Dvorak Export: Spellcaster deck


This is a tab-separated dump of the deck, designed for import into Lackey's carddata.txt.

To use this in Lackey, copy this address to the AutoUpdate field in Lackey's Preferences:

http://dvorakgame.co.uk/export.php?deck=Spellcaster_deck&lackeyimg=image&d=/d

For further information, read this page.

Image file named after:
Address of image directory:
Name	Set	ImageFile	Type	CornerValue	Text	FlavorText	Creator
Fingers	spellcaster	thing	Thing	F	S-P-F Anti-spell  P-S-D-F Charm person  D-S-F Confusion  F-F-F Paralysis		Zaratustra
Palm	spellcaster	thing	Thing	P	P Shield  PP Surrender! D-P-P Amnesia  W-P-P Counter-spell  W-F-P Cause light wounds  S-S-F-P Resist cold  W-W-F-P Resist heat  W-W-P Protection from evil  P-D-W-P Remove enchantment  D-W-S-S-S-P Delayed effect 		Zaratustra
Snap	spellcaster	thing	Thing	S	W-W-S Counter-spell  CC-S-W-W-S Summon elemental  P-P-WW-SS Invisibility		Zaratustra
Wave	spellcaster	thing	Thing	W	D-F-P-W Cure heavy wounds  CC-D-P-W Dispel magic  S-P-F-P-S-D-W Permanency  D-F-W Cure light wounds  S-F-W Summon goblin  P-S-F-W Summon ogre  F-P-S-F-W Summon troll  W-F-P-S-F-W Summon giant  CC-WW Magic mirror		Zaratustra
Digit Pointing	spellcaster	thing	Thing	D	W-P-F-D Cause heavy wounds  D-W-F-F-DD Blindness   S-D Missile  P-W-P-F-S-S-S-D Finger of death  P-S-D-D Charm monster  F-S-S-D-D Fireball  D-F-F-D-D Lightning bolt  S-W-D Fear  D-W-W-F-W-D Poison 		Zaratustra
Clap	spellcaster	thing	Thing	CC	This gesture can, and must, be played on two hands at the same time.  D-S-F-F-F-CC Disease  D-W-W-F-W-CC Raise dead  S-W-W-CC Fire storm  P-W-P-W-W-CC Haste  W-S-S-CC Ice storm  S-P-P-CC Time stop  W-D-D-CC Lightning bolt*		Zaratustra
Stab	spellcaster	thing	Thing	/	Deal 1 damage to subject. Not a spell, so it cannot be mirrored or dispelled.		Zaratustra
Shield	spellcaster	action	Action		P  Protects subject from monster attacks, missile spells, and stabs for this turn.		
Remove enchantment	spellcaster	action	Action		P-D-W-P  Removes all Enchantments on subject. If cast on a Monster, destroys that Monster at the end of the turn.		
Magic mirror	spellcaster	action	Action		CC-WW   Any spell cast at the subject of this spell is reflected back at the caster of that spell for this turn. Does not affect spells with more than one target.		
Counter-spell	spellcaster	action	Action		W-P-P, W-W-S   Any other spell cast upon the subject in this turn has no effect whatever.		
Dispel magic	spellcaster	action	Action		CC-D-P-W   Remove all Enchantments. Destroy all Monsters at the end of the turn. Any other spell cast in this turn has no effect whatever.		
Raise dead	spellcaster	action	Action		D-W-W-F-W-C   Can target destroyed monsters. Remove all Enchantments on subject. If subject is destroyed, return them to play with no damage; otherwise, heal up to 5 points of damage.		
Cure light wounds	spellcaster	action	Action		D-F-W   Recover one point of damage on subject.		
Cure heavy wounds	spellcaster	action	Action		D-F-P-W   Recover two points of damage on subject. Remove up to one Disease from subject.		
Summon Goblin	spellcaster	action	Action		S-F-W   Put a token Goblin in play (Attack 1, HP 1). It attacks a non-Elemental subject of your choice every turn.		
Summon Ogre	spellcaster	action	Action		P-S-F-W   Put a token Ogre in play (Attack 2, HP 2). It attacks a non-Elemental subject of your choice every turn.		
Summon Troll	spellcaster	action	Action		F-P-S-F-W   Put a token Troll in play (Attack 3, HP 3). It attacks a non-Elemental subject of your choice every turn.		
Summon Giant	spellcaster	action	Action		W-F-P-S-F-W   Put a token Giant in play (Attack 4, HP 4). It attacks a non-Elemental subject of your choice every turn.		
Summon Elemental	spellcaster	action	Action		CC-S-W-W-S   Put a token Ice Elemental or Fire Elemental in play (Attack 3, HP 3), targeting a subject. It deals 3 damage to everyone not resisting its element at the end of every turn. If another Elemental of the same type comes into play, destroy this one. If a Elemental of different type comes into play, destroy both.		
Missile	spellcaster	action	Action		S-D   Deal 1 damage to subject.		
Finger of Death	spellcaster	action	Action		P-W-P-F-S-S-S-D   Kill the subject. Cannot be affected by counterspells.		
