This is a tab-separated dump of the deck, designed for import into Lackey's carddata.txt.
To use this in Lackey, copy this address to the AutoUpdate field in Lackey's Preferences:
http://dvorakgame.co.uk/export.php?deck=Space_Cat_deck&lackeyimg=image&d=/d
For further information, read this page.Name Set ImageFile Type CornerValue Text FlavorText Creator "I have food..." space_cat thing Thing 800/* Survival Item "I have food..." space_cat thing Thing 800/* Survival Item "...water..." space_cat thing Thing 800/* Survival Item "...water..." space_cat thing Thing 800/* Survival Item "...artificial gravity..." space_cat thing Thing 800/* Survival Item "...artificial gravity..." space_cat thing Thing 800/* Survival Item "...and sand." space_cat thing Thing 800/* Survival Item "...and sand." space_cat thing Thing 800/* Survival Item Exact Change Only space_cat action Action 500 Crisis Factor 1.0 You may destroy Food to counter this. Exact Change Only space_cat action Action 500 Crisis Factor 1.0 You may destroy Food to counter this. Water Leak space_cat action Action 500 Crisis Factor 1.0 You may destroy Water to counter this. Water Leak space_cat action Action 500 Crisis Factor 1.0 You may destroy Water to counter this. Gravity Shutdown space_cat action Action 500 Crisis Factor 1.0 You may destroy Artificial Gravity to counter this. Out of Litter space_cat action Action 500 Crisis Factor 1.0 You may destroy Sand to counter this. Out of Litter space_cat action Action 500 Crisis Factor 1.0 You may destroy Sand to counter this. Gravity Boots space_cat action Action 400 May be sacrificed instead of Artificial Gravity to counter Gravity Shutdown. Not a survival item. "Where's gravity when you need it?" space_cat action Action 400 Lose Artificial Gravity and Gravity Boots. If you have neither, Crisis Factor 1.0. Clone space_cat thing Thing 500/100 May control multiple copies of Clone. Clone space_cat thing Thing 500/100 May control multiple copies of Clone. Clone space_cat thing Thing 500/100 May control multiple copies of Clone. Clone space_cat thing Thing 500/100 May control multiple copies of Clone. Clone space_cat thing Thing 500/100 May control multiple copies of Clone. Clone space_cat thing Thing 500/100 May control multiple copies of Clone. Clone-A-Matic space_cat thing Thing 800/0 Action: Search the deck for a Clone and put it into play. Usable only once per turn. Drone space_cat thing Thing 500/0 May control multiple copies of Drone. Drone space_cat thing Thing 500/0 May control multiple copies of Drone. Drone space_cat thing Thing 500/0 May control multiple copies of Drone. Drone space_cat thing Thing 500/0 May control multiple copies of Drone. Drone space_cat thing Thing 500/0 May control multiple copies of Drone. Drone space_cat thing Thing 500/0 May control multiple copies of Drone. Drone Bay space_cat thing Thing 800/0 Action: Search the deck for a Drone and put it into play. Usable only once per turn. "I have a surprise for you, Commander!" space_cat action Action 2000 Sacrifice 5 Clones and 5 Drones. Flip a coin. If heads, play stops. Gain 5000 points for each remaining Triangle you have. If tails, Crisis Factor 2.0. "I have a surprise for you, Commander!" space_cat action Action 2000 Sacrifice 5 Clones and 5 Drones. Flip a coin. If heads, play stops. Gain 5000 points for each remaining Triangle you have. If tails, Crisis Factor 2.0. Fire Hydrant space_cat action Action 1000 Lose all your Clones and Drones. "I hate vending machines." space_cat action Action 400 Lose Clone-A-Matic. If you do not control Clone-A-Matic, Crisis Factor 1.0. Drone Bay Malfunction space_cat action Action 400 Lose Drone Bay. If you do not control Drone Bay, Crisis Factor 1.0. "Go 'way! Shoo!" space_cat