Dvorak Export: Spirit Battle CCG


This is a tab-separated dump of the deck, designed for import into Lackey's carddata.txt.

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http://dvorakgame.co.uk/export.php?deck=Spirit_Battle_CCG&lackeyimg=image&d=/d

For further information, read this page.

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Name	Set	ImageFile	Type	CornerValue	Text	FlavorText	Creator
Aqua Queen	spirit_battle_ccg	essence	Essence	1	Water-Ruler's Might: If you have a "Fishrink" or "Sonic Fish" on the field when you play this card, you may search your deck for two cards, show them to your opponent, and place them into your hand. Shuffle the deck afterward.-HP 21-Strength 17-Shield 28-Speed 19		
Beast of Wind	spirit_battle_ccg	essence	Essence	1	Wind-Tornado: Every three turns, the card your opponent would have drawn at the beginning of their turn is discarded instead and they do not draw.-HP 39-Strength 40-Shield 17-Speed 25		
Beetle	spirit_battle_ccg	essence	Essence	0	Earth/Wind- A bug with a large horn for attacking and a hard shell for defending.-HP 13-Strength 15-Shield 18-Speed 16		
Blaze Sword	spirit_battle_ccg	essence	Essence	1	Fire- Thought to be held by a ghost knight, it swings violently in the night.-HP 20-Strength 30-Shield 11-Speed 19		
Boulder Bird	spirit_battle_ccg	essence	Essence	0	Earth/Wind- A heavy and hard bird that has trouble flying.-HP 18- Strength 12- Shield 18- Speed 15		
Boulder Prince	spirit_battle_ccg	essence	Essence	0	Earth- Ruler's Might: If you have a "Boulder Bird" or "Snail" on the field when you play this card, draw 2 cards.-HP 21-Strength 18- Shield 17-Speed 3		
Breeze Apprentice	spirit_battle_ccg	essence	Essence	1	Wind- Strong Winds: Flip a coin. If heads, switch your opponent's active Essence with another. If tails, switch your active Essence with another.-HP 20-Strength 15- Shield 35- Speed 26		
Breeze Princess	spirit_battle_ccg	essence	Essence	0	Wind- Ruler's Might: If you have a "Harpy" or "Sonic Fish" on the field when you play this card, you may search your deck for a card, show it to your opponent, and place it into your hand. Shuffle the deck afterward.-HP 13- Strength 7-Shield 19- Speed 17		
Bright Wall	spirit_battle_ccg	essence	Essence	0	Light- Block: In order for this Essence to take any damage, the Strength of the opposing Essence must be higher than 30.-HP 30- Strength 0-Shield 30-Speed 0		
Crab Demon	spirit_battle_ccg	essence	Essence	0	Water/Dark- An evil crab with an armored shell. It lives only in polluted waters.-HP 15-Strength 10- Shield 12- Speed 6		
Dark Dragon	spirit_battle_ccg	essence	Essence	1	Dark- Sweep of the Black: You may discard all Light Essences on your opponent's side of the field by discarding a Dark Essence on your side of the field.-HP 29- Strength 40- Shield 10-Speed 39		
Demonic Blaster	spirit_battle_ccg	essence	Essence	2	Dark/Fire- Ammo Blaster: You may offer one "Mini Demon" or "Evil Fire" from your side of the field to raise each of this card's stats by the amount of the offered card's stats.-HP 42-Strength 30-Shield 21- Speed 53		
Dim Wall	spirit_battle_ccg	essence	Essence	0	Dark- Block: In order for this Essence to take any damage, the Strength of the opposing Essence must be higher than 30.-HP 30- Strength 0-Shield 30- Speed 0		
Doom Finder	spirit_battle_ccg	essence	Essence	0	Dark- Evil Eye: When you summon this card, you may search your deck for one "Vile Cave" and place it into your hand. Shuffle the deck afterward.-HP 8-Strength 13-Shield 24- Speed 7		
Dragon Master	spirit_battle_ccg	essence	Essence	6	Dark/ Light/ Earth/ Wind/ Fire/ Water- Master: This card may only be summoned by overlapping a "Dark Dragon", "Light Dragon", "Water Dragon", "Fire Dragon", "Earth Dragon", and "Wind Dragon". All effects other than this one do not effect "Dragon Master". In five turns, destroy this Essence.-HP 150-Strength 150-Shield 150- Speed 150		