Lightning Bolt	spellcaster	action	Action		D-F-F-D-D or W-D-D-C*   Deal 5 damage to subject. Shorter gesture may be used only once by each wizard.		
Cause Light Wounds	spellcaster	action	Action		W-F-P   Deal 2 damage to subject.		
Cause Heavy Wounds	spellcaster	action	Action		W-P-F-D   Deal 3 damage to subject.		
Fireball	spellcaster	action	Action		F-S-S-D-D   Deal 5 damage to subject unless they are resistant to fire.		
Fire storm	spellcaster	action	Action		S-W-W-CC   Cancel an ice storm or an ice elemental. If you can't, deal 5 damage to all subjects not resistant to fire.		
Ice storm	spellcaster	action	Action		W-S-S-CC   Cancel a fire storm or a fire elemental. If you can't, deal 5 damage to all subjects not resistant to ice.		
Amnesia	spellcaster	action_mental	Action - Mental		D-P-P  Mental spells on the same subject on the same round cancel each other.  If subject is a wizard, next turn they must play a token duplicate of the last gesture on each hand on that hand. If subject is a monster, on the next turn it'll attack the same target it attacked this turn.		
Confusion	spellcaster	action_mental	Action - Mental		D-S-F  Mental spells on the same subject on the same round cancel each other.  Subject wizard, on the next turn, instead of playing gestures from their hand, draws from the deck as many cards as they have hands and plays them on each hand without looking.		
Charm Person	spellcaster	action_mental	Action - Mental		P-S-D-F  Mental spells on the same subject on the same round cancel each other.  Controls one of subject wizard's hands. On the next turn, the caster and only they can play a gesture there.		
Charm Monster	spellcaster	action_mental	Action - Mental		P-S-D-D  Mental spells on the same subject on the same round cancel each other.  Control of subject monster is transferred to the caster. ''(The caster can already pick the monster's target this turn.)''		
Paralysis	spellcaster	action_mental	Action - Mental		F-F-F   Mental spells on the same subject on the same round cancel each other.  One of the subject wizard's hands is paralyzed for the next turn and automatically plays a copy of this turn's gesture (Clap, Snap and Wave are copied as Fingers, Digit and Palm respectively). If subject is a monster, it does not attack on the next turn.		
Fear	spellcaster	action_mental	Action - Mental		S-W-D  Mental spells on the same subject on the same round cancel each other.  Subject wizard can only use 'Palm', 'Wave' and 'Stab' gestures on the next turn.		
Anti-spell	spellcaster	action	Action		S-P-F  Clear the subject wizard's gesture stacks at the end of the turn.		
Protection from Evil	spellcaster	action	Action		W-W-P   Protects subject from monster attacks, missile spells, and stabs for this turn and the next 3 turns.		
Resist Heat	spellcaster	action	Action		W-W-F-P   Destroy subject if it is fire-based. Subject starts resisting heat.		
Resist Cold	spellcaster	action	Action		S-S-F-P   Destroy subject if it is ice-based. Subject starts resisting cold.		
Disease	spellcaster	action_enchantment	Action - Enchantment		D-S-F-F-F-CC   Subject gains a Disease that will kill them in 6 turns.		
Poison	spellcaster	action_enchantment	Action - Enchantment		D-W-W-F-W-D   Subject gains a Poisoning that will kill them in 6 turns.		
Blindness	spellcaster	action	Action		D-W-F-F-DD   Destroy subject instantly if it is a monster. Subject cannot see their opponents' gestures for the next 3 turns.		
Invisibility	spellcaster	action	Action		P-P-WW-SS   Destroy subject if it is a monster. Subject takes no damage from monsters and stabs. Flip subject's gesture cards face down.		
Haste	spellcaster	action	Action		P-W-P-W-W-CC   For the next 3 turns, subject must play an extra gesture if able. If they play more than one gesture in the same hand, they may launch spells for each gesture.		
Time stop	spellcaster	action	Action		S-P-P-CC   Subject takes an extra turn after this one.		
Delayed effect	spellcaster	action	Action		D-W-S-S-S-P   Subject wizard's next spell can be held in hand and played later.		
Permanency	spellcaster	action	Action		S-P-F-P-S-D-W  Subject wizard's next spell is made permanent: every turn after its casting, it will be recast with the same target and effect.		
Surrender	spellcaster	action	Action		PP Forfeit the game. Do not perform this gesture accidentally.		

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