Dvorak Export: Spirit Battle CCG


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Aqua Queen 1
Essence
Water-Ruler's Might: If you have a "Fishrink" or "Sonic Fish" on the field when you play this card, you may search your deck for two cards, show them to your opponent, and place them into your hand. Shuffle the deck afterward.-HP 21-Strength 17-Shield 28-Speed 19
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Beast of Wind 1
Essence
Wind-Tornado: Every three turns, the card your opponent would have drawn at the beginning of their turn is discarded instead and they do not draw.-HP 39-Strength 40-Shield 17-Speed 25
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Beetle 0
Essence
Earth/Wind- A bug with a large horn for attacking and a hard shell for defending.-HP 13-Strength 15-Shield 18-Speed 16
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Blaze Sword 1
Essence
Fire- Thought to be held by a ghost knight, it swings violently in the night.-HP 20-Strength 30-Shield 11-Speed 19
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Boulder Bird 0
Essence
Earth/Wind- A heavy and hard bird that has trouble flying.-HP 18- Strength 12- Shield 18- Speed 15
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Boulder Prince 0
Essence
Earth- Ruler's Might: If you have a "Boulder Bird" or "Snail" on the field when you play this card, draw 2 cards.-HP 21-Strength 18- Shield 17-Speed 3
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Breeze Apprentice 1
Essence
Wind- Strong Winds: Flip a coin. If heads, switch your opponent's active Essence with another. If tails, switch your active Essence with another.-HP 20-Strength 15- Shield 35- Speed 26
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Breeze Princess 0
Essence
Wind- Ruler's Might: If you have a "Harpy" or "Sonic Fish" on the field when you play this card, you may search your deck for a card, show it to your opponent, and place it into your hand. Shuffle the deck afterward.-HP 13- Strength 7-Shield 19- Speed 17
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Bright Wall 0
Essence
Light- Block: In order for this Essence to take any damage, the Strength of the opposing Essence must be higher than 30.-HP 30- Strength 0-Shield 30-Speed 0
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Crab Demon 0
Essence
Water/Dark- An evil crab with an armored shell. It lives only in polluted waters.-HP 15-Strength 10- Shield 12- Speed 6
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Dark Dragon 1
Essence
Dark- Sweep of the Black: You may discard all Light Essences on your opponent's side of the field by discarding a Dark Essence on your side of the field.-HP 29- Strength 40- Shield 10-Speed 39
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Demonic Blaster 2
Essence
Dark/Fire- Ammo Blaster: You may offer one "Mini Demon" or "Evil Fire" from your side of the field to raise each of this card's stats by the amount of the offered card's stats.-HP 42-Strength 30-Shield 21- Speed 53
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Dim Wall 0
Essence
Dark- Block: In order for this Essence to take any damage, the Strength of the opposing Essence must be higher than 30.-HP 30- Strength 0-Shield 30- Speed 0
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Doom Finder 0
Essence
Dark- Evil Eye: When you summon this card, you may search your deck for one "Vile Cave" and place it into your hand. Shuffle the deck afterward.-HP 8-Strength 13-Shield 24- Speed 7
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Dragon Master 6
Essence
Dark/ Light/ Earth/ Wind/ Fire/ Water- Master: This card may only be summoned by overlapping a "Dark Dragon", "Light Dragon", "Water Dragon", "Fire Dragon", "Earth Dragon", and "Wind Dragon". All effects other than this one do not effect "Dragon Master". In five turns, destroy this Essence.-HP 150-Strength 150-Shield 150- Speed 150
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Earth Dragon 1
Essence
Earth- Miracle of the Yellow: You may discard all Wind Essences on your opponent's side of the field by discarding an Earth Essence on your side of the field.-HP 42-Strength 33- Shield 21-Speed 17
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Evil Fire 0
Essence
Fire/Dark- A pitch black flame of despair.-HP 21- Strength 19- Shield 9-Speed 20
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Falcon 0
Essence
Wind- Air Search: You may search your deck for any pureWind Essence, show it to your opponent, and place it into your hand. Shuffle the deck afterward.-HP 9- Strength 18-Shield 15-Speed 21
