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Target takes 5 heat damage.
A fireball springs from your hand and strikes your target. |
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Card : jftsang |
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Target takes 5 cold damage.
An iceball springs from your hand and strikes your target. |
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Card : jftsang |
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Target takes 5 damage.
A chain of electricity comes from your fingertips and hits your target in the chest. |
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Card : jftsang |
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All players, monsters and elementals take 3 heat damage.
The duelling circle is turned into a pit of Hell. |
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Card : jftsang |
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All players, monsters and elementals take 3 cold damage.
The duelling circle becomes extremely cold and icy. |
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Card : jftsang |
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All players, monsters and elementals take 3 damage.
Thunder roars across the duelling circle. |
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Card : jftsang |
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Target takes 1 damage.
A small bolt of pure energy comes from your fingertips and hits your target in the head. |
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Card : jftsang |
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Target takes 4 damage.
Wounds appear all over the target's body. |
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Card : jftsang |
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Target takes 10 damage.
A green bolt comes from your hand and hits your target, who falls over in pain. |
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Card : jftsang |
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Target player discards all his cards and all Enchantments.
Smoke is emitted from the hands of your target. He has lost his magical abilities. |
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Card : jftsang |
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Any Enchantments on the target player are removed.
The magical energies around the subject are removed. |
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Card : jftsang |
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All players must discard one random card from their respective hands. All Monsters, Elementals and Enchantments currently in play are discarded.
The magic around the circle glows red as it is removed. |
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Card : jftsang |
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Choose an Enchantment that is currently in play. This Enchantment (and its effects) stays in play until somebody plays Dispel Magic, AntiSpell or Remove Enchantment or the target of the Enchantment dies.
Your target glows light blue for a moment. |
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Card : jftsang |
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You are immune to melee attacks from Monsters/players, the effects of Elementals and Storms and from the effect of Magic Missile cards.
You are covered by a translucent shimmering shield. |
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Card : jftsang |
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All Spells targeted upon you are reflected onto the player of the Spell.
You are covered by a mirror-like shield. |
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Card : jftsang |
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All Spells and Enchantments cast upon you have no effect.
You are surrounded by a green magical glow. |
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Card : jftsang |
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Each turn you take 5 damage. This effect cannot be made permanent.
You look pale. |
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Card : jftsang |
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You are immune to heat damage. This card is neutralised by Resist Cold.
You cool down. |
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Card : jftsang |
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You are immune to cold damage. This card is neutralised by Resist Heat.
You heat up. |
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Card : jftsang |
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All players (apart from you) must expose their hands.
Your perception is improved. You can read the minds of your opponents. |
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Card : jftsang |
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The player of this card can choose which cards you play and whom your monsters attack.
You are under the control of somebody else. |
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Card : jftsang |
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You may not play any cards or attack other players.
Your hands stiffen. |
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Card : jftsang |
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Every turn you play two random cards.
Your mind is in a jumble. |
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Card : jftsang |
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Each turn you discard one random card from your hand.
You look blank. |
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Card : jftsang |
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No Spells and Enchantments played by your opponents can target you, nor can you be the target of melee and Monster attacks. You are still vulnerable to Elemental attacks and effects of blanket cards such as Dispel Magic.
You fade away. |
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Card : jftsang |
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Your Spells and Enchantments may target no specific player. You may still play spells such as Dispel Magic, which are not targeted.
Your eyes are sealed shut. |
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Card : jftsang |
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For three turns, you are trapped in a forcefield. No Enchantments, Spells, Monsters, Elementals, melee attacks or Storms can target you, but you may not play cards or attack. Your monsters may still be ordered to attack.
You are held in a green forcefield. |
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Card : jftsang |
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Target player heals 4 damage. If the target has the Disease Enchantment he or she is cured of it.
Wounds on the target's body are cleared. |
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Card : jftsang |
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You raise any dead player. The dead player has 5HP when raised.
You can call on the God of Death to help you control the deceased. |
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Card : jftsang |
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Draw 3 cards. Do not discard any cards if you have more than five cards at the end of your turn.
You call on the Gods for help. |
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Card : jftsang |
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Choose an opponent's monster and take it for yourself. It may not attack this turn.
The monster looks at you as if hypnotised. |
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Card : jftsang |
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A magically summoned Goblin. |
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Card : jftsang |
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A magically summoned Goblin. |
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Card : jftsang |
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A magically summoned Goblin. |
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Card : jftsang |
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A magically summoned Ogre. |
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Card : jftsang |
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A magically summoned Ogre. |
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Card : jftsang |
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A magically summoned Troll. |
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Card : jftsang |
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Deals heat damage.
A raging ball of fire. |
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Card : jftsang |
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Deals cold damage.
Resembles a huge snowman, but far more powerful. |
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Card : jftsang |
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A rusty small knife. Useful for cutting up ropes and as an eating utensil. |
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Card : jftsang |
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Can be used 10 times.
A small wooden crossbow, crudely built yet still usable. |
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Card : jftsang |
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A long piece of wood with a sharp metal end. |
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Card : jftsang |
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