Dvorak Export: The Best Of ChippyYYZ deck (Dvorax)


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
skipcard hr/Ha Ha Ha! I Switched Your Bullets With Marshmallows!/Action/Play in response to an action. That action is negated and goes to your hand. Give its player an action from your hand; they must play that card instead. ("I may have just won "First Correctly-Used Semicolon".")
skipcard hr/Ricochet Laser/Action/Destroy four random things.
skipcard hr/Mindshatter/Action/Put this card in target player's hand. They discard random cards until this card is discarded.
skipcard hg/Kryptonite/Thing/When this comes into play, choose a thing. That thing's text is blank while this is in play.
skipcard hb/Tangled Up In Blue/Thing/Play this under any player's control.<BR>Your maximum hand size is reduced by the number of blue things you control.
skipcard hr/Evaporate/Action/Put target thing on top of the deck.
skipcard hr/The Oldest Trick In The Book/Action/Exchange the control of two things. ("References<BR>^The Book, Vol. 1, pg. 5")
skipcard hb/Goalie/Thing/If you would be targeted by an action, destroy Goalie and prevent that action. ("For the record, this a Soccer/Football Goalie, not Hockey.")
skipcard hr/Phalanx/Action/Switch any number of Things you control with Things from your hand.
skipcard hr/Reconsider/Action/Return any number of things you control to your hand, draw 5 cards, discard 5 cards, and play a thing.
skipcard hr/Panic Attack (5)/Action/Choose a color. Target player discards a random card. If it was of the chosen color, they discard another random card.
skipcard hw/Prismatic Orb/Thing/Whenever Prismatic Orb becomes the target of an Action, copy that action once for each other valid target available.
skipcard hb/Shapeshifting Mastery/Thing/Once during your turn, you may swap a Thing you control with a Thing from your hand.
skipcard hb/Thinking Out Loud/Thing/Play this under any player's control. You play with your hand revealed.
skipcard hb/Trade Route/Thing/Action: If there isn't already one in play, target player gains a Caravan Token.<BR>At the beginning of your turn, give a card from your hand to a player with a Caravan Token. That player gives you a random card from their hand.
skipcard hr/"I'll have what he's having."/Action/Create a copy of target Thing an opponent controls and put it into your hand.
skipcard hx/Shroud Cloak/Thing - Equipment/Play this card onto a Thing you control.<BR>If this card was in play at the beginning of your turn, return it to your hand at the end of your turn.<BR>The equipped card has the text:<BR>"This card cannot be targeted by Actions."
skipcard hr/Tamper/Action/Delete a sentence from target thing. ("Please note that all contributions to The Dvorak Game Wiki may be edited, altered, or removed by other contributors.")
skipcard hb/The Church Bells All Were Broken/Thing/Action Abilities may not be activated.
skipcard hr/Infiltrate/Action/Look at target player's hand.<BR><BR>Instead of playing a thing this turn, you may take one card from that player's hand.
skipcard hb/Inquisitive Spirit (9)/Thing/Action: Discard a card and draw a card.<BR><BR>Action: Draw a card. You may immediately play it. A random opponent draws a card.
skipcard hb/Getaway Car/Thing/Action: Return any number of things you control to your hand.
skipcard hb/Gateway Car/Thing/When this comes into play, you may put any number of things into play from your hand.
skipcard hb/Wings Of Wax/Thing/Whenever your hand contains five or more cards, destroy this card and you are eliminated.<BR><BR>Action: Draw a card.
skipcard hb/Pocketfull of Starlight/Thing/At any time, you may destroy this card and draw 2 cards.
skipcard hr/Sleep Powder/Action/Turn target Thing face-down.
skipcard hb/Logical Deduction/Thing/Action: If you have 5 or more cards in your hand, draw a card.
skipcard hb/Spy Network/Thing/Whenever an opponent plays an Action card, they must show you a random card from their hand.
skipcard hr/Vulture's Wings/Action/Until the beginning of your next turn, whenever an opponent discards a card, put it in your hand.
skipcard hr/Cold Snap/Action/Destroy all Tokens target player controls. That player draws no cards during their turn.
skipcard hr/Sandstorm/Action/Flip a coin for each player. On a heads, that player discards a card. On a tails, that player destroys a thing they control.
skipcard hb/Time Machine/Thing/Action: Discard your hand and gain a Dodgeball Token for each card you discarded.<BR>Action: Give a Dodgeball Token you control to an opponent and destroy a Thing that player controls. ("So I guess it's not so much a time machine as it is a dodgeball cannon.")
skipcard hr/Call On Forbidden Knowledge/Action/Draw 4 cards. Your max hand size is reduced by 4 this turn.
skipcard hb/Thieves' Amulet/Thing/Whenever the player on your left plays a Thing, you may take control of it and give Thieves' Amulet to the player on your right. ("It makes everything easier to steal, particularly itself.")
skipcard hr/Strange Deja Vu/Action/Play an Action card from the discard pile, then put that card on top of the deck.
skipcard hm/A Change of Seasons/Action/Thing/As an Action: Each player starting with you discards all but one card then draws the same number.<BR><BR>As a Thing: Put a Season counter on this at the end of your turn.<BR>Action: Remove four Season counters from this to discard your hand and draw five cards.
