Dvorak Export: Star Quest deck


Instructions

Adjust these settings until the cards fit comfortably, with the correct number per page, in your browser's Print Preview.

When you're happy with the settings, send all but the first page to your printer, and cut the cards out with something sharp. Either stick the results onto cardboard, slip them into deck-protectors with some spare CCG cards for padding, or just play with them as flimsy bits of paper.

Deck-Print Settings

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Card Width :cm Text Box, Min. Height :cm
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Hull Section
Thing
You may redirect an Attack on a Hull Section to any other Structure you control.
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Hull Section
Thing
You may redirect an Attack on a Hull Section to any other Structure you control.
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Hull Section
Thing
You may redirect an Attack on a Hull Section to any other Structure you control.
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Aegis Grid
Thing
You may discard a card to negate an Attack that targets one of your Structures.
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Salvage
Action
Take a Structure from the discard pile and put it into play under your control.
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Malfunction
Action
Return a non-Hull Structure to its controller's hand.
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Reflection Grid
Thing
You may discard 3 cards to redirect an Attack from one of your Structures to any Structure in play.
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Argon Cannon
Thing
Action: Discard a card to destroy a Structure. This counts as an Attack.
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The Engines Cannae Take It!
Action
If any player has more than two non-Hull Structures for every Hull Section, they must destroy excess Structures until the situation is resolved.
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The Engines Cannae Take It!
Action
If any player has more than two non-Hull Structures for every Hull Section, they must destroy excess Structures until the situation is resolved.
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Galahad Missiles
Thing
Action: Discard a card at random to destroy a Structure. This counts as an Attack.
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Passenger Deck
Thing
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Asteroid Strike
Action
Destroy a Structure at random. This counts as an Attack.
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Hydroponics Dome
Thing
Action: Draw a card.
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Emptyspace Drive
Thing
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Deflection Shield
Thing
You may redirect an Attack on a Structure you control to any other Structure you control.
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Void Shields
Thing
If your hand is empty, all Attacks on your Structures are automatically negated.
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Electron Ram
Thing
Action: A chosen Shield Structure may not be used this turn. This does not count as an Attack. You may play another Action this turn, but not this one again.
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Boarding Torpedoes
Thing
Action: Discard 2 cards and destroy this card to destroy a Structure. This does not count as an Attack.
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Wide-Beam Laser
Thing
Action: Discard 2 cards to destroy 2 Structures. This counts as an Attack.
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Hull Section
Thing
You may redirect an Attack on a Hull Section to any other Structure you control.
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Passenger Deck
Thing
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Passenger Deck
Thing
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Passenger Deck
Thing
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Argth VI
Action - Planet
Play only if you control a Drive. Draw two cards.
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Mzzg
Action - Planet
Play only if you control a Drive.
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Strange New World
Action - Planet
Play only if you control a Drive. Draw a card - if it is an Action, play it immediately.
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Kryptos
Action - Planet
Play only if you control two Drives.
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Infernal Drive
Thing
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Ion Cannons
Thing
Action: A chosen Weapon Structure cannot be used until your next turn.
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Tractor Beam
Thing
Action: Discard 3 cards to gain control of a Structure. This counts as an Attack.
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Hull Section
Thing
You may redirect an Attack on a Hull Section to any other Structure you control.
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Clydesdale Orbital Dockyard
Action
Play only if you control a Drive. Search the draw or discard pile for a Structure of your choice, and put it into your hand.
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Sabotage
Action
Destroy two Structures of an unlaunched spacecraft. This does not count as an Attack.
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Back to the Star Quest deck