Dvorak Export: The Dungeon!


This is a tab-separated dump of the deck, designed for import into Lackey's carddata.txt.

To use this in Lackey, copy this address to the AutoUpdate field in Lackey's Preferences:

http://dvorakgame.co.uk/export.php?deck=The_Dungeon!&lackeyimg=image&d=/d

For further information, read this page.

Image file named after:
Address of image directory:
Name	Set	ImageFile	Type	CornerValue	Text	FlavorText	Creator
Cure Light Wounds	the_dungeon_	spell_cleric_level_1	Spell - Cleric - Level 1		RNG 0 DUR Permanent	Heal 1d6+1 HP.	
Battle Axe	the_dungeon_	item_weapon	Item - Weapon		DMG 1d8 CST 7gp WGT 50 SPC Two-handed		
Hand Axe	the_dungeon_	item_weapon	Item - Weapon		RNG 10/20/30 DMG 1d6 CST 4gp WGT 30 SPC May be thrown		
Heavy Crossbow	the_dungeon_	item_weapon	Item - Weapon		RNG 80/160/240 DMG 2d4 CST 50gp WGT 70 SPC Two-handed, Requires Quarrels		
Light Crossbow	the_dungeon_	item_weapon	Item - Weapon		RNG 60/120/180 DMG 1d6 CST 30gp WGT 40 SPC Two-handed, Requires Quarrels		
Case With Quarrels	the_dungeon_	item_weapon_ammo	Item - Weapon - Ammo		CST 10gp WGT 1/3 quarrels SPC Used with crossbow	If bought this case contains 30 quarrels. If found this case contains 1d20 quarrels. A case can hold a maximum of 30 quarrels.	
Long Bow	the_dungeon_	item_weapon	Item - Weapon		RNG 70/140/210 DMG 1d6 CST 40gp WGT 20 SPC Two-handed, Requires Arrows		
Short Bow	the_dungeon_	item_weapon	Item - Weapon		RNG 50/100/150 DMG 1d6 CST 25gp WGT 10 SPC Two-handed, Requires Arrows		
Quiver With Arrows	the_dungeon_	item_weapon_ammo	Item - Weapon - Ammo		DMG 1d6 CST 5gp WGT 1/2 arrows SPC Used with bow	If bought this quiver contains 20 arrows. If found this quiver contains 1d12 arrows. A quiver can hold a maximum of 20 arrows.	
Silver-tipped Arrows	the_dungeon_	item_weapon_ammo	Item - Weapon - Ammo		CST 5gp/arrow WGT 1/2 arrows SPC Used with bow	If found roll 1d6 for number of arrows.	
Normal Dagger	the_dungeon_	item_weapon	Item - Weapon		RNG 10/20/30 DMG 1d6 CST 3gp WGT 10 SPC May be thrown		
Silver Dagger	the_dungeon_	item_weapon	Item - Weapon		RNG 10/20/30 DMG 1d6 CST 30gp WGT 10 SPC May be thrown		
Short Sword	the_dungeon_	item_weapon	Item - Weapon		DMG 1d6 CST 7gp WGT 30 		
Normal Sword	the_dungeon_	item_weapon	Item - Weapon		DMG 1d8 CST 10gp WGT 60 		
Two-handed Sword	the_dungeon_	item_weapon	Item - Weapon		DMG 1d10 CST 15gp WGT 100 SPC Two-handed		
Mace	the_dungeon_	item_weapon	Item - Weapon		DMG 1d6 CST 5gp WGT 30 		
Club	the_dungeon_	item_weapon	Item - Weapon		DMG 1d4 CST 3gp WGT 50 		
Pole Arm	the_dungeon_	item_weapon	Item - Weapon		DMG 1d10 CST 7gp WGT 150 SPC Two-handed		
War Hammer	the_dungeon_	item_weapon	Item - Weapon		DMG 1d6 CST 5gp WGT 50 		
Sling	the_dungeon_	item_weapon	Item - Weapon		RNG 40/80/160 DMG 1d4 CST 1gp WGT 14 SPC Requires sling stones		
Bag With Sling Stones	the_dungeon_	item_weapon_ammo	Item - Weapon - Ammo		CST 1gp WGT 1/5 stones SPC Used with sling	If bought this bag contains 30 stones. If found this bag contains 1d20 stones. A bag can hold a maximum of 30 stones.	
Spear	the_dungeon_	item_weapon	Item - Weapon		RNG 20/40/60 DMG 1d6 CST 3gp WGT 30 SPC May be thrown		
Chain Mail	the_dungeon_	item_armor	Item - Armor		AC 5 CST 40gp WGT 400 		
Leather	the_dungeon_	item_armor	Item - Armor		AC 7 CST 20gp WGT 200 		
Plate Mail	the_dungeon_	item_armor	Item - Armor		AC 3 CST 60gp WGT 500 		
Shield	the_dungeon_	item_armor	Item - Armor		AC (-1) CST 10gp WGT 100 		
	the_dungeon_	room	Room				
	the_dungeon_	trap	Trap				
	the_dungeon_	monster	Monster				
	the_dungeon_	treasure	Treasure				
Tavern Tale #1	the_dungeon_	tavern_tale	Tavern Tale		"For the most part the monsters who dwell in The Dungeon! don't bother us. Enough adventurers go down there to keep them satisfied. But every once in a while a group of them will get bold and try to expand their lairs to the surface."		
Tavern Tale #2	the_dungeon_	tavern_tale	Tavern Tale		"You'll encounter the Wandering Wizards in the most unlikely of places and at the most unlikely of times and sometimes they will sell you the most unlikely of items."		
Tavern Tale #3	the_dungeon_	tavern_tale	Tavern Tale		"Beware of staying in The Dungeon! too long. Rumor has it the corridors and rooms rearrange from time to time."		

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