To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
(You can also get an output formatted for the Dvorax Engine.)
cleardeckskipcard Sword of Energy and Apathy/T/Action and Thing: You may play an extra Action this turn. Target opponent may not play Actions on their next turn.skipcard Sword of Harmony and Discord/T/Action and Thing: Destroy target Thing. Gain control of it instead if it is a pony. Each player other than that Thing's previous controller draws a card. Each player who controls a pony draws a card.skipcard Sword of Comedy and Tragedy/T/Action and Thing: Look at the top 7 cards of the deck, then choose a player and put one of them into that player's hand. That player discards a random card. Shuffle the deck.skipcard Sword of Rise and Fall/T/Action and Thing: Draw a card. Target opponent discards a card.skipcard Sword of Brawn and Brains/T/Action and Thing: Any opponent may destroy a Thing they control. Otherwise, you draw a card.skipcard Sword of Grandeur and Insignificance/T/Action and Thing: Discard your hand and destroy all other Things you control. Look at the top 25 cards of the deck and put one of them into your hand.skipcard Sword of Nature and Industry/T/Action and Thing: Look at the top card of the deck. You may play it if it's a Thing. You may destroy target Thing. If you do, its controller draws two cards.skipcard Sword of Existence and Oblivion/T/Action and Thing: Remove target Thing from the game. Its controller chooses another card that has been removed from the game and plays it.skipcard Omnislash/A/Destroy target Thing. For every sword you control, destroy target non-sword Thing or target player discard a card. For every two swords you control, each opponent discards a random card. For every three swords you control, eliminate an opponent.skipcard Sword of Thought and Deed/T/When this enters play, attatch an Action card and a Thing card from your hand to it or put it in the discard pile.<BR>Action and Thing: If the attached Thing has an Action ability, this ability has an identical effect followed by the effect of the attached Action card.skipcard Sword of Will and Fear/T/Action and Thing: Until your next turn, you cannot lose the game and your opponents cannot win the game.skipcard Sword of Developement and Regression/T/Action and Thing: Return target Thing to its controller's hand. That player draws a card.skipcard Sword of Actions and Things (1o)/T/Action and Thing:Use an Action ability of another Thing and/or gain a token of any one-word type.skipcard Sword of Vigor and Languor/T/Action and Thing: Remove a sentence from target Thing's ruletext and insert it into a Thing you control.skipcard Sword of Equality and Diversity (5A)/T/Action and Thing: Change the type of a token of the most common type. Destroy a token belonging to the player with the most tokens. (you choose how to break ties)@emit [name(%#)] pastes the Swords booster pack into the Dvorak Engine.