Dvorak Export: Spellcraft deck


Instructions

Adjust these settings until the cards fit comfortably, with the correct number per page, in your browser's Print Preview.

When you're happy with the settings, send all but the first page to your printer, and cut the cards out with something sharp. Either stick the results onto cardboard, slip them into deck-protectors with some spare CCG cards for padding, or just play with them as flimsy bits of paper.

Deck-Print Settings

Card Height :cm Title Box Height :cm
Card Width :cm Text Box, Min. Height :cm
Cards per Page :x Text Size :

Fireball
Spell
Target takes 5 heat damage.

A fireball springs from your hand and strikes your target.
Card : jftsang
Iceball
Spell
Target takes 5 cold damage.

An iceball springs from your hand and strikes your target.
Card : jftsang
Lightning Bolt
Spell
Target takes 5 damage.

A chain of electricity comes from your fingertips and hits your target in the chest.
Card : jftsang
Firestorm
Spell
All players, monsters and elementals take 3 heat damage.

The duelling circle is turned into a pit of Hell.
Card : jftsang
Icestorm
Spell
All players, monsters and elementals take 3 cold damage.

The duelling circle becomes extremely cold and icy.
Card : jftsang
Lightning Storm
Spell
All players, monsters and elementals take 3 damage.

Thunder roars across the duelling circle.
Card : jftsang
Magic Missile
Spell
Target takes 1 damage.

A small bolt of pure energy comes from your fingertips and hits your target in the head.
Card : jftsang
Cause Wounds
Spell
Target takes 4 damage.

Wounds appear all over the target's body.
Card : jftsang
Finger of Death
Spell
Target takes 10 damage.

A green bolt comes from your hand and hits your target, who falls over in pain.
Card : jftsang
AntiSpell
Spell
Target player discards all his cards and all Enchantments.

Smoke is emitted from the hands of your target. He has lost his magical abilities.
Card : jftsang
Remove Enchantment
Spell
Any Enchantments on the target player are removed.

The magical energies around the subject are removed.
Card : jftsang
Dispel Magic
Spell
All players must discard one random card from their respective hands. All Monsters, Elementals and Enchantments currently in play are discarded.

The magic around the circle glows red as it is removed.
Card : jftsang
Permanency
Spell
Choose an Enchantment that is currently in play. This Enchantment (and its effects) stays in play until somebody plays Dispel Magic, AntiSpell or Remove Enchantment or the target of the Enchantment dies.

Your target glows light blue for a moment.
Card : jftsang
Shield 1
Enchantment
You are immune to melee attacks from Monsters/players, the effects of Elementals and Storms and from the effect of Magic Missile cards.

You are covered by a translucent shimmering shield.
Card : jftsang
Magic Mirror 1
Enchantment
All Spells targeted upon you are reflected onto the player of the Spell.

You are covered by a mirror-like shield.
Card : jftsang
Counter Spell 1
Enchantment
All Spells and Enchantments cast upon you have no effect.

You are surrounded by a green magical glow.
Card : jftsang
Disease 5
Enchantment
Each turn you take 5 damage. This effect cannot be made permanent.

You look pale.
Card : jftsang
Resist Heat P
Enchantment
You are immune to heat damage. This card is neutralised by Resist Cold.

You cool down.
Card : jftsang
Resist Cold P
Enchantment
You are immune to cold damage. This card is neutralised by Resist Heat.

You heat up.
Card : jftsang
Clairvoyance P
Enchantment
All players (apart from you) must expose their hands.

Your perception is improved. You can read the minds of your opponents.
Card : jftsang
Charm Person 1
Enchantment
The player of this card can choose which cards you play and whom your monsters attack.

You are under the control of somebody else.
Card : jftsang
Paralysis 1
Enchantment
You may not play any cards or attack other players.

Your hands stiffen.
Card : jftsang
Confusion 1
Enchantment
Every turn you play two random cards.

Your mind is in a jumble.
Card : jftsang
Amnesia 3
Enchantment
Each turn you discard one random card from your hand.

You look blank.
Card : jftsang
Invisibility 3
Enchantment
No Spells and Enchantments played by your opponents can target you, nor can you be the target of melee and Monster attacks. You are still vulnerable to Elemental attacks and effects of blanket cards such as Dispel Magic.

You fade away.
Card : jftsang
Blindness 3
Enchantment
Your Spells and Enchantments may target no specific player. You may still play spells such as Dispel Magic, which are not targeted.

Your eyes are sealed shut.
Card : jftsang
Forcefield 3
Enchantment
For three turns, you are trapped in a forcefield. No Enchantments, Spells, Monsters, Elementals, melee attacks or Storms can target you, but you may not play cards or attack. Your monsters may still be ordered to attack.

You are held in a green forcefield.
Card : jftsang
Cure Wounds
Spell
Target player heals 4 damage. If the target has the Disease Enchantment he or she is cured of it.

Wounds on the target's body are cleared.
Card : jftsang
Raise Dead
Spell
You raise any dead player. The dead player has 5HP when raised.

You can call on the God of Death to help you control the deceased.
Card : jftsang
Summoning
Spell
Draw 3 cards. Do not discard any cards if you have more than five cards at the end of your turn.

You call on the Gods for help.
Card : jftsang
Charm Monster
Spell
Choose an opponent's monster and take it for yourself. It may not attack this turn.

The monster looks at you as if hypnotised.
Card : jftsang
Goblin 1
Monster


A magically summoned Goblin.
Card : jftsang
Goblin 1
Monster


A magically summoned Goblin.
Card : jftsang
Goblin 1
Monster


A magically summoned Goblin.
Card : jftsang
Ogre 2
Monster


A magically summoned Ogre.
Card : jftsang
Ogre 2
Monster


A magically summoned Ogre.
Card : jftsang
Troll 3
Monster


A magically summoned Troll.
Card : jftsang
Fire Elemental
Elemental
Deals heat damage.

A raging ball of fire.
Card : jftsang
Ice Elemental
Elemental
Deals cold damage.

Resembles a huge snowman, but far more powerful.
Card : jftsang
Dagger 1
Weapon


A rusty small knife. Useful for cutting up ropes and as an eating utensil.
Card : jftsang
Crossbow 2
Weapon
Can be used 10 times.

A small wooden crossbow, crudely built yet still usable.
Card : jftsang
Longspear 2
Weapon


A long piece of wood with a sharp metal end.
Card : jftsang

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