Dvorak Export: The Dungeon!


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Cure Light Wounds
Spell - Cleric - Level 1
RNG 0
DUR Permanent

Heal 1d6+1 HP.
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Battle Axe
Item - Weapon
DMG 1d8
CST 7gp
WGT 50
SPC Two-handed
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Hand Axe
Item - Weapon
RNG 10/20/30
DMG 1d6
CST 4gp
WGT 30
SPC May be thrown
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Heavy Crossbow
Item - Weapon
RNG 80/160/240
DMG 2d4
CST 50gp
WGT 70
SPC Two-handed, Requires Quarrels
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Light Crossbow
Item - Weapon
RNG 60/120/180
DMG 1d6
CST 30gp
WGT 40
SPC Two-handed, Requires Quarrels
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Case With Quarrels
Item - Weapon - Ammo
CST 10gp
WGT 1/3 quarrels
SPC Used with crossbow

If bought this case contains 30 quarrels. If found this case contains 1d20 quarrels. A case can hold a maximum of 30 quarrels.
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Long Bow
Item - Weapon
RNG 70/140/210
DMG 1d6
CST 40gp
WGT 20
SPC Two-handed, Requires Arrows
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Short Bow
Item - Weapon
RNG 50/100/150
DMG 1d6
CST 25gp
WGT 10
SPC Two-handed, Requires Arrows
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Quiver With Arrows
Item - Weapon - Ammo
DMG 1d6
CST 5gp
WGT 1/2 arrows
SPC Used with bow

If bought this quiver contains 20 arrows. If found this quiver contains 1d12 arrows. A quiver can hold a maximum of 20 arrows.
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Silver-tipped Arrows
Item - Weapon - Ammo
CST 5gp/arrow
WGT 1/2 arrows
SPC Used with bow

If found roll 1d6 for number of arrows.
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Normal Dagger
Item - Weapon
RNG 10/20/30
DMG 1d6
CST 3gp
WGT 10
SPC May be thrown
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Silver Dagger
Item - Weapon
RNG 10/20/30
DMG 1d6
CST 30gp
WGT 10
SPC May be thrown
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Short Sword
Item - Weapon
DMG 1d6
CST 7gp
WGT 30
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Normal Sword
Item - Weapon
DMG 1d8
CST 10gp
WGT 60
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Two-handed Sword
Item - Weapon
DMG 1d10
CST 15gp
WGT 100
SPC Two-handed
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Mace
Item - Weapon
DMG 1d6
CST 5gp
WGT 30
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Club
Item - Weapon
DMG 1d4
CST 3gp
WGT 50
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Pole Arm
Item - Weapon
DMG 1d10
CST 7gp
WGT 150
SPC Two-handed
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War Hammer
Item - Weapon
DMG 1d6
CST 5gp
WGT 50
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Sling
Item - Weapon
RNG 40/80/160
DMG 1d4
CST 1gp
WGT 14
SPC Requires sling stones
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Bag With Sling Stones
Item - Weapon - Ammo
CST 1gp
WGT 1/5 stones
SPC Used with sling

If bought this bag contains 30 stones. If found this bag contains 1d20 stones. A bag can hold a maximum of 30 stones.
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Spear
Item - Weapon
RNG 20/40/60
DMG 1d6
CST 3gp
WGT 30
SPC May be thrown
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Chain Mail
Item - Armor
AC 5
CST 40gp
WGT 400
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Leather
Item - Armor
AC 7
CST 20gp
WGT 200
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Plate Mail
Item - Armor
AC 3
CST 60gp
WGT 500
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Shield
Item - Armor
AC (-1)
CST 10gp
WGT 100
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Room
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Trap
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Monster
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Treasure
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Tavern Tale #1
Tavern Tale
"For the most part the monsters who dwell in The Dungeon! don't bother us. Enough adventurers go down there to keep them satisfied. But every once in a while a group of them will get bold and try to expand their lairs to the surface."
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Tavern Tale #2
Tavern Tale
"You'll encounter the Wandering Wizards in the most unlikely of places and at the most unlikely of times and sometimes they will sell you the most unlikely of items."
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Tavern Tale #3
Tavern Tale
"Beware of staying in The Dungeon! too long. Rumor has it the corridors and rooms rearrange from time to time."
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Back to the The Dungeon!