Dvorak Export: Supervillains deck


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
loadcard Doomsday Device/T/At the start of each of your turns, put a counter on this card. When it has six counters, destroy it and destroy the world!
loadcard Orbit-Destablizor/T/If you control a Space Station as well, the world spins off its axis and is destroyed!
loadcard Summon Cthulhu/A/If you control Fanatical Cultists, flip two coins. If both are heads, Cthulhu awakes and destroys the World! (If only one comes up heads, Cthulhu merely destroy all Things. Both tails; nothing.)
loadcard Space Alien Attack!/A/May only be played if an Interplanetary Signal has been sent earlier in the game. Aliens arrive and destroy the world!
loadcard Fantastic Wealth/T/
loadcard Misguided Government Funding/T/You may play another Thing after playing this. Any Player may take an action to destroy it.
loadcard Alert Superhero Team/A/Not so fast! Destroy a Thing.
loadcard Loyal Underlings/T/Your Loyal Underlings may not be stolen by another Supervillain.
loadcard Space Station/T/You must have Wealth to play Space Station.
loadcard Kidnapped Supergenius/T/Action: Draw a card.
loadcard Laser-Destructo-Beam/T/Action: If you have any Staff to operate the Beam, you may destroy a Thing.
loadcard Secret Lair/T/
loadcard Mind-Control Broadcasting/A/Gain control of a Staff card.
loadcard Robot Henchmen/T/Play only if you have Wealth.
loadcard Patent Claim/A/Steal a non-Staff Thing from another Supervillian.
loadcard Counterfeit Millions/T/
loadcard Public Research/A/Each player draws a card and reveals it to all players. You draw and reveal a second card in addition to that one.
loadcard Giant Robot/T/Giant Robot doesn't count as Staff. Action: If you control any Wealth, you may destroy any Thing in play.
loadcard Fluffy White Cat/T/(Doesn't count as Staff, I'm afraid.)
loadcard Villainous Style Award/A/If you control Fluffy White Cat and Secret Lair, draw four cards, or gain control of any Wealth card in play.
loadcard Fanatical Cultists/T/
loadcard Government Investigation/T/The next Action to be played has no effect (if it is a Thing's Action, destroy that Thing). Destroy Government Investigation when this occurs.
loadcard Subspace Transmitter/T/
loadcard Giant Telescope/T/Action: Look at another player's hand. (If you control Space Station, this doesn't cost an action, you may simply do it once per turn.)
loadcard Invasion/A/Pick a Villain with fewer Staff cards than you - destroy up to two Things he or she controls.
loadcard Send Interplanetary Signal/A/May only be played if you control a Subspace Transmitter.
loadcard Warehouse/T/You do not have to discard at the end of your turn.
loadcard Curses! Foiled Again!/A/Play in response to any card being played. The card has no effect, and is discarded.
loadcard Actually, that was a good idea!/A/Take any card from the discard pile and put it in your hand.
loadcard Before I Kill You.../A/Reveal your hand to an opponent. Destroy a member of their Staff.
loadcard Recycled Plot/A/Shuffle the discard pile into the draw pile.
loadcard Expect the Expected/A/Name a card, then look at an opponent's hand. If it's there, they must discard it. If it's not, you must discard your hand.
loadcard Fire the Amnesia Ray!/A/Target player discards two cards at random.
loadcard Tainted Water Supply/A/Everyone discards a card at random.
loadcard Crime Wave/T/Counts as Wealth, as long as you control any Staff.
loadcard You Bumbling Idiots!/A/Destroy a Thing owned by an opponent, if it requires Staff.
@emit [name(%#)] pastes the Supervillains deck into the Dvorak Engine.

Back to the Supervillains deck