Earth Dragon	spirit_battle_ccg	essence	Essence	1	Earth- Miracle of the Yellow: You may discard all Wind Essences on your opponent's side of the field by discarding an Earth Essence on your side of the field.-HP 42-Strength 33- Shield 21-Speed 17		
Evil Fire	spirit_battle_ccg	essence	Essence	0	Fire/Dark- A pitch black flame of despair.-HP 21- Strength 19- Shield 9-Speed 20		
Falcon	spirit_battle_ccg	essence	Essence	0	Wind- Air Search: You may search your deck for any pureWind Essence, show it to your opponent, and place it into your hand. Shuffle the deck afterward.-HP 9- Strength 18-Shield 15-Speed 21		
Fallen Angel	spirit_battle_ccg	essence	Essence	1	Dark/Light- Vengeance: When this card is sent to the discard pile, destroy the top 2 cards of your opponent's deck.-HP 19-Strength 21-Shield 14-Speed 27		
Fire Dragon	spirit_battle_ccg	essence	Essence	1	Fire- Power of the Red: You may discard all Water Essences on your opponent's side of the field by discarding a Fire Essence on your side of the field.-HP 53- Strength 42- Shield 17- Speed 21		
Firefly	spirit_battle_ccg	essence	Essence	0	Fire/Wind- A bug that shines brightly each night.-HP 13-Strength 8-Shield 17-Speed 13		
Fishrink	spirit_battle_ccg	essence	Essence	0	Water- A fish with the odd ability to shrink.-HP 10-Strength 12- Shield 15- Speed 16		
Flare Fist	spirit_battle_ccg	essence	Essence	0	Fire- It attacks everything it sees.-HP 18-Strength 20-Shield 7-Speed 11		
Floating Flame	spirit_battle_ccg	essence	Essence	0	Fire/Wind- In the Essence world, if this Essence burns dimly above your head, it signals the approach of death.-HP 13-Strength 19-Shield 19-Speed 4		
Floating Wall	spirit_battle_ccg	essence	Essence	0	Wind- Block: In order for this Essence to take any damage, the Strength of the opposing Essence must be higher than 30.-HP 30-Strength 0-Shield 30-Speed 0		
Flying Ghost	spirit_battle_ccg	essence	Essence	0	Wind/Dark- A floating phantom of evil.-HP 4-Strength 7-Shield 23- Speed 17		
Fortress Wall	spirit_battle_ccg	essence	Essence	1	Earth- Omega Block: You must overlap a card with "wall" in its name in order to play this card. No other Essence on your side of the field may be attacked while this card is in play.-HP 80-Strength 0-Shield 80-Speed 0		
Gargoyle of Stone	spirit_battle_ccg	essence	Essence	2	Earth- Crumble: When this Essence is sent to the discard pile, search your deck for a "Rockman", "Pebble", or "Rock Area" and place it on your side of the field. Shuffle your deck afterward.-HP 15-Strength 50-Shield 40- Speed 2		
Giant Snowman of the Desert	spirit_battle_ccg	essence	Essence	2	Water- Meltdown 3: If you overlap a "Snowman of the Desert" to play this card, it is all you have to overlap. This effect activates every time your opponent attacks. This Essence dodges the attack and negates it. If you overlapped a "Snowman of the Desert" to play this card, every time this effect activates, gain +10 to all stats.-HP 15-Strength 15-Shield 15- Speed 15		
Giant Whale	spirit_battle_ccg	essence	Essence	1	Water- Blowhole: Offer Essences with "fish" in their name from your side of the field in order to make your opponent destroy the same number of Essences that you offered for this effect.-HP 32-Strength 29-Shield 29-Speed 8		
Glorious Resurrectioner	spirit_battle_ccg	essence	Essence	1	Light- Revival: Once per turn, you may return one card of your choice from your discard pile and add it to your hand.-HP 15-Strength 20-Shield 25-Speed 25		
Harpy	spirit_battle_ccg	essence	Essence	0	Wind- An odd flying creature. Details are unknown.-HP 9-Strength 18-Shield 14- Speed 20		
