Dvorak Export: Summerdaze CCG card set


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
loadcard Firstyear Matt/T/Everytime you get an Experience Point, change Matt's color to the color of the Action or Thing that produced that Experience.
loadcard Twisted Cameron/T/Action:Sacrifice one Experience Point. Your opponent gains one Homesickness Points.
loadcard Popular Carter/T/When Carter enters play, you lose one Homesickness Point.
loadcard Little Gary/T/No Actions may effect Gary.
loadcard Dilenquent Lucas/T/When Lucas enters play, you gain a Demerit. Action: Gain one Demerit to Gain one Experience Point.
loadcard Sarcastic Laurel/T/Action: Gain one Demerit to draw one card.
loadcard Creative Violet/T/Action: On your next turn, you may play two Actions
loadcard Stubborn Mike/T/Action: No changes may be made to Homesickness or Experience Points until your next turn. You may not use this Action two turns in a row.
loadcard Director Gregory/T/Action: Sacrifice Gregory- all players now have 0 Experience Points and 0 Homesickness points.
loadcard Lovely Malory/T/Action: You lose one Homesickness Point. This Action may be used only once per game
loadcard Prankster Kat/T/When Kat enters play, your opponent chooses one of their Things and destroys it.
loadcard Beautiful Amanda/T/Amanda is immune to Red, Blue, Green, Orange, and Purple.
loadcard Observant Cassandra/T/Action: Look at the top three cards of your deck and rearrange them as you desire.
loadcard Athletic Hugh/T/Action: Gain three demerits and sacrifice Hugh- your opponent discards his hand.
loadcard Hopeful Emily/T/Action: Draw one card for every Purple Thing you control.
loadcard Wise Alexander/T/When Alexander enters play, all players draw a card and then discard a card.
loadcard Heartful Liza/T/When Liza enters play, all players now have 0 Homesickness Points. As long as she remains in play, no player loses for having 7 or more Homesickness Points.
loadcard Consuler Randy/T/Action: Counter an action or thing. This may be used on your opponent's turn if you did not play an action this turn.
loadcard Twins Rose and Indigo/T/When counting the number of Things in play, Rose and Indigo count as two things. On the turn Rose and Indigo enter play, you may not play an action.
loadcard Joker Norris/T/Action: You may take one card from an opponent's hand. That opponent may then take one card from your hand OTHER than the one you took.
loadcard Challenging Hike/A/Requires: 1 Gold or 1 Orange. Gain 2 Homesickness and 2 Experience Points.
loadcard Flirtation/A/Requires: 1 Red or 1 Gold. You may look at your opponents hand and discard one card from it.
loadcard Caution Needed/A/Requires 1 Blue or 1 Silver. Destroy one Thing that is not Blue or Silver.
loadcard Murderball Game/A/Requires 2 Orange. Your opponent gains 2 Homesickness Points, and you may destroy one of their non-Orange things.
loadcard New Friendship/A/Requires 1 Green or 1 Purple. Your opponent loses one Homesickness Point, and you gain one Experience Point.
loadcard Clear Weather for Swimming/A/Requires 1 Orange or 1 Red. Gain one Experience Point
loadcard Leonardo's Envy/A/Requires 2 Purple. Gain 3 Experience Points, but discard three cards from your hand.
loadcard That's Not Maple/A/Requires 2 Blue. Gain 1 Experience Point then draw 1 card.
loadcard Memories/A/Requires 1 Purple or 1 Blue. Your opponent gains 1 Homesickness Point
loadcard A Midnight Prank/A/Requires 2 Green. Your opponent discards their hand and the top card of their deck.
loadcard Big Dance/A/Requires 2 Gold or 2 Red. You gain 2 Experience Points. Skip your next Draw Step.
loadcard Lost in the Woods/A/Requires 1 Green and 1 Orange. Your opponent gains one Homesickness Point for each Green and/or Orange Thing in play up to 3.
loadcard Argument/A/Requires nothing. If you control on opposite color of a color your opponent controls, destroy all Things in play. Opposites are Green-Orange, Purple-Gold, and Blue-Red.
loadcard Autumn Arrives/A/Requires 1 Gold, 1 Red, 1 Blue, 1 Orange, 1 Green, and 1 Purple. The game is over. The winner is whoever has the most Experience Points after subtracting their Homesickness Points from it. In the case of a tie, this card is negated.
loadcard Vespers/A/Requires 1 Silver. All players Experience and Homesickness becomes 0. Gain 1 Experience Point.
loadcard Shaving Cream 'Accident'/A/Requires 1 Green. Destroy one Thing. Your opponent gains a Homesickness Point.
loadcard Sarcasm Extreme/A/Requires 1 Blue. Destroy one Thing.
@emit [name(%#)] pastes the Summerdaze CCG card set into the Dvorak Engine.

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