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If you own this and at least 3 heroes, and an opponent has no heroes, that opponent loses and is out of the game. |
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Flying, Mentally Middling, Physically Middling, Speed Middling. |
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Mentally Weak, Physically Strong, Speed Slow. |
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Mentally Middling, Physically Strong, Speed Middling. Instead of playing an Action, you may discard two cards to destroy a Superhero physically weaker than Magmaman. |
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Mentally Weak, Physically Unbeatable, Speed Middling. Instead of playing an Action, you may discard a card to destroy a Thing. |
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Mentally Strong, Physically Weak, Speed Middling. Instead of playing an Action, you may return a Mentally Weak Superhero to its controller's hand. |
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Destroy any number of Things you control. Put an equal number of Things into play from your hand. |
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Gain control of a Superhero. |
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Destroy all Things, and all Players must discard their hands. |
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Play this into the possession of an opponent. When a card relies on a certain level of an ability belonging to a hero belonging to the owner of Bumbling Fool, you may discard a card to decrease that hero's level of that skill. |
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Destroy all Physically Weak Superheroes. |
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Mentally Middling, Physically Middling, Speed Middling. The Invisible Person may not be targetted by an Action or ability. |
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If one of your heroes has an ability stronger than an opponent's hero's ability in the same skill, destroy that opponent's hero. |
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If one of your heroes has an ability stronger than an opponent's hero's ability in the same skill, destroy that opponent's hero. |
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If one of your heroes has an ability stronger than an opponent's hero's ability in the same skill, destroy that opponent's hero. |
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Mentally Unbeatable, Physically Unbeatable, Speed Unbeatable. If Jabberwock is used in an Attack, also destroy Jabberwock. |
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Mentally Middling, Physically Middling, Speed Middling. Instead of playing an Action, you may destroy Plastiqueman to destroy a Superhero. |
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Mentally useless, Physically useless, Speed useless. Instead of playing an action, you may destroy Aquaman, to no avail. |
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While Narrow Escape is in play, heroes with Speed Fast or better are unaffected by Actions that attempt to destroy them. |
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Mentally Middling, Physically Strong, Speed Middling. Instead of playing an Action, you can destroy the fastest hero in play. If there is a tie, choose one of the tied heroes to destroy. ("Being patient and taking your time are the things that Mrs. Train can understand." -- TMBG) |
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Mentally Weak, Physically Middling, Speed Middling. When Cover Girl comes into play, you may destroy a Hero with a Speed less than Middling. ("Cover me, Cover Girl") |
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Destroy one of your heroes, and any other hero. |
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All Subjective Man's attributes are the same level as the Mental attribute of the Hero he is being compared against, or whose special ability is being used on him, or Middling if there is no direct comparison. |
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Mentally Middling, Physically Weak, Speed slightly fast. When Papercut Girl is in play, and one of your Heroes' abilities exactly matches that of an opposing Hero, treat it as though your Hero's is marginally higher. |
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She Blinded Me With Science |
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Thing |
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Any of your opponent's male heroes with lower Mental ability than any of your female heroes have speed Slow while this card is in play. Destroy She Blinded Me With Science when it has no effect on any hero. |
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Your band of Superheroes has thought of an exciting new name for the group! People come from far and wide to join this dynamic new band. Tell everyone the exciting new name, and draw 3 cards. |
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Draw a card. If it is a Superhero, put it into play under your control. Otherwise, discard it. Repeat this process until you have drawn a Superhero or discarded five cards. |
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Destroy a Superhero unless its controller discards a card at random. |
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Mentally Middling, Physically Weak, Speed Fast. |
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Destroy a Superhero and replace it with a Superhero card from your hand. (If you have no such card in your hand, you may not play Secret Identity.) |
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Show your hand to an opponent. Destroy a Superhero controlled by that opponent. |
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New Mutant Control Agency |
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Thing |
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Whenever a Player destroys a Superhero, they gain a Point. When a Player has ten or more Points, they win the game. |
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All Superheroes are considered to be Mentally Weak until the end of the turn. |
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Mentally Strong, Physically Weak, Speed Weak |
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Mentally Weak, Physically Weak, Speed Weak. |
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Mentally Middling, Physically Middling, Speed Middling. Instead of playing an Action, you may draw a card and reveal it to all players. If it is an Action, it is played immediately. If not, it is discarded. |
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Return a Superhero to its controller's hand. |
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Mentally Strong, Physically Weak, Speed Middling. Instead of playing an Action, you may look at an opponent's hand. |
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Mentally Weak, Physically Weak, Speed Middling. If Rubberman is destroyed, return him to his controller's hand. |
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Life-Giving Space Radiation |
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Action |
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Return a Superhero from the discard pile to your hand. |
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Return all Things to their controllers' hands. |
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Each Player may put any number of Superheroes into play from their hand. |
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Flying, Mentally Middling, Physically Weak, Speed Fast. When The Raven comes into play, take a random card from the hand of an opponent of your choice. |
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If one of your heroes has an ability stronger than an opponent's hero's ability in the same skill, destroy that opponent's hero. |
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If one of your heroes has an ability stronger than an opponent's hero's ability in the same skill, destroy that opponent's hero. |
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If you control Pinky, The Brain, and no other Heroes, you win. Destroy this card if you do not control The Brain. |
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