not be played, discard it.
loadcard hb/Tricia McMillan/Thing - Unique Lifeform/Earthling; play only on Earth.
loadcard hb/Frankie and Benji/Thing - Unique Lifeform/Frankie and Benji cannot pilot Ships.
loadcard hb/Wowbagger The Infinitely Prolonged/Thing - Unique Lifeform/Ignore any effects which would destroy Wowbagger. If a card requires a Lifeform to be destroyed to have an effect, it may not destroy Wowbagger.
loadcard hb/Agrajag/Thing - Unique Lifeform/When Agrajag comes into play, a chosen opponent must discard 'x' cards, where 'x' is the number of Lifeforms in your discard pile.
loadcard hb/Ravenous Bugblatter Beast of Traal/Thing - Lifeform/Play only on Traal. The Beast cannot pilot Ships.%rAction: Destroy a nearby Lifeform, unless it has a Towel.
loadcard hb/Marvin/Thing - Unique Robot Lifeform/Mind-taxing time. If a card (other than a Goal) requires the presence a specific Lifeform, you can use Marvin to do the job. If you do, return him to your hand at the end of the turn.
loadcard hb/Zaphod Beeblebrox/Thing - Unique Lifeform/Action: Gain control of a nearby Ship.
loadcard hb/Dolphins/Thing - Lifeform/Dolphins may be played on Earth. If Earth is destroyed, you may search your draw pile for a World and put it into play.
loadcard hb/Ford Prefect/Thing - Unique Lifeform/Ford may be played on Earth. When Ford comes into play, you may search your draw pile for a Towel and play it onto him.
loadcard hb/Telephone Sanitisers/Thing - Lifeform/The Sanitisers cannot pilot Ships. When they leave a World, for any reason, destroy any remaining copies of that World at the end of your next turn.
loadcard hb/Haggunenon/Thing - Lifeform/Any Player may take an Action to replace this card with a non-World Thing from their hand, even if this breaks the Uniqueness rule. (That Thing retains this ability.)
loadcard hb/Prostetnic Vogon Jeltz/Thing - Unique Vogon Lifeform/Play only on Vogsphere.
loadcard hb/Frogstar Scout Robot Class D/Thing - Robot Lifeform/Whenever a nearby Player is responsible for destroying a Robot, the Scout Robot may destroy any number of their non-World Things.
loadcard hb/Krikkit Robot/Thing - Robot Lifeform/Play only on Krikkit.%rAction: Destroy all nearby Lifeforms which aren't Krikkit Robots.%rAction: Destroy Krikkit Robot to take control of a nearby segment of the Wikkit Gate.
loadcard hb/Gag Halfrunt/Thing - Unique Lifeform/Action: A chosen Lifeform is just zis guy, you know? They can't use their Action-abilities until the start of your next turn.
loadcard hb/Frogstar Scout Robot Class A/Thing - Robot Lifeform/If the only Lifeforms you control are Class A Scout Robots, you may travel without a Ship.
loadcard hb/Dentrassi/Thing - Lifeform/May be played under any player's control. May not pilot ships. Nearby opponents may treat your ship as if they controlled it.
loadcard hb/Blagulon Galactic Police/Thing - Lifeform/Opponents' Ships may not leave your current World. It isn't easy being a cop.
loadcard hb/Slartibartfast/Thing - Unique Lifeform/Action: A chosen opponent must put a World from their hand into play under your control, or reveal their hand to show that they have no Worlds.
loadcard hb/Vogon Guard/Thing - Vogon Lifeform/If you control no Vogon ships, Vogon Guard is destroyed.%rAction: Destroy a nearby Lifeform.
loadcard hb/Perfectly Normal Beast/Thing - Lifeform/The Perfectly Normal Beast cannot pilot ships.%rAction: Play a World card, unless you control more non-Beast Lifeforms than Beasts.
loadcard hb/Dish of the Day/Thing - Lifeform/If Dish of the Day is destroyed, you may draw two cards.
loadcard hb/Lintilla/Thing - Lifeform/Action: Search your deck for a copy of this card and put it into play.
loadcard hb/Majikthise/Thing - Lifeform/Action: Return a nearby card to its controller's hand.
loadcard hb/Eddie/Thing - Robot Lifeform/You may discard a card to prevent a Ship you control from being destroyed.
loadcard hb/Zem/Thing - Lifeform/Zem cannot pilot Ships. When Zem is destroyed, draw a card.
loadcard hb/Hooloovoo/Thing - Lifeform/A Hooloovoo cannot be targetted by Actions or abilities, or have Things played onto it. If you control no other non-World things, destroy Hooloovoo.
loadcard hb/Hyperspace Bypass/Thing/Any Player may, as an Action, search their draw pile for a World.
loadcard hb/Towel/Thing/Play onto a Lifeform.
loadcard hb/S.E.P. Field/Thing/Play onto a non-World Thing - that Thing may not be directly targetted by Actions.
loadcard hb/Terrible Pain in the Diodes/Thing/Play onto a Robot - that Robot may not use its Actions, nor pilot Ships.
loadcard hb/Joo Janta Peril-Sensitive Sunglasses/Thing/Play onto a Lifeform - you may prevent any opponent's Action that would affect that Lifeform, but not twice in a row. The prevented Action, if a card, is returned to the opponent's hand.