Highly Reactive Bomber	spirit_battle_ccg	essence	Essence	0	Fire/Earth- Reaction to an Explosion: When you summon this Essence, search your deck for one Reaction card, show it to your opponent, and place it in your hand. Shuffle the deck afterward.-HP 5-Strength 23-Shield 5-Speed 14		
Holy Adviser	spirit_battle_ccg	essence	Essence	0	Light- Knowledge: Your opponent must show you their hand.-HP 14- Strength 11-Shield 19-Speed 19		
Ice Wall	spirit_battle_ccg	essence	Essence	0	Water- Block: In order for this Essence to take any damage, the Strength of the opposing Essence must be more than 30.-HP 30-Strength 0-Shield 30-Speed 0		
Law Keeper	spirit_battle_ccg	essence	Essence	0	Light/Dark- A two-sided judge of justice and destruction.-HP 20-Strength 10-Shield 5- Speed 7		
Ligarth Radian	spirit_battle_ccg	essence	Essence	0	Light- Once a powerful Light spirit, his potential has yet to be released.-HP 19-Strength 12-Shield 19-Speed 10		
Light Bringer	spirit_battle_ccg	essence	Essence	0	Light- Holy Eye: When you summon this card, you may search your deck for one “Cloud Arena” and place it in your hand. Shuffle the deck afterward.-HP 15-Strength 13-Shield 19-Speed 18		
Light Dragon	spirit_battle_ccg	essence	Essence	1	Light- Gift of the White: You may discard all Dark Essences on your opponent’s side of the field by discarding a Light Essence on your side of the field.-HP 40-Strength 10-Shield 39-Speed 29		
Little Snowman of the Desert	spirit_battle_ccg	essence	Essence	0	Water- Meltdown: This effect activates when your opponent attacks. This Essence dodges the attack and negates it.-HP 1-Strength 1-Shield 1-Speed 1		
Lord Angel	spirit_battle_ccg	essence	Essence	2	Light- Almighty Angel: When this card comes into play, all non-Angel effects are negated.-HP 39-Strength 32-Shield 41-Speed 57		
Lord Demon	spirit_battle_ccg	essence	Essence	2	Dark- Command Demon: When this card comes into play, all non-Demon effects are negated.-HP 41-Strength 57-Shield 32-Speed 39		
Magmus	spirit_battle_ccg	essence	Essence	0	Fire/Earth- Magma Flow: All Fire essences gain +5 Speed while this card is on the field.-HP 19-Strength 12- Shield 18-Speed 11		
Mega Angel	spirit_battle_ccg	essence	Essence	2	Light/Wind- Heaven’s Ray: Discard a “Cloud Arena” or a “Mini Fire Angel” from your hand to destroy all cards in your opponent’s hand.-HP 55-Strength 30-Shield 20-Speed 36		
Mermaid	spirit_battle_ccg	essence	Essence	0	Water- Aqua Search: You may search your deck for any pure Water Essence, show it to your opponent, and place it in your hand. Shuffle the deck afterward.-HP 10-Strength 7-Shield 20-Speed 19		
Miniature Dragon	spirit_battle_ccg	essence	Essence	0	?- Elemental Shift: This card’s element is declared by its owner when summoned.-HP 16-Strength 16-Shield 16- Speed 16		
Mini Demon	spirit_battle_ccg	essence	Essence	0	Dark- A servant to Lord Demon whose Speed is well known among smaller Essences.-HP 12-Strength 7-Shield 10-Speed 18		
Mini Fire Angel	spirit_battle_ccg	essence	Essence	0	Light/Fire- A small, flaming angel sent to seek out the wicked.-HP 12-Strength 18-Shield 5-Speed 15		
Mole Digger	spirit_battle_ccg	essence	Essence	0	Dark/Earth- This little creature has been the cause of many earthquakes.-HP 18-Strength 13-Shield 19-Speed 15		
Molten Beast	spirit_battle_ccg	essence	Essence	1	Fire- Melting: Each turn, this Essence loses 10 in each of its stats.-HP 100-Strength 100-Shield 100-Speed 100		
Phoenix	spirit_battle_ccg	essence	Essence	1	Fire- Reborn from Ashes: Once this Essence has been sent to the discard pile, search your deck or discard pile for one “Phoenix” and place it in your hand. Shuffle your deck if it came from your deck.-HP 25-Strength 19-Shield 15-Speed 30		