skipcard hb/Dust in the Wind/Thing/Whenever this or another Thing enters play, its controller chooses a Thing and sets it aside. It is no longer in play.
skipcard hr/Zerging Ahead/Action/Reveal the top 7 cards of the deck. You may play any number of Action cards from among them. For each Thing card revealed this way, a random opponent may play that card. (""LEEEERRRRRROOOOOOOOOOOOYYYYYYYYYYY!"")
skipcard hr/Protoss Research/Action/Reveal the top 7 cards of the deck. You may play any number of Thing cards from among them. For each Action card revealed this way, a random opponent may play that card. ("<BR>Hey, no fair! I was still building my carrier fleet!")
skipcard hx/Ancient Magicks/Thing/Action - Banding: This card gains "If a Thing you control would be destroyed, you may destroy another Thing you control instead."<BR><BR>Action - Horsemanship: This card gains "You have Horsemanship and may not be the target of Actions played by players who do not have Horsemanship."
skipcard hb/Wretched Hive/Thing/Whenever another non-token Thing is destroyed, you may gain a Scum Token or a Villainy Token.<BR>At the end of your turn, you may destroy a Scum Token and a Villainy Token you control to draw a card.
skipcard hb/Sword of Comedy and Tragedy/Thing/Action and Thing: Look at the top 7 cards of the deck, then choose a player and put one of them into that player's hand. That player discards a random card. Shuffle the deck.
skipcard hb/Sword of Nature and Industry/Thing/Action and Thing: Look at the top card of the deck. You may play it if it's a Thing. You may destroy target Thing. If you do, its controller draws two cards.
skipcard hr/Sleep With The Fishes/Action/Target Thing's location becomes the bottom of the discard pile.
skipcard hb/Staying Out Of Trouble/Thing/Action:  You can't be the target of Actions until your next turn.<BR><BR>Thing:  Things you control can't be the target of Actions until your next turn.
skipcard hb/Clone-in-a-Vat(tm)/Thing/Clone-in-a-Vat(tm) enters play with four Organ Tokens on it.<BR>Whenever you discard a card, if you are below your maximum hand size, you may remove an Organ Token from Clone-in-a-Vat(tm). If you do, draw a card.
skipcard hr/Rebound/Action/Return target Thing to its controller's hand. That player puts a card from their hand on top of the deck.
skipcard hb/Double Agent/Thing/At the beginning of your turn, target opponent draws a card. Until end of turn, you may look at that card and play it as though it was in your hand.
skipcard hb/Triple Agent/Thing/When Triple Agent enters or leaves play, target opponent gives a card from their hand to another target opponent, then that opponent gives a random card from their hand to you.
skipcard hr/Synchrowave/Action/Destroy one Thing controlled by each opponent with the same number of cards in hand as you.
skipcard hr/Borrow From The Future/Action/Look at the top 5 cards of the deck and choose one of them. Put a copy of that card into your hand.
skipcard hb/Haunted Shack/Thing/When this enters play, put the top card of the deck face-down under Haunted Shack.<BR>Action: Draw three cards. Target opponent may play the face-down card. Then destroy Haunted Shack.
skipcard hw/Remembrance/Action/Shuffle the discard pile and Remembrance into the deck.<BR><BR> If Remembrance is in any zone where you can read it, you may play it as though it were in your hand.
skipcard hb/Thoughtsieve/Thing/Once per turn, when the deck is shuffled, you may look at the top two cards. You may put one of them into the discard pile.<BR>Whenever one or more cards would be shuffled into the deck, you may destroy Thoughtsieve to put one of those cards into your hand and the rest on top of the deck, then shuffle the deck.
skipcard hr/Sphinx's Boomerang/Action/Draw a card.<BR>Instead of playing a Thing this turn, you may put target Thing on top of the deck.<BR>Put Sphinx's Boomerang on top of the deck. Look at and reorder the top three cards of the deck.
skipcard hb/Bottled Tactics/Thing/When Bottled Tactics enters play, put the top 5 cards of the deck face-down underneath it.<BR>When Bottled Tactics is destroyed, look at the cards underneath it. Play one of them and put the rest on top of the deck in any order.
skipcard hb/Straw Man/Thing/Straw Man counts as both a Thing and a Player under its controller's control (it is still your opponent).<BR>Straw Man cannot draw cards or have cards in its hand.<BR>At the end of your turn, Straw Man takes a turn.
skipcard hr/Garbageman's Boon/Action/Play the top card of the discard pile<BR>OR play the bottom card of the discard pile<BR>OR put a card from the discard pile into your hand and discard a card.
skipcard hr/Gather Power/Action/Draw a card and gain an energy token.<BR>If you have three or fewer cards in your hand, return Gather Power to your hand.
skipcard hb/Supercycler/Thing/Action:  Discard three cards. If you do, draw three cards.
skipcard hr/Oath of Fëanor/Action/Create three Things with the title "Silmaril" and the text "Indestructible. When only Fëanor controls any Silmarils, Fëanor wins the game. Fëanor cannot otherwise win the game while a Silmaril is in play." and shuffle them into the deck. Remove Oath of Fëanor from the game.<BR><BR>You are now Fëanor.
skipcard hr/Action Trident/Action/Discard two other Action cards. If you do, destroy up to three target Things.
