Dvorak Export: Spellcaster deck


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
skipcard Fingers (F)/T/S-P-F Anti-spell%r P-S-D-F Charm person%r D-S-F Confusion%r F-F-F Paralysis
skipcard Palm (P)/T/P Shield%r PP Surrender! D-P-P Amnesia%r W-P-P Counter-spell%r W-F-P Cause light wounds%r S-S-F-P Resist cold%r W-W-F-P Resist heat%r W-W-P Protection from evil%r P-D-W-P Remove enchantment%r D-W-S-S-S-P Delayed effect%r
skipcard Snap (S)/T/W-W-S Counter-spell%r CC-S-W-W-S Summon elemental%r P-P-WW-SS Invisibility
skipcard Wave (W)/T/D-F-P-W Cure heavy wounds%r CC-D-P-W Dispel magic%r S-P-F-P-S-D-W Permanency%r D-F-W Cure light wounds%r S-F-W Summon goblin%r P-S-F-W Summon ogre%r F-P-S-F-W Summon troll%r W-F-P-S-F-W Summon giant%r CC-WW Magic mirror
skipcard Digit Pointing (D)/T/W-P-F-D Cause heavy wounds%r D-W-F-F-DD Blindness %r S-D Missile%r P-W-P-F-S-S-S-D Finger of death%r P-S-D-D Charm monster%r F-S-S-D-D Fireball%r D-F-F-D-D Lightning bolt%r S-W-D Fear%r D-W-W-F-W-D Poison%r
skipcard Clap (CC)/T/This gesture can, and must, be played on two hands at the same time.%r D-S-F-F-F-CC Disease%r D-W-W-F-W-CC Raise dead%r S-W-W-CC Fire storm%r P-W-P-W-W-CC Haste%r W-S-S-CC Ice storm%r S-P-P-CC Time stop%r W-D-D-CC Lightning bolt*
skipcard Stab (/)/T/Deal 1 damage to subject. Not a spell, so it cannot be mirrored or dispelled.
loadcard Shield/A/P%r Protects subject from monster attacks, missile spells, and stabs for this turn.
loadcard Remove enchantment/A/P-D-W-P%r Removes all Enchantments on subject. If cast on a Monster, destroys that Monster at the end of the turn.
loadcard Magic mirror/A/CC-WW%r Any spell cast at the subject of this spell is reflected back at the caster of that spell for this turn. Does not affect spells with more than one target.
loadcard Counter-spell/A/W-P-P, W-W-S%r Any other spell cast upon the subject in this turn has no effect whatever.
loadcard Dispel magic/A/CC-D-P-W%r Remove all Enchantments. Destroy all Monsters at the end of the turn. Any other spell cast in this turn has no effect whatever.
loadcard Raise dead/A/D-W-W-F-W-C%r Can target destroyed monsters. Remove all Enchantments on subject. If subject is destroyed, return them to play with no damage; otherwise, heal up to 5 points of damage.
loadcard Cure light wounds/A/D-F-W%r Recover one point of damage on subject.
loadcard Cure heavy wounds/A/D-F-P-W%r Recover two points of damage on subject. Remove up to one Disease from subject.
loadcard Summon Goblin/A/S-F-W%r Put a token Goblin in play (Attack 1, HP 1). It attacks a non-Elemental subject of your choice every turn.
loadcard Summon Ogre/A/P-S-F-W%r Put a token Ogre in play (Attack 2, HP 2). It attacks a non-Elemental subject of your choice every turn.
loadcard Summon Troll/A/F-P-S-F-W%r Put a token Troll in play (Attack 3, HP 3). It attacks a non-Elemental subject of your choice every turn.
loadcard Summon Giant/A/W-F-P-S-F-W%r Put a token Giant in play (Attack 4, HP 4). It attacks a non-Elemental subject of your choice every turn.
loadcard Summon Elemental/A/CC-S-W-W-S%r Put a token Ice Elemental or Fire Elemental in play (Attack 3, HP 3), targeting a subject. It deals 3 damage to everyone not resisting its element at the end of every turn. If another Elemental of the same type comes into play, destroy this one. If a Elemental of different type comes into play, destroy both.
loadcard Missile/A/S-D%r Deal 1 damage to subject.
