Dvorak Export: Space Cat deck


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
loadcard "I have food..." (800/*)/T/Survival Item
loadcard "I have food..." (800/*)/T/Survival Item
loadcard "...water..." (800/*)/T/Survival Item
loadcard "...water..." (800/*)/T/Survival Item
loadcard "...artificial gravity..." (800/*)/T/Survival Item
loadcard "...artificial gravity..." (800/*)/T/Survival Item
loadcard "...and sand." (800/*)/T/Survival Item
loadcard "...and sand." (800/*)/T/Survival Item
loadcard Exact Change Only (500)/A/Crisis Factor 1.0%r%rYou may destroy Food to counter this.
loadcard Exact Change Only (500)/A/Crisis Factor 1.0%r%rYou may destroy Food to counter this.
loadcard Water Leak (500)/A/Crisis Factor 1.0%r%rYou may destroy Water to counter this.
loadcard Water Leak (500)/A/Crisis Factor 1.0%r%rYou may destroy Water to counter this.
loadcard Gravity Shutdown (500)/A/Crisis Factor 1.0%r%rYou may destroy Artificial Gravity to counter this.
loadcard Out of Litter (500)/A/Crisis Factor 1.0%r%rYou may destroy Sand to counter this.
loadcard Out of Litter (500)/A/Crisis Factor 1.0%r%rYou may destroy Sand to counter this.
loadcard Gravity Boots (400)/A/May be sacrificed instead of Artificial Gravity to counter Gravity Shutdown.%r%rNot a survival item.
loadcard "Where's gravity when you need it?" (400)/A/Lose Artificial Gravity and Gravity Boots.%r%rIf you have neither, Crisis Factor 1.0.
loadcard Clone (500/100)/T/May control multiple copies of Clone.
loadcard Clone (500/100)/T/May control multiple copies of Clone.
loadcard Clone (500/100)/T/May control multiple copies of Clone.
loadcard Clone (500/100)/T/May control multiple copies of Clone.
loadcard Clone (500/100)/T/May control multiple copies of Clone.
loadcard Clone (500/100)/T/May control multiple copies of Clone.
loadcard Clone-A-Matic (800/0)/T/Action: Search the deck for a Clone and put it into play. Usable only once per turn.
loadcard Drone (500/0)/T/May control multiple copies of Drone.
loadcard Drone (500/0)/T/May control multiple copies of Drone.
loadcard Drone (500/0)/T/May control multiple copies of Drone.
loadcard Drone (500/0)/T/May control multiple copies of Drone.
loadcard Drone (500/0)/T/May control multiple copies of Drone.
loadcard Drone (500/0)/T/May control multiple copies of Drone.
loadcard Drone Bay (800/0)/T/Action: Search the deck for a Drone and put it into play. Usable only once per turn.
loadcard "I have a surprise for you, Commander!" (2000)/A/Sacrifice 5 Clones and 5 Drones. Flip a coin.%r%rIf heads, play stops. Gain 5000 points for each remaining Triangle you have.%r%rIf tails, Crisis Factor 2.0.
loadcard "I have a surprise for you, Commander!" (2000)/A/Sacrifice 5 Clones and 5 Drones. Flip a coin.%r%rIf heads, play stops. Gain 5000 points for each remaining Triangle you have.%r%rIf tails, Crisis Factor 2.0.
loadcard Fire Hydrant (1000)/A/Lose all your Clones and Drones.
loadcard "I hate vending machines." (400)/A/Lose Clone-A-Matic. If you do not control Clone-A-Matic, Crisis Factor 1.0.
loadcard Drone Bay Malfunction (400)/A/Lose Drone Bay. If you do not control Drone Bay, Crisis Factor 1.0.
loadcard "Go 'way! Shoo!" (400)/A/Lose up to 3 Clones.
loadcard Defective Drones (400)/A/Lose up to 3 Drones.
loadcard Go Play in Traffic (500)/A/Lose all of your pairs of Clones and Drones. Unmatched Clones or Drones are kept.
