To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
(You can also get an output formatted for the Dvorax Engine.)
cleardeck loadcard Hull Section/T/You may redirect an Attack on a Hull Section to any other Structure you control. loadcard Hull Section/T/You may redirect an Attack on a Hull Section to any other Structure you control. loadcard Hull Section/T/You may redirect an Attack on a Hull Section to any other Structure you control. loadcard Aegis Grid/T/You may discard a card to negate an Attack that targets one of your Structures. loadcard Salvage/A/Take a Structure from the discard pile and put it into play under your control. loadcard Malfunction/A/Return a non-Hull Structure to its controller's hand. loadcard Reflection Grid/T/You may discard 3 cards to redirect an Attack from one of your Structures to any Structure in play. loadcard Argon Cannon/T/Action: Discard a card to destroy a Structure. This counts as an Attack. loadcard The Engines Cannae Take It!/A/If any player has more than two non-Hull Structures for every Hull Section, they must destroy excess Structures until the situation is resolved. loadcard The Engines Cannae Take It!/A/If any player has more than two non-Hull Structures for every Hull Section, they must destroy excess Structures until the situation is resolved. loadcard Galahad Missiles/T/Action: Discard a card at random to destroy a Structure. This counts as an Attack. loadcard Passenger Deck/T/ loadcard Asteroid Strike/A/Destroy a Structure at random. This counts as an Attack. loadcard Hydroponics Dome/T/Action: Draw a card. loadcard Emptyspace Drive/T/ loadcard Deflection Shield/T/You may redirect an Attack on a Structure you control to any other Structure you control. loadcard Void Shields/T/If your hand is empty, all Attacks on your Structures are automatically negated. loadcard Electron Ram/T/Action: A chosen Shield Structure may not be used this turn. This does not count as an Attack. You may play another Action this turn, but not this one again. loadcard Boarding Torpedoes/T/Action: Discard 2 cards and destroy this card to destroy a Structure. This does not count as an Attack. loadcard Wide-Beam Laser/T/Action: Discard 2 cards to destroy 2 Structures. This counts as an Attack. loadcard Hull Section/T/You may redirect an Attack on a Hull Section to any other Structure you control. loadcard Passenger Deck/T/ loadcard Passenger Deck/T/ loadcard Passenger Deck/T/ loadcard Argth VI/A/Play only if you control a Drive. Draw two cards. loadcard Mzzg/A/Play only if you control a Drive. loadcard Strange New World/A/Play only if you control a Drive. Draw a card - if it is an Action, play it immediately. loadcard Kryptos/A/Play only if you control two Drives. loadcard Infernal Drive/T/ loadcard Ion Cannons/T/Action: A chosen Weapon Structure cannot be used until your next turn. loadcard Tractor Beam/T/Action: Discard 3 cards to gain control of a Structure. This counts as an Attack. loadcard Hull Section/T/You may redirect an Attack on a Hull Section to any other Structure you control. loadcard Clydesdale Orbital Dockyard/A/Play only if you control a Drive. Search the draw or discard pile for a Structure of your choice, and put it into your hand. loadcard Sabotage/A/Destroy two Structures of an unlaunched spacecraft. This does not count as an Attack. @emit [name(%#)] pastes the Star Quest deck into the Dvorak Engine.