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Thing - Thing - Colorless |
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Everytime you get an Experience Point, change Matt's color to the color of the Action or Thing that produced that Experience. |
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Action:Sacrifice one Experience Point. Your opponent gains one Homesickness Points. |
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When Carter enters play, you lose one Homesickness Point. |
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No Actions may effect Gary. |
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When Lucas enters play, you gain a Demerit. Action: Gain one Demerit to Gain one Experience Point. |
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Action: Gain one Demerit to draw one card. |
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Action: On your next turn, you may play two Actions |
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Action: No changes may be made to Homesickness or Experience Points until your next turn. You may not use this Action two turns in a row. |
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Action: Sacrifice Gregory- all players now have 0 Experience Points and 0 Homesickness points. |
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Action: You lose one Homesickness Point. This Action may be used only once per game |
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When Kat enters play, your opponent chooses one of their Things and destroys it. |
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Amanda is immune to Red, Blue, Green, Orange, and Purple. |
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Action: Look at the top three cards of your deck and rearrange them as you desire. |
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Action: Gain three demerits and sacrifice Hugh- your opponent discards his hand. |
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Action: Draw one card for every Purple Thing you control. |
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When Alexander enters play, all players draw a card and then discard a card. |
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When Liza enters play, all players now have 0 Homesickness Points. As long as she remains in play, no player loses for having 7 or more Homesickness Points. |
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Action: Counter an action or thing. This may be used on your opponent's turn if you did not play an action this turn. |
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Thing - Thing - Red and Purple |
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When counting the number of Things in play, Rose and Indigo count as two things. On the turn Rose and Indigo enter play, you may not play an action. |
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Action: You may take one card from an opponent's hand. That opponent may then take one card from your hand OTHER than the one you took. |
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Requires: 1 Gold or 1 Orange. Gain 2 Homesickness and 2 Experience Points. |
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Requires: 1 Red or 1 Gold. You may look at your opponents hand and discard one card from it. |
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Requires 1 Blue or 1 Silver. Destroy one Thing that is not Blue or Silver. |
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Requires 2 Orange. Your opponent gains 2 Homesickness Points, and you may destroy one of their non-Orange things. |
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Requires 1 Green or 1 Purple. Your opponent loses one Homesickness Point, and you gain one Experience Point. |
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Clear Weather for Swimming |
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Action |
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Requires 1 Orange or 1 Red. Gain one Experience Point |
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Requires 2 Purple. Gain 3 Experience Points, but discard three cards from your hand. |
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Requires 2 Blue. Gain 1 Experience Point then draw 1 card. |
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Requires 1 Purple or 1 Blue. Your opponent gains 1 Homesickness Point |
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Requires 2 Green. Your opponent discards their hand and the top card of their deck. |
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Requires 2 Gold or 2 Red. You gain 2 Experience Points. Skip your next Draw Step. |
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Requires 1 Green and 1 Orange. Your opponent gains one Homesickness Point for each Green and/or Orange Thing in play up to 3. |
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Requires nothing. If you control on opposite color of a color your opponent controls, destroy all Things in play. Opposites are Green-Orange, Purple-Gold, and Blue-Red. |
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Requires 1 Gold, 1 Red, 1 Blue, 1 Orange, 1 Green, and 1 Purple. The game is over. The winner is whoever has the most Experience Points after subtracting their Homesickness Points from it. In the case of a tie, this card is negated. |
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Requires 1 Silver. All players Experience and Homesickness becomes 0. Gain 1 Experience Point. |
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Requires 1 Green. Destroy one Thing. Your opponent gains a Homesickness Point. |
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Requires 1 Blue. Destroy one Thing. |
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