Dvorak Export: Space Cat deck


Instructions

Adjust these settings until the cards fit comfortably, with the correct number per page, in your browser's Print Preview.

When you're happy with the settings, send all but the first page to your printer, and cut the cards out with something sharp. Either stick the results onto cardboard, slip them into deck-protectors with some spare CCG cards for padding, or just play with them as flimsy bits of paper.

Deck-Print Settings

Card Height :cm Title Box Height :cm
Card Width :cm Text Box, Min. Height :cm
Cards per Page :x Text Size :

"I have food..." 800/*
Thing
Survival Item
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"I have food..." 800/*
Thing
Survival Item
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"...water..." 800/*
Thing
Survival Item
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"...water..." 800/*
Thing
Survival Item
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"...artificial gravity..." 800/*
Thing
Survival Item
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"...artificial gravity..." 800/*
Thing
Survival Item
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"...and sand." 800/*
Thing
Survival Item
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"...and sand." 800/*
Thing
Survival Item
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Exact Change Only 500
Action
Crisis Factor 1.0

You may destroy Food to counter this.
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Exact Change Only 500
Action
Crisis Factor 1.0

You may destroy Food to counter this.
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Water Leak 500
Action
Crisis Factor 1.0

You may destroy Water to counter this.
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Water Leak 500
Action
Crisis Factor 1.0

You may destroy Water to counter this.
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Gravity Shutdown 500
Action
Crisis Factor 1.0

You may destroy Artificial Gravity to counter this.
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Out of Litter 500
Action
Crisis Factor 1.0

You may destroy Sand to counter this.
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Out of Litter 500
Action
Crisis Factor 1.0

You may destroy Sand to counter this.
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Gravity Boots 400
Action
May be sacrificed instead of Artificial Gravity to counter Gravity Shutdown.

Not a survival item.
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"Where's gravity when you need it?" 400
Action
Lose Artificial Gravity and Gravity Boots.

If you have neither, Crisis Factor 1.0.
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Clone 500/100
Thing
May control multiple copies of Clone.
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Clone 500/100
Thing
May control multiple copies of Clone.
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Clone 500/100
Thing
May control multiple copies of Clone.
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Clone 500/100
Thing
May control multiple copies of Clone.
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Clone 500/100
Thing
May control multiple copies of Clone.
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Clone 500/100
Thing
May control multiple copies of Clone.
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Clone-A-Matic 800/0
Thing
Action: Search the deck for a Clone and put it into play. Usable only once per turn.
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Drone 500/0
Thing
May control multiple copies of Drone.
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Drone 500/0
Thing
May control multiple copies of Drone.
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Drone 500/0
Thing
May control multiple copies of Drone.
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Drone 500/0
Thing
May control multiple copies of Drone.
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Drone 500/0
Thing
May control multiple copies of Drone.
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Drone 500/0
Thing
May control multiple copies of Drone.
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Drone Bay 800/0
Thing
Action: Search the deck for a Drone and put it into play. Usable only once per turn.
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"I have a surprise for you, Commander!" 2000
Action
Sacrifice 5 Clones and 5 Drones. Flip a coin.

If heads, play stops. Gain 5000 points for each remaining Triangle you have.

If tails, Crisis Factor 2.0.
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"I have a surprise for you, Commander!" 2000
Action
Sacrifice 5 Clones and 5 Drones. Flip a coin.

If heads, play stops. Gain 5000 points for each remaining Triangle you have.

If tails, Crisis Factor 2.0.
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Fire Hydrant 1000
Action
Lose all your Clones and Drones.
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"I hate vending machines." 400
Action
Lose Clone-A-Matic. If you do not control Clone-A-Matic, Crisis Factor 1.0.
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Drone Bay Malfunction 400
Action
Lose Drone Bay. If you do not control Drone Bay, Crisis Factor 1.0.
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"Go 'way! Shoo!" 400
Action
Lose up to 3 Clones.
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Defective Drones 400
Action
Lose up to 3 Drones.
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Go Play in Traffic 500
Action
Lose all of your pairs of Clones and Drones. Unmatched Clones or Drones are kept.
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Secret Weapon 500/**
Thing
Secret Weapon comes into play as Non-working.

Collect 100 points per turn if Secret Weapon is Non-working, 500 points per turn if Working.
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Secret Weapon 500/**
Thing
Secret Weapon comes into play as Non-working.

Collect 100 points per turn if Secret Weapon is Non-working, 500 points per turn if Working.
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"This oughta do it." 1000
Action
If you control Secret Weapon, it becomes Working. Use a token to mark Secret Weapon as Working. Cannot be played if you played Secret Weapon this turn.
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"This oughta do it." 1000
Action
If you control Secret Weapon, it becomes Working. Use a token to mark Secret Weapon as Working. Cannot be played if you played Secret Weapon this turn.
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"Take this!" 1500
Action
Sacrifice Working Secret Weapon. Flip a coin.

If heads, play stops. Gain 2000 points for each remaining Triangle you have.

If tails, Crisis Factor 2.0.
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"Take this!" 1500
Action
Sacrifice Working Secret Weapon. Flip a coin.

If heads, play stops. Gain 2000 points for each remaining Triangle you have.

If tails, Crisis Factor 2.0.
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"I've been declawed!" 800
Action
If you control Working Secret Weapon, it becomes Non-working.

If you control Non-Working Secret Weapon, you lose it.

If you do not control Secret Weapon, Crisis Factor 1.0.
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"I've been declawed!" 800
Action
If you control Working Secret Weapon, it becomes Non-working.

If you control Non-Working Secret Weapon, you lose it.

If you do not control Secret Weapon, Crisis Factor 1.0.
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Operations Data Index Element 1000/200
Thing
Also known as O.D.I.E.

You may play as many Things and Actions as you want each turn.

You can choose to draw an extra card each turn. If you do, you may only play one Thing and Action that turn.
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Operations Data Index Element 1000/200
Thing
Also known as O.D.I.E.

You may play as many Things and Actions as you want each turn.

You can choose to draw an extra card each turn. If you do, you may only play one Thing and Action that turn.
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"Arf, he says." 400
Action
Unplayable if target does not control O.D.I.E.

Crisis Factor 1.0.

You may sacrifice O.D.I.E. to counter this.
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"Arf, he says." 400
Action
Unplayable if target does not control O.D.I.E.

Crisis Factor 1.0.

You may sacrifice O.D.I.E. to counter this.
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Built by the Lowest Bidder 600
Action
Unplayable if target does not control O.D.I.E.

Flip a coin. If heads, lose O.D.I.E. and Crisis Factor 1.0
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"All that we require is that you survive." 400
Action
"If you do not control O.D.I.E., Crisis Factor 1.0.
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"All that we require is that you survive." 400
Action
"If you do not control O.D.I.E., Crisis Factor 1.0.
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"Hey you, Kitty Kat!" 800
Action
"Crisis Factor 1.0.

If you have O.D.I.E., reduce Crisis Factor to 1.0.
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"Hey you, Kitty Kat!" 800
Action
"Crisis Factor 1.0.

If you have O.D.I.E., reduce Crisis Factor to 1.0.
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Survival Plan 1000
Action
"If you do not control all 4 Survival Items or O.D.I.E., Crisis Factor 1.0.
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Survival Plan 1000
Action
"If you do not control all 4 Survival Items or O.D.I.E., Crisis Factor 1.0.
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Terminate 2000
Action
"Crisis Factor 2.0.

If you do not control O.D.I.E., add an additional Crisis Factor 1.0.

If you do not control all 4 Survival Items, add an additional Crisis Factor 1.0.
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