This is a tab-separated dump of the deck, designed for import into Lackey's carddata.txt.
To use this in Lackey, copy this address to the AutoUpdate field in Lackey's Preferences:
http://dvorakgame.co.uk/export.php?deck=Techsploitation_deck&lackeyimg=image&d=/d
For further information, read this page.Name Set ImageFile Type CornerValue Text FlavorText Creator Basic Combat Robot techsploitation thing Thing Weaponized Machine. No-frills metal man on legs, with a gun for an arm. White Transit Van techsploitation thing Thing Basic Machine. There's quite a bit of room in the back. Robot Arm techsploitation thing Thing Basic Machine. This thing could keep going all day and night. Omega 13 techsploitation thing Thing Prototype Machine. Turns back time 13 seconds. I'd save this until you really need it. It's also really pretty! Forcefield techsploitation thing Thing Basic Machine. Needs to recharge for one turn between uses. Teleswapper techsploitation thing Thing Prototype Machine. Swaps any one Machine you have with any one Machine someone else has. Electric Guitar techsploitation thing Thing Basic Machine. It looks strange, like it was built by someone with no knowledge of guitars. It still looks like it could make some good sounds, though. Spaceship techsploitation thing Thing Basic Machine. It probably doesn't have a lot of fuel, but it could definitely reach orbit a few hundred times. Microwave Oven techsploitation thing Thing Basic Machine. You may spend one Research point to Weaponize this, and then another to Reverse Engineer it. Automated Target Tracker techsploitation thing Thing Advanced Machine. This is a mounted webcam with advanced tracking software. This thing could point at a fly's fart in a sandstorm. Drilling Laser techsploitation thing Thing Advanced Machine. A powerful laser that could cut through almost anything. Military Funding techsploitation action Action Gain 4 Research points. However, you must Produce at least 3 Weaponized Machines next turn. Military Funding techsploitation action Action Gain 4 Research points. However, you must Produce at least 3 Weaponized Machines next turn. Reprogram techsploitation action Action Gain control of one Machine that someone else controls. Reprogram techsploitation action Action Gain control of one Machine that someone else controls. Poor Design techsploitation action Action A chosen Technology is knocked back to the Prototype stage. Poor Design techsploitation action Action A chosen Technology is knocked back to the Prototype stage. Funds Dry Up techsploitation action Action A target opponent gains no Research points during their next two turns. Funds Dry Up techsploitation action Action A target opponent gains no Research points during their next two turns. Fabrication Plant Riot techsploitation action Action A target opponent can Produce no Machines during their next turn. Fabrication Plant Riot techsploitation action Action A target opponent can Produce no Machines during their next turn. Gremlins techsploitation action Action A target opponent can use no Machines during their next turn. Gremlins techsploitation action Action A target opponent can use no Machines during their next turn. EMP techsploitation action Action All players flip coins for all their Machines. All Machines with coins that come up Tails are disabled for one turn. EMP techsploitation action Action All players flip coins for all their Machines. All Machines with coins that come up Tails are disabled for one turn.