skipcard hb/Trash Admiral/Thing/When you would draw a card, draw it from the top or bottom of the discard pile. If you can't, destroy Trash Admiral.
skipcard hw/<font color=57c4dd>S</font><font color=325394>hining</font><font color=57c4dd> A</font><font color=325394>rmor</font>/<font color=243871>Thing - Pony</font>/Actions can't target or destroy ponies you control.<BR><BR>When a Thing you control would be destroyed, you may erase a sentence from Shining Armor's ruletext instead.<BR><BR>Things your teammates control count as Things you control for Shining Armor's effects.
skipcard hb/Unstable Landfill/Thing/Whenever a card in the discard pile is played, put into play, or put into a player's hand, gain a Garbage Token.<BR><BR>Action:  Recycle any three Garbage Tokens to draw a card and return a card from the discard pile to your hand.
skipcard hb/Weirdly Specific Shield/Thing/Things you control with two-word titles cannot be destroyed by actions.
skipcard hb/Rumor Mill/Thing/Whenever an opponent draws a card, rotate Rumor Mill 90° clockwise. When Rumor Mill completes a clockwise rotation, you may look at target opponent's hand and trade a card in their hand with a card from your hand.
skipcard hb/Omenbearer Birds/Thing/When Omenbearer Birds enters play, draw two cards, put two cards from your hand on top the deck, then look at the top four cards of the deck and put them back in any order. ("Some think their formations predict technological advancements. Some think their migration patterns anticipate political shifts. Some just leave a bird feeder out and hope for good fortune.")
skipcard hb/Big Mood/Thing/When an opponent plays a Thing, you may have Big Mood become a copy of that Thing. Destroy Big Mood when that Thing leaves play.
skipcard hb/Entropy Subversion/Thing/Whenever you would discard down to your maximum hand size, draw one card instead.
skipcard hr/"Wabbit Season!"<BR>"Duck Season!"/Action/Each player draws a card.<BR>Each player discards a card.<BR>Each player draws a card.<BR>Each player discards a card.<BR>Target player draws a card.<BR>Each opponent discards a card.
skipcard hr/Strainborm/Action/Target player draws two cards, then puts three cards from their hand on top of the deck. ("My brain hurts.")
skipcard hb/Meticulous Study/Thing/When Meticulous Study enters play, look at the top 4 cards of the deck. Put one of them into your hand and the rest into the discard pile.<BR>Whenever a Thing an opponent controls is destroyed during your turn, you may return Meticulous Study to your hand.
skipcard hg/Renegotiate/Reaction/Play in response to an opponent's Action. That opponent may choose new targets for that Action.<BR>You may negate that Action. (""Make me an offer I won't refuse."")
skipcard hr/Delaying Distraction/Action/Target opponent skips their next turn. If they have 5 or more cards in their hand, you may play an additional Action this turn. Otherwise, discard a card.
skipcard hb/Blue Spell (2U)/Action/Draw three cards, then put two cards from your hand on top of the deck.<BR>OR put an Action card from the discard pile into your hand.<BR><BR>Instead of playing a Thing this turn, you may put target Thing on top of the deck.
skipcard hx/Black Spell (2B)/Action/Destroy target living Thing.<BR>OR look at target opponent's hand. They discard a card of your choice.<BR><BR>Instead of playing a Thing this turn, you may put a Thing card from the discard pile into your hand.
skipcard hr/Collaborate/Action/Each opponent draws three cards and gives you two of them.
skipcard hr/Envy/Action/Look at target opponent's hand. You may discard two cards to take a card from their hand and put it in your hand. You may destroy a Thing you control to take control of one of that player's Things.
skipcard hr/<font color=b02069>Tempest Shadow</font>/<font color=b02069>Thing - Pony</font>/Whenever you play an Action, you may discard a random card to destroy target Thing.<BR>Whenever another Pony is put into the discard pile from anywhere, draw a card.
skipcard hr/<font color=FBBA62>Big Macintosh</font>/<font color=FBBA62>Thing - Pony</font>/At the beginning of your turn, you get an Apple Token. You may play an additional Thing each turn by spending 1 Apple Token for each word in its title.<BR>Action: Look at the top card of the deck. You may spend an Apple Token for each word in its title to reveal it and put it into your hand.
skipcard hr/Revert/Action/Return target Thing to its controller's hand. If an opponent controlled that Thing, return the topmost Action card of the discard pile into your hand. Otherwise, return any Action card in the discard pile into your hand. ("Let's go over this one more time.")
skipcard hb/Power Overwhelming/Thing/During your turn, you may reveal three Action cards from your hand. If you do, this card's text becomes "You may play an additional Action card on your turn." until it leaves play.
skipcard hb/Salted Earth/Thing/Play Salted Earth into any player's control.<BR>When you draw more than one card at a time, put all but one of those cards face-down underneath Salted Earth, and if Salted Earth has at least 4 cards under it, put those cards and Salted Earth in the discard pile.
skipcard hb/Collossal Whale/Thing/When Collossal Whale enters play, all other Things become Inside The Whale ''(They're still in play, and control of those Things does not change)''.<BR>For the purposes of Things Inside The Whale, Things not Inside The Whale don't exist.<BR>For the purposes of Things not Inside The Whale, Things Inside The Whale don't exist.
skipcard hr/Spring The Trap/Action/Return two Things you control to your hand. If you do, destroy two target Things.