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Fallen Angel 1
Essence
Dark/Light- Vengeance: When this card is sent to the discard pile, destroy the top 2 cards of your opponent's deck.-HP 19-Strength 21-Shield 14-Speed 27
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Fire Dragon 1
Essence
Fire- Power of the Red: You may discard all Water Essences on your opponent's side of the field by discarding a Fire Essence on your side of the field.-HP 53- Strength 42- Shield 17- Speed 21
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Firefly 0
Essence
Fire/Wind- A bug that shines brightly each night.-HP 13-Strength 8-Shield 17-Speed 13
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Fishrink 0
Essence
Water- A fish with the odd ability to shrink.-HP 10-Strength 12- Shield 15- Speed 16
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Flare Fist 0
Essence
Fire- It attacks everything it sees.-HP 18-Strength 20-Shield 7-Speed 11
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Floating Flame 0
Essence
Fire/Wind- In the Essence world, if this Essence burns dimly above your head, it signals the approach of death.-HP 13-Strength 19-Shield 19-Speed 4
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Floating Wall 0
Essence
Wind- Block: In order for this Essence to take any damage, the Strength of the opposing Essence must be higher than 30.-HP 30-Strength 0-Shield 30-Speed 0
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Flying Ghost 0
Essence
Wind/Dark- A floating phantom of evil.-HP 4-Strength 7-Shield 23- Speed 17
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Fortress Wall 1
Essence
Earth- Omega Block: You must overlap a card with "wall" in its name in order to play this card. No other Essence on your side of the field may be attacked while this card is in play.-HP 80-Strength 0-Shield 80-Speed 0
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Gargoyle of Stone 2
Essence
Earth- Crumble: When this Essence is sent to the discard pile, search your deck for a "Rockman", "Pebble", or "Rock Area" and place it on your side of the field. Shuffle your deck afterward.-HP 15-Strength 50-Shield 40- Speed 2
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Giant Snowman of the Desert 2
Essence
Water- Meltdown 3: If you overlap a "Snowman of the Desert" to play this card, it is all you have to overlap. This effect activates every time your opponent attacks. This Essence dodges the attack and negates it. If you overlapped a "Snowman of the Desert" to play this card, every time this effect activates, gain +10 to all stats.-HP 15-Strength 15-Shield 15- Speed 15
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Giant Whale 1
Essence
Water- Blowhole: Offer Essences with "fish" in their name from your side of the field in order to make your opponent destroy the same number of Essences that you offered for this effect.-HP 32-Strength 29-Shield 29-Speed 8
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Glorious Resurrectioner 1
Essence
Light- Revival: Once per turn, you may return one card of your choice from your discard pile and add it to your hand.-HP 15-Strength 20-Shield 25-Speed 25
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Harpy 0
Essence
Wind- An odd flying creature. Details are unknown.-HP 9-Strength 18-Shield 14- Speed 20
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Highly Reactive Bomber 0
Essence
Fire/Earth- Reaction to an Explosion: When you summon this Essence, search your deck for one Reaction card, show it to your opponent, and place it in your hand. Shuffle the deck afterward.-HP 5-Strength 23-Shield 5-Speed 14
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Holy Adviser 0
Essence
Light- Knowledge: Your opponent must show you their hand.-HP 14- Strength 11-Shield 19-Speed 19
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Ice Wall 0
Essence
Water- Block: In order for this Essence to take any damage, the Strength of the opposing Essence must be more than 30.-HP 30-Strength 0-Shield 30-Speed 0
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Law Keeper 0
Essence
Light/Dark- A two-sided judge of justice and destruction.-HP 20-Strength 10-Shield 5- Speed 7
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Ligarth Radian 0
Essence
Light- Once a powerful Light spirit, his potential has yet to be released.-HP 19-Strength 12-Shield 19-Speed 10
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Light Bringer 0
