Dvorak Export: Techsploitation deck


This is a tab-separated dump of the deck, designed for import into Lackey's carddata.txt.

To use this in Lackey, copy this address to the AutoUpdate field in Lackey's Preferences:

http://dvorakgame.co.uk/export.php?deck=Techsploitation_deck&lackeyimg=image&d=/d

For further information, read this page.

Image file named after:
Address of image directory:
Name	Set	ImageFile	Type	CornerValue	Text	FlavorText	Creator
Basic Combat Robot	techsploitation	thing	Thing		Weaponized Machine. No-frills metal man on legs, with a gun for an arm.		
White Transit Van	techsploitation	thing	Thing		Basic Machine. There's quite a bit of room in the back.		
Robot Arm	techsploitation	thing	Thing		Basic Machine. This thing could keep going all day and night.		
Omega 13	techsploitation	thing	Thing		Prototype Machine. Turns back time 13 seconds. I'd save this until you really need it. It's also really pretty!		
Forcefield	techsploitation	thing	Thing		Basic Machine. Needs to recharge for one turn between uses.		
Teleswapper	techsploitation	thing	Thing		Prototype Machine. Swaps any one Machine you have with any one Machine someone else has.		
Electric Guitar	techsploitation	thing	Thing		Basic Machine. It looks strange, like it was built by someone with no knowledge of guitars. It still looks like it could make some good sounds, though.		
Spaceship	techsploitation	thing	Thing		Basic Machine. It probably doesn't have a lot of fuel, but it could definitely reach orbit a few hundred times.		
Microwave Oven	techsploitation	thing	Thing		Basic Machine. You may spend one Research point to Weaponize this, and then another to Reverse Engineer it.		
Automated Target Tracker	techsploitation	thing	Thing		Advanced Machine. This is a mounted webcam with advanced tracking software. This thing could point at a fly's fart in a sandstorm.		
Drilling Laser	techsploitation	thing	Thing		Advanced Machine. A powerful laser that could cut through almost anything.		
Military Funding	techsploitation	action	Action		Gain 4 Research points. However, you must Produce at least 3 Weaponized Machines next turn.		
Military Funding	techsploitation	action	Action		Gain 4 Research points. However, you must Produce at least 3 Weaponized Machines next turn.		
Reprogram	techsploitation	action	Action		Gain control of one Machine that someone else controls.		
Reprogram	techsploitation	action	Action		Gain control of one Machine that someone else controls.		
Poor Design	techsploitation	action	Action		A chosen Technology is knocked back to the Prototype stage.		
Poor Design	techsploitation	action	Action		A chosen Technology is knocked back to the Prototype stage.		
Funds Dry Up	techsploitation	action	Action		A target opponent gains no Research points during their next two turns.		
Funds Dry Up	techsploitation	action	Action		A target opponent gains no Research points during their next two turns.		
Fabrication Plant Riot	techsploitation	action	Action		A target opponent can Produce no Machines during their next turn.		
Fabrication Plant Riot	techsploitation	action	Action		A target opponent can Produce no Machines during their next turn.		
Gremlins	techsploitation	action	Action		A target opponent can use no Machines during their next turn.		
Gremlins	techsploitation	action	Action		A target opponent can use no Machines during their next turn.		
EMP	techsploitation	action	Action		All players flip coins for all their Machines. All Machines with coins that come up Tails are disabled for one turn.		
EMP	techsploitation	action	Action		All players flip coins for all their Machines. All Machines with coins that come up Tails are disabled for one turn.		

Back to the Techsploitation deck