Dvorak Export: Superheroes deck


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
loadcard Laser Destructo Beamâ„¢/T/If you own this and at least 3 heroes, and an opponent has no heroes, that opponent loses and is out of the game.
loadcard Condorman/T/Flying, Mentally Middling, Physically Middling, Speed Middling.
loadcard The Lump/T/Mentally Weak, Physically Strong, Speed Slow.
loadcard Magmaman/T/Mentally Middling, Physically Strong, Speed Middling. Instead of playing an Action, you may discard two cards to destroy a Superhero physically weaker than Magmaman.
loadcard Godzilla/T/Mentally Weak, Physically Unbeatable, Speed Middling. Instead of playing an Action, you may discard a card to destroy a Thing.
loadcard Dr. Cuttlefish/T/Mentally Strong, Physically Weak, Speed Middling. Instead of playing an Action, you may return a Mentally Weak Superhero to its controller's hand.
loadcard Dimensional Rift/A/Destroy any number of Things you control. Put an equal number of Things into play from your hand.
loadcard Traitorousness/A/Gain control of a Superhero.
loadcard End of the World/A/Destroy all Things, and all Players must discard their hands.
loadcard Bumbling Fool/T/Play this into the possession of an opponent. When a card relies on a certain level of an ability belonging to a hero belonging to the owner of Bumbling Fool, you may discard a card to decrease that hero's level of that skill.
loadcard Earthquake/A/Destroy all Physically Weak Superheroes.
loadcard The Invisible Person/T/Mentally Middling, Physically Middling, Speed Middling. The Invisible Person may not be targetted by an Action or ability.
loadcard Attack!/A/If one of your heroes has an ability stronger than an opponent's hero's ability in the same skill, destroy that opponent's hero.
loadcard Attack!/A/If one of your heroes has an ability stronger than an opponent's hero's ability in the same skill, destroy that opponent's hero.
loadcard Attack!/A/If one of your heroes has an ability stronger than an opponent's hero's ability in the same skill, destroy that opponent's hero.
loadcard Jabberwock/T/Mentally Unbeatable, Physically Unbeatable, Speed Unbeatable. If Jabberwock is used in an Attack, also destroy Jabberwock.
loadcard Plastiqueman/T/Mentally Middling, Physically Middling, Speed Middling. Instead of playing an Action, you may destroy Plastiqueman to destroy a Superhero.
loadcard Aquaman/T/Mentally useless, Physically useless, Speed useless. Instead of playing an action, you may destroy Aquaman, to no avail.
loadcard Narrow Escape/T/While Narrow Escape is in play, heroes with Speed Fast or better are unaffected by Actions that attempt to destroy them.
loadcard Mrs. Train/T/Mentally Middling, Physically Strong, Speed Middling. Instead of playing an Action, you can destroy the fastest hero in play. If there is a tie, choose one of the tied heroes to destroy. ("Being patient and taking your time are the things that Mrs. Train can understand." -- TMBG)
loadcard Cover Girl/T/Mentally Weak, Physically Middling, Speed Middling. When Cover Girl comes into play, you may destroy a Hero with a Speed less than Middling. ("Cover me, Cover Girl")
loadcard Martyr/A/Destroy one of your heroes, and any other hero.
loadcard Subjective Man/T/All Subjective Man's attributes are the same level as the Mental attribute of the Hero he is being compared against, or whose special ability is being used on him, or Middling if there is no direct comparison.
loadcard Papercut Girl/T/Mentally Middling, Physically Weak, Speed slightly fast. When Papercut Girl is in play, and one of your Heroes' abilities exactly matches that of an opposing Hero, treat it as though your Hero's is marginally higher.
loadcard She Blinded Me With Science/T/Any of your opponent's male heroes with lower Mental ability than any of your female heroes have speed Slow while this card is in play. Destroy She Blinded Me With Science when it has no effect on any hero.
loadcard Exciting New Name/A/Your band of Superheroes has thought of an exciting new name for the group! People come from far and wide to join this dynamic new band. Tell everyone the exciting new name, and draw 3 cards.
loadcard Symbolic Spotlight/A/Draw a card. If it is a Superhero, put it into play under your control. Otherwise, discard it. Repeat this process until you have drawn a Superhero or discarded five cards.
loadcard Pseudonite/A/Destroy a Superhero unless its controller discards a card at random.
loadcard Bicycle Repair Man/T/Mentally Middling, Physically Weak, Speed Fast.
loadcard Secret Identity/A/Destroy a Superhero and replace it with a Superhero card from your hand. (If you have no such card in your hand, you may not play Secret Identity.)
loadcard Before I Kill You.../A/Show your hand to an opponent. Destroy a Superhero controlled by that opponent.
loadcard New Mutant Control Agency/T/Whenever a Player destroys a Superhero, they gain a Point. When a Player has ten or more Points, they win the game.
loadcard Sonic Boom/A/All Superheroes are considered to be Mentally Weak until the end of the turn.
loadcard The Brain/T/Mentally Strong, Physically Weak, Speed Weak
loadcard Pinky/T/Mentally Weak, Physically Weak, Speed Weak.
loadcard Erraticman/T/Mentally Middling, Physically Middling, Speed Middling. Instead of playing an Action, you may draw a card and reveal it to all players. If it is an Action, it is played immediately. If not, it is discarded.
loadcard Forgotten Costume/A/Return a Superhero to its controller's hand.
loadcard Captain X-Ray/T/Mentally Strong, Physically Weak, Speed Middling. Instead of playing an Action, you may look at an opponent's hand.
loadcard Rubberman/T/Mentally Weak, Physically Weak, Speed Middling. If Rubberman is destroyed, return him to his controller's hand.
loadcard Life-Giving Space Radiation/A/Return a Superhero from the discard pile to your hand.
loadcard Earth Spinning Backwards/A/Return all Things to their controllers' hands.
loadcard National Emergency/A/Each Player may put any number of Superheroes into play from their hand.
loadcard The Raven/T/Flying, Mentally Middling, Physically Weak, Speed Fast. When The Raven comes into play, take a random card from the hand of an opponent of your choice.
loadcard Attack!/A/If one of your heroes has an ability stronger than an opponent's hero's ability in the same skill, destroy that opponent's hero.
loadcard Attack!/A/If one of your heroes has an ability stronger than an opponent's hero's ability in the same skill, destroy that opponent's hero.
loadcard Mouse Masterplan/T/If you control Pinky, The Brain, and no other Heroes, you win. Destroy this card if you do not control The Brain.
@emit [name(%#)] pastes the Superheroes deck into the Dvorak Engine.

Back to the Superheroes deck