This is a tab-separated dump of the deck, designed for import into Lackey's carddata.txt.
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http://dvorakgame.co.uk/export.php?deck=Spellcaster_deck&lackeyimg=image&d=/d
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Name Set ImageFile Type CornerValue Text FlavorText Creator Fingers spellcaster thing Thing F S-P-F Anti-spell P-S-D-F Charm person D-S-F Confusion F-F-F Paralysis Zaratustra Palm spellcaster thing Thing P P Shield PP Surrender! D-P-P Amnesia W-P-P Counter-spell W-F-P Cause light wounds S-S-F-P Resist cold W-W-F-P Resist heat W-W-P Protection from evil P-D-W-P Remove enchantment D-W-S-S-S-P Delayed effect Zaratustra Snap spellcaster thing Thing S W-W-S Counter-spell CC-S-W-W-S Summon elemental P-P-WW-SS Invisibility Zaratustra Wave spellcaster thing Thing W D-F-P-W Cure heavy wounds CC-D-P-W Dispel magic S-P-F-P-S-D-W Permanency D-F-W Cure light wounds S-F-W Summon goblin P-S-F-W Summon ogre F-P-S-F-W Summon troll W-F-P-S-F-W Summon giant CC-WW Magic mirror Zaratustra Digit Pointing spellcaster thing Thing D W-P-F-D Cause heavy wounds D-W-F-F-DD Blindness S-D Missile P-W-P-F-S-S-S-D Finger of death P-S-D-D Charm monster F-S-S-D-D Fireball D-F-F-D-D Lightning bolt S-W-D Fear D-W-W-F-W-D Poison Zaratustra Clap spellcaster thing Thing CC This gesture can, and must, be played on two hands at the same time. D-S-F-F-F-CC Disease D-W-W-F-W-CC Raise dead S-W-W-CC Fire storm P-W-P-W-W-CC Haste W-S-S-CC Ice storm S-P-P-CC Time stop W-D-D-CC Lightning bolt* Zaratustra Stab spellcaster thing Thing / Deal 1 damage to subject. Not a spell, so it cannot be mirrored or dispelled. Zaratustra Shield spellcaster action Action P Protects subject from monster attacks, missile spells, and stabs for this turn. Remove enchantment spellcaster action Action P-D-W-P Removes all Enchantments on subject. If cast on a Monster, destroys that Monster at the end of the turn. Magic mirror spellcaster action Action CC-WW Any spell cast at the subject of this spell is reflected back at the caster of that spell for this turn. Does not affect spells with more than one target. Counter-spell spellcaster action Action W-P-P, W-W-S Any other spell cast upon the subject in this turn has no effect whatever. Dispel magic spellcaster action Action CC-D-P-W Remove all Enchantments. Destroy all Monsters at the end of the turn. Any other spell cast in this turn has no effect whatever. Raise dead spellcaster action Action D-W-W-F-W-C Can target destroyed monsters. Remove all Enchantments on subject. If subject is destroyed, return them to play with no damage; otherwise, heal up to 5 points of damage. Cure light wounds spellcaster action Action D-F-W Recover one point of damage on subject. Cure heavy wounds spellcaster action Action D-F-P-W Recover two points of damage on subject. Remove up to one Disease from subject. Summon Goblin spellcaster action Action S-F-W Put a token Goblin in play (Attack 1, HP 1). It attacks a non-Elemental subject of your choice every turn. Summon Ogre spellcaster action Action P-S-F-W Put a token Ogre in play (Attack 2, HP 2). It attacks a non-Elemental subject of your choice every turn. Summon Troll spellcaster action Action F-P-S-F-W Put a token Troll in play (Attack 3, HP 3). It attacks a non-Elemental subject of your choice every turn. Summon Giant spellcaster action Action W-F-P-S-F-W Put a token Giant in play (Attack 4, HP 4). It attacks a non-Elemental subject of your choice every turn. Summon Elemental spellcaster action Action CC-S-W-W-S Put a token Ice Elemental or Fire Elemental in play (Attack 3, HP 3), targeting a subject. It deals 3 damage to everyone not resisting its element at the end of every turn. If another Elemental of the same type comes into play, destroy this one. If a Elemental of different type comes into play, destroy both. Missile spellcaster action Action S-D Deal 1 damage to subject. Finger of Death spellcaster action Action P-W-P-F-S-S-S-D Kill the subject. Cannot be affected by counterspells. Lightning Bolt spellcaster action Action D-F-F-D-D or W-D-D-C* Deal 5 damage to