skipcard hb/Ritual of Renewal/Thing/Whenever you play an Action card from your hand, rotate Ritual of Renewal 90° clockwise.<BR>When Ritual of Renewal completes a clockwise rotation, you may play a card from the discard pile.
skipcard hb/Action Emulator/Thing/Action: Reveal an Action card from your hand. This ability has an identical effect to that Action card. Then discard it.
skipcard hr/Imprison in Crystal/Action/Create a blank Thing card named Gem and put it into play on top of target Thing. Treat it and that Thing as a single Thing with the properties of only the top card.
skipcard hb/Heart of the Ocean/Thing - Gem/Once during your turn, you may choose one.<BR>Tide Comes In: Each player draws a card.<BR>Tide Goes Out: Each player discards a card.
skipcard hb/Texas Red/Thing/Action: If there are at least twenty cards in the discard pile, destroy target Thing. ("He was vicious and a killer, though a youth of twenty-four, and the notches on his pistol numbered one and nineteen more.")
skipcard hb/Ongoing Study/Thing/When this card enters play or is destroyed, draw three cards minus one for each card in your hand.
skipcard hr/Post-Credits Scene/Action/Draw a card. Set Post-Credits Scene aside face-up along with a card from your hand attached to it face-down.<BR>If your playgroup plays another game of Dvorak after this one, reveal the attached card instead of returning it to the deck. Add it to your hand after you draw your opening hand.
skipcard hb/Echoing Calamity/Thing/When this card enters play or is destroyed, each player discards all but three cards from their hand.
skipcard hb/Heavy Is The Crown/Thing/When this card enters play or at the beginning of your turn, you may gain an Ambition Token.<BR>Your maximum hand size is reduced by 1 for each Ambition Token in play.<BR>During your turn, you may spend 6 Ambition Tokens and discard two cards to win the game.<BR>Action and Thing: Gain an Ambition Token.
skipcard hr/Dark Haze/Action/Target player's maximum hand size is reduced by 4 during their next turn.
skipcard hr/Cloaking Device/Action/You and face down Things you control can't be targeted until your next turn. You may put a Thing card from your hand into play face down. Turn it face up at the start of your next turn.
skipcard hb/Selective Reality/Thing/Play this under any player's control, attached to a Thing they control.<BR>The attached Thing is blank while it's not your turn.
skipcard hr/Double Flip/Action/Choose two target Things controlled by different players. Put each one in the other one's controller's hand.
skipcard hb/Copied Card/Thing/Action/Play this card as a copy of a card played on the previous turn.
skipcard hr/Sweep Up/Action/Instead of playing a Thing this turn, you may exchange control of two target Things.<BR><BR>Return each Thing to its controller's hand. ("And with a wave of my hand, everything flies into its proper place. Roughly.")
skipcard hr/Boats Against The Current/Action/Each player, starting with you, returns a card from the discard pile to their hand. Each opponent who does so puts a card from their hand on top of the deck.
skipcard hx/Dark Bargain/Action/Put the bottom three cards of the discard pile into your hand, then discard a random card. (""I want them back. I don't care what it costs me."")
skipcard hr/Torrent/Action/Put the top three cards of the deck into play under your control face-down in a stack. They count as a single Thing with the text "Action: Put this Thing into your hand.
skipcard hr/Weight of the World/Action/The player with more cards in hand than all others discards a card.<BR>The player with more non-Token Things than all others discards a card.<BR>The player with more types of Tokens than all others discards a card.<BR>If you discard three cards this way and your hand isn't empty, you win the game.
skipcard hr/Surprise Party Cannon/Action/Destroy target Thing. Each player gains a Confetti Token.<BR><BR>If this card is revealed from your hand, discard it.
skipcard hb/Buried Treasure/Thing/When this enters play, create 3 blank Thing cards named Gem and put them underneath it face down, along with the top 3 cards of the deck. Put those cards in the discard pile if this card leaves play.<BR>Action: Put a random card from underneath this card into your hand.
skipcard hb/Maid of Mind ([[File:mind.png)/Thing/When Maid of Mind enters play, draw two cards.<BR>Once during your turn, you may discard a card to play an additional Action this turn. ("You not only make choices, you create choices.")
skipcard hb/Mage of Light ([[File:light.png)/Thing/When you would draw a card at the beginning of your turn, instead look at the top three cards of the deck, draw one of them, and shuffle the deck. You must play that card this turn if able. Discard it at the end of the turn if you haven't played it. ("You see the most essential path.")
skipcard hb/Knight of Breath ([[File:breath.png)/Thing/When you discard Knight of Breath, you may put it into play and return target Thing to its controller's hand.<BR>Action: Return Knight of Breath to your hand. ("You move as freely as the wind, but with the force to lift anything in your wake.")
skipcard hb/Thief of Doom ([[File:doom.png)/Thing/When a Thing would be destroyed, you may either gain control of that Thing first, or you may have Thief of Doom be destroyed instead <i>(but not both)</i>. ("You take for yourself the sacrifices of others.")
skipcard hb/Signature Move/Thing/When this enters play, attach an Action card to it from your hand.<BR>At the beginning of your turn, you may rotate this card 90° clockwise.<BR>Action:  If this card is in standard position, rotate it 90° clockwise and play a copy of the attached Action.
