Dvorak Export: Technopoly deck


This is a tab-separated dump of the deck, designed for import into Lackey's carddata.txt.

To use this in Lackey, copy this address to the AutoUpdate field in Lackey's Preferences:

http://dvorakgame.co.uk/export.php?deck=Technopoly_deck&lackeyimg=image&d=/d

For further information, read this page.

Image file named after:
Address of image directory:
Name	Set	ImageFile	Type	CornerValue	Text	FlavorText	Creator
Automatic	technopoly	action_positive	Action - Positive		May not be activated by a Robot; is instead able to activate itself, once per turn.		
Ecological	technopoly	action_positive	Action - Positive		If a Machine, any Fuel can be used to fuel its activations.		
Invulnerable	technopoly	action_positive	Action - Positive		This Object cannot be destroyed, even when burnt as Fuel. This takes precedence over all other Attributes.		
Plentiful	technopoly	action_positive	Action - Positive		Whenever one of these Objects would be created, two are created instead.		
Protective	technopoly	action_positive	Action - Positive		Other Object types you own may only be attacked if you own more of them than you do of this Object.		
Rapid-Fire	technopoly	action_positive	Action - Positive		If a Machine, it may be Activated twice per turn (by the same Robot, or by itself if Automatic).		
Researched	technopoly	action_positive	Action - Positive		The next Attribute card added to this Object by its inventor may not be responded to by opponents.		
Retaliatory	technopoly	action_positive	Action - Positive		If an Attacker loses a battle against this Object, the Attacker is destroyed.		
Self-Replicating	technopoly	action_positive	Action - Positive		Object is able to make a copy of itself, once per turn.		
Synthetic	technopoly	action_positive	Action - Positive		Select an existing Fuel, when you invent this. This Object may be used in place of that Fuel, when fuelling or constructing Machines.		
Analyser	technopoly	action_positive	Action - Positive		Activate: Destroy a Machine you own, and gain the Technology for it.		
Attacker	technopoly	action_positive	Action - Positive		Activate: Attack an Object as if this Machine were a Robot.		
Convertor	technopoly	action_positive	Action - Positive		Activate: Change a Fuel Object you own into any other Fuel.		
Copier	technopoly	action_positive	Action - Positive		Activate: Generate a copy of an Object you own.		
Destroyer	technopoly	action_positive	Action - Positive		Activate: Destroy any Object.		
Liberator	technopoly	action_positive	Action - Positive		Activate: Choose an Object, and roll as if attacking it. If successful, you may steal that Object instead.		
Manipulator	technopoly	action_positive	Action - Positive		Activate: Invent a new Object, or create a known Object, or activate a Machine, or Attack another Object.		
Miner	technopoly	action_positive	Action - Positive		Activate: Create two copies of a Fuel you have Mining Rights for.		
Monitor	technopoly	action_positive	Action - Positive		Activate: Look at any opponent's hand.		
Researcher	technopoly	action_positive	Action - Positive		Activate: Draw an Attribute card at the end of this turn. (If you use this multiple times in a turn, you still only get one card.)		
Scavenger	technopoly	action_positive	Action - Positive		Activate: Create a copy of an Object which was destroyed or burnt since your last turn, and which belonged to an opponent.		
Synthesiser	technopoly	action_positive	Action - Positive		Choose an existing Fuel, when you invent this. Activate: Generate that Fuel.		
Transmitter	technopoly	action_positive	Action - Positive		Activate: You may choose to add or subtract ten from the endgame roll, at the end of the round. (Multiple usage doesn't increase this.)		
Fixed	technopoly	action_neutral	Action - Neutral		This Object cannot be stolen or traded.		
Mysterious	technopoly	action_neutral	Action - Neutral		Any Player may skip their turn to remove this Attribute and replace it with one from their hand.		
Fuel: 1A	technopoly	action_negative	Action - Negative		Requires 1 Fuel to be burnt per activation.		