Essence
Light- Holy Eye: When you summon this card, you may search your deck for one “Cloud Arena” and place it in your hand. Shuffle the deck afterward.-HP 15-Strength 13-Shield 19-Speed 18
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Light Dragon 1
Essence
Light- Gift of the White: You may discard all Dark Essences on your opponent’s side of the field by discarding a Light Essence on your side of the field.-HP 40-Strength 10-Shield 39-Speed 29
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Little Snowman of the Desert 0
Essence
Water- Meltdown: This effect activates when your opponent attacks. This Essence dodges the attack and negates it.-HP 1-Strength 1-Shield 1-Speed 1
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Lord Angel 2
Essence
Light- Almighty Angel: When this card comes into play, all non-Angel effects are negated.-HP 39-Strength 32-Shield 41-Speed 57
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Lord Demon 2
Essence
Dark- Command Demon: When this card comes into play, all non-Demon effects are negated.-HP 41-Strength 57-Shield 32-Speed 39
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Magmus 0
Essence
Fire/Earth- Magma Flow: All Fire essences gain +5 Speed while this card is on the field.-HP 19-Strength 12- Shield 18-Speed 11
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Mega Angel 2
Essence
Light/Wind- Heaven’s Ray: Discard a “Cloud Arena” or a “Mini Fire Angel” from your hand to destroy all cards in your opponent’s hand.-HP 55-Strength 30-Shield 20-Speed 36
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Mermaid 0
Essence
Water- Aqua Search: You may search your deck for any pure Water Essence, show it to your opponent, and place it in your hand. Shuffle the deck afterward.-HP 10-Strength 7-Shield 20-Speed 19
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Miniature Dragon 0
Essence
?- Elemental Shift: This card’s element is declared by its owner when summoned.-HP 16-Strength 16-Shield 16- Speed 16
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Mini Demon 0
Essence
Dark- A servant to Lord Demon whose Speed is well known among smaller Essences.-HP 12-Strength 7-Shield 10-Speed 18
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Mini Fire Angel 0
Essence
Light/Fire- A small, flaming angel sent to seek out the wicked.-HP 12-Strength 18-Shield 5-Speed 15
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Mole Digger 0
Essence
Dark/Earth- This little creature has been the cause of many earthquakes.-HP 18-Strength 13-Shield 19-Speed 15
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Molten Beast 1
Essence
Fire- Melting: Each turn, this Essence loses 10 in each of its stats.-HP 100-Strength 100-Shield 100-Speed 100
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Phoenix 1
Essence
Fire- Reborn from Ashes: Once this Essence has been sent to the discard pile, search your deck or discard pile for one “Phoenix” and place it in your hand. Shuffle your deck if it came from your deck.-HP 25-Strength 19-Shield 15-Speed 30
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Pretty Princess 0
Essence
Light- A beautiful young soon-to-be ruler of Light.-HP 11-Strength 8-Shield 3-Speed 18
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Priest of Evil 0
Essence
Dark- Vile Search: You may search your deck for any pure Dark Essence, show it to your opponent, and place it in your hand. Shuffle the deck afterward.-HP 15- Strength 11-Shield 19-Speed 15
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Priest of Light 0
Essence
Light- Bright Search: You may search your deck for any pure Light Essence, show it to your opponent, and place it in your hand. Shuffle the deck afterward.-HP 11-Strength 15-Shield 20-Speed 16
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Pyrobber 1
Essence
Fire- Steal: When this Essence destroys an opponent’s Essence, randomly select a card from your opponent’s hand and place it in yours. After you use it, place it in your opponent’s discard pile. Return it after the match if you do not use it.-HP 29-Strength 15-Shield-19-Speed 35
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Pyro King 1
Essence
Fire- Ruler’s Might: If you have a “Volcano Bird” or a “Flare Fist” on the field when you summon this card, draw 4 cards.-HP 17-Strength 29-Shield 20-Speed 16
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Pyro Wall 0
Essence