skipcard hr/Greater Combomancy/Action/Gain a Combo Token and return this card to your hand. Instead of playing a Thing this turn, you may gain a Combo Token.<BR>OR<BR>Any number of times this turn, you may spend a Combo Token to draw a card or play a card without Combomancy in its name.
skipcard hb/Heart of the Mountain/Thing - Gem/Things you control can't be returned to your hand.
skipcard hb/Agent Provocateur (6A)/Thing/Action: Target opponent plays an Action card of your choice from your hand. You choose all targets for that action.
skipcard hb/Copyright Control (6C)/Thing/Opponents can't play cards from the discard pile. Those cards can't be put into an opponent's hand or into play under an opponent's control.
skipcard hb/Suspicious Object (6S)/Thing/When Suspicious Object enters play, each opponent puts a card from their hand under it face-down.<BR>At the beginning of your turn, play a Thing card from under this card and put this card and all other cards under it into the discard pile. If there were no Thing cards under it, return it to your hand instead.
skipcard hb/Suspicious Activity (8S)/Thing/When Suspicious Activity enters play, each opponent puts a card from their hand under it face-down.<BR>At the beginning of your turn, play an Action card from under this card and put this card and all other cards under it into the discard pile. If there were no Action cards under it, return it to your hand instead.
skipcard hr/Kickstart (9K)/Action/Draw 5 cards minus one for each Thing you control. Your maximum hand size is reduced by 1 this turn.
skipcard hb/Thing-Negating Field (9T)/Thing/Once during your turn, you may choose one: *Each player flips a Thing they control face-down until your next turn. *Each player flips target Thing of their choice face-down until your next turn.
skipcard hr/Underworld Rescue (6U)/Action/Put target card from the discard pile into play under your control face-down. It gains "Action: Flip this card face-up, and play it if it's an Action."
skipcard hr/Denature (8D)/Action/Choose a Thing and discard a card.<BR>Instead of playing a Thing this turn, you may have the chosen Thing lose its creator and all its text until the end of the turn.<BR><BR>Destroy the chosen Thing. ("Dissolved at the conceptual level.")
skipcard hr/Archivist's Recommendation (4A)/Action/Choose another person (if they are not a player, they must be willing) in the same room as this game (physical or virtual). They look at the top 10 cards of the deck and choose two of them, or three if they have contributed to the Infinite Dvorak deck. Put the chosen cards into your hand and shuffle the rest into the deck.
skipcard hb/Manipulate Fate (4M)/Thing/When a player reveals one or more cards from the top of the deck, you may put up to two of those cards into the discard pile. They reveal that many additional cards.<BR>Once per turn, when a card is chosen at random from your hand, you may have a different card be chosen at random from your hand.
skipcard hb/Idea Redistribution (8I)/Thing/When this enters play, attach an Action card from the discard pile to it.<BR>Whenever a player would play an Action card, you may swap that card with the card attached to this card. They play the new card instead.
skipcard hr/Graveyard Shift (4G)/Action - Pun/For each player who controls a Thing, set aside the bottommost Thing card of the discard pile. Each player, starting with you, puts a Thing they control into the discard pile and puts one of the set aside cards into play.
skipcard hr/Confounding Curse (6C)/Action/Each opponent sets aside two cards from their hand and one Thing card they control. Shuffle these cards and deal three to each opponent's hand.
skipcard hr/Dig For Treasure (4D)/Action/Destroy target Thing with an X anywhere on it. Draw a card if it is destroyed this way.
skipcard hb/Containment Protocol (9C)/Thing/Action:  Discard a card. If you do, gain control of target Thing, put it on top of this card, and flip both cards face-down. That card and this card count as a single card with the properties of only the top card.
skipcard hb/Favorable Winds (4F)/Thing - Air/When this card enters play, the next time each opponent discards one or more cards before your next turn, you may put one of those cards into your hand.<BR>When this card leaves play, draw a card.
skipcard hr/The Lucky Three (3T)/Action/Draw three cards.<BR>OR gain control of up to one target Thing with a 3 in its cornervalue.<BR>OR you may put exactly 3 Thing cards from your hand into play. *If this is the third time this card has been played by your playgroup today, treat OR as AND.
skipcard hr/Choice of Allies (4C)/Action/Each opponent draws three cards. For each opponent, look at that opponent's hand, then put a card from their hand into your hand.<BR><BR>You may play one extra Action or Thing this turn for each opponent you have.
skipcard hb/Among You (ඞ)/Thing/You do not count as any player's opponent for the purposes of any cards <i>(Your opponents still count as your opponents)</i>.
skipcard hb/Personal Flair (3P)/Thing/Action cards you play gain one of the following, chosen when this card enters play:<BR>"You may discard a card to draw a card."<BR>"Return this card to your hand, then discard a random card."<BR>"Look at the top two cards of the deck. You may put one or both in the discard pile."
skipcard hb/Safe House (9S)/Thing/Opponents must discard two cards to choose you or Safe House as a target.
skipcard hr/Exclusion (9E)/Action/Starting with you, each player other than target player may draw two cards then put one of them into play if it's a Thing.