loadcard hb/The Ultimate Answer/Thing/You may only play The Ultimate Answer if you control Deep Thought or a Scrabble Board.
loadcard hb/Triganic Ningi/Thing/A triangular rubber coin six thousand eight hundred miles along each side. You may have any number of Ningis in your deck.
loadcard hb/Triganic Pu/Thing/You may only play the Pu if you control six Triganic Ningis. Upon doing so, destroy the Ningis.
loadcard hb/Scrabble Board/Thing/Action: Draw a card. If it is the Ultimate Answer, put it into play - otherwise, discard it.
loadcard hb/Babel Fish/Thing/Action: Reveal your hand to a Player, and look at that Player's hand.
loadcard hb/Deep Thought/Thing/Action: Remove five counters from Deep Thought to search your draw pile for a card and put it into your hand.%rAction: Put a counter on Deep Thought.
loadcard hb/The Guide/Thing/Action: You may look through any Player's draw pile, or at any Player's hand.
loadcard hb/The Poetry of P.N.M. Jennings/Thing/May only be played on Earth.%rAction: Return a Lifeform or Publisher to its controller's hand.
loadcard hb/My Favourite Bathtime Gurgles/Thing/Action: If you control a Vogon, you may return a Lifeform or Publisher to its controller's hand.
loadcard hb/Planetary Defence System/Thing/Destroy any Ship which travels to the World that you're currently on. When a Ship is destroyed in this way, or when you leave this World, destroy Planetary Defence System.
loadcard hb/Whole Sort of General Mish-Mash/Thing/Different players may have copies of the same unique Thing in play, although a single player may not.
loadcard hb/Point-of-View Gun/Thing/Action: Swap your hand with that of another player.
loadcard hb/The Steel Pillar of Strength and Power/Thing - Unique Wikkit Gate/When a robot comes into play, you may return the Silver Bail to your draw pile to return the robot to its players' draw pile (both piles are shuffled).
loadcard hb/The Wooden Pillar of Nature and Spirituality/Thing - Unique Wikkit Gate/Action: Discard any Pillar. Look through another player's draw pile, and if they control any of a segment of the Wikkit Gate, Krikkit, or a Krikkit robot, move one such to your hand. They shuffle afterwards.
loadcard hb/The Perspex Pillar of Science and Reason/Thing - Unique Wikkit Gate/Action: Look at the top three cards of your draw pile, discard any you choose, and replace the rest in any order.
loadcard hb/The Golden Bail of Prosperity/Thing - Unique Wikkit Gate/When a Ship comes into play, you may return the Golden Bail to your draw pile to return the Ship to its players' draw pile (both piles are shuffled).
loadcard hb/The Silver Bail of Peace/Thing - Unique Wikkit Gate/When any Thing is removed from play, you may return the Silver Bail to your draw pile to cancel the effect (shuffle afterwards).
loadcard hb/Infinidim Enterprises/Thing - Publisher/Draw a card when you play Infinidim Enterprises.%rAction: Destroy a Publisher. While Infinidem Enterprises is in play, the Guide also counts as a Robot Lifeform.
loadcard hb/Megadodo Publications/Thing - Publisher/Draw a card when you play Megadodo Publications.%rAction: Destroy a copy of the Guide controlled by a player who does not control a Publisher.
loadcard hr/Buffered Analgesic/Action/Play in immediate response to a Drink, to negate its effects.
loadcard hr/Brockian Ultra-Cricket/Action/Destroy a non-World Thing. Its controller may then destroy a non-World Thing you control. Apologise to each other.
loadcard hr/Don't Panic/Action/Play in immediate response to an opponent's Action that affects a Lifeform you control. Draw three cards.
loadcard hr/Disaster Area Sundive Tour/Action/Destroy any World in play. Any Players who were on that World may draw two cards.
loadcard hr/Total Perspective Vortex/Action/A Lifeform you control enters the Vortex, and is destroyed. Before their brain is annihilated, you may look at every opponent's hand, and search through every draw pile.
loadcard hr/Infinite Improbability Field/Action/Each Player may search their deck for a card, and put it into their hand.
loadcard hr/Sub-Etha Device/Action/Keep drawing and revealing cards until you've drawn a Ship, discarding the rest. Do the same for a Lifeform. Put them both into play.
loadcard hr/Eddies in the Space-Time Continuum/Action/Play a World from your hand into the control of any Player.
loadcard hr/Presidential Speech/Action/Choose a Player - his or her Lifeforms may not use their Actions, nor pilot Ships, until the start of your next turn.
loadcard hr/Marvinist Philosophy/Action/Destroy a Robot, other than Marvin himself.
loadcard hr/Collapsing Hrung/Action/Randomly select a World from those in play. Destroy it.
loadcard hr/The First Team To Win Shall Win/Action/Take a random card into your hand, from the hand of a player with less cards in hand than you.
loadcard hr/A New Meaning To the Word 'Trilogy'/Action/Everyone with three or four cards in hand (after you play this card) draws up to a hand of five cards.
loadcard hr/Nuclear Encounter Therapy/Action/Discard a Ship or World in your hand, or destroy a Ship or World you control. Choose another player, who must do the same; if they cannot, they must show you their hand.
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