Fire- Block: In order for this Essence to take any damage, the Strength of the opposing Essence must be more than 30.-HP 30-Strength 0-Shield 30-Speed 0
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Rescue Dolphin 0
Essence
Water- This animal is thought to be a guardian angel in disguise.-HP 14-Strength 14-Shield 20-Speed 20
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Rock Catapulter 0
Essence
Earth- Rocky Eye: When you summon this card, you may search your deck for one “Rock Area” and place it in your hand. Shuffle the deck afterward.-HP 25-Strength 25-Shield 1-Speed 1
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Rock Collector 0
Essence
Earth- Ground Search: You may search your deck for any pure Earth Essence, show it to your opponent, and place it in your hand. Shuffle the deck afterward.-HP 10-Strength 7-Shield 20-Speed 19
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Rockman 0
Essence
Earth- Created by the crumbling statues from long ago, it is vengeful and seeks those who crushed it.-HP 17-Strength 20-Shield 15- Speed 1
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Rock Wall 0
Essence
Earth- Block: In order for this Essence to take any damage, the Strength of the opposing Essence must be more than 30.-HP 30-Strength 0-Shield 30-Speed 0
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Salamander 0
Essence
Fire- Lava Search: You may search your deck for any pure Fire Essence, show it to your opponent, and place it in your hand. Shuffle the deck afterward.-HP 8-Strength 12-Shield 17-Speed 19
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Saved Spirit 1
Essence
Light- Unlocked Potential: If you overlapped a Ligarth Radian for this card, you may make a critical hit move with this card as your attack..-HP 22-Strength 29-Shield 15-Speed 15
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Seeker Fish 0
Essence
Water- Aqua Eye: When you summon this card, you may search your deck for one “Flooded Plains” and place it in your hand. Shuffle the deck afterward.-HP 17-Strength 15-Shield 11-Speed 17
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Servant of the Skies 2
Essence
Light/Wind- Second in Command: If an Essence comes into play with a Speed higher than this card, destroy this card (unless the summoned card is a Lord Angel). If your opponent cannot defeat this Essence within 5 turns of this card being in the active position, destroy the top 20 cards of their deck.-HP 31-Strength 29-Shield 30-Speed 50
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Shark 1
Essence
Dark/Water- A vicious meat-eater that slashes through its enemies at high speeds.-HP 25-Strength 20-Shield 10-Speed 15
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Sky Seeker 0
Essence
Wind- Sky Eye: When you summon this card, you may search your deck for a “Mountaintop” and place it in your hand. Shuffle the deck afterward.-HP 21-Strength 6-Shield 7-Speed 25
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Snail 0
Essence
Water/Earth- Sticky Gunk- When this Essence is in the active position, all its opponent’s Speeds are reduced to zero.-HP 5-Strength 5-Shield 20-Speed 1
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Snowman of the Desert 1
Essence
Water- Meltdown 2: This effect activates when your opponent attacks. This Essence dodges the attack and negates it. If you overlapped a “Little Snowman of the Desert” to play this card, every time this effect activates gain +5 to all stats.-HP 5-Strength 5-Shield 5- Speed 5
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Sonic Fish 0
Essence
Water/Wind- Speed Draw: When you play this card, draw two cards from the top of your deck.-HP 10-Strength 10-Shield 19-Speed 21
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Steam Phantom 3
Essence
Water/Fire/Dark- Ghost Pass: This card may attack any Essence on your opponent’s side of the field.-HP 15-Strength 31-Shield 42-Speed 21
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Swordsman of Destiny 1
Essence
Earth- Destiny Battle: If this Essence is in the active position, whoever loses their active Essence first loses the match.-HP 19-Strength 35-Shield 31-Speed 18
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Tide Shifter 0
Essence
Water- Changing Tides: When you summon this Essence, search your deck for one Change card, show it to your opponent, and place it in your hand. Shuffle the deck afterward.-HP 12- Strength 18-Shield 11-Speed 19
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Truth-Seeking Warrior 0
Essence
