To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
(You can also get an output formatted for the Dvorax Engine.)
cleardeck loadcard Rifleman/T/Shoot1 Endure1 React1 Move1 loadcard Scout/T/Shoot1 Endure0 React3 Move1 ("Ranger has a 360 degree line of sight (ignore facing).") loadcard Assault/T/Shoot0 Endure1 React1 Move3 ("Does not need to declare direction for moving, and can turn during a Move. Killing a soldier during movement does not end Brawlers' movement, but only one enemy soldier may be killed per move.") loadcard Gunner/T/Shoot3 Endure0 React1 Move1 ("May fire once at each enemy soldier in line of sight.") loadcard Armored/T/Shoot1 Endure3 React0 Move1 ("Cannot be killed by a Move.") loadcard V.I.P./T/Shoot0 Endure1 React0 Move1 ("Get this soldier to the opposite side of the field of battle from your start zone to win the game. If it dies, you lose the game.") loadcard HQ/T/Shoot0 Endure2 React0 Move0 ("Protect this. If it is destroyed, you lose the game.") loadcard Prototype Stealth Armour/T/ ("One soldier may move onto this to wear it. Any rolls made vs the soldier equipped with this are at -1 (they never re-roll a 6 because it becomes a 5).") loadcard Tank/A/Shoot3 Endure3 React0 Move1 ("One soldier may move into this to control it.") loadcard Alien Hunter/T/Shoot0 Endure2 React0 Move4 ("Will attack closest soldier after each players turn.") @emit [name(%#)] pastes the Simplistic Wargame with four stats S.E.R.M. into the Dvorak Engine.