Dvorak Export: Supervillains deck


Instructions

Adjust these settings until the cards fit comfortably, with the correct number per page, in your browser's Print Preview.

When you're happy with the settings, send all but the first page to your printer, and cut the cards out with something sharp. Either stick the results onto cardboard, slip them into deck-protectors with some spare CCG cards for padding, or just play with them as flimsy bits of paper.

Deck-Print Settings

Card Height :cm Title Box Height :cm
Card Width :cm Text Box, Min. Height :cm
Cards per Page :x Text Size :

Doomsday Device
Thing
At the start of each of your turns, put a counter on this card. When it has six counters, destroy it and destroy the world!
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Orbit-Destablizor
Thing
If you control a Space Station as well, the world spins off its axis and is destroyed!
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Summon Cthulhu
Action
If you control Fanatical Cultists, flip two coins. If both are heads, Cthulhu awakes and destroys the World! (If only one comes up heads, Cthulhu merely destroy all Things. Both tails; nothing.)
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Space Alien Attack!
Action
May only be played if an Interplanetary Signal has been sent earlier in the game. Aliens arrive and destroy the world!
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Fantastic Wealth
Thing - Wealth
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Misguided Government Funding
Thing - Wealth
You may play another Thing after playing this. Any Player may take an action to destroy it.
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Alert Superhero Team
Action
Not so fast! Destroy a Thing.
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Loyal Underlings
Thing - Staff
Your Loyal Underlings may not be stolen by another Supervillain.
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Space Station
Thing
You must have Wealth to play Space Station.
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Kidnapped Supergenius
Thing - Staff
Action: Draw a card.
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Laser-Destructo-Beam
Thing
Action: If you have any Staff to operate the Beam, you may destroy a Thing.
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Secret Lair
Thing
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Mind-Control Broadcasting
Action
Gain control of a Staff card.
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Robot Henchmen
Thing - Staff
Play only if you have Wealth.
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Patent Claim
Action
Steal a non-Staff Thing from another Supervillian.
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Counterfeit Millions
Thing - Wealth
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Public Research
Action
Each player draws a card and reveals it to all players. You draw and reveal a second card in addition to that one.
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Giant Robot
Thing
Giant Robot doesn't count as Staff. Action: If you control any Wealth, you may destroy any Thing in play.
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Fluffy White Cat
Thing
(Doesn't count as Staff, I'm afraid.)
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Villainous Style Award
Action
If you control Fluffy White Cat and Secret Lair, draw four cards, or gain control of any Wealth card in play.
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Fanatical Cultists
Thing - Staff
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Government Investigation
Thing
The next Action to be played has no effect (if it is a Thing's Action, destroy that Thing). Destroy Government Investigation when this occurs.
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Subspace Transmitter
Thing
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Giant Telescope
Thing
Action: Look at another player's hand. (If you control Space Station, this doesn't cost an action, you may simply do it once per turn.)
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Invasion
Action
Pick a Villain with fewer Staff cards than you - destroy up to two Things he or she controls.
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Send Interplanetary Signal
Action
May only be played if you control a Subspace Transmitter.
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Warehouse
Thing
You do not have to discard at the end of your turn.
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Curses! Foiled Again!
Action
Play in response to any card being played. The card has no effect, and is discarded.
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Actually, that was a good idea!
Action
Take any card from the discard pile and put it in your hand.
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Before I Kill You...
Action
Reveal your hand to an opponent. Destroy a member of their Staff.
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Recycled Plot
Action
Shuffle the discard pile into the draw pile.
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Expect the Expected
Action
Name a card, then look at an opponent's hand. If it's there, they must discard it. If it's not, you must discard your hand.
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Fire the Amnesia Ray!
Action
Target player discards two cards at random.
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Tainted Water Supply
Action
Everyone discards a card at random.
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Crime Wave
Thing - Wealth
Counts as Wealth, as long as you control any Staff.
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You Bumbling Idiots!
Action
Destroy a Thing owned by an opponent, if it requires Staff.
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