To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
(You can also get an output formatted for the Dvorax Engine.)
cleardeck loadcard The Flag/T/The Flag cannot attack.<br /> <br />The Flag can only be discarded if you have another copy of it in play or in your hand.<br /><br />If The Flag is attacked, you lose! loadcard Marshall (X)/T/You may not have more Marshals than Flags. loadcard General (*⁂*)/T/You may not have more Generals than Flags. loadcard Colonel (⁂)/T/You may not have more than twice as many Colonels as Flags. loadcard Major (*)/T/ loadcard Captain (≡)/T/ loadcard Lieutenant (=)/T/ loadcard Sergeant (^)/T/ loadcard Miner (m)/T/Miner can defuse Bombs. loadcard Scout (☞)/T/Action:<br />If it is face down, turn Scout face up. Look at opponent card. loadcard Spy (?)/T/If the Spy attacks an opponent's Marshall, the Marshall is destroyed and the Spy remains in play. loadcard Bomb (Ø)/T/Bombs cannot attack.<br /><br />If an opponent attacks a Bomb with a non-Miner card, the opponent card is destroyed and the Bomb remains in play. loadcard Tactical Withdrawal/A/Put all Things you control back into your hand, then shuffle your hand. loadcard Forced .../A/Look through the draw pile for The Flag. If you can find it, give it to an opponent. They must take all the Things they control back into their hand, shuffle their hand, then play a number of Things equal to the number of Things they controlled. loadcard Betrayal/A/Attack:<br />If you win this attack, put the defeated opponent card into your hand instead of destroying it. loadcard Intelligence/A/Attack:<br />Wait for your opponent to reveal the chosen card before you choose your own card. @emit [name(%#)] pastes the Stratego deck into the Dvorak Engine.