action Action 400 Lose up to 3 Clones. Defective Drones space_cat action Action 400 Lose up to 3 Drones. Go Play in Traffic space_cat action Action 500 Lose all of your pairs of Clones and Drones. Unmatched Clones or Drones are kept. Secret Weapon space_cat thing Thing 500/** Secret Weapon comes into play as Non-working. Collect 100 points per turn if Secret Weapon is Non-working, 500 points per turn if Working. Secret Weapon space_cat thing Thing 500/** Secret Weapon comes into play as Non-working. Collect 100 points per turn if Secret Weapon is Non-working, 500 points per turn if Working. "This oughta do it." space_cat action Action 1000 If you control Secret Weapon, it becomes Working. Use a token to mark Secret Weapon as Working. Cannot be played if you played Secret Weapon this turn. "This oughta do it." space_cat action Action 1000 If you control Secret Weapon, it becomes Working. Use a token to mark Secret Weapon as Working. Cannot be played if you played Secret Weapon this turn. "Take this!" space_cat action Action 1500 Sacrifice Working Secret Weapon. Flip a coin. If heads, play stops. Gain 2000 points for each remaining Triangle you have. If tails, Crisis Factor 2.0. "Take this!" space_cat action Action 1500 Sacrifice Working Secret Weapon. Flip a coin. If heads, play stops. Gain 2000 points for each remaining Triangle you have. If tails, Crisis Factor 2.0. "I've been declawed!" space_cat action Action 800 If you control Working Secret Weapon, it becomes Non-working. If you control Non-Working Secret Weapon, you lose it. If you do not control Secret Weapon, Crisis Factor 1.0. "I've been declawed!" space_cat action Action 800 If you control Working Secret Weapon, it becomes Non-working. If you control Non-Working Secret Weapon, you lose it. If you do not control Secret Weapon, Crisis Factor 1.0. Operations Data Index Element space_cat thing Thing 1000/200 Also known as O.D.I.E. You may play as many Things and Actions as you want each turn. You can choose to draw an extra card each turn. If you do, you may only play one Thing and Action that turn. Operations Data Index Element space_cat thing Thing 1000/200 Also known as O.D.I.E. You may play as many Things and Actions as you want each turn. You can choose to draw an extra card each turn. If you do, you may only play one Thing and Action that turn. "Arf, he says." space_cat action Action 400 Unplayable if target does not control O.D.I.E. Crisis Factor 1.0. You may sacrifice O.D.I.E. to counter this. "Arf, he says." space_cat action Action 400 Unplayable if target does not control O.D.I.E. Crisis Factor 1.0. You may sacrifice O.D.I.E. to counter this. Built by the Lowest Bidder space_cat action Action 600 Unplayable if target does not control O.D.I.E. Flip a coin. If heads, lose O.D.I.E. and Crisis Factor 1.0 "All that we require is that you survive." space_cat action Action 400 "If you do not control O.D.I.E., Crisis Factor 1.0. "All that we require is that you survive." space_cat action Action 400 "If you do not control O.D.I.E., Crisis Factor 1.0. "Hey you, Kitty Kat!" space_cat action Action 800 "Crisis Factor 1.0. If you have O.D.I.E., reduce Crisis Factor to 1.0. "Hey you, Kitty Kat!" space_cat action Action 800 "Crisis Factor 1.0. If you have O.D.I.E., reduce Crisis Factor to 1.0. Survival Plan space_cat action Action 1000 "If you do not control all 4 Survival Items or O.D.I.E., Crisis Factor 1.0. Survival Plan space_cat action Action 1000 "If you do not control all 4 Survival Items or O.D.I.E., Crisis Factor 1.0. Terminate space_cat action Action 2000 "Crisis Factor 2.0. If you do not control O.D.I.E., add an additional Crisis Factor 1.0. If you do not control all 4 Survival Items, add an additional Crisis Factor 1.0.