This is a tab-separated dump of the deck, designed for import into Lackey's carddata.txt.
To use this in Lackey, copy this address to the AutoUpdate field in Lackey's Preferences:
http://dvorakgame.co.uk/export.php?deck=Technopoly_deck&lackeyimg=image&d=/d
For further information, read this page.Name Set ImageFile Type CornerValue Text FlavorText Creator Automatic technopoly action_positive Action - Positive May not be activated by a Robot; is instead able to activate itself, once per turn. Ecological technopoly action_positive Action - Positive If a Machine, any Fuel can be used to fuel its activations. Invulnerable technopoly action_positive Action - Positive This Object cannot be destroyed, even when burnt as Fuel. This takes precedence over all other Attributes. Plentiful technopoly action_positive Action - Positive Whenever one of these Objects would be created, two are created instead. Protective technopoly action_positive Action - Positive Other Object types you own may only be attacked if you own more of them than you do of this Object. Rapid-Fire technopoly action_positive Action - Positive If a Machine, it may be Activated twice per turn (by the same Robot, or by itself if Automatic). Researched technopoly action_positive Action - Positive The next Attribute card added to this Object by its inventor may not be responded to by opponents. Retaliatory technopoly action_positive Action - Positive If an Attacker loses a battle against this Object, the Attacker is destroyed. Self-Replicating technopoly action_positive Action - Positive Object is able to make a copy of itself, once per turn. Synthetic technopoly action_positive Action - Positive Select an existing Fuel, when you invent this. This Object may be used in place of that Fuel, when fuelling or constructing Machines. Analyser technopoly action_positive Action - Positive Activate: Destroy a Machine you own, and gain the Technology for it. Attacker technopoly action_positive Action - Positive Activate: Attack an Object as if this Machine were a Robot. Convertor technopoly action_positive Action - Positive Activate: Change a Fuel Object you own into any other Fuel. Copier technopoly action_positive Action - Positive Activate: Generate a copy of an Object you own. Destroyer technopoly action_positive Action - Positive Activate: Destroy any Object. Liberator technopoly action_positive Action - Positive Activate: Choose an Object, and roll as if attacking it. If successful, you may steal that Object instead. Manipulator technopoly action_positive Action - Positive Activate: Invent a new Object, or create a known Object, or activate a Machine, or Attack another Object. Miner technopoly action_positive Action - Positive Activate: Create two copies of a Fuel you have Mining Rights for. Monitor technopoly action_positive Action - Positive Activate: Look at any opponent's hand. Researcher technopoly action_positive Action - Positive Activate: Draw an Attribute card at the end of this turn. (If you use this multiple times in a turn, you still only get one card.) Scavenger technopoly action_positive Action - Positive Activate: Create a copy of an Object which was destroyed or burnt since your last turn, and which belonged to an opponent. Synthesiser technopoly action_positive Action - Positive Choose an existing Fuel, when you invent this. Activate: Generate that Fuel. Transmitter technopoly action_positive Action - Positive Activate: You may choose to add or subtract ten from the endgame roll, at the end of the round. (Multiple usage doesn't increase this.) Fixed technopoly action_neutral Action - Neutral This Object cannot be stolen or traded. Mysterious technopoly action_neutral Action - Neutral Any Player may skip their turn to remove this Attribute and replace it with one from their hand. Fuel: 1A technopoly action_negative Action - Negative Requires 1 Fuel to be burnt per activation. Fuel: 1A technopoly action_negative Action - Negative Requires 1 Fuel to be burnt per activation. Fuel: 1A technopoly action_negative Action - Negative Requires 1 Fuel to be burnt per activation. Fuel: 2A technopoly action_negative Action - Negative Requires 2 Fuel to be burnt per activation. Fuel: 3A technopoly action_negative Action - Negative Requires 3 Fuel to be burnt per activation. Fuel: 1C technopoly action_negative Action - Negative Requires 1 Fuel to be burnt per creation. Fuel: 1C technopoly action_negative Action - Negative Requires 1 Fuel to be burnt per creation. Fuel: 1C technopoly action_negative Action - Negative Requires 1 Fuel to be burnt per creation. Fuel: 2C technopoly action_negative Action - Negative Requires 2 Fuel to be burnt per creation. Fuel: 3C technopoly action_negative Action - Negative Requires 3 Fuel to be burnt per creation. Fuel: 1A* technopoly action_negative Action - Negative Requires 1 Fuel to be burnt per activation. Whoever plays this card may choose the Fuel. Fuel: 1C* technopoly action_negative Action - Negative Requires 1 Fuel to be burnt per creation. Whoever plays this card may choose the Fuel. Fuel: 1P technopoly action_negative Action - Negative Requires 1 Fuel to be burnt every turn. If the owner declines to burn the Fuel for this Object, the Object is destroyed. Elaborate technopoly action_negative Action - Negative This Object requires 3 Robots to create or activate. Evaporating technopoly action_negative Action - Negative At the end of your turns, you must destroy one Evaporating Object you control. Flawed technopoly action_negative Action - Negative This Object is abandoned during the design stage, and can never be mined or created. Fragile technopoly action_negative Action - Negative This Object will automatically lose, when attacked. Hazardous technopoly action_negative Action - Negative If a Machine, the activating Robot is destroyed, when activated. If Fuel, the Robot activating the Machine it is feeding is destroyed. High-Maintenance technopoly action_negative Action - Negative At the end of a Player's turn, destroy all High-Maintenance Objects they own which were not monitored by a Robot during that turn. Illegal technopoly action_negative Action - Negative If you own any Illegal objects, you cannot win the game. Inert technopoly action_negative Action - Negative This Object cannot be used to fuel anything. Limited technopoly action_negative Action - Negative If a Fuel, it can only be mined during this round and the next three. Noisy technopoly action_negative Action - Negative When created or activated, no other types of Object may be created or activated in the same turn. One-Shot technopoly action_negative Action - Negative If a Machine, it is destroyed immediately after being activated. Pollutant technopoly action_negative Action - Negative Counts as -1 to score, instead of +1, during endgame. Polluting technopoly action_negative Action - Negative Creates a 'Waste' Object (the inventor may name it) every time it is created or activated. (Such Waste Objects count as -1 to score, during endgame.) Slow technopoly action_negative Action - Negative If a Machine, it may not be activated if it was activated during the owner's previous turn. Unique technopoly action_negative Action - Negative Each Player may only own one of these; excess are automatically destroyed. Unpredictable technopoly action_negative Action - Negative Whenever this Machine is activated, its owner nominates an opponent - that opponent makes all choices required by the activation ability. Unstable technopoly action_negative Action - Negative If one of these Objects is destroyed, all other Objects of its type belonging to its owner are also destroyed. Unstoppable technopoly action_negative Action - Negative Any Player able to create this Object must create two of them per turn, before doing anything else. Worthless technopoly action_negative Action - Negative This Object counts for nothing when totalling scores at endgame.