loadcard Finger of Death/A/P-W-P-F-S-S-S-D%r Kill the subject. Cannot be affected by counterspells.
loadcard Lightning Bolt/A/D-F-F-D-D or W-D-D-C*%r Deal 5 damage to subject. Shorter gesture may be used only once by each wizard.
loadcard Cause Light Wounds/A/W-F-P%r Deal 2 damage to subject.
loadcard Cause Heavy Wounds/A/W-P-F-D%r Deal 3 damage to subject.
loadcard Fireball/A/F-S-S-D-D%r Deal 5 damage to subject unless they are resistant to fire.
loadcard Fire storm/A/S-W-W-CC%r Cancel an ice storm or an ice elemental. If you can't, deal 5 damage to all subjects not resistant to fire.
loadcard Ice storm/A/W-S-S-CC%r Cancel a fire storm or a fire elemental. If you can't, deal 5 damage to all subjects not resistant to ice.
loadcard Amnesia/A/D-P-P%r Mental spells on the same subject on the same round cancel each other.%r If subject is a wizard, next turn they must play a token duplicate of the last gesture on each hand on that hand. If subject is a monster, on the next turn it'll attack the same target it attacked this turn.
loadcard Confusion/A/D-S-F%r Mental spells on the same subject on the same round cancel each other.%r Subject wizard, on the next turn, instead of playing gestures from their hand, draws from the deck as many cards as they have hands and plays them on each hand without looking.
loadcard Charm Person/A/P-S-D-F%r Mental spells on the same subject on the same round cancel each other.%r Controls one of subject wizard's hands. On the next turn, the caster and only they can play a gesture there.
loadcard Charm Monster/A/P-S-D-D%r Mental spells on the same subject on the same round cancel each other.%r Control of subject monster is transferred to the caster. ''(The caster can already pick the monster's target this turn.)''
loadcard Paralysis/A/F-F-F%r Mental spells on the same subject on the same round cancel each other.%r One of the subject wizard's hands is paralyzed for the next turn and automatically plays a copy of this turn's gesture (Clap, Snap and Wave are copied as Fingers, Digit and Palm respectively). If subject is a monster, it does not attack on the next turn.
loadcard Fear/A/S-W-D%r Mental spells on the same subject on the same round cancel each other.%r Subject wizard can only use 'Palm', 'Wave' and 'Stab' gestures on the next turn.
loadcard Anti-spell/A/S-P-F%r Clear the subject wizard's gesture stacks at the end of the turn.
loadcard Protection from Evil/A/W-W-P%r Protects subject from monster attacks, missile spells, and stabs for this turn and the next 3 turns.
loadcard Resist Heat/A/W-W-F-P%r Destroy subject if it is fire-based. Subject starts resisting heat.
loadcard Resist Cold/A/S-S-F-P%r Destroy subject if it is ice-based. Subject starts resisting cold.
loadcard Disease/A/D-S-F-F-F-CC%r Subject gains a Disease that will kill them in 6 turns.
loadcard Poison/A/D-W-W-F-W-D%r Subject gains a Poisoning that will kill them in 6 turns.
loadcard Blindness/A/D-W-F-F-DD%r Destroy subject instantly if it is a monster. Subject cannot see their opponents' gestures for the next 3 turns.
loadcard Invisibility/A/P-P-WW-SS%r Destroy subject if it is a monster. Subject takes no damage from monsters and stabs. Flip subject's gesture cards face down.
loadcard Haste/A/P-W-P-W-W-CC%r For the next 3 turns, subject must play an extra gesture if able. If they play more than one gesture in the same hand, they may launch spells for each gesture.
loadcard Time stop/A/S-P-P-CC%r Subject takes an extra turn after this one.
loadcard Delayed effect/A/D-W-S-S-S-P%r Subject wizard's next spell can be held in hand and played later.
loadcard Permanency/A/S-P-F-P-S-D-W%r Subject wizard's next spell is made permanent: every turn after its casting, it will be recast with the same target and effect.
loadcard Surrender/A/PP%rForfeit the game. Do not perform this gesture accidentally.
@emit [name(%#)] pastes the Spellcaster deck into the Dvorak Engine.

Back to the Spellcaster deck