loadcard Secret Weapon (500/**)/T/Secret Weapon comes into play as Non-working.%r%rCollect 100 points per turn if Secret Weapon is Non-working, 500 points per turn if Working.
loadcard Secret Weapon (500/**)/T/Secret Weapon comes into play as Non-working.%r%rCollect 100 points per turn if Secret Weapon is Non-working, 500 points per turn if Working.
loadcard "This oughta do it." (1000)/A/If you control Secret Weapon, it becomes Working. Use a token to mark Secret Weapon as Working. Cannot be played if you played Secret Weapon this turn.
loadcard "This oughta do it." (1000)/A/If you control Secret Weapon, it becomes Working. Use a token to mark Secret Weapon as Working. Cannot be played if you played Secret Weapon this turn.
loadcard "Take this!" (1500)/A/Sacrifice Working Secret Weapon. Flip a coin.%r%rIf heads, play stops. Gain 2000 points for each remaining Triangle you have.%r%rIf tails, Crisis Factor 2.0.
loadcard "Take this!" (1500)/A/Sacrifice Working Secret Weapon. Flip a coin.%r%rIf heads, play stops. Gain 2000 points for each remaining Triangle you have.%r%rIf tails, Crisis Factor 2.0.
loadcard "I've been declawed!" (800)/A/If you control Working Secret Weapon, it becomes Non-working.%r%rIf you control Non-Working Secret Weapon, you lose it.%r%rIf you do not control Secret Weapon, Crisis Factor 1.0.
loadcard "I've been declawed!" (800)/A/If you control Working Secret Weapon, it becomes Non-working.%r%rIf you control Non-Working Secret Weapon, you lose it.%r%rIf you do not control Secret Weapon, Crisis Factor 1.0.
loadcard Operations Data Index Element (1000/200)/T/Also known as O.D.I.E.%r%rYou may play as many Things and Actions as you want each turn.%r%rYou can choose to draw an extra card each turn. If you do, you may only play one Thing and Action that turn.
loadcard Operations Data Index Element (1000/200)/T/Also known as O.D.I.E.%r%rYou may play as many Things and Actions as you want each turn.%r%rYou can choose to draw an extra card each turn. If you do, you may only play one Thing and Action that turn.
loadcard "Arf, he says." (400)/A/Unplayable if target does not control O.D.I.E.%r%rCrisis Factor 1.0.%r%rYou may sacrifice O.D.I.E. to counter this.
loadcard "Arf, he says." (400)/A/Unplayable if target does not control O.D.I.E.%r%rCrisis Factor 1.0.%r%rYou may sacrifice O.D.I.E. to counter this.
loadcard Built by the Lowest Bidder (600)/A/Unplayable if target does not control O.D.I.E.%r%rFlip a coin. If heads, lose O.D.I.E. and Crisis Factor 1.0
loadcard "All that we require is that you survive." (400)/A/"If you do not control O.D.I.E., Crisis Factor 1.0.
loadcard "All that we require is that you survive." (400)/A/"If you do not control O.D.I.E., Crisis Factor 1.0.
loadcard "Hey you, Kitty Kat!" (800)/A/"Crisis Factor 1.0.%r%rIf you have O.D.I.E., reduce Crisis Factor to 1.0.
loadcard "Hey you, Kitty Kat!" (800)/A/"Crisis Factor 1.0.%r%rIf you have O.D.I.E., reduce Crisis Factor to 1.0.
loadcard Survival Plan (1000)/A/"If you do not control all 4 Survival Items or O.D.I.E., Crisis Factor 1.0.
loadcard Survival Plan (1000)/A/"If you do not control all 4 Survival Items or O.D.I.E., Crisis Factor 1.0.
loadcard Terminate (2000)/A/"Crisis Factor 2.0.%r%rIf you do not control O.D.I.E., add an additional Crisis Factor 1.0.%r%rIf you do not control all 4 Survival Items, add an additional Crisis Factor 1.0.
@emit [name(%#)] pastes the Space Cat deck into the Dvorak Engine.

Back to the Space Cat deck