Dvorak Export: Summerdaze version 2


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
loadcard Firstyear Matt/T/When you play this card, you may discard 1 card to play a non-Silver Thing. If you do, change Matt’s color to the same color as that thing.
loadcard Copy Kat/T/Whenever you play a Thing or Action card, Kat becomes the same color or colors as that Thing or Action.
loadcard Twins Rose and Indigo/T/As an additional cost to play Rose and Indigo, pay an action. <br/> Rose and Indigo count as 2 Things.
loadcard Popular Carter/T/When Carter enters play, you lose 1 Homesickness point.<br/ > Tip: Gain 2 Homesickness. Place a card from your discard pile on top of your deck. Place Carter back into your hand.
loadcard Beautiful Amanda/T/Amanda and all Things attached to her are immune to Red, Blue, Green, Orange, and Purple.<br/> You may untip Amanda at the beginning or end of your turn.<br/> When Amanda is untipped, unattach all Things from her.<br/> Tip: Attach a thing you control to Amanda.<br/>
loadcard Charismatic Stan/T/Action, Tip: Lose 1 Demerit. If there are no Silver things in play, gain 1 action.<br/ > You may untip Stan at the end of a turn you didn't play both a Thing and Action.
loadcard Little Gary/T/Opponents Actions can’t affect Gary.<br/> At the end of your turn, if Gary is tipped, return him to your hand.<br/> At the beginning of your turn, you may tip Gary to draw a card.<br/>
loadcard Lovely Malory/T/Action, Spin: You lose 1 Homesickness point.<br/> At the beginning of your turn, if this card is spun, you may destroy it to draw 1 card.
loadcard Heartful Liza/T/If Liza is not spun and you would gain 1 or more Demerits, instead spin her and gain 1 experience.
loadcard Twisted Cameron/T/Action: Pay 1 Experience point. If you do, your opponent gains 2 Homesickness points or loses 1 Experience point.
loadcard Sarcastic Laurel/T/Tip: Gain 1 Demerit and draw 1 card.<br /> At the beginning of your turn, if you have a different named Blue thing in play, you may untip this card.
loadcard Observant Cassandra/T/Action: Draw 3 cards, then place 2 cards from your hand on top of your deck.
loadcard Wise Alexander/T/When Alexander enters play, all players draw 1 card. Your opponent puts a card from their hand on bottom of their deck.
loadcard Delinquent Lucas/T/When Lucas enters play, you gain 2 Demerits.<br /> Action: Gain 1 Demerit and gain 1 Experience point.
loadcard Prankster Stu/T/When Stu enters play, if your opponent has more things than you, choose a thing and return it to it’s owner’s hand.<br/> If they have an equal number, they choose one of their things and return it to their hand.<br/> If they have less, draw a card.<br/>
loadcard Joker Norris/T/Action: Choose a player and look at their hand. Choose 1 card and place it on bottom of their deck. That player draws a card.
loadcard Creative Violet/T/Action: On your next turn, you may play 2 Actions. (This does not stack.)
loadcard Hopeful Emily/T/Action: Draw 1 card for every Purple Thing you control minus 1, to a minimum of 1.
loadcard Quiet Leonardo/T/When you play Leonardo, gain 1 Homesickness and 1 Experience.
loadcard Stubborn Mike/T/Tip: Your opponent gains a Demerit.<br/> At the end of your turn, you may untip Mike if no player gained any Demerits during your turn.
loadcard Athletic Hugh/T/Spin: Gain 3 Demerits. Your opponent discards a card.<br /> Whenever you skip a turn from Demerits or at the beginning of your turn, you may unspin Hugh. Whenever you unspin a Thing, your opponent puts a card from their hand on bottom of their deck.
loadcard Rowdy Diego/T/Whenever an opponent gains 1 or more Homesickness, you may draw 1 card.
loadcard Director Gregory/T/Action: Each player places 1 card from their discard pile on bottom of their deck, then draws 1 card. Any player with a Silver Thing in play may draw 1 additional card.
loadcard Counselor Randy/T/At the end of your turn, you may tip or untip Randy.<br /> While Randy is tipped, any player playing an action gains 2 demerits.
loadcard Challenging Hike/A/Requires: 3 Gold or Orange *OR* 1 Gold and 1 Orange<br /> Gain 1 Homesickness and 2 Experience points.
loadcard Flirtation/A/Requires: 3 Red or Gold *OR* 1 Red and 1 Gold <br /> You may look at your opponent's hand and discard 1 card from it.
loadcard Caution Needed/A/Requires 3 Blue or Silver *OR* 1 Blue and 1 Silver <br /> Gain 2 rewards. You can’t choose the same option on both.
loadcard Murderball Game/A/Requires 3 Orange.<br /> Your opponent gains 1 Homesickness point. If they have no Orange things in play, destroy one of their Things.
loadcard New Friendship/A/Requires 3 Green or Purple *OR* 1 Green and 1 Purple.<br /> Your opponent loses 1 Homesickness point, and you gain 1 Experience point.
loadcard Clear Weather for Swimming/A/Requires 1 Orange or Red.<br /> Gain 1 Experience point. If you have both Orange and Red, you may draw 1 card.
loadcard Leonardo's Envy/A/Requires 3 Purple.<br /> Gain 1 Experience point. Discard 2 cards. For each card discarded this way, gain 1 Experience point.
loadcard That's Not Maple/A/Requires 2 Blue.<br /> Gain 1 Experience point and draw 1 card.
loadcard Memories/A/Requires 1 Purple or Blue.<br /> Your opponent gains 1 Homesickness point. If you have both Purple and Blue, you may draw 1 card.
loadcard A Midnight Prank/A/Requires 4 Green.<br /> Your opponent places their hand on bottom of their deck in a random order, then discards 1 card from the top of their deck.
loadcard Big Dance/A/Requires 3 Gold or Red *OR* 1 Gold and 1 Red<br /> Place 1 card from your hand on top of your deck. If you do, gain 2 Experience points.
loadcard Lost in the Woods/A/Requires 1 Green and 1 Orange.<br /> Your opponent gains 1 Homesickness point for each Green and/or Orange Thing you have in play, to a max of 3.
loadcard Shaving Cream 'Accident'/A/Requires 3 Green.<br /> Destroy 1 Thing. Your opponent gains 1 Homesickness point if you have more colors in play than them. (Colorless is not a color.)
loadcard Sarcasm Extreme/A/Requires 3 Blue *OR* 1 Blue and 1 non-Blue/Silver. (Can't be colorless) <br /> Destroy 1 Thing.
loadcard Vespers/A/Requires 1 Silver.<br /> You lose 1 Homesickness point. Gain 1 Reward.
loadcard Cafeteria Food/A/Requires 2 Gold *OR* 1 Gold and 2 non-Gold. (Can't be colorless) <br /> Each player loses 2 Experience. Your opponent draws a card for each experience they lost this way. You draw a card for each experience they didn’t lose this way.
loadcard A Night in the Bunks/A/Tip or untip any number of things. For each beyond the second, your opponent may draw a card or give you a demerit.
loadcard S'mores/A/Requires 1 Red and 1 Any (Can't be colorless) <br /> Gain 1 Experience point if you have Homesickness points.<br /> OR<br /> Your opponent loses 1 Experience point if they have Homesickness points.<br />
loadcard Autumn Arrives/A/Count the number of colors you have in play, minus the number of colors you don’t have in play. Gain that many rewards. (The 7 colors are Gold, Red, Blue, Purple, Green, Orange, Silver.)
@emit [name(%#)] pastes the Summerdaze version 2 into the Dvorak Engine.

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