skipcard hr/Corporate Control (6C)/Action/Destroy target Thing UNLESS its controller reveals their hand and discards a card of your choice, gaining 3 Money tokens if they do. <BR>You may spend 3 Money tokens to treat UNLESS as AND. (""Record labels will change your message, and they'll change your mind." - Sunny Side Up")
skipcard hr/Combat Lesson (2C)/Action/Target opponent chooses target Thing of their choice that you don't control. That opponent gains control of this Action. Destroy that Thing and draw a card.
skipcard hr/Interview (9I)/Action/Target opponent must reveal either their hand, or an Action and a Thing from their hand. Draw a card for each card revealed this way.
skipcard hb/Welfare Program (6E)/Thing/At the beginning of your turn, draw a card and gain a Money token.<BR>At the end of your turn, destroy this Thing if you have four or more Money tokens or four or more cards in hand.
skipcard hg/Abate (5A)/Action - Reaction/Play in response to an opponent's Action. That Action can't destroy Things. If that Action causes any players to draw or discard any cards, they draw or discard one fewer.<BR>Draw a card.
skipcard hb/Trading Hub (0T)/Thing/Once during your turn, you may convert any of your tokens into Money tokens <BR>OR spend 2 Money tokens to create a blank Thing card named Gem and put it into your hand<BR> OR put two non-token Things you control into target opponent's hand to look at their hand and put a card from their hand into yours.<BR>Action: Gain a Money token.
skipcard hr/Funded Expedition (6F)/Action/Instead of playing a Thing this turn, you may gain 3 Money tokens.%r%rSet aside and look at the top card of the deck and the bottom card of the discard pile. Repeat this process any number of times by spending a Money token for each time. Put two of those cards into your hand, then discard the rest.
skipcard hr/Kevlar Heart (1K)/Thing - Song/Opponents' cards can't cause you to draw or discard cards.
skipcard hr/Knock Into Next Week (7K)/Action/Set this card and target Thing controlled by an opponent aside, attached to each other and that opponent.<BR>If your playgroup plays another game of Dvorak after this one, instead of returning the attached card to the deck, the attached player draws it as the first card of their opening hand.
skipcard hb/Card 9333 (3x3)/Thing/Whenever you play an Action with the number 3 or the word "three" in its text, rotate this card 120° clockwise. If this causes this card to complete a clockwise rotation, treat the number 3 and the word "three" in that Action's text as the number 9 or the word "nine". ("Sometimes... three threes really is nine.")
skipcard hr/Unstable Echo (2U)/Action/Play the Xth card of the discard pile, where X is the number of cards in your hand ''(this card counts as being in neither your hand nor the discard pile while you're playing it)''.
skipcard hb/Heavy Wind Gusts (4H)/Action - Air/Target opponent discards a card. Return up to one target Thing without a digit greater than 4 in its cornervalue to its controller's hand.
skipcard hb/Spicy Hot Take (2S)/Thing/When this enters play, draw two cards if an opponent has more cards in hand than you.<BR>Actions that could target Spicy Hot Take must do so. (""Well here's what *I* think about Elon Musk..."")
skipcard hb/Blue Monster (3UU)/Thing/This card can't be the target of Action cards.<BR>Thing: This deals damage equal to the number of cards you drew this turn to target Thing.<BR><BR>If a token is dealt damage, or any Thing is dealt 3+ total damage on a turn, the damage-dealers destroy it.
skipcard hr/Crushing Grip (2C)/Action/Target opponent may discard two cards with cornervalues, or two cards without cornervalues, or one card chosen randomly.<BR>If they don't, their maximum hand size is reduced by four until the end of their next turn. If their hand size is 0, eliminate them.
skipcard hr/Basilica (8B)/Action/Reveal the top 5 cards of the deck. Your next opponent to the left puts a Thing from among them into the discard pile. Your next opponent to the right puts an Action from among them into the discard pile. Put the rest into your hand.
skipcard hb/Explorer's Cap (2E)/Thing/Whenever the deck is shuffled, look at the top card of the deck. You may draw that card and discard a card. ("It gives the confidence to feel at home in unfamiliar territory.")
skipcard hr/Musical Chairs (3M)/Action/Each player chooses a Thing they control. Choose one additional target Thing. If enough Things were chosen, shuffle them together and give control of one to each player randomly. Put the remaining Thing in the discard pile.
skipcard hr/Hasty Judgement (4H)/Action/An opponent looks at the top 4 cards of the deck and reads aloud their titles in order. You have 5 seconds to choose up to two of those cards. Put them into your hand and shuffle the rest into the deck. ("Hopefully you've taken notes.")
skipcard hr/Pretend To Help (3P)/Action/Target opponent draws two cards and reveals their hand. Take two cards from their hand OR destroy target Thing they control.
skipcard hb/Stonk Market (1S)/Thing/At the beginning of your turn, gain a Money token and roll a d6.<BR>Once during your turn, you may spend Money tokens equal to the rolled number to draw a card.
skipcard hr/Unsubscribe (1U)/Action/If target Thing is still in play at the end of its controller's next turn, remove it from the game.
skipcard hb/Plant Evidence (3P)/Thing/Play into any player's control.<BR>At the end of your turn, reveal the top card of the deck. If it's an Action and an opponent could play it targeting you, an opponent of your choice who could do so may do so. If that card isn't played this way, shuffle it into the deck.
skipcard hr/Reschedule (0R)/Action/Target player shuffles two cards from their hand into the top 5 cards of the deck. (""Gonna have to cancel for tonight. Maybe sometime next week?"")