Pretty Princess	spirit_battle_ccg	essence	Essence	0	Light- A beautiful young soon-to-be ruler of Light.-HP 11-Strength 8-Shield 3-Speed 18		
Priest of Evil	spirit_battle_ccg	essence	Essence	0	Dark- Vile Search: You may search your deck for any pure Dark Essence, show it to your opponent, and place it in your hand. Shuffle the deck afterward.-HP 15- Strength 11-Shield 19-Speed 15		
Priest of Light	spirit_battle_ccg	essence	Essence	0	Light- Bright Search: You may search your deck for any pure Light Essence, show it to your opponent, and place it in your hand. Shuffle the deck afterward.-HP 11-Strength 15-Shield 20-Speed 16		
Pyrobber	spirit_battle_ccg	essence	Essence	1	Fire- Steal: When this Essence destroys an opponent’s Essence, randomly select a card from your opponent’s hand and place it in yours. After you use it, place it in your opponent’s discard pile. Return it after the match if you do not use it.-HP 29-Strength 15-Shield-19-Speed 35		
Pyro King	spirit_battle_ccg	essence	Essence	1	Fire- Ruler’s Might: If you have a “Volcano Bird” or a “Flare Fist” on the field when you summon this card, draw 4 cards.-HP 17-Strength 29-Shield 20-Speed 16		
Pyro Wall	spirit_battle_ccg	essence	Essence	0	Fire- Block: In order for this Essence to take any damage, the Strength of the opposing Essence must be more than 30.-HP 30-Strength 0-Shield 30-Speed 0		
Rescue Dolphin	spirit_battle_ccg	essence	Essence	0	Water- This animal is thought to be a guardian angel in disguise.-HP 14-Strength 14-Shield 20-Speed 20		
Rock Catapulter	spirit_battle_ccg	essence	Essence	0	Earth- Rocky Eye: When you summon this card, you may search your deck for one “Rock Area” and place it in your hand. Shuffle the deck afterward.-HP 25-Strength 25-Shield 1-Speed 1		
Rock Collector	spirit_battle_ccg	essence	Essence	0	Earth- Ground Search: You may search your deck for any pure Earth Essence, show it to your opponent, and place it in your hand. Shuffle the deck afterward.-HP 10-Strength 7-Shield 20-Speed 19		
Rockman	spirit_battle_ccg	essence	Essence	0	Earth- Created by the crumbling statues from long ago, it is vengeful and seeks those who crushed it.-HP 17-Strength 20-Shield 15- Speed 1		
Rock Wall	spirit_battle_ccg	essence	Essence	0	Earth- Block: In order for this Essence to take any damage, the Strength of the opposing Essence must be more than 30.-HP 30-Strength 0-Shield 30-Speed 0		
Salamander	spirit_battle_ccg	essence	Essence	0	Fire- Lava Search: You may search your deck for any pure Fire Essence, show it to your opponent, and place it in your hand. Shuffle the deck afterward.-HP 8-Strength 12-Shield 17-Speed 19		
Saved Spirit	spirit_battle_ccg	essence	Essence	1	Light- Unlocked Potential: If you overlapped a Ligarth Radian for this card, you may make a critical hit move with this card as your attack..-HP 22-Strength 29-Shield 15-Speed 15		
Seeker Fish	spirit_battle_ccg	essence	Essence	0	Water- Aqua Eye: When you summon this card, you may search your deck for one “Flooded Plains” and place it in your hand. Shuffle the deck afterward.-HP 17-Strength 15-Shield 11-Speed 17		
Servant of the Skies	spirit_battle_ccg	essence	Essence	2	Light/Wind- Second in Command: If an Essence comes into play with a Speed higher than this card, destroy this card (unless the summoned card is a Lord Angel). If your opponent cannot defeat this Essence within 5 turns of this card being in the active position, destroy the top 20 cards of their deck.-HP 31-Strength 29-Shield 30-Speed 50		
Shark	spirit_battle_ccg	essence	Essence	1	Dark/Water- A vicious meat-eater that slashes through its enemies at high speeds.-HP 25-Strength 20-Shield 10-Speed 15		
Sky Seeker	spirit_battle_ccg	essence	Essence	0	Wind- Sky Eye: When you summon this card, you may search your deck for a “Mountaintop” and place it in your hand. Shuffle the deck afterward.-HP 21-Strength 6-Shield 7-Speed 25		