subject. Shorter gesture may be used only once by each wizard. Cause Light Wounds spellcaster action Action W-F-P Deal 2 damage to subject. Cause Heavy Wounds spellcaster action Action W-P-F-D Deal 3 damage to subject. Fireball spellcaster action Action F-S-S-D-D Deal 5 damage to subject unless they are resistant to fire. Fire storm spellcaster action Action S-W-W-CC Cancel an ice storm or an ice elemental. If you can't, deal 5 damage to all subjects not resistant to fire. Ice storm spellcaster action Action W-S-S-CC Cancel a fire storm or a fire elemental. If you can't, deal 5 damage to all subjects not resistant to ice. Amnesia spellcaster action_mental Action - Mental D-P-P Mental spells on the same subject on the same round cancel each other. If subject is a wizard, next turn they must play a token duplicate of the last gesture on each hand on that hand. If subject is a monster, on the next turn it'll attack the same target it attacked this turn. Confusion spellcaster action_mental Action - Mental D-S-F Mental spells on the same subject on the same round cancel each other. Subject wizard, on the next turn, instead of playing gestures from their hand, draws from the deck as many cards as they have hands and plays them on each hand without looking. Charm Person spellcaster action_mental Action - Mental P-S-D-F Mental spells on the same subject on the same round cancel each other. Controls one of subject wizard's hands. On the next turn, the caster and only they can play a gesture there. Charm Monster spellcaster action_mental Action - Mental P-S-D-D Mental spells on the same subject on the same round cancel each other. Control of subject monster is transferred to the caster. ''(The caster can already pick the monster's target this turn.)'' Paralysis spellcaster action_mental Action - Mental F-F-F Mental spells on the same subject on the same round cancel each other. One of the subject wizard's hands is paralyzed for the next turn and automatically plays a copy of this turn's gesture (Clap, Snap and Wave are copied as Fingers, Digit and Palm respectively). If subject is a monster, it does not attack on the next turn. Fear spellcaster action_mental Action - Mental S-W-D Mental spells on the same subject on the same round cancel each other. Subject wizard can only use 'Palm', 'Wave' and 'Stab' gestures on the next turn. Anti-spell spellcaster action Action S-P-F Clear the subject wizard's gesture stacks at the end of the turn. Protection from Evil spellcaster action Action W-W-P Protects subject from monster attacks, missile spells, and stabs for this turn and the next 3 turns. Resist Heat spellcaster action Action W-W-F-P Destroy subject if it is fire-based. Subject starts resisting heat. Resist Cold spellcaster action Action S-S-F-P Destroy subject if it is ice-based. Subject starts resisting cold. Disease spellcaster action_enchantment Action - Enchantment D-S-F-F-F-CC Subject gains a Disease that will kill them in 6 turns. Poison spellcaster action_enchantment Action - Enchantment D-W-W-F-W-D Subject gains a Poisoning that will kill them in 6 turns. Blindness spellcaster action Action D-W-F-F-DD Destroy subject instantly if it is a monster. Subject cannot see their opponents' gestures for the next 3 turns. Invisibility spellcaster action Action P-P-WW-SS Destroy subject if it is a monster. Subject takes no damage from monsters and stabs. Flip subject's gesture cards face down. Haste spellcaster action Action P-W-P-W-W-CC For the next 3 turns, subject must play an extra gesture if able. If they play more than one gesture in the same hand, they may launch spells for each gesture. Time stop spellcaster action Action S-P-P-CC Subject takes an extra turn after this one. Delayed effect spellcaster action Action D-W-S-S-S-P Subject wizard's next spell can be held in hand and played later. Permanency spellcaster action Action S-P-F-P-S-D-W Subject wizard's next spell is made permanent: every turn after its casting, it will be recast with the same target and effect. Surrender spellcaster action Action PP Forfeit the game. Do not perform this gesture accidentally.