skipcard hr/Hustle/Action/Gain two Money tokens and draw two cards. Then, if you're at or above your maximum hand size, gain two additional Money tokens. Then, if you control at least five more tokens than each opponent, draw two additional cards.
skipcard hr/Ransom (6R)/Action/Turn target Thing face-down unless its controller discards an Action card.
skipcard hr/Channel Great Power (7C)/Action/If the sum of all digits in the cornervalues of Things you control is 16 or greater, draw four cards. If it's 30 or greater, you also win the game.
skipcard hb/Safe of Keeping (3S)/Thing/When you leave the game or the game ends, set aside Safe of Keeping holding any number of cards from your hand or other Things you control.<BR>If your playgroup plays another game after this one, draw up to 5 of the held cards as part of your opening hand instead of returning them to the deck.
skipcard hr/Narrative Control (4A)/Action/Until the end of my next turn, I may choose whether any given effect can target me; and whenever any other players would draw any cards, I draw for them and give them that many cards from my hand. (""Anyone paying attention could have guessed by now who’s really playing this game."")
skipcard hr/Data Harvest (1D)/Action/Look at each other player's hand. Draw a card for every 3 cards you see in their hands.
skipcard hr/Sorting Algorithm (6S)/Action/Note the amount of numbered Things each player controls ''(tokens and face-down cards, for instance, don't have numbers)''. Arrange all numbered Things in play by card number. Starting with the player of your choice, deal each player as many Things as they had, in numerical order. ("Your old filing technique is unnecessary.")
skipcard hx/Amass Zombies (2A)/Action/Instead of playing a Thing this turn, you may gain a Zombie token.<BR>Gain two Zombie tokens, then destroy up to one target Thing that doesn't have a digit in its cornervalue that's higher than the number of Zombies you control.
skipcard hr/Fastdraw (8F)/Action/If you spend two tokens as you play this, it doesn't count towards the number of Actions you can play in a turn.<BR>Draw two cards or put a Thing card from your hand into play.
skipcard hb/Hornet's Nest (1H)/Thing/Whenever a non-token Thing you control is destroyed by an opponent's effect, gain a Hornet token for each card in your hand. That opponent either discards a random card or reveals a card from their hand with a digit in its cornervalue higher than the number of Hornets you control.
skipcard hb/Blowhard (8B)/Thing/Whenever you play an Action card on your turn, draw a card.<BR>You may play an additional Action on your turn.<BR>Whenever an opponent plays an Action card, discard a card if you have the most cards in hand. ("Just likes to hear himself talk.")
skipcard hb/Myriad Reflections (7M)/Thing/When this card enters play, create two blank Thing cards named Gem, put them into your hand, and attach this card to a Thing you control.<BR>Gems you control gain the attached Thing's title, cornervalue, type, ruletext, flavortext, creator, and card number.
skipcard hr/Sow Discord (0S)/Action/Choose a non-token Thing or three tokens you control. Each other player chooses a non-token Thing or three tokens you don't control. Destroy those Things.
skipcard hb/Continuum Drive (4C)/Thing/At the beginning of your turn, after drawing a card, gain an Energy token if you have at least 3 cards in hand, then draw a card if you have at least 3 Energy tokens.
skipcard hb/Cardwheel Turbine (6C)/Thing/Once during your turn, you may discard a card to draw a card and gain an Energy token. ("One card goes down, one comes up, and the pistons turn the motion into power.")
skipcard hb/Page of Rage ([[File:rage.png)/Thing/Action and Thing: Discard 5 cards. If you do, you gain "Whenever you would play or discard an Action card, you may play that card as a copy of Wrath of Bucky (#98)." ("Through you, many solutions are brute-forced.")
skipcard hr/Disappearify (2D)/Action/Return Disappearify to your hand and secretly note a card name. It stays noted until Disappearify is discarded.<BR><BR>Any time before your next turn, you may discard Disappearify to shuffle a visible card with the noted name into the deck, even while that card is being played. This use of Disappearify is too immediate to be responded to.
skipcard hr/Spooky Hex (9S)/Action/Create a blank orange Thing named Pumpkin and put it into play on top of target Thing. Treat it and that Thing as a single Thing with the properties of only the top card. If it was a living Thing, draw a card. Otherwise, discard a card.
skipcard hr/Pumpkin Haunting (5P)/Action/Create a blank orange Thing named Pumpkin and shuffle it into the discard pile.<BR>For each card with Pumpkin in its title in the discard pile, put it and one card immediately above or below it into your hand.
skipcard hb/Farmer's Market (3F)/Thing/Once during your turn, you may convert any of your tokens into Money tokens<BR>OR spend a Money token to create a blank orange Thing card named Pumpkin and put it into your hand<BR>OR give control of two edible non-token Things you control to target opponent to look at their hand and put a card from their hand into yours.<BR>Action: Gain an Apple token.
skipcard hb/Seer of Mind ([[File:mind.png)/Thing/Once during your turn while playing an Action, you may revert the gamestate to just before you played that Action, except that this effect has been used, and the deck can be reshuffled instead of deshuffled. You can't do this if multiple cards were shuffled into the deck. ("Through you, the consequences of choices are laid bare.")