Snail	spirit_battle_ccg	essence	Essence	0	Water/Earth- Sticky Gunk- When this Essence is in the active position, all its opponent’s Speeds are reduced to zero.-HP 5-Strength 5-Shield 20-Speed 1		
Snowman of the Desert	spirit_battle_ccg	essence	Essence	1	Water- Meltdown 2: This effect activates when your opponent attacks. This Essence dodges the attack and negates it. If you overlapped a “Little Snowman of the Desert” to play this card, every time this effect activates gain +5 to all stats.-HP 5-Strength 5-Shield 5- Speed 5		
Sonic Fish	spirit_battle_ccg	essence	Essence	0	Water/Wind- Speed Draw: When you play this card, draw two cards from the top of your deck.-HP 10-Strength 10-Shield 19-Speed 21		
Steam Phantom	spirit_battle_ccg	essence	Essence	3	Water/Fire/Dark- Ghost Pass: This card may attack any Essence on your opponent’s side of the field.-HP 15-Strength 31-Shield 42-Speed 21		
Swordsman of Destiny	spirit_battle_ccg	essence	Essence	1	Earth- Destiny Battle: If this Essence is in the active position, whoever loses their active Essence first loses the match.-HP 19-Strength 35-Shield 31-Speed 18		
Tide Shifter	spirit_battle_ccg	essence	Essence	0	Water- Changing Tides: When you summon this Essence, search your deck for one Change card, show it to your opponent, and place it in your hand. Shuffle the deck afterward.-HP 12- Strength 18-Shield 11-Speed 19		
Truth-Seeking Warrior	spirit_battle_ccg	essence	Essence	0	Earth/Light- Taking Action: When you summon this Essence, search your deck for one Action card, show it to your opponent, and place it in your hand. Shuffle the deck afterward.-HP 14-Strength 19-Shield 19-Speed 8		
Vile Jester	spirit_battle_ccg	essence	Essence	0	Dark- Trickery: While there is a card with “King”, “Queen”, “Prince”, or “Princess” in its name on the field, this card can attack any of your opponent’s Essences.-HP 19-Strength 20-Shield 13-Speed 12		
Volcano Bird	spirit_battle_ccg	essence	Essence	0	Fire/Wind- Bird’s Eye: When you summon this card, you may search your deck for a “Volcano” and place it in your hand. Shuffle the deck afterward.-HP 17-Strength 9-Shield 10-Speed 17		
Water Dragon	spirit_battle_ccg	essence	Essence	1	Water- Aid of the Blue: You may discard all Fire Essences on your opponent’s side of the field by discarding a Water Essence on your side of the field.-HP 21-Strength 17-Shield 42- Speed 33		
Water Warrior	spirit_battle_ccg	essence	Essence	0	Water/Earth- A strong warrior born from the waves.-HP 19-Strength 18-Shield 7-Speed 9		
Weeping Queen	spirit_battle_ccg	essence	Essence	0	Light- Sorrow: This Essence my attack on your opponent’s turn also.-HP 13-Strength 11-Shield 21-Speed 3		
Wind Bomber	spirit_battle_ccg	essence	Essence	1	Wind- Bomb Drop: Offer two Wind Essences on your side of the field to make your opponent discard the top card of their deck.-HP 20-Strength 31-Shield 22-Speed 51		
Wind Dragon	spirit_battle_ccg	essence	Essence	1	Wind- Blessing of the Green: You may discard all Earth Essences on your opponent’s side of the field by discarding a Wind Essence on your side of the field.-HP 17-Strength 21-Shield 33-Speed 42		
Wolfoul	spirit_battle_ccg	essence	Essence	0	Earth/Dark- A dark wolf who is constantly seeking prey. It does not rest until it has killed something.-HP 12-Strength 21-Shield 11-Speed 15		
Za of the Yin and Yang	spirit_battle_ccg	essence	Essence	0	Light/Dark- Yin-Yang: If there are two “Za of the Yin and Yang” on the field, double the stats of this card.-HP 14-Strength 15-Shield 19-Speed 20		
Abyss	spirit_battle_ccg	action	Action		This may only be equipped to a Dark Essence. Increase its Strength and Shield stats by 3 each.		
