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W-S-S-CC Cancel a fire storm or a fire elemental. If you can't, deal 5 damage to all subjects not resistant to ice. |
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D-P-P Mental spells on the same subject on the same round cancel each other. If subject is a wizard, next turn they must play a token duplicate of the last gesture on each hand on that hand. If subject is a monster, on the next turn it'll attack the same target it attacked this turn. |
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D-S-F Mental spells on the same subject on the same round cancel each other. Subject wizard, on the next turn, instead of playing gestures from their hand, draws from the deck as many cards as they have hands and plays them on each hand without looking. |
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P-S-D-F Mental spells on the same subject on the same round cancel each other. Controls one of subject wizard's hands. On the next turn, the caster and only they can play a gesture there. |
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P-S-D-D Mental spells on the same subject on the same round cancel each other. Control of subject monster is transferred to the caster. ''(The caster can already pick the monster's target this turn.)'' |
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F-F-F Mental spells on the same subject on the same round cancel each other. One of the subject wizard's hands is paralyzed for the next turn and automatically plays a copy of this turn's gesture (Clap, Snap and Wave are copied as Fingers, Digit and Palm respectively). If subject is a monster, it does not attack on the next turn. |
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S-W-D Mental spells on the same subject on the same round cancel each other. Subject wizard can only use 'Palm', 'Wave' and 'Stab' gestures on the next turn. |
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S-P-F Clear the subject wizard's gesture stacks at the end of the turn. |
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www.dvorakgame.co.uk |
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W-W-P Protects subject from monster attacks, missile spells, and stabs for this turn and the next 3 turns. |
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www.dvorakgame.co.uk |
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