skipcard hr/Void/Mind: Silent Harmony ([[File:void.png)/Action - Fraymotif/Put this card into target opponent's hand. They separate the cards in their hand into two groups. Look at those groups and put one of them into the discard pile. ("A two-tailed coin.")
skipcard hr/Rolling Bones (2R)/Action/Roll two dice, or three dice if you spend three tokens or one Zombie token.<BR>Put the Nth card from the top of the discard pile into your hand, where N is one of the die results, then gain Zombie tokens equal to each other result.
skipcard hb/Some of Wands (1S)/Thing - Minor Arcana/At the start of your turn, if this card is not rotated, either gain a Mana token<BR>OR the next time you play an Action Ability this turn you may spend two tokens to copy that ability.<BR>While this card is inverted, you can't use Action Abilities.
skipcard hr/Reversal of Fortune (7R)/Action/Rotate target Thing 180° counterclockwise. Its controller draws a card for each card they discarded from their hand during their last turn, then discards a card for each they drew during their last turn.
skipcard hb/Unpaid Intern (2U)/Thing/Money tokens can't be created under your control.<BR><i>Other Duties As Assigned -</i> Whenever a Thing you control with an Action/Thing Ability leaves play, you may attach it to this card. Unpaid Intern may use Action/Thing Abilities of cards attached to it.
skipcard hr/Energy Lance (1E)/Action - Energy/Gain an Energy token. Instead of playing a Thing this turn, you may gain another Energy token.<BR>Target player reveals a card from their hand for each Energy token you control. They discard one revealed card of your choice, or two if you spend 3 Energy tokens.
skipcard hb/Doors to Tomorrow (5D)/Thing/Play with the top two cards of the deck revealed. Whenever a player draws a card from the top of the deck, they instead draw one of the top three cards of the deck.
skipcard hx/Summon The Dead (3S)/Thing/Whenever a card is played from the discard pile or moves from the discard pile to play or to a player's hand, you gain a Zombie token. When you would draw 2 or more cards, you may draw the bottom card of the discard pile instead of two of those cards.<BR>Action and Thing: Win the game if you spend 6 Zombies for each player.
skipcard hb/Mage of Blood ([[File:blood.png)/Thing/Your maximum hand size is reduced by the number of other nontoken Things you control. When you discard down to your maximum hand size, you may play an Action and a Thing discarded this way. ("You use the stability of the ties that bind you for leverage.")
skipcard hb/Rogue of Void ([[File:void.png)/Thing/When Rogue of Void enters play, each player adds blank orange Things named Pumpkin to their hand until they have 5 cards in hand. <BR>Thing: Remove 3 cards with no ruletext in the discard pile from the game. If you do, move target Thing card you can see from any game zone to play under your control. ("Through you, absence is stolen away.")
skipcard hr/Warm Welcome (1W)/Action/Each player who had a Thing enter play since your last turn draws a card, then you draw that many cards.<BR>If your playgroup played another game of Dvorak before this one, each other player who wasn't in that game draws two cards, then you draw that many cards.
skipcard hb/Heart of the Cards (5H)/Thing/Whenever you would draw a card while your hand is empty, instead look at the top 5 cards of the deck and draw one of them. Put the rest on the bottom of the deck in a random order.
skipcard hr/Bust A Move (9B)/Action - Song/New card in town, I'll give you the lowdown<BR> put a Thing from your hand into your control, now<BR> its Action Ability you may use.<BR> If you do, draw two and<BR> bust a move.
skipcard hb/Seer of Life ([[File:life.png)/Thing/Whenever you play your second card in a turn, you may gain an Energy token, then look at the top X cards of the deck, where X is the number of Energy tokens you control. You may spend half your Energy tokens rounded up to rearrange those cards. ("Through you, thriving brings awareness.")
skipcard hb/Prince of Space ([[File:space.png)/Thing/Whenever you play a terrain, location, or building, you may destroy target terrain, location or building.<BR>Action: Destroy target Thing that entered play under your control this turn. If you do, destroy any other target Thing. ("You turn creation into destruction.")
skipcard hb/Thief of Life ([[File:life.png)/Thing/Thief of Life has all Action Abilities of other Things in play.<BR>Whenever Thief of Life uses an Action Ability, other Things with that ability can't use it until your next turn. ("You seize the powers of others and use them as your own.")
skipcard hr/Personality Quiz (5P)/Action/Reveal the top six cards of the deck. An opponent sorts them into pairs. Put one card from each pair into your hand and the rest into the discard pile.<BR>Gain a token whose name is the first letters of each card you took, ordered alphabetically. (""Let's see, I got Yawning Maw, Your Journey Begins, and Zombie Breach, so I'm... oh, right."")
skipcard hb/Speakeasy (9S)/Thing - Building/You may play this face-down. It's turned face-up when its other text becomes relevant.<BR>When an opponent's Action targets a face-down Thing you control, negate that Action unless they can access <i>Secret Passages</i> or <i>Security Doors</i>.<BR>Action: Turn a Thing you control face-down. It is turned face-up when its text becomes relevant.
skipcard hb/Rogue of Rage ([[File:rage.png)/Thing/Opponents can't play the only card in their hand.<BR>When you begin a turn with an empty hand, put Rogue of Rage in the discard pile to draw two cards. ("Through you, paths are closed off and briefly reopened.")
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