Blow Away	spirit_battle_ccg	action	Action		Choose one of your opponent’s cards on the field. Place it on the bottom of your opponent’s deck. It may not be searched for and is placed back on the bottom of the deck after shuffling.		
Breeze	spirit_battle_ccg	action	Action		This may only be equipped to a Wind Essence. Increase its Strength and Speed stats by 3 each.		
Burnout	spirit_battle_ccg	action	Action		Destroy three of your opponent’s Essences.		
Cloud Arena	spirit_battle_ccg	action	Action		This card gives +2 to all stats of Light Essences in your and your opponent’s hands, field, and decks until this card’s effect is negated.		
Destruction	spirit_battle_ccg	action	Action		Destroy all cards on the field, including your own.		
Doom Curse	spirit_battle_ccg	action	Action		Equip this to one of your Essences. If it is sent to the discard pile, your opponent’s active Essence is sent to the discard pile as well.		
Dragon Tower	spirit_battle_ccg	action	Action		Once per turn, you may search your deck for a card with the word “Dragon” in its name, show it to your opponent, and place it in your hand. Shuffle the deck afterward.		
Flooded Plains	spirit_battle_ccg	action	Action		This card gives +2 to all stats of Water Essences in your and your opponent’s hands, field, and decks until this effect is negated.		
Mountaintop	spirit_battle_ccg	action	Action		This card gives +2 to all stats of Wind Essences in your and your opponent’s hands, field, and decks until this effect is negated.		
Painful Sacrifice	spirit_battle_ccg	action	Action		You may discard any number of cards in your hand to draw that many cards from the top of your deck.		
Pebbles	spirit_battle_ccg	action	Action		This may only be equipped to an Earth Essence. Increase its HP and Strength stats by 3 each.		
Rays	spirit_battle_ccg	action	Action		This may only be equipped to a Light Essence. Increase its Speed and HP stats by 3 each.		
Ripple	spirit_battle_ccg	action	Action		This may only be equipped to a Water Essence. Increase its Speed and Shield stats by 3 each.		
Rock Area	spirit_battle_ccg	action	Action		This card gives+2 to all stats of Earth Essences in your and your opponent’s hands, field, and decks until this effect is negated.		
Seek	spirit_battle_ccg	action	Action		Draw two cards from the top of your deck. Then discard one card from your hand.		
Spark	spirit_battle_ccg	action	Action		This may only be equipped to a Fire Essence. Increase its HP and Shield stats by 3 each.		
Vile Cave	spirit_battle_ccg	action	Action		This card gives +2 to all stats of Dark Essences in your and your opponent’s hands, field, and decks until this effect is negated.		
Volcano	spirit_battle_ccg	action	Action		This card gives +2 to all stats of Fire Essences in your and your opponent’s hands, field, and decks until this effect is negated.		
Aiding Wind	spirit_battle_ccg	change	Change		Switch your active Essence with another of your Essences.		