Fuel: 1A	technopoly	action_negative	Action - Negative		Requires 1 Fuel to be burnt per activation.		
Fuel: 1A	technopoly	action_negative	Action - Negative		Requires 1 Fuel to be burnt per activation.		
Fuel: 2A	technopoly	action_negative	Action - Negative		Requires 2 Fuel to be burnt per activation.		
Fuel: 3A	technopoly	action_negative	Action - Negative		Requires 3 Fuel to be burnt per activation.		
Fuel: 1C	technopoly	action_negative	Action - Negative		Requires 1 Fuel to be burnt per creation.		
Fuel: 1C	technopoly	action_negative	Action - Negative		Requires 1 Fuel to be burnt per creation.		
Fuel: 1C	technopoly	action_negative	Action - Negative		Requires 1 Fuel to be burnt per creation.		
Fuel: 2C	technopoly	action_negative	Action - Negative		Requires 2 Fuel to be burnt per creation.		
Fuel: 3C	technopoly	action_negative	Action - Negative		Requires 3 Fuel to be burnt per creation.		
Fuel: 1A*	technopoly	action_negative	Action - Negative		Requires 1 Fuel to be burnt per activation. Whoever plays this card may choose the Fuel.		
Fuel: 1C*	technopoly	action_negative	Action - Negative		Requires 1 Fuel to be burnt per creation. Whoever plays this card may choose the Fuel.		
Fuel: 1P	technopoly	action_negative	Action - Negative		Requires 1 Fuel to be burnt every turn. If the owner declines to burn the Fuel for this Object, the Object is destroyed.		
Elaborate	technopoly	action_negative	Action - Negative		This Object requires 3 Robots to create or activate.		
Evaporating	technopoly	action_negative	Action - Negative		At the end of your turns, you must destroy one Evaporating Object you control.		
Flawed	technopoly	action_negative	Action - Negative		This Object is abandoned during the design stage, and can never be mined or created.		
Fragile	technopoly	action_negative	Action - Negative		This Object will automatically lose, when attacked.		
Hazardous	technopoly	action_negative	Action - Negative		If a Machine, the activating Robot is destroyed, when activated. If Fuel, the Robot activating the Machine it is feeding is destroyed.		
High-Maintenance	technopoly	action_negative	Action - Negative		At the end of a Player's turn, destroy all High-Maintenance Objects they own which were not monitored by a Robot during that turn.		
Illegal	technopoly	action_negative	Action - Negative		If you own any Illegal objects, you cannot win the game.		
Inert	technopoly	action_negative	Action - Negative		This Object cannot be used to fuel anything.		
Limited	technopoly	action_negative	Action - Negative		If a Fuel, it can only be mined during this round and the next three.		
Noisy	technopoly	action_negative	Action - Negative		When created or activated, no other types of Object may be created or activated in the same turn.		
One-Shot	technopoly	action_negative	Action - Negative		If a Machine, it is destroyed immediately after being activated.		
Pollutant	technopoly	action_negative	Action - Negative		Counts as -1 to score, instead of +1, during endgame.		
Polluting	technopoly	action_negative	Action - Negative		Creates a 'Waste' Object (the inventor may name it) every time it is created or activated. (Such Waste Objects count as -1 to score, during endgame.)		
Slow	technopoly	action_negative	Action - Negative		If a Machine, it may not be activated if it was activated during the owner's previous turn.		
Unique	technopoly	action_negative	Action - Negative		Each Player may only own one of these; excess are automatically destroyed.		
Unpredictable	technopoly	action_negative	Action - Negative		Whenever this Machine is activated, its owner nominates an opponent - that opponent makes all choices required by the activation ability.		
Unstable	technopoly	action_negative	Action - Negative		If one of these Objects is destroyed, all other Objects of its type belonging to its owner are also destroyed.		
Unstoppable	technopoly	action_negative	Action - Negative		Any Player able to create this Object must create two of them per turn, before doing anything else.		
Worthless	technopoly	action_negative	Action - Negative		This Object counts for nothing when totalling scores at endgame.		

Back to the Technopoly deck