Earth/Light- Taking Action: When you summon this Essence, search your deck for one Action card, show it to your opponent, and place it in your hand. Shuffle the deck afterward.-HP 14-Strength 19-Shield 19-Speed 8
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Vile Jester 0
Essence
Dark- Trickery: While there is a card with “King”, “Queen”, “Prince”, or “Princess” in its name on the field, this card can attack any of your opponent’s Essences.-HP 19-Strength 20-Shield 13-Speed 12
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Volcano Bird 0
Essence
Fire/Wind- Bird’s Eye: When you summon this card, you may search your deck for a “Volcano” and place it in your hand. Shuffle the deck afterward.-HP 17-Strength 9-Shield 10-Speed 17
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Water Dragon 1
Essence
Water- Aid of the Blue: You may discard all Fire Essences on your opponent’s side of the field by discarding a Water Essence on your side of the field.-HP 21-Strength 17-Shield 42- Speed 33
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Water Warrior 0
Essence
Water/Earth- A strong warrior born from the waves.-HP 19-Strength 18-Shield 7-Speed 9
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Weeping Queen 0
Essence
Light- Sorrow: This Essence my attack on your opponent’s turn also.-HP 13-Strength 11-Shield 21-Speed 3
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Wind Bomber 1
Essence
Wind- Bomb Drop: Offer two Wind Essences on your side of the field to make your opponent discard the top card of their deck.-HP 20-Strength 31-Shield 22-Speed 51
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Wind Dragon 1
Essence
Wind- Blessing of the Green: You may discard all Earth Essences on your opponent’s side of the field by discarding a Wind Essence on your side of the field.-HP 17-Strength 21-Shield 33-Speed 42
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Wolfoul 0
Essence
Earth/Dark- A dark wolf who is constantly seeking prey. It does not rest until it has killed something.-HP 12-Strength 21-Shield 11-Speed 15
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Za of the Yin and Yang 0
Essence
Light/Dark- Yin-Yang: If there are two “Za of the Yin and Yang” on the field, double the stats of this card.-HP 14-Strength 15-Shield 19-Speed 20
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Abyss
Action
This may only be equipped to a Dark Essence. Increase its Strength and Shield stats by 3 each.
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Blow Away
Action
Choose one of your opponent’s cards on the field. Place it on the bottom of your opponent’s deck. It may not be searched for and is placed back on the bottom of the deck after shuffling.
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Breeze
Action
This may only be equipped to a Wind Essence. Increase its Strength and Speed stats by 3 each.
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Burnout
Action
Destroy three of your opponent’s Essences.
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Cloud Arena
Action
This card gives +2 to all stats of Light Essences in your and your opponent’s hands, field, and decks until this card’s effect is negated.
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Destruction
Action
Destroy all cards on the field, including your own.
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Doom Curse
Action
Equip this to one of your Essences. If it is sent to the discard pile, your opponent’s active Essence is sent to the discard pile as well.
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Dragon Tower
Action
Once per turn, you may search your deck for a card with the word “Dragon” in its name, show it to your opponent, and place it in your hand. Shuffle the deck afterward.
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Flooded Plains
Action
This card gives +2 to all stats of Water Essences in your and your opponent’s hands, field, and decks until this effect is negated.
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Mountaintop
Action
This card gives +2 to all stats of Wind Essences in your and your opponent’s hands, field, and decks until this effect is negated.
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Painful Sacrifice
Action
You may discard any number of cards in your hand to draw that many cards from the top of your deck.
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Pebbles
Action
This may only be equipped to an Earth Essence. Increase its HP and Strength stats by 3 each.
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Rays
Action
This may only be equipped to a Light Essence. Increase its Speed and HP stats by 3 each.
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Ripple
Action
This may only be equipped to a Water Essence. Increase its Speed and Shield stats by 3 each.
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Rock Area
Action
This card gives+2 to all stats of Earth Essences in your and your opponent’s hands, field, and decks until this effect is negated.
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Seek
Action
Draw two cards from the top of your deck. Then discard one card from your hand.
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Spark
Action
This may only be equipped to a Fire Essence. Increase its HP and Shield stats by 3 each.
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Vile Cave
Action
This card gives +2 to all stats of Dark Essences in your and your opponent’s hands, field, and decks until this effect is negated.
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Volcano
Action
This card gives +2 to all stats of Fire Essences in your and your opponent’s hands, field, and decks until this effect is negated.
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Aiding Wind
Change
Switch your active Essence with another of your Essences.
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Blocker
Change
For one turn, one of your opponent’s Essences cannot attack. Your opponent may choose another one of his or her Essences to attack with.
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Boost
Change
For one turn, all of your Essences gain 2 extra Strength or Shield points.
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Chains
Change
For one turn, all of your opponent’s Essences lose 2 Speed points.
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Double Image
Change
Copy any Essence on the field, including stats and abilities.
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Eruption
Change
Once this card is activated, change the element of every Essence to Fire.
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Limiting Wind
Change
Switch your opponent’s active Essence with another.
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Liquidate
Change
For one turn, all of your opponent’s Essences’ stats become 1.
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Massive Growth
Change
Once this card is activated, change the element of every Essence to Earth.
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Meltdown
Change
After activation, your active Essence counts as having been attacked once.
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Moonlight
Change
Once this card is activated, change the element of every Essence to Dark.
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Shieldbreak
Change
For one turn, all of your opponent’s Essences lose 2 Shield points.
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Speed Up
Change
For one turn, all of your Essences gain three extra Speed points.
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Sunlight
Change
Once this card is activated, change the element of all Essences to Light.
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Tidal Wave
Change
Once this card is activated, change the element of all Essences to Water.
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Tornado
Change
Once this card is activated, change the element of all Essences to Wind.
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Weapon Smash
Change
For one turn, all of your opponent’s Essences lose 2 Strength points.
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Bombing Site
Reaction
After a field is played, destroy the field and negate its effects.
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Breakdown
Reaction
You may activate this card when your opponent draws a card. Destroy all other cards in their hand.
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Chain Reaction
Reaction
Activate this when your opponent plays a card. Destroy that card.
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Cursed Reversal
Reaction
When an opponent plays an Essence, switch the Strength and HP of that Essence with one of your own. This effect lasts until negated.
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Destruction of Weapons
Reaction
When your opponent plays an equipment, destroy all equipped Action cards on the field.
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Digression
Reaction
When your opponent overlaps for an Essence, destroy the overlapped Essence. The original Essence being overlapped remains on the field.
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Double or Nothing
Reaction
When a player draws cards, they must flip a coin. If tails, they draw no cards. If heads, they draw double the original amount.
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Double Up
Reaction
When you draw cards, draw twice as many for one turn.
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Explosion
Reaction
When your opponent plays an Essence, choose one of its stats. Destroy all Essences on the field with a lower stat than the chosen stat.
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Last Chance for Rescue
Reaction
Discard your hand. When your opponent makes a Critical Hit move with an overlapped Essence, they take a Critical Hit also.
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No Actions
Reaction
After activation, your opponent cannot play Action cards for two turns.
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Seize
Reaction
When your opponent searches their deck, destroy the top four cards of their deck before they search.
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Sneak Attack
Reaction
When your opponent’s Essence attacks, draw three cards.
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Thief
Reaction
When your opponent summons an Essence with an effect, negate all effects for one turn.
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Time Stop
Reaction
After activation, your opponent’s turn ends immediately.
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