Blocker	spirit_battle_ccg	change	Change		For one turn, one of your opponent’s Essences cannot attack. Your opponent may choose another one of his or her Essences to attack with.		
Boost	spirit_battle_ccg	change	Change		For one turn, all of your Essences gain 2 extra Strength or Shield points.		
Chains	spirit_battle_ccg	change	Change		For one turn, all of your opponent’s Essences lose 2 Speed points.		
Double Image	spirit_battle_ccg	change	Change		Copy any Essence on the field, including stats and abilities.		
Eruption	spirit_battle_ccg	change	Change		Once this card is activated, change the element of every Essence to Fire.		
Limiting Wind	spirit_battle_ccg	change	Change		Switch your opponent’s active Essence with another.		
Liquidate	spirit_battle_ccg	change	Change		For one turn, all of your opponent’s Essences’ stats become 1.		
Massive Growth	spirit_battle_ccg	change	Change		Once this card is activated, change the element of every Essence to Earth.		
Meltdown	spirit_battle_ccg	change	Change		After activation, your active Essence counts as having been attacked once.		
Moonlight	spirit_battle_ccg	change	Change		Once this card is activated, change the element of every Essence to Dark.		
Shieldbreak	spirit_battle_ccg	change	Change		For one turn, all of your opponent’s Essences lose 2 Shield points.		
Speed Up	spirit_battle_ccg	change	Change		For one turn, all of your Essences gain three extra Speed points.		
Sunlight	spirit_battle_ccg	change	Change		Once this card is activated, change the element of all Essences to Light.		
Tidal Wave	spirit_battle_ccg	change	Change		Once this card is activated, change the element of all Essences to Water.		
Tornado	spirit_battle_ccg	change	Change		Once this card is activated, change the element of all Essences to Wind.		
Weapon Smash	spirit_battle_ccg	change	Change		For one turn, all of your opponent’s Essences lose 2 Strength points.		
Bombing Site	spirit_battle_ccg	reaction	Reaction		After a field is played, destroy the field and negate its effects.		
Breakdown	spirit_battle_ccg	reaction	Reaction		You may activate this card when your opponent draws a card. Destroy all other cards in their hand.		
Chain Reaction	spirit_battle_ccg	reaction	Reaction		Activate this when your opponent plays a card. Destroy that card.		
Cursed Reversal	spirit_battle_ccg	reaction	Reaction		When an opponent plays an Essence, switch the Strength and HP of that Essence with one of your own. This effect lasts until negated.		
Destruction of Weapons	spirit_battle_ccg	reaction	Reaction		When your opponent plays an equipment, destroy all equipped Action cards on the field.		
Digression	spirit_battle_ccg	reaction	Reaction		When your opponent overlaps for an Essence, destroy the overlapped Essence. The original Essence being overlapped remains on the field.		
Double or Nothing	spirit_battle_ccg	reaction	Reaction		When a player draws cards, they must flip a coin. If tails, they draw no cards. If heads, they draw double the original amount.		
Double Up	spirit_battle_ccg	reaction	Reaction		When you draw cards, draw twice as many for one turn.		
Explosion	spirit_battle_ccg	reaction	Reaction		When your opponent plays an Essence, choose one of its stats. Destroy all Essences on the field with a lower stat than the chosen stat.		
Last Chance for Rescue	spirit_battle_ccg	reaction	Reaction		Discard your hand. When your opponent makes a Critical Hit move with an overlapped Essence, they take a Critical Hit also.		
No Actions	spirit_battle_ccg	reaction	Reaction		After activation, your opponent cannot play Action cards for two turns.		
Seize	spirit_battle_ccg	reaction	Reaction		When your opponent searches their deck, destroy the top four cards of their deck before they search.		
Sneak Attack	spirit_battle_ccg	reaction	Reaction		When your opponent’s Essence attacks, draw three cards.		
Thief	spirit_battle_ccg	reaction	Reaction		When your opponent summons an Essence with an effect, negate all effects for one turn.		
Time Stop	spirit_battle_ccg	reaction	Reaction		After activation, your opponent’s turn ends immediately.		

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