To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
(You can also get an output formatted for the Dvorax Engine.)
cleardeck loadcard Evacuation/A/The player who controls the most suburbs wins. ("The roar of helicopters fills the sky over Malton. Help is finally here.") loadcard Quarantine/A/If a player is attempting to play Evacuation, it fails and both it and Quarantine are discarded. ("Military vehicles patrol the borders of the city. Road blocks mock the survivors for maintaining hope.") loadcard Barrville/T/Action: You may play as many Zombie type Action cards as you wish this turn. loadcard Chudleyton/T/Action: You may play as many Survivor type Thing cards as you wish this turn. loadcard Darvall Heights/T/Action: You may play as many Survivor type Thing cards as you wish this turn. loadcard Eastonwood/T/ loadcard Pitneybank/T/ loadcard Ridleybank/T/Action: You may play as many Zombie type Action cards as you wish this turn. loadcard Stanbury Village/T/ loadcard Wyke Hills/T/Action: Draw a card. loadcard Wykewood/T/ loadcard Yagoton/T/ loadcard Police Officer/T/Play this card onto a Suburb you control. While this card is still in play target suburb can not be taken from your control. loadcard Soldier/T/Play this card onto a Suburb you control. While this card is still in play target suburb can not be taken from your control. loadcard Firefighter/T/Play this card onto a Suburb you control. While this card is still in play target suburb can not be taken from your control. loadcard Mallrat/T/Play this card onto a Suburb you control. While this card is still in play target suburb can not be taken from your control. loadcard Medic/T/Play this card onto a Suburb you control. While this card is still in play target suburb can not be taken from your control. loadcard Neck Lurch/A/Destroy target Survivor type Thing. loadcard Rend Flesh/A/Destroy target Survivor type Thing. loadcard Vigour Mortis/A/Destroy target Survivor type Thing. loadcard Death Grip/A/Destroy target Survivor type Thing. loadcard Feeding Drag/A/Destroy target Survivor type Thing. loadcard Infectious Bite/A/Target Opponent must discard two cards at random. loadcard Ankle Grab/A/Move Zombie type Action of your choice from the discard pile to your hand. loadcard Ransack/A/Target Suburb type Thing is now under your control. loadcard Ransack/A/Target Suburb type Thing is now under your control. loadcard Ransack/A/Target Suburb type Thing is now under your control. loadcard Barricades/A/No Zombie type Actions may be played this turn. loadcard No AP!/A/Target Opponent may not play any cards next turn. loadcard $5 Donation/A/You may play as many cards as you like this turn. loadcard Search/A/Draw two cards. loadcard Alt. Account/A/Place target Survivor type Thing in your hand. loadcard Bargain Hunting/A/Look at the top three cards on the draw pile. Take a card of your choice and place the others on top of the pile. loadcard Advanced Shotgun Training/A/Target Zombie type Action fails and is discarded. loadcard Free Running/A/You must discard a card in order to play this card. All Survivor type Things on target Suburb type Thing return to their owner's hand and target Suburb type thing is under your control. @emit [name(%#)] pastes the The Battle for Malton